scholarly journals PENGARUH MODEL PEMBELAJARAN INKUIRI TERHADAP KARAKTER KREATIF SISWA KELAS 5 PADA MATA PELAJARAN IPA DI SDIT AL-MADINAH CIBINONG

2018 ◽  
Vol 1 (2) ◽  
pp. 14
Author(s):  
Maryati Maryati ◽  
Retno Triwoelandari ◽  
Hilman Hakiem

The aim of this research is to know the process of applying inquiry model to the crative character of 5th grade students in science subjects in SDIT Al-Madinah Cibinong, and to know the influence of inquiry learning model on the creative character of 5th grade students in science subjects in SDIT Al-Madinah Cibinong. The approach used in this study is quantitative research with the type of quasi-experimental research, in this study the selection of samples on experimental quasi type Non Equivalent Control Group Design is not done random sample selection but deliberately selected by the researchers with each sample experiment class 21 Students and control class of 21 students. The instruments used in this research are: test, observation, questionnaire and documentation. The process of applying inquiry learning model in science subjects through six stages: Presenting questions or problems, Making hypotheses, Designing experiments, Conducting experiments to obtain information, Collecting data and analyzing data, and Making conclusions. Based on the research that has been done, the average post-test of the experimental class is 77.61 and the average post-test of the control class is 64.28 so that it is obtained -t arithmetic> -t table (-11.004> -2.086), it can It is concluded that there is a significant influence of the use of inquiry learning model on student learning outcomes. Observational data resulted in average after applying experimental class learning 92,14, and average after applying of control class study 73,57 so that obtained-t arithmetic> -t table (-20,254> -2,086), hence can be concluded that there is A significant influence of the use of inquiry learning model to foster the creative character of the students. In addition the results of the experimental class questionnaire obtained an average of 32.38 and control classes 31.43 the number of scores in the range 30-36 that students in the experimental class and control classes have a high creative value in carrying out its duties. So it can be concluded that the influence of inquiry learning model to the creative character of students. So the application of inquiry learning model can influence the students' creative character in science subjects are said to be effective and there are significant changes or improvements. This inquiry learning model can be an alternative learning model that can be applied in the learning process.

2021 ◽  
Vol 10 (3) ◽  
pp. 493-504
Author(s):  
Nenden Mutiara Sari

AbstrakModel pembelajaran snow cube throwing dikembangkan untuk melatih kemampuan intuisi siswa melalui kegiatan menebak/memperkirakan pola dari masalah-masalah eksplorasi yang diberikan. Sesuai dengan kekhasan model pembelajaran ini, siswa dapat berlatih banyak soal berbasis eksplorasi. Banyaknya soal-soal eksplorasi yang diberikan akan membantu siswa dalam mempertajam kemampuan intuisinya. Penelitian ini bertujuan menganalisis peningkatan kemampuan intuisi matematis yang mendapat pembelajaran SCTBE, eksploratif dan ekspositori ditinjau secara keseluruhan dan berdasarkan kategori sekolah. Penelitian ini merupakan penelitian kuasi eksperimen dengan rancangan non-equivalent pre-test and post-test control-group design. Populasi penelitian adalah siswa kelas VIII dari tiga sekolah di Kota Cimahi. Pemilihan sampel dalam penelitian kuantiatatif didasarkan pada teknik strata dan kelompok. Tes kemampuan intuisi matematis yang digunakan berbentuk uraian yang terdiri dari 5 soal. Hasil penelitian menunjukkan bahwa: Secara keseluruhan peningkatan kemampuan intuisi matematis siswa yang memperoleh pembelajaran snow cube throwing berbasis eksplorasi lebih baik dari siswa yang memperoleh pembelajaran eksploratif dan ekspositori; ditinjau berdasarkan kategori sekolah, pembelajaran snow cube throwing berbasis eksplorasi lebih cocok digunakan pada sekolah kategori tengah yang memiliki karakteristik aktif dan mandiri. The Use of Exploration-Based Snow Cube Throwing Learning Model in Improving Students' Mathematical Intuition AbilityAbstractThe snow cube throwing learning model was developed to practice students' intuition ability through guessing/predicting patterns of the given exploration problems. Following the uniqueness of this learning model, students can practice many exploration-based questions. The number of exploratory questions given will help students sharpen their intuitive abilities. This study aims to analyze the improvement of mathematical intuition ability that obtained SCTBE, explorative, and expository learning reviewed as a whole and based on school categories. This research was a quasi-experimental study with a non-equivalent pre-test and post-test control-group design. The study population was class VIII students from three schools in Cimahi City. Sample selection in quantitative research is based on strata and group techniques. The mathematical intuition ability test used is in the form of a description consisting of 5 questions. The results showed that: Overall improvement in mathematical intuition ability of students who obtained snow cube throwing based on exploration learning was better than students who obtained explorative and expository learning; based on the school category, snow cube throwing based on exploration learning is more suitable for middle category schools that have active and independent characteristics.


