scholarly journals PENINGKATAN KEDISIPLINAN DAN PRESTASI BELAJAR SISWA MELALUI STRATEGI BERBAGI PENGETAHUAN SECARA AKTIF BERBANTUAN MACROMEDIA FLASH

2019 ◽  
Vol 4 (2) ◽  
pp. 102
Author(s):  
Shindia Dendri Pratiwi ◽  
Aji Heru Muslim ◽  
Sri Harmianto

Abstrak: Penelitian tindakan kelas ini bertujuan untuk meningkatkan kedisiplinan dan prestasi belajar siswa pada tema 7 peristiwa dalam kehidupan melalui strategi berbagi pengetahuan secara aktif berbantu macromedia flash untuk siswa kelas V SD N kalikidang. Penelitian ini terdiri dari dua siklus dan masing-masing siklus terdiri dari dua pertemuan, setiap siklusnya terdiri dari empat tahapan yaitu perencanaan, pelaksanaan, observasi dan refleksi. Hasil penelitian pada tema 7 peristiwa dalam kehidupan melalui strategi berbagi pengetahuan secara aktif berbantu macromedia flash menunjukkan adanya peningkatan kedisiplinan dan prestasi belajar siswa. Kedisiplinan pada siklus I memperoleh rata-rata skor sebesar 26,04 dan siklus II memperoleh rata-rata skor sebesar 40,52. Prestasi belajar siswa pada siklus I memperoleh skor rata-rata 65,24 dengan persentase sebesar 60% dan siklus II memperoleh skor rata-rata 89,2 dengan persentase sebesar 84%. Persentase kedisiplinan dan prestasi belajar siswa telah mencapai indikator keberhasilan yang telah ditentukan yaitu dengan kriteria baik dan meningkat. IMPROVEMENT OF DISCIPLINE AND STUDENT ACHIEVEMENT THROUGH ACTIVE SHARING STRATEGIES ASISTED MACROMEDIA FLASH Abstract: This Classroom Action Research aims to improve discipline and student learning achievement on the theme of 7 events in life through active knowledge sharing strategies assisted by macromedia flash for fifth grade students of SD N kalikidang. This study consists of two cycles and each cycle consists of two meetings, each cycle consisting of four stages, namely planning, implementation, observation and reflection. The results of the research on the themes of 7 events in life through active knowledge sharing strategies helped by macromedia flash showed an increase in discipline and student achievement. Discipline in the first cycle obtained an average score of 26.04 and the second cycle obtained an average score of 40.52. Student achievement in the first cycle obtained an average score of 65.24 with a percentage of 60% and the second cycle obtained an average score of 89.2 with a percentage of 84%. The percentage of discipline and student achievement has reached a predetermined indicator of success, which is good and increasing criteria.

2018 ◽  
Vol 2 (1) ◽  
pp. 1-11
Author(s):  
Ernayeti Ernayeti

The purpose of this study was to describe how can the design, implementation and learning outcomes in learning civics by using role playing.The research was conducted on half Odd.The research that the authors do is a classroom action research (PTK) using a qualitative and quantitative approach. The research was conducted based on observations in fifth grade of semester of Odd, SD Negeri No. 16 Sungai Putih kecamatan Bayang, when delivering materials still dominate Civics teachers teaching and students learning not active in other words, learning is still centered on the teacher. This resulted in low student learning outcomes and not as expected. To improve student learning achievement on the learning of Civics was held a classroom action research. Cycle I was held two meetings and cycle II was held one meeting with 4 stages of planning, implementation, observation and reflection. With the research subjects were fifth grade students of Elementary School No. 16 Sungai Putih Kecamatan Bayang. The results of data analysis showed that the use of Role Play method can improve learning outcomes of students in elementary school civics class. This can be seen from (1) Planning in cycle I 78, 57% and increased to 89,28% in cycle II, (2) Implementation from teacher aspect in cycle I 70,5% and increased to 90% in cycle II, then The students' aspect in cycle I 69% increased to 88% in cycle II, (3) Student learning outcomes in cycle I increased from 66 average value increased to 81,43 in cycle II. Thus Role Playing proved that the method can improve learning achievement of students in civics at fifth grade students’ in SD Negeri No. 16 Sungai Putih Kecamatan Bayang.


