scholarly journals Perancangan Media Pembelajaran Interaktif Berbasis Android Pada Mata Pelajaran Ilmu Pengetahuan Sosial Untuk Anak Sekolah Dasar

Author(s):  
Ellbert Hutabri ◽  
Anggia Dasa Putri

Technology is increasingly developing in all aspects of life, even in the teaching and learning process. Children at Elementary School level are more interested in learning with interactive learning media that are more interesting than conventional learning from textbooks. Learning to use textbooks makes it difficult for elementary school age children to concentrate because of the large amount of material, books that are less interesting and lack of interaction so that when learning students must be guided especially for Social Sciences subjects. With the Android-based interactive learning media application, students can learn while playing. The media is designed to contain material in the form of images, audio and video so as to attract the attention and concentration of students in the learning process independently. This media design uses the RAD (Rapid Application Development) and Unified Modeling Language (UML) methods as a tool for modeling media, android studio for its design. Based on the results of trials conducted on elementary school students feel more interested and easier to remember material with interactive media than learning to use textbooks.

2020 ◽  
Vol 2 (1) ◽  
pp. 61-71
Author(s):  
Zahid Zufar At Thaariq ◽  
Lindawati Lindawati ◽  
Ryandini Dwi Puspita

This research aimed to review the professionalism of teachers in the face of the learning characters of elementary school students. In the learning process, a teacher's role was critical. Thus, teachers need to be professional in managing learning in the classroom in terms of media management, models and learning resources. This study used mixed methods approach between qualitative and quantitative. This research used online poll instruments and spread to 24 respondents. Respondents were taken from teachers at the elementary school level. The steps in this study were (1) the formulation of the problem (2) looking for the theory foundation, (3) the poll instrument formulation, (4) the distribution of polls, (5) data presentation and (6) drawing conclusions and suggestions. The results revealed that the elementary school teacher had a variety of methods and action in the learning such as the use of discussion, demonstration, lecturing and problem solving methods with a variety of specific reasons. The character of learners became the first consideration on implementing the variety of methods and action. So, the learning process tended to become more varied. The expectation of this research could capture teacher’s performance and give basis to improve the teachers’ profesionalism in the classrooms teaching and learning process.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Anyan Anyan ◽  
Benediktus Ege ◽  
Hendry Faisal

ABSTRACTThe limitation of supporting media in the teaching and learning process causes the teaching and learning process to be less than optimal. To overcome this, it can be done by using interactive learning media based on Microsoft Power Point. The purpose of this study is to produce interactive PowerPoint learning products Microsoft Power Point to improve student learning outcomes in Thematic learning of the subtheme of the Beauty of the Nature of My Country in grade IV elementary school. The research method used is the published Borg and Gall research: preliminary studies, model development and model trials. The results showed that the interactive learning media developed was declared feasible. Media validation and material validation showed an average score of 82.50% and 79.16%. Student responses to teaching materials scored 81.75% in small-scale trials on large-scale trials receiving scores of 85%. The response teacher got a score of 71.7% and 89.13%. Based on the grades obtained, then the interactive learning media based on Microsoft Power Point is feasible to be applied to grade IV elementary school students.Keywords: Interactive Media, Multimedia, Power Point, Interactive LearningABSTRAKKeterbatasan media pendukung dalam proses belajar mengajar menyebabkan proses belajar mengajar menjadi kurang maksimal. Untuk mengatasi hal tersebut dapat dilakukan dengan menggunakan media pembelajaran interaktif berbasis Microsoft Power Point. Tujuan penelitian ini menghasilkan produk media pembelajaran interaktif berbasis Microsoft Power Point untuk meningkatkan hasil belajar siswa pada pembelajaran Tematik subtema Keindahan Alam Negeriku di kelas IV SD. Metode penelitian yang digunakan adalah penelitian Borg dan Gall yang meliputi: studi pendahuluan, pengembangan model dan uji coba model. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif yang dikembangkan dinyatakan layak. Validasi media dan validasi materi menunjukan nilai rata-rata skor sebesar 82,50% dan 79,16%. Respon siswa terhadap bahan ajar interaktif memperoleh skor 81,75% pada uji coba skala kecil sedangkan uji coba skala luas memperoleh skor sebesar 85%. Respon guru mendapat skor 71,7% dan 89,13%. Berdasarkan nilai yang diperoleh, maka media pembelajaran interaktif berbasis Microsoft Power Point layak diterapkan pada siswa kelas IV sekolah dasar.Kata Kunci: Media Interaktif, Multimedia, Power Point, Pembelajaran Interaktif