2018 ◽  
Vol 5 (2) ◽  
pp. 83
Author(s):  
Teguh Prasetyo ◽  
Khoirun Nisa

Tujuan penelitian ini adalah untuk mendeskripsikan hasil pengaruh model Problem Based Learning terhadap output nilai studi dan rasa keingintahuan peserta yang dididik pada edukasi IPA kelas V SD Negeri Banjarwaru Kecamatan Ciawi Kabupaten Bogor. Jenis pengkajian kuantitatif dengan desain nonequivalent control group desain. Data diambil memakai teknik tes output nilai studi, angket, dan observasi. Nilai Post-test kelas eksperimen kelas dan kontrol kelas nilai t hitung  > t tabel (2,841 > 1,99) dan nilai signifikansinya kurang dari 0,05 (p = 0,010 < 1,998). Output bahan bahan rasa ingintahu peserta yang dididik nilai t hitung > t tabel (2,841 > 1,998) sedangkan nilai signikansinya kurang dari 0,05 (p = 0,000 < 0,05). Kesimpulan penelitian ini adalah bahwa perbedaan antara penggunaan metode Problem Based Learning pada kelas eksperimen dibandingkan dengan metode konvensional pada kelas control.Keywords: Problem Based Learning, output studi, rasa ingin tahu, IPA. INFLUENCE PROBLEM BASED LEARNING MODEL OF LEARNING OUTPUT AND CURIOSITY STUDENTSThis study aims to describe the effect of the Problem Based Learning model on the learning outputs and the curiosity of the students on the science subjects class V SDN Banjarwaru Ciawi Bogor District Bogor. Quantitative research type with nonequivalent control group design. Data collection techniques use test result, questionnaire, and observation techniques. Post-test values of result learning experiment class and control class value t arithmetic > t table (2,841 > 1,99) and significance value less than 0,05 (p = 0,010 < 0,05). Output bahan bahan curiosity character learners t, count > t table (2,841 > 1,998) while the significance value less than 0.05 (p = 0,000 < 0,05). Result showed that there are differences between Problem Based Learning Model in experiment class compared to Convensional Model in the control class.


2021 ◽  
Vol 6 (2) ◽  
pp. 272-280
Author(s):  
Linda Tri Antika ◽  
Atikutul Mukarromah

Guided inquiry learning encourages students to be more active in learning so that students' creative thinking skills can be developed. Guided inquiry learning model will assist students in empowering creative thinking skills. Creative thinking skills are described as mental activities that foster original ideas and new understandings. This study aimed to determine the effect of the guided inquiry learning model on the creative thinking skills of Class X MA Miftahul Ulum Bettet Pamekasan. The population in the study were all students of class X MA Miftahul Ulum Bettet Pamekasan second semester 2020/2021, while the samples used were class X IPA B and IPA C. The experimental class and control class each consisted of 20 students. This research is a quantitative research with quasi-experimental research method with pretest posttest nonequivalent pretest-posttest control group design. The results of this study indicated that guided inquiry has a significant effect on creative thinking skills. Guided inquiry learning model can be a reference in learning (especially in biology) to empower students' thinking skills.


2015 ◽  
Vol 5 (2) ◽  
pp. 90
Author(s):  
Olievia Prabandini Mulyana ◽  
Wayan Sukmawati Puspitadewi