2021 ◽  
Vol 8 (3) ◽  
pp. 38-45
Author(s):  
Salimah Salimah

AbstrakPenelitian ini merupakan penelitian tindakan kelas. Penelitian ini bertujuan untuk meningkatkan hasil belajar peserta didik pada mata pelajaran matematika di kelas VII SMP Negeri 4 Kota Bengkulu dengan menggunakan model pembelajaran Inkuiri Terbimbing. Instrumen yang digunakan untuk pengumpulan data dalam penelitian ini adalah tes hasil belajar peserta didik. Subjek dalam penelitian ini adalah peserta didik kelas VII-1 SMP Negeri 4 Kota Bengkulu dengan jumlah siswa 33 orang. Penelitian dilaksanakan dalam 3 siklus, dimana dalam satu siklus terdiri dari empat pertemuan dan satu pertemuan tes akhir siklus. Tiap siklus terdiri dari empat tahap yaitu perencanaan, pelaksanaan, observasi, refleksi. Indikator keberhasilan dalam penelitian ini adalah 80 % dari seluruh peserta didik yang mendapat nilai ≥ 75. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran Inkuiri Terbimbing dapat meningkatkan hasil belajar matematika peserta didik. Pada pembelajaran siklus I nilai rata-rata hasil belajar peserta didik yaitu 64.89 dengan ketuntasan belajar klasikal 54.55%. Siklus II nilai rata-rata peserta didik 78.73 dengan ketuntasan klasikal klasikal 75.76%. Nilai rata-rata dan ketuntasan klasikal siklus III adalah 85.76 dan 87.88%.Kata Kunci: Hasil Belajar, Pembelajaran Inkuiri Terbimbing. AbstractThis research is a classroom action research. The aim of the study is improving student’s learning achievement  on mathematics subject at class VII of SMP Negeri 4 Kota Bengkulu by using Guided Inquiry learning model. The instrument of data collection is a test for student’s learning  achievement. The subjects of the study were students of class VII-1 SMP Negeri 4 Kota Bengkulu concist of 33 students. The study was conducted in three cycles, in which cycles consisted of four meetings and one final test of cycle. Each cycles consist of 4 steps, namely planning, implementation, observation, reflection. The indicator of success in this study is 80% of all students who get score of ≥75. The results showed that the application of Guided Inquiry learning model can improve student’s learning achievement on mathematics. In cycle one, the average score of the students was 64.89 with classical learning completeness was 54,55%. Cycle two  the average score of the students was 78.83 with classical learning completeness was 75.76%.  The average score of the students and classical completeness was 85.76 and 87.88%.Keywords: Learning Achievement, Guided Inquiry Learning


2019 ◽  
Vol 2 (1) ◽  
pp. 21-25
Author(s):  
Marhadi Marhadi

This study aims to determine the application of The Learning Cell method on subjects PAI material tells the story of the Prophet can improve the learning achievement of fifth grade students at SD Negeri 46 Rejang Lebong District Selupu Rejang Rejang Lebong District. This study is a classroom action research (CAR) with a total of 16 students. The results of the study showed that in the first cycle the average score of students was 71.25 which increased by 11.64. Students who scored above KKM also increased to 9 children or 56.75% from the original only 2 children or 87.5%. In the second cycle improvement the average formative test scores of students were 82.81 increasing by 11.56 from the first cycle. Students who scored above the specified score (KKM) were 11 children or 68.75%. It can be concluded, the learning cell method can improve student learning outcomes on material telling the story of the prophet. Keywords: Learning Achievement, The Learning Cell.


2020 ◽  
Vol 5 (2) ◽  
pp. 665-673
Author(s):  
Reni Guswita ◽  
Subhanadri Subhanadri

The background of this research is the low speaking skills of the fifth grade students of SD Negeri 13 Koto Baru. The purpose of this study is to describe the planning, implementation and improvement of speaking skills using the cooperative model think pair share in class V SD Negeri 13 Koto Baru Kecamatan Kubung Kabupaten Solok. The type of research used in this research is Classroom Action Research. The research was conducted at SD Negeri 13 Koto Baru Kecamatan Kubung Kabupaten Solok. The research was conducted in the second semester, namely May-June 2017, carried out in 2 cycles consisting of two meetings. Each cycle consists of 4 stages, namely planning, acting, observing, and reflecting. The subjects of this study were students of class V with a total of 12 students. The data collection tools used were observation guidelines, tests and documentation. The result of this research is that speaking skills using the cooperative model of the think pair share type have increased, especially in using the right choice of words, pronunciation, intonation, stress, and expression. In the first cycle of meeting I, the students' speaking skills were 60.7%, increasing in the first cycle of the second meeting to 67% with a completeness level of 41.7%. Likewise in the second cycle of meeting I students' speaking skills increased to 72.3% and meeting II became 80.1% with a completeness level of 83.3%. It is suggested that teachers should be able to apply learning speaking skills using the Think Pair Share type cooperative model.