2019 ◽  
Vol 3 (2) ◽  
pp. 56
Author(s):  
Dian Armanto ◽  
Edy Surya ◽  
Elvi Mailani

The research aims to develop teacher and student handbooks for realistic mathematics lessons for elementary schools. The development of this handbook is based on the reality in the field where the handbook of teachers and students especially the subjects using the 2013 curriculum still do not exist, and in daily learning activities teachers and students still use books that use themes. This research uses development research (Developmental Research). The subjects of this study were grade V students of SD Negeri 163085, H.A Bilal Tebingtinggi City and SD Negeri 106162, Medan Estate District, Deliserdang Regency. In the initial stage, observations were made during the learning process at the two schools and continued with interviews with students and teachers. From the results of these observations and interviews a primary school realistic mathematics teacher and student handbook was prepared. Furthermore, the realistic elementary school mathematics teacher and student handbook is validated by a team that aims to see and assess the quality of the realistic elementary school teacher and student mathematics handbook in order to arrange an effective handbook that will be used by teachers and students in learning. The validation results show that realistic mathematics teacher and student handbooks are developed in both categories and can be used in teaching and learning. The media book test was conducted on grade V students of SD Negeri 163085 Tebingtinggi city and SD Negeri 106162 Medan Estate Deliserdang Regency. The trial results show that the elementary school teacher and student mathematics handbook is effective and can help facilitate understanding of mathematical concepts at the elementary school level. This can be seen from the number of students who can reach the KKM from the two schools is increasing. For SD Negeri 163085 HA Bilal, Tebingtinggi City, if at the time of the pre-test only 1 student (3%) was able to reach the KKM, then after being given the learning process using a teacher and student handbook developed the number of students who could reach the KKM increased to 24 students (82.7%) while those under the KKM were only (17.3%) or 5 students. The same thing was seen in SD Negeri 106162, Medanestate Subdistrict, Deliserdang Regency. If at the time of the Pre-test only 2 students (6.6%) had scored above the KKM, after the post-test there was an increase in students who achieved the KKM score of 25 students (83.3%). An increase of 76.7% when compared to the pre test. Keywords: Handbook, teacher, student, PMR


2020 ◽  
Vol 4 (2) ◽  
pp. 145
Author(s):  
Made Agus Dwi Adnyana ◽  
Desak Putu Parmiti

The results of the analysis of the fifth-grade elementary school students' books in the second-semester Theme 7 and the results of observations in elementary schools state that the manuals used by teachers and students in the learning process are still limited especially in science material. The appearance of the book also less attractive, so students become less understanding of the material explained. In addition, the lack of use and development of media in the teaching and learning process also underlies the implementation of this research. The purpose of this research was to develop a pop-up book media on the topic of changing the form of objects with validity tested. This research was conducted using the ADDIE development model (analyze, design, development, implementation, evaluation). However, due to limited time, resources, and finances, the research was only carried out until the development stage. The subject in this research was the pop-up book media on the topic of changing the form of objects. Whereas the object of this research was the validity of the pop-up book media on the topic of changing objects. The method used in this study was a questionnaire given to two teachers and two lecturers as experts. The instrument used was a rating scale in the form of media assessment sheets for experts. The data analyzed with the mean formula to find out its validity. The average score of the pop-up book media after being reviewed by experts was 4.87 with very good qualifications. The implication of this research was the existence of pop-up book media that have very good qualifications. Based on the results of the analysis, the developed media was valid and can be used by the teacher to facilitate the teacher in explaining the material, especially on the topic of changing the form of objects in the fifth grade of elementary school.


