scholarly journals Pengembangan Game Puzzle Sebagai Edugame Berbasis Android Untuk Meningkatkan Kemampuan Berpikir Matematika Siswa SD

2019 ◽  
Vol 3 (1) ◽  
pp. 74
Author(s):  
Baiq Olatul Aini ◽  
Khaerunnisa Cantika Ayu ◽  
Siswati Siswati

Abstrak: Pada aplikasi game puzzle ini berisi materi teori bilangan, aljabar, bangun datar dan bangun ruang. Pada game ini terdapat 15 level dan dibuat dari Appsgeyser. Penelitian ini bertujuan untuk meningkatkan kemampuan berpikir melalui minat belajar siswa di SD kelas III, IV, V dan VI. Dampak dari media pembelajaran edugame ini adalah media pembelajaran berpengaruh pada kemampuan berpikir siswa. Instrument penelitian yang digunakan adalah pedoman angket dan observasi. Berdasarkan hasil analisis data, diperoleh hasil validasi dari ahli media dengan skor rata-rata 73,649% dalam kriteria layak, sedangkan respon dari pengguna rata-rata sebesar 80,335% dalam kreteria menarik. Abstract: In this puzzle game application contains material in number theory, algebra, wake up flat and build space. In this game there are 15 levels and are made from Appsgeyser. This study aims to increase students' interest in learning at SD class III, IV, V, and VI. The impact of edugame learning media is learning media influencing student learning outcomes. The research instrument used was the questionnaire and observation guidelines. Based on the results of data analysis, the results of validation from media experts were obtained with an average score of 73,649% in eligible criteria, while the response from users on average was 80,335% in the criteria interesting.

2018 ◽  
Vol 2 (3) ◽  
pp. 468
Author(s):  
Zulhamdi Zulhamdi

This research is based on the result of science learning of grade VI students of SD Negeri 018 Kubang JayaKecamatan Siak Hulu Kabupaten Kampar which is still very low. This study aims to improve science learningoutcomes. From the data analysis, there was an increase of both teacher activity, student activity, and studentlearning result. The teacher activity at the 1st cycle meeting percentage was 70% (good) and at the 2nd meetingincreased 5% to 75% (good). In the second cycle of the meeting 3 teacher activities increased 10% from 75%(good) to 85% (very good) and at meeting 4 increased 10% from 85% (very good) to 95% (very good). Judgingfrom the student activity also increased from the 1st meeting of cycle I was 65% (enough) and at meeting 2increased 15% to 80% (good). In the second cycle of meeting 3 it increases 5% from 80% (good) to 85% (verygood) and at meeting 4 increases 10% from 85% (very good) to 95% (very good). Judging from the results of thestudents also experienced preningkat, from the average score of students on a basic score of 62.78. after the firstcycle the student's average score increased to 79.44 with an increase of 16.66 points from the baseline score. Inthe second cycle student learning outcomes also increased as much as 11.67 points from cycle I with averagestudent's grade 91.11. From the data analysis there is an increase both from teacher activity, student activity,and student learning outcomes. It can be concluded that the advancement of contextual learning can improve thelearning outcomes of science students of grade 6 of SD Negeri 018 Kubang Jaya Kecamatan Siak HuluKabupaten Kampar.


2021 ◽  
Vol 11 (2) ◽  
pp. 108-116
Author(s):  
Jontono Samosir ◽  
◽  
Regina Sipayung ◽  
Reflina Sinaga ◽  
Darinda Sofia Tanjung ◽  
...  

This study aims to determine the effect of the Take and Give learning model on student learning outcomes with the PrajaMuda Karana theme in grade III SD RK Budi Luhur Medan. The research method used is an experimental method with quantitative research. To obtain the required data, data collection was used in the form of a test of 30 questions, a questionnaire of 17 statements, and documentation. The research at SD RK Budi Luhur Medan in class III was carried out from 17 to 18 May 2021. The number of samples was 30 students based on saturated sampling technique, based on the analysis, the pre test results were obtained with an average score of 68.73 in the sufficient category, the post test results with a score of 68.73. an average of 86.7 in very good category and the Take and Give learning model questionnaire with an average value of 63.3% in the high category. The results of the correlation analysis of the effect of the Take and Give learning model on student learning outcomes obtained a correlation value of rcount = 0.578 with rtable = 0.361. Thus, the value of rcount is greater than the value of rtable, so the correlation is very significant. Hypothesis testing with t-test obtained tcount = 3.268 with ttable = 1.697 at a significant level of 0.05. It can be concluded that there is an effect of the Take and Give learning model on student learning outcomes with the theme of PrajaMuda Karana for grade III SD RK Budi Luhur Medan Denai. Keywords: Take and Give Model, Learning Outcomes, Quantitative