2020 ◽  
Vol 1 (2) ◽  
pp. 64-74
Author(s):  
I Made Sila ◽  
I Gusti Ayu Mas Darwati ◽  
Apliana Mila

This study was Classroom Action Research (CAR) to improve students’ achievement of SMK Dwijendra Denpasar; currently students’ achievement of Pancasila and Civics Education was relatively low. Therefore, teachers were required to design learning activities that are able to develop competences both in cognitive and psychomotor domain. Learning strategies are centered on students and create a joyful atmosphere to motivate students from the beginning to the end of teaching and learning activities to improve the quality of improving students’ achievement. The main problem to be solved was whether teacher skills using group discussion method could improve student learning achievement towards of Pancasila and Civics Education in Grade XI of SMK Dwijendra Denpasar in academic year 2019/2020. The study was is the Classroom Action Research (CAR). The research subjects were 31 students of Grade XI Ak 1 of SMK Dwijendra Denpasar. The goal to be achieved was to determine the implementation of the group discussion to improve students’ achievement of Pancasila and Civics Education. The data were collected through observation technique, student learning achievement, and questionnaires. The finding showed that research analysis was implemented in two cycles. The stages of each cycle were (1) planning, (2) action, (3) observation / observation, and (4) reflection. The data collected were the activities and post-test at the end of the cycle. There was significant improvement of activities in cycle I (one); the average score of student activities which was in accordance with the evaluation score has increased. In the cycle I the students’ average score was 69% and classical completeness was 48%. Meanwhile, the average score of cycle II was 85% and the classical score was 100%. It was due to student’s responses to the approach in implementing problem-based learning model; students were comfortable in stating problems in learning that enable them to understand the concepts being taught. Thus, the teacher’s skill on group discussion could improve students’achievement of Pancasila and Civics Education reflected by percentage of students who experience greater learning completeness to improve learning achievement.


2019 ◽  
Vol 2 (1) ◽  
pp. 55-66
Author(s):  
Mawarni Mawarni

This research discusses the improvement of students' understanding of mathematics, especially flat-up material. To find out whether the application of origami paper media in class VI MI Datok Sulaiman can improve students' understanding. This research is classroom action research (CAR) which consists of two cycles, each cycle carried out as much as 2 meetings, with stages of Planning, Implementation, Observation, and Reflection. The results showed that: by applying origami paper media can improve the material understanding of students 'flat wake, Based on the test of student learning outcomes in the sixth grade of MI Datok Sulaiman Putra Palopo which was conducted in two cycles showed that students' learning outcomes increased, from the first cycle the average score the mean is 76 with a percentage of completeness of 71% while the second cycle has an average value of 87 with a percentage of 96% and has met the KKM value of 70.


2014 ◽  
Vol 2 (02) ◽  
pp. 1 ◽  
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana ◽  
Misliati '

This reseach based on the result of ability to analize element of legend story of fifth grade studentsSDN 034 Sukajadi at second semester 2010/2011. From 30 students it was just 40% students achievedclassical completeness meanwhile it should be 80% students achieved within minimum completenesscriterion set in the school was 65,00. The formulated problem in this reseach wether applicationcooperative learning model tipe Numbered Heads Together (NHT) can improve ability to analizeelement of legend story of fifth grade students SDN 034 Sukajadi Pekanbaru? The aim of this reseachis to improve ability to analize element of legend story with application of cooperative learning modeltipe Numbered Heads Together (NHT). This reseach used classroom action research throughcooperative learning model tipe Numbered Heads Together (NHT) at fifth grade students SDN 034Sukajadi Pekanbaru within 30 students. This action was done at May 2011. The initial result of abilityto analize element of legend story was 60 with 40% or 12 students got scores above 65 or minimumcompleteness. After application of cooperative learning model tipe Numbered Heads Together (NHT)in UH I of cycle I, It was obtained the average score of students’ ability to analize element of legendstory around 68,33 within 60% or 18 students completeness. In UH II of cycle II the average score ofstudents’ ability increased into 78, within 89,91% or 27 students completeness. So that the hypothesesof this reseach “application cooperative learning model tipe Numbered Heads Together (NHT) canimprove ability to analize element of legend story of fifth grade students SDN 034 Sukajadi PekanbaruSukajadi Pekanbaru”, was acceptan.Keyword: Cooperative, Legend