ForScience ◽  
2020 ◽  
Vol 8 (1) ◽  
pp. e00716
Author(s):  
Paula Bernardes Braga ◽  
Andressa Giarola Alves

Neste trabalho, discutimos a avaliação como parte do processo ensino-aprendizagem. Até a década de 80, as provas escritas, sendo elas discursivas ou objetivas, eram o elemento central do processo de avaliação, sendo consideradas o único método para se avaliar. Porém, a partir da década de 90, a comunidade educacional começou a perceber que a avaliação deveria ir além do seu caráter classificatório passando a ser um procedimento diagnóstico e somativo. Para isso, a avaliação deve estar aliada aos processos de ensino e aprendizagem, sendo um processo bem mais abrangente denominado Ensino-Aprendizagem-Avaliação (ONUCHIC; ALLEVATO, 2011). Dessa maneira, faz-se necessário repensarmos as práticas em sala de aula e buscarmos alternativas que integrem esses três importantes mecanismos. Nesse sentido, o objetivo do presente trabalho foi verificar a funcionalidade de um método de avaliação que promova a aprendizagem dos alunos. Relatamos uma experiência de avaliação realizada com alunos dos anos finais do Ensino Fundamental, utilizando a Avaliação por observação com intervenção imediata no ensino de Ciências aliada ao método de Resolução de problemas. Apesar desse método de avaliação ainda ser pouco utilizado, principalmente no Ensino fundamental, concluímos que é uma metodologia eficaz de avaliação que pode ser utilizada na promoção da aprendizagem, inclusive no ensino de Ciências. Palavras-chave: Avaliação. Ensino-Aprendizagem-Avaliação. Resolução de problemas.   Integrated evaluation of the teaching-learning process in science: a proposal applied to the final years of elementary school Abstract In this article, the evaluate as component of the teaching-learning process was discussed. Until the 1980s, written tests (whether discursive or objective), were the central element for the evaluation process, being considered the unique method for this purpose. However, from the 90's, the educational community realized that the evaluation should overcome its classificatory character, becoming a diagnostic and summative procedure. For this purpose, the evaluation must be connected to the teaching and learning processes, as a much more comprehensive process, namely Teaching-Learning-Assessment (Onuchic; Allevato, 2011). In this sense, it's necessary to rethink classroom practices, and look for alternatives that could integrate these three important mechanisms. In this way, the aim of the present paper was to verify the functionality of an evaluation method, which could promotes students learning. It was reported an evaluation experience with the final years of Elementary School students, using the Observation Assessment with immediate intervention in the Sciences teaching, associated to the Problem Solving method. Although this evaluation method is not largely used, mainly in Elementary School, this assessment methodology was reported as effective, which can be employed to promote learning,  including in Science teaching. Keywords: Evaluate. Teaching-Learning-Assessment. Problem Solving method.


2019 ◽  
Vol 1 (2) ◽  
pp. 90-99
Author(s):  
Anis Zulfatin Nihayah ◽  
Fina Fakhriyah ◽  
Much Arsyad Fardhani

Creative thinking belongs to high-order thinking. It is important to see various possible solutions to a problem. Students with various possibilities of solving a problem will be more creative. It is necessary to foster the creative thinking skill since elemenetary school level. This research has intended to find out the improvement of the students’ creative thinking by using the model of contextual teaching and learning assisted by pop-up book media. This research is conducted in fifth grade of elementary school with 26 students. The researcher used classroom action research method in 2 cycles. Each cycle consisted of planning, implementation, observation, and reflection. Data collection techniques that the researcher used are interview, observation, pre-test, and documentation. The researchers used quantitative and qualitative data analysis. The result of this research show that there is improvement of student’ creative-thinking on 6th theme “Heat and Its Displacement” from 54% in the cycle 1 then improve to be 85% in the cycle 2. So, from this research the researchers can conclude that the model of contextual teaching and learning assisted by pop-up book media can improve elementary school students’ creative thinking skill.


2021 ◽  
Vol 12 (2) ◽  
pp. 413-426
Author(s):  
Neni Hermita ◽  
Jesi Alexander Alim ◽  
Zetra Hainul Putra ◽  
Peggi Muharrani Gusti ◽  
Tommy Tanu Wijaya ◽  
...  