This research is aimed to determine the effectivity of training to increase self-efficacy towards career preference options in psychology. This is a quantitative research, in which experiment method is applied by using pretest-posttest control group design. The dependent variable is self-efficacy towards career preference options in psychology. Self efficacy towards career preference options in psychology is measured using self efficacy towards career preference options scale. The independent variable in this research is career planning training. The research subject are 40 persons groupped into experiment group and control group. Pre-test are given to both experiment and control group. next, the experiment group is given treatment of career planning training. The next step, post test is administered to experiment group and control group. The research is analized using anava repeated measure. Anava repeated measure resulted showing significant result. Thus, hyphothesis stating that there is effect of career planning training to self efficacy towards career preference options for psychology student of UNESA is accepted. Self efficacy towards career preference options for psychology increased after career planning training is given as treatment. Self efficacy towards career preference options for psychology in experiment group between pre-test and post-test is different.Abstrak: Penelitian ini bertujuan untuk mengetahui efektivitas pelatihan dalam meningkatkan efikasi diri terhadap pilihan bidang minat karir psikologi. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian kuantitatif. Penelitian ini menggunakan metode eksperimen dengan desain eksperimen yang digunakan adalah pretest-posttest control group design. Variabel tergantung pada penelitian ini adalah efikasi diri terhadap pilihan bidang minat karir psikologi. Kemampuan efikasi diri terhadap pilihan bidang minat karir psikologi diukur dengan skala efikasi diri terhadap pilihan bidang minat karir. Sedangkan variabel bebas dalam penelitian ini adalah pelatihan perencanaan karir. Subjek penelitian yang berjumlah 40 orang yang kemudian dikelompokkan ke dalam kelompok eksperimen dan kelompok kontrol. Pada kelompok eksperimen dan kelompok kontrol diberikan pre-test. Selanjutnya pada kelompok eksperimen dikenai perlakuan berupa pelatihan perencanaan karir. Tahapan berikutnya adalah pemberian posttest pada kelompok eksprimen dan kelompok kontrol. Analisis yang akan digunakan adalah anava amatan ulangan. Hasil anava amatan ulangan menunjukkan hasil yang signifikan. Dengan demikian, hipotesis yang menyatakan bahwa ada pengaruh pelatihan perencanaan karir terhadap efikasi diri terkait pilihan minat bidang karir psikologi pada mahasiswa psikologi UNESA, diterima. Efikasi diri terhadap pilihan minat bidang karir di Psikologi meningkat setelah diberikan pelatihan perencanaan karir.


2020 ◽  
Vol 8 (2) ◽  
pp. 109-117
Author(s):  
Inaya Sari Melati ◽  
Ahmad Jenudin

Purpose of the study: This study introduced a new learning model called GEPPRAK (Grup: Group, Eksplorasi: Exploration, Pengembangan Ide: Idea Development, Penyusunan dan PresentasiRencana Usaha: Preparation and Presentation of the Business Plan, Aksi dan Kompetisi: Action and Competition)and compared higher education students' interest change in entrepreneurship through the application of the GEPPRAK learning model and the Problem Based Learning (PBL) learning model. Methodology: This research was quantitative research with an experimental research design. The design in this study was the true experimental design using pre-test and post-test control group design. Data collection used documentation, observation, and questionnaire. Data analysis techniques in this study used an independent sample t-test using IBM SPSS 22. Main Findings: The results showed that entrepreneurship learning using the GEPPRAK learning model proved to be able to improve entrepreneurial interest better than the Problem Based Learning (PBL) model in the experimental class in this study. Applications of this study: The results of this study can be used by teachers and lecturers as a reference for the selection of entrepreneurship learning models in schools and universities. Novelty/Originality of this study: The GEPPRAK learning model is a new learning model developed in Indonesia so that it still needs to be tested for its effectiveness in improving students’ entrepreneurial interest.


Author(s):  
Nora Mawinda ◽  
Zulkifli Naansah ◽  
Hanesman Hanesman

The problem in this study is the low learning outcomes achieved by students on the subjects of Basic Electrical and Electronics which is below the minimum completeness criteria (KKM) set a school that is 75 This is presumably because they are learning is often used during the learning model is applied directly proven yet effective. The purpose of this research is to reveal how much influence the Jigsaw cooperative learning model to study the results of class X students on subjects TAV Basic Electricity and Electronics. This research is an experimental study with a draft Post-test only control group design. The sample were students of class X TAV at SMK 1 Padang Academic Year 2014 / 2015. Class experiment is treated using Jigsaw Cooperative Learning Model and the control group is a class that uses the direct teaching model. The data is taken from the test results in the form of learning about the objective as many as 31 items. Data were analyzed manually to test for normality, homogeneity testing, and hypothesis testing. The result of the calculation hypothesis at significance level α = 0.05 was found that t count> t table is 3.35> 1.670. The results of these tests give an interpretation that H0 is rejected and H1 is accepted, this means that on average significantly experimental class learning outcomes greater than the average control class learning outcomes.  Key words :   Models of Learning, Jigsaw, Learning Direct, Post-test only control group design, Learning outcomes, Experimental, and Control.