2017 ◽  
Vol 3 (1) ◽  
pp. 19
Author(s):  
Januarti Januarti

<p><em>At grade I SD Unggul Terpadu Padang Pariaman, teacher used to teach mathematics traditionally.</em> <em>This study is aimed to improve students’ learning achievement by implementing Realistic Mathematics Education approach. This is a classroom action research consisting of planning, implementation, observation, and reflection.</em> <em>Data were collected through observation, interview, and test.</em> <em>In cycle, average score of students’ learning achievement is 77.2 and become 88.2 in cycle II. </em><em>Hence,</em> <em>Realistic Mathematics Education can improve students’ learning achievement.</em><em></em></p>


Author(s):  
Defiliana Wati ◽  
Nurhadji Nugraha ◽  
Moh Rifa'i

This research comes from the low percentage of achievement of the 6<sup>th</sup> Grade student’s Minimum Completion Criteria (MCC) at  SDN Unggulan Magetan. There are 2 of 19 students (10%) passed in the post test on the teaching materials to identify the Continents in the World by using the Drill model learning assisted by Google Maps, and the remaining 17 children were have not passed (90%). These data indicate that the learning outcomes in these teaching materials were incomplete. Therefore, in this case it is necessary to hold classical remedial. The classical remedial process in this case the writer did through classroom action research activities. The objectives of this classroom action research activity are: (1) determining the application of Google maps assisted Drill method in social studies learning; and (2) determining the effectiveness of the application of Google Maps assisted Drill method in social studies learning in order to increase student motivation and achievement. This type of research is the Classroom Action Research with 2 cycles. Each cycle consists of 4 stages, namely: (a) formulation of an action plan, (b) implementation of action, (c) observation, and (4) reflection. Data were obtained through observation, tests, interviews and notes on the results of reflection. Results of the research revealed that (1) the application of the Google Maps assisted Drill method can increase motivation and learning achievement in the social studies subject of the 6<sup>th</sup> grade student at SDN Unggulan students; and (2) there was improving number of student learning motivation from cycle 1 to cycle 2. In cycle 1 the average score of student learning motivation reached 57.8, while in cycle 2 the average score of student learning motivation reached 78.6. seen from the results of tests conducted by the teacher after completing teaching and learning activities. As initial data or pre-cycle the average value reaches 56, then cycle 1 gets an average value of 64. In cycle 2 the average value reaches 78.


2020 ◽  
Vol 2 (2) ◽  
pp. 151
Author(s):  
Andi Dian Angriani ◽  
Fitriani Nur ◽  
Rahmawati Nur

AbstrakPenelitian ini bertujuan untuk mengetahui peningkatan hasil belajar peserta didik melalui pendekatan problem solving. Jenis penelitian yang digunakan adalah penelitian tindakan kelas yang terdiri dari dua siklus, melalui beberapa tahapan, yaitu perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian ini adalah siswa kelas VIII9 MTs Negeri 1 Makassar yang berjumlah 40 peserta didik. Tindakan yang diberikan adalah dengan menerapkan pendekatan problem solving. Hasil penelitian ini menunjukkan bahwa pendekatan problem solving dapat meningkatkan hasil belajar peserta didik, terlihat pada siklus I skor rata-rata hasil belajar peserta didik yaitu 79,48 dan persentase peserta didik yang memenuhi Kriteria Ketuntasan Minimal (KKM) sebesar 65%, sementara pada siklus II skor rata-rata hasil belajar peserta didik meningkat menjadi 89,40 serta persentase peserta didik yang memenuhi KKM meningkat menjadi 87,50 %. Dengan demikian, hasil belajar matematika peserta didik dapat meningkat melalui penerapan pendekatan problem solving. AbstractThis study aims to determine the improvement in student learning outcomes through a problem solving approach. The type of research used is classroom action research which consists of two cycles, through several stages, namely planning, implementing action, observing, and reflecting. The subjects of this study were 40 students of class VIII9 MTs Negeri 1 Makassar. The action given is to apply a problem solving approach. The results of this study indicate that problem solving approach can improve students' learning achievement, seen in the first cycle the average score of student learning outcomes is 79.48 and the percentage of students who meet the minimum completeness criteria is 65%, while in the second cycle the average score student learning outcomes increased to 89.40 and the percentage of students who met the minimum completeness criteria increased to 87.50%. Thus, students' mathematics learning achievement can be increased through the implementation of problem solving approach.


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