Author(s):  
Juriyah Juriyah

<p><em>This research was motivated by the low activity and student learning outcomes through the initial study of natural resources material in grade IV SD Negeri Ciputih 02 with less than optimal student learning outcomes. This study aims to analyze the impact of using the Who I quiz card media on the learning outcomes of students. The research was conducted in two cycles, each cycle consisting of two meetings and four stages, namely: planning, acting, observing, and reflecting. In the first cycle there were 4 students (30.8%) and 9 students (69.2%) who had completed, with a class average score of 71.53. The results of cycle II reached 12 students (92.3%) and 1 student (7.7%) who had not completed, with a class average score of 80.76. Learning with the application of the right media produces good learning outcomes. It is proven that in each cycle there is a significant increase in learning outcomes. The conclusion is that the use of quiz card media who I am can improve student learning outcomes on natural resources material in class IV semester II SD Negeri Ciputih 02, Salem District, Brebes Regency.</em></p>


2017 ◽  
Vol 1 (2) ◽  
pp. 162
Author(s):  
Nurli Rosmi

This research is motivated by the results of learning mathematics students class SD Negeri 003 Pulau Jambu, Kecamatan Cerenti, Kabupaten Kuantan Singingi which is still very low. This study aims to improve the results of learning mathematic on the subject of angles, circumference of square and rectangle. This study is a classroom action research conducted in two cycles, each cycle is implemented with four stages, namely: planning, implementation, observation and reflection. From the data analysis, there is an increase of both teacher activity, student activity, and student learning result. The teacher activity at the 1st cycle of percentage is 75% (Good) and at the 2nd meeting it increases 5% to 80% (Very Good). The average percentage of teacher activity in cycle I was 77.5% (Good). In the second cycle of the 3rd meeting increased by 10% from 80% (Good) to 90% (Very Good) and at 4th meeting increased by 5% from 90% (Very Good) to 95% (Very Good). The average Percentage of teacher activity in cycle II was 92.5% (Very Good). Judging from the student activity also increased from the 1st cycle meeting I was 60% (Enough) and at the 2nd meeting increased 15% to 75% (Good). The average percentage of student activity in cycle I was 67.5% (Enough). In the second cycle of meeting 3 it increases 10% from 75% (Good) to 85% (Very Good) and at 4th meeting increases 5% from 85% (Very Good) to 90% (Very Good). The average of student activity percentage in cycle II is 87,5% (Very Good). The average base score of 51.88 increased to 68.44 in the first cycle of the increase of 16.56 points and then in the second cycle increased to 88.75 on the second cycle of large increase of 36.87 points. From the data analysis there is an increase both from teacher activity, student activity, and student learning outcomes. It can be concluded that the enforcement of direct learning model can improve student learning outcomes mathematics class III SD Negeri 003 Pulau Jambu, Kecamatan Cerenti, Kabupaten Kuantan Singingi.


2018 ◽  
Vol 2 (3) ◽  
pp. 487
Author(s):  
Syafridas Syafridas

This research is based on the learning result of Social Scienc Students of Grade V SD Negeri 018 Pulau KijangKecamatan Reteh which is still very low. This study aims to improve the learning outcomes of Social Sciences.From the data analysis of teacher activity at meeting 1 cycle I get the value of 65% (good) and at the secondmeeting increased to 75% (good). In the second cycle of the third meeting the value of teacher activity increasedagain to 85% (very good) and at the fourth meeting increased to 90% (very good). Judging from the activities ofstudents also experienced an increase from 70% (good) to 80% (very good). In the second cycle of the thirdmeeting to 85% (very good) and at the fourth meeting increased to 90% (very good). Judging from the results ofthe students also experienced preningkat, from the average score of students on the basic score of 61.35. afterthe first cycle the average student score increased to 73.90 with an increase of 12.55 points from the baselinescore. In the second cycle, student learning outcomes also experienced an increase of 13.85 points from cycle Iwith an average of 87.75 students. It can be concluded that the advancement of the discussion model, canimprove the learning outcomes of Social Sciences of students of class V SD Negeri 018 Pulau Kijang KecamatanReteh.


2019 ◽  
Vol 1 (1) ◽  
Author(s):  
Rovita Mansur

The main problem in this study is the lack of learning motivation of students in the implementation of learning in social studies subjects in class III SDN 50 Bulu 'Datu, which amounts to 23 students. Sources of data in this study were obtained directly from students and teachers of class  III SDN Bulu’ Datu. Data collection techniques are carried out using observation, tests, interviews, and documentation. Data processing and analysis techniques used are analysis quantitative data and qualitative data. The results showed that: with the application of the crossword puzzle media the students' learning outcomes each cycle had increased. Based on student learning outcomes test of class III SDN Bulu’ Datu conducted in two cycles shows that the learning outcomes of students have increased, from cycle 1 the average value is 88 with a percentage of 100% completeness, while cycle II has an average score of 93 with a percentage of 100% and has met the KKM which is 70. Thus the results of this study can be concluded that, using the medium of crossword puzzles on social studies subjects can improve student learning outcomes.