2021 ◽  
Vol 1 (1) ◽  
pp. 15
Author(s):  
Muhammad Rezky Firdaus ◽  
Maya Istyadji ◽  
S Sauqina

Telah dilakukan penelitian untuk mengimplementasi model inkuiri terbimbing terhadap penguasaan konsep dan keberlanjutan pemahaman konsep pada materi sistem pernapasan manusia. Penelitian ini bertujuan untuk mengetahui pengaruh implementasi model pembelajaran inkuiri terbimbing terhadap analisis penguasaan konsep dan keberlanjutan pemahaman konsep peserta didik pada materi sistem pernapasan manusia di SMP Negeri 26 Banjarmasin. Penelitian ini menggunakan metode eksperimen semu dengan desain penelitian menggunakan Non Equivalent Control Group Design. Sampel penelitian ini yaitu peserta didik kelas VIII A sebagai kelas eksperimen berjumlah 30 orang dan peserta didik kelas VIII B sebagai kelas kontrol berjumlah 30 orang. Teknik pengambilan sampel menggunakan random sampling classroom dilihat dari rata-rata nilai kelas pada hasil ulangan akhir semester. Pengumpulan data sampel menggunakan tes soal pilihan ganda tes pre-test/post-test, angket atau kuesioner, dan dokumentasi. Teknik analisis data menggunakan uji analisis statistik desktiptif, uji N-Gain dan uji hipotesis statistik menggunakan uji-t. Hasil penelitian menunjukan bahwa (1) Implementasi model pembelajaran inkuiri terbimbing dapat mempengaruhi peningkatan penguasaan konsep dengan hasil yaitu mendapatkan rata-rata sebesar 0,6%, sedangkan penguasaan konsep menggunakan model ekspositori mendapatkan rata-rata sebesar 0,5%; (2) Implementasi model pembelajaran inkuiri terbimbing keberlanjutan pemahaman konsep kelompok eksperimen pada data pretest dan posttest mendapatkan hasil total sebesar 4% dengan kriteria kurang sekali menjadi 76% dengan kriteria baik dari 300 total keberlanjutan pemahaman konsep, sedangkan keberlanjutan pemahaman konsep menggunakan model ekspositori kelompok kontrol pada data pretest dan posttest mendapatkan hasil total sebesar 12% dengan kriteria kurang sekali menjadi 21% dengan kategori kurang dari 300 total keberlanjutan pemahaman konsep; dan (3) Uji T mendapatkan hasil perhitungan T Hitung yaitu 3.14 > T Tabel yaitu 2.00 dengan taraf signifikan 0.05 maka Ha diterima. Berarti terdapat perbedaan penguasaan konsep dan keberlanjutan konsep siswa yang mengimplementasikan model inkuiri terbimbing dan model ekspositori. Research has been carried out to implement a guided inquiry model for mastery of concepts and sustainability of conceptual understanding on the material of the human respiratory system. This study aims to determine the effect of the implementation of the guided inquiry learning model on the analysis of concept mastery and the sustainability of students' conceptual understanding on the human respiratory system material at SMP Negeri 26 Banjarmasin. This study used a quasi-experimental method with a research design using Non Equivalent Control Group Design. The sample of this research is the students of class VIII A as the experimental class totaling 30 people and students of class VIII B as the control class totaling 30 people. The sampling technique used was classroom random sampling, seen from the average class value on the results of the Final Semester Test. The sample data was collected using multiple choice test, pre-test/post-test, questionnaires, and visual documentation. The data analysis technique used descriptive statistical analysis test, N-Gain test and statistical hypothesis testing using t-test. The results showed that (1) the implementation of the guided inquiry learning model can affect the increase in mastery of concepts with the result that it gets an average of 0.6%, while the mastery of concepts using the expository model gets an average of 0.5%; (2) The implementation of the guided inquiry learning model for the sustainability of conceptual understanding of the experimental group in the pretest and posttest data obtained a total result of 4% with the criteria of being less than 76% with good criteria of 300 total sustainability of concept understanding, while the sustainability of understanding the concept used the expository model of the control group. the pretest and posttest data get a total result of 12% with the criteria being less than 21% with a category of less than 300 total sustainability of concept understanding; and (3) The T test shows that Tcalc > T tab (3.14 > 2.00), which with a significant level of 0.05 means that Ha is accepted. This study conclude that there are differences in the mastery of concepts and the sustainability of the concepts of students who implement the guided inquiry model and the expository model.  