Number sense is an essential primary mathematics material in elementary school that students must master. Learning media may be utilized in elementary schools' teaching and learning process to engage and inspire students to participate in learning activities, particularly mathematics. Therefore, the researchers designed an interactive game using Genially to improve students' number sense. The ADDIE development model was applied in the research and development procedure. In this research, the ADDIE development model began by analyzing problems related to the mathematics learning process in elementary schools, analyzing the environment and work situation, designing an interactive game, developing the game based on validation results from three media experts and two concept experts, and conducting a one-on-one trial. The product feasibility was tested on 46 students who were divided into two classes. Class B served as the experimental class, while Class A served as the control class. The interactive game's validation findings showed that the developed interactive learning media was practical and useful. As a result of the implementation, the experimental class students' grasp the material better than the control class. 


Author(s):  
Anggi Chairunnisa Siregar ◽  
Abdurahman Adisaputera ◽  
Anita Yus

This study aims to: (1) Analyze the level of effectiveness of Macromedia Flash-assisted interactive learning media in story text learning that will be developed at SD60606 Public Elementary School Medan Perjuangan. (2) Analyzing how the level of interactive learning media assisted by Macromedia Flash on story text learning will be developed in SD60606 Public Elementary School Medan Perjuangan. This study uses the Borg & Gall development research. Based on the analysis of Macromedia Flash assisted learning media products from the experts, it was declared very effective and feasible to use with criteria of the validity of the material experts 85.42%, the design expert 91.00%, and the linguist 85.00%. Based on the completeness data of student learning outcomes before using interactive learning media assisted by Macromedia Flash obtained an average value of 62 while using a large scale completeness reached an average of 90 with a gain score of 0.74 into the high category. And the student questionnaire responses to the effectiveness of Macromedia Flash-assisted interactive learning media reached 90% of 30 students. Based on this data Macromedia Flash-assisted interactive learning media are said to be effectively used in learning with the assumption that students' understanding of story text is higher when using Macromedia Flash-assisted interactive learning media.


Author(s):  
Wibisono S. Wardhono ◽  
I Arwani ◽  
M.I.C.S. Napitu

Difficulties of learning mathematics, especially basic arithmetic like addition, subtraction, multiplication and division, most commonly found in children of elementary school. The material covering basic arithmetic addition, subtraction, multiplication and division began to be taught to children aged 6-9 years that is between grades 1st to 3rd of elementary school. The research’s goals are developing interesting gameplay and interactive games as media learning of arithmetic for elementary school students in grade 1st to 3rd. Development of gameplay is expected to increase the interest of elementary school students on the concept of arithmetic and it will have implications for the success of teaching and learning arithmetic concepts for students. "Power Egg" is an interactive educational game. The game is designed based on the needs of gameplay by adding motoric exercises with the utilization of Kinect VR technology as input media. The game users target was Elementary Schools Students grade 1st to 3rd. The results of game testing showed that all students enjoy the games and 96% of students want to try the game again. After playing this game, the evaluation results of arithmetic material tested to thirty elementary school students showed an increase up to 8.8% compared to the evaluation before the students run the game.


Author(s):  
Anggi Chairunnisa Siregar ◽  
Abdurahman Adisaputera ◽  
Anita Yus

This study aims to: (1) Analyze the effectiveness level of interactive learning media assisted by Macromedia Flash on story text learning that will be developed at Public Elementary School 060856 Medan Perjuangan Subdistrict. (2) Analyze how the level of interactive learning media assisted by Macromedia Flash in story text learning that will be developed at Public Elementary School 060856 Medan Perjuangan Subdistrict. This study uses Borg & Gall development research. Based on the analysis of learning media products assisted by Macromedia Flash from the experts, it was declared very effective and feasible to use with criteria of the validity of the material experts 85.42%, the design expert 91.00%, and the linguist 85.00%. Based on the completeness data of student learning outcomes before using interactive learning media assisted by Macromedia Flash obtained an average score of 62 while after using a large scale completeness reached an average of 90 with a gain score of 0.74 into the high category. And the student questionnaire responses to the effectiveness of interactive learning media assisted by Macromedia Flash reached 90% of 30 students. Based on this data interactive learning media assisted by Macromedia Flash are said to be effectively used in learning with the assumption that students' understanding of story text is higher when using interactive learning media assisted by Macromedia Flash.


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