Author(s):  
Uun Inayati

<em>The purpose of this study was to describe the application of LKPD to improve mathematics learning outcomes about time units in class III students. The type of research used is Classroom Action Research (CAR) which is carried out in three cycles, each cycle consisting of planning, implementation, observation, and reflection stages. . The subjects of this study were students of class III SD Muhammadiyah 02 Noyontaan in the 2019/2020 academic year, totaling 21 students. The method used is through the application of LKPD. Where each cycle is carried out 2 meetings. Each cycle consists of four activities, namely planning, implementing actions, observing and evaluating, and reflecting. Based on the research results, the results achieved in each cycle have increased. In the first cycle the average score was 75, and only 15 students or 75% of the students passed. In cycle II the average score is 75, students who complete 15 people or 70%. In cycle III, the average score of 84 students who completed 21 people or 100%. Based on the results obtained, it can be seen that the application of the learning model using LKPD can improve the mathematics learning outcomes of grade III students of SD Muhammadiyah 02 Noyontaan</em>


2018 ◽  
Vol 2 (3) ◽  
pp. 346
Author(s):  
Arman Syah

This study is based on the learning outcomes of social studies students of grades VI SD Negeri 016 Bukit TimahKecamatan Dumai Selatan Kota Dumai is still very low. This study aims to improve social studies learningoutcomes. From the data analysis, there is an increase of both teacher activity, student activity, and studentlearning result, that is teacher activity at meeting 1 cycle I percentage is 58,3% (enough) and at the secondmeeting increased to 70,8% (good). In cycle II the third meeting of teacher activity value from 70,8% (good) to83,4% (very good) and at the fourth meeting increased to 95,8% (very good). Judging from the activity ofstudents also experienced an increase from 54,2% (enough) to 62,5% (good). In the second cycle of the thirdmeeting to be 79,2% (good) and at the fourth meeting increased to 91,7% (very good). Judging from the resultsof the students also experienced increase from the average score of students on the basic score of 55.25 after thefirst cycle the average student score increased to 73,75 with an increase of 18,5 points from the baseline score.In the second cycle student learning outcomes also experienced an increase of 12 points from cycle I withaverage student scores 85,75. From the data analysis there is an increase both from teacher activity, studentactivity, and student learning outcomes. It can be concluded that the advancement of model Numbered HeadsTogether (NHT), can improve the learning outcomes of social studies learning outcomes of class VI SD Negeri016 Bukit Timah Kecamatan Dumai Selatan Kota Dumai.


2018 ◽  
Vol 2 (3) ◽  
pp. 400
Author(s):  
Evita Suryaningsih

This research dilator by the results of learning to reject the bullet of grade VI SD Negeri 011 Pulau MungkurGunung Toar is still very low. This study aims to improve learning outcomes Physical education and studenthealth. From the data analysis there is an increase of both teacher activity, student activity, and student learningresult, that is teacher activity in meeting 1 cycle I the percentage is 60% with enough category and secondmeeting is obtained 76% good category while in cycle II there is increasing percentage of teacher activity from88% to 92%. Viewed from the student activity also increased from the meeting 1 cycle I was 56% with thecategory less and the second meeting obtained 72% enough category whereas in cycle II there was an increaseof student activity percentage from 88% to 92%. Judging from the result of student learning before action orClassroom Action Research was conducted by 5 (29,4%) complete students, after classroom action research wasconducted on cycle 1 complete student to 12 people (70,5%), while in cycle 2 to 15 people (88.2%). The increasein the average score of the basic score of cycle 1 was increased by 15 points and from cycle I of cycle 2 therewas an increase of 13 points. From the data analysis there is an increase both from teacher activity, studentactivity, and student learning outcomes. It can be concluded that the application of plastic ball modificationmedia can improve learning outcomes Physical education and health of students in grade VI SD Negeri 011Pulau Mungkur Gunung Toar.


2021 ◽  
Vol 8 (3) ◽  
pp. 357
Author(s):  
Jumi Astiti ◽  
Ervina Eka Subekti ◽  
Kuswandari Kuswandari

The purpose of this study was to improve student learning outcomes on theme 7 of technological development through a problem based learning model in class III SDN Karangreja 01 Brebes Regency. This research method used classroom action research which consists of three cycles. The subjects of this study were students in class III, amounting to 22 people. The data collection technique in this study was through test and non-test methods, while the data analysis technique used descriptive analysis. The results of this study indicate that the learning outcomes of students in the first cycle get an average score of 62.0, in the second cycle the average score is 67.50 and in the third cycle the average score is 82.50. So the conclusion of this study is that through the Problem Based Learning model, it can improve student learning outcomes.


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