2016 ◽  
Vol 6 (1) ◽  
pp. 1 ◽  
Author(s):  
Senol Sen ◽  
Ozge Ozyalcin Oskay

The purpose of this study was to investigate the effects of 5E inquiry learning activities on students’ achievement, attitude toward chemistry. A non-equivalent control group design was used to the quasi-experimental research in this study. A total of 34 (8 males and 26 females) undergraduates in Turkey voluntarily participated in the study. The 5E Inquiry Learning Activities were applied to the experimental group and lecture-based traditional activities were applied to the control group. The both two groups were taught by the same instructor and used same books. The Chemical Equilibrium Concept Test (CECT) and the Attitude toward the Subject of Chemistry Inventory (ASCI) were applied to both groups as pre-test and post-test. The results of the study revealed that 5E inquiry learning activities were more effective in improving the achievement in chemical equilibrium compared to lecture-based traditional activities. In addition, the results showed that there was no statistically significant mean difference between experimental and control groups with respect to attitude toward chemistry.


Author(s):  
Mahzin Ali Akbar ◽  
H. Hikmawati ◽  
Joni Rokhmat

Tujuan penelitian ini adalah mengetahui pengaruh model Guided Inquiry Learning terhadap hasil belajar siswa SMA di SMAN 1 Pringgarata. Jenis penelitian yang digunakan adalah penelitian eksperimen semu dengan desain penelitian yaitu pretest-postest control group design. Teknik cluster random sampling digunakan untuk menentukan sampel peneltian di mana, kelas X IPA 3 sebagai kelas eksperimen (21 siswa) yang dibelajarkan menggunakan model Guided Inquiry Learning dan kelas X IPA 2 sebagai kelas kontrol (20 siswa) yang dibelajarkan menggunakan pembelajaran langsung. Instrumen tes berupa pilihan ganda sebanyak 30 item soal digunakan untuk mengukur hasil belajar siswa yang diberikan sebelum dan sesudah pembelajaran. Hasil penelitian menunjukkan bahwa nilai rata-rata pretest kelas eksperimen sebesar 30,10 dan kelas kontrol sebesar 33,20 sedangkan nilai rata-rata post-test kelas eksperimen sebesar 80,57 dan kelas kontrol sebesar 75,60. Hasil uji statistik menggunakan uji-t dengan taraf signifikan 5%, diperoleh hasil t-hitung sebesar (4,12) > t-tabel sebesar (2,02), sehingga H0 ditolak. Berdasarkan hasil penelitian, dapat disimpulkan bahwa model Guided Inquiry Learning berpengaruh terhadap hasil belajar siswa SMA di SMAN 1  Pringgarata.The Effect of Guided Inquiry Learning Model on Student Learning Outcomes at SMAN 1 PringgarataAbstractThe purpose of this study was to determine the effect of the Guided Inquiry Learning model on high school students’ learning outcomes at SMAN 1 Pringgarata. The quasi-experimental research with pretest-posttest control group design was used on this study. The cluster random sampling technique was used to determine the research sample in which, Class X IPA 3 as an experimental class (21 students) were taught using the Guided Inquiry Learning model and Class X IPA 2 as a control class (20 students) that were learned using direct learning. The 30-item multiple choice test instrument was used to measure student learning outcomes given before and after learning. The results showed that the average value of the experimental class pretest was 30.10 and the control class was 33.20 while the post-test mean value of the experimental class was 80.57 and the control class was 75.60. The results of statistical tests using the t-test with a significance level of 5%, the results obtained t-test of (4.12)> t-table of (2.02), so that H0 is rejected. Based on the results of the study, it can be concluded that the Guided Inquiry Learning model effect on high school students’ learning outcomes at SMAN 1 Pringgarata.


Author(s):  
Muh. Kadri Karim

ABSTRACTThis study aimed at figuring out the influence of implementing Jeopardy game in learning remedial towards students’ activities and learning outcomes in Social Science Subject for 5th grade of Elementary School. The subject of this research was the students of 5th grade in Elementary School Mamajang II, second semester and academic year of 2015-2016, who took remedy. This study belonged to experimental research. The research design used was quasi-experimental design which one of its type, nonequivalent control group design, was applied. In case of giving treatment, the experimental class implemented Jeopardy game; on contrary, the lecturing method was used in control class. The data of students’ learning activities was obtained through observation before treatment section in both experimental and control class. Meanwhile, the learning outcomes were gained through pre-test and post-test in those two classes. The result of research showed that the students’ activities score before treatment was 57,11 in average for experimental class and 59,38 for control class. Moreover, the averages of students’ activities score when treatment section were 83,33 for experimental class and 71,46 for control class. Therefore, there were the differences score of students’ activities between experimental and control class as 11,87. It can be concluded that there was significantincreaseof student activities as 26,22 to the experimental class. On the other hand, the increases of students’ activities were only 12,08 in control class. In terms of students’ learning outcomes, it was obtained pre-test score in control class; 45,00 in average and the average post-test score was 70,63. Contrastively, the learning outcomes for experimental class in pre-test were 46,25 in average and the post-test score in average was 86,56. According to the data, there was significant increase of learning outcomes as 40,31 to the experimental class and 25,63 to the control class. The research result was analyzed by using Independent Samples T Test with SPSS for Windows version 21 as program assistance that showed the significant increase of implementing game Jeopardy towards students’ learning activities and outcomes to the experimental class. According to the research result, it can be concluded that the hypothesis is proved if the implementation of Jeopardy game in remedial learning affects the students’ activities and learning outcomes in Social Science Subject for 5th grade of Elementary School. Keywords: Remedial learning, Jeopardy game, activities, learning outcomes. ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh penerapan game Jeopardy dalam pembelajaran remedial terhadap aktivitas dan hasil belajar mata pelajaran Ilmu Pengetahuan Sosial siswa kelas V SD. Subjek penelitian adalah siswa kelas V di SD Negeri Mamajang II semester II tahun pelajaran 2015-2016 yang mengikuti pembelajaran remedial. Penelitian ini merupakan penelitian eksperimen. Desain penelitian yang digunakan adalah Quasi Experimental Designs dengan menggunakan Nonequivalent Control Group Design. Pada saat perlakuan, kelas eksperimen menerapkan game Jeopardy, sedangkan kelas kontrol menggunakan pembelajaran konvensional (ceramah). Data aktivitas diperoleh melalui pengamatan sebelum perlakuan dan saat perlakuan pada kelas eksperimen dan kelas kontrol. Sedangkan, hasil belajar diperoleh melalui pretest dan posttest pada kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan bahwa rata-rata aktivitas siswa sebelum perlakuan pada kelas eksperimen sebesar 57,11 dan kelas kontrol sebesar 59,38. Sedangkan, rata-rata aktivitas siswa saat perlakuan pada kelas eksperimen sebesar 83,33 dan kelas kontrol sebesar 71,46. Sehingga, selisih antara kelas eksperimen dengan kelas kontrol sebesar 11,87. Dapat disimpulkan bahwa terjadi peningkatan aktivitas belajar yang signifikan 26,22 pada kelas eksperimen. Sedangkan, pada kelas kontrol hanya sebesar 12,08. Untuk hasil belajar siswa diperoleh nilai pretest pada kelompok kontrol, yakni rata-rata nilai sebesar 45,00 dan pada posttest rata-rata nilai sebesar 70,63. Sedangkan hasil belajar kelas eksperimen pada saat pretest dengan rata-rata nilai sebesar 46,25 dan pada posttest rata-rata nilai sebesar 86,56. Berdasarkan data tersebut, terjadi peningkatan hasil belajar yang signifikan 40,31 pada kelas eksperimen. Sedangkan, pada kelas kontrol hanya sebesar 25,63. Hasil penelitian dianalisis dengan menggunakan uji Independent Samples T Test berbantuan program SPSS for Windows versi 21 yang menunjukkan bahwa ada pengaruh yang signifikan penerapan game Jeopardy terhadap aktivitas dan hasil belajar siswa pada kelas eksperimen.Berdasarkan hasil penelitian tersebut, maka dapat disimpulkan bahwa hipotesis terbukti bahwa penerapan game Jeopardy dalam pembelajaran remedial berpengaruh terhadap aktivitas dan hasil belajar IPS siswa kelas V SD.  Kata Kunci: Pembelajaran remedial, game Jeopardy, aktivitas, hasil belajar.


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