scholarly journals The Effectiveness of Posters as a Learning Media to Improve Student Learning Quality

Author(s):  
Harsono Harsono ◽  
Susi Yulia Rosanti ◽  
Noor Aslinda Abu Seman

The aim of the study is to identify the importance of poster as a learning media that can be utilized in learning activities. It also aims to explore the learning outcomes of students who use poster as learning media. In Indonesia, high school students are not allowed to carry a mobile phone, while the school on the other hand, does not provide enough computers for all students. The school computer laboratory could only cater for students need interchangeably. Therefore, teachers in schools choose other media that they think are effective, such as poster media. The poster media was seemed very relevant and appropriate to improve the quality of learning and student achievement. This study involved both qualitative and quantitative research method through Four-D model (Define, Design, Development, and Dissemination) that used for the learning material development. The data was collected through interview with two experts and experimental research design among two groups of students. The qualitative data were analyzed and the experimental data was tested using T-test statistical analysis. The learning outcomes with poster as learning media showed the mean values of the control and experimental groups were, respectively, 60.97 and 85.86. It indicated the difference in learning outcomes of 24.89. The produced poster was also assessed by media experts and curriculum experts. This study recommended that poster is very feasible and relevant to be utilized as a form of learning media in improving quality of learning and engagement with students.

Author(s):  
Harsono Harsono ◽  
Susi Yulia Rosanti ◽  
Noor Aslinda Abu Seman

The aim of the study is to identify the importance of poster as a learning media that can be utilized in learning activities. It also aims to explore the learning outcomes of students who use poster as learning media. In Indonesia, high school students are not allowed to carry a mobile phone, while the school on the other hand, does not provide enough computers for all students. The school computer laboratory could only cater for students need interchangeably. Therefore, teachers in schools choose other media that they think are effective, such as poster media. The poster media was seemed very relevant and appropriate to improve the quality of learning and student achievement. This study involved both qualitative and quantitative research method through Four-D model (Define, Design, Development, and Dissemination) that used for the learning material development. The data was collected through interview with two experts and experimental research design among two groups of students. The qualitative data were analyzed and the experimental data was tested using T-test statistical analysis. The learning outcomes with poster as learning media showed the mean values of the control and experimental groups were, respectively, 60.97 and 85.86. It indicated the difference in learning outcomes of 24.89. The produced poster was also assessed by media experts and curriculum experts. This study recommended that poster is very feasible and relevant to be utilized as a form of learning media in improving quality of learning and engagement with students.


Author(s):  
Harsono Harsono ◽  
Susi Yulia Rosanti ◽  
Noor Aslinda Abu Seman

The aim of the study is to identify the importance of poster as a learning media that can be utilized in learning activities. It also aims to explore the learning outcomes of students who use poster as learning media. In Indonesia, high school students are not allowed to carry a mobile phone, while the school on the other hand, does not provide enough computers for all students. The school computer laboratory could only cater for students need interchangeably. Therefore, teachers in schools choose other media that they think are effective, such as poster media. The poster media was seemed very relevant and appropriate to improve the quality of learning and student achievement. This study involved both qualitative and quantitative research method through Four-D model (Define, Design, Development, and Dissemination) that used for the learning material development. The data was collected through interview with two experts and experimental research design among two groups of students. The qualitative data were analyzed and the experimental data was tested using T-test statistical analysis. The learning outcomes with poster as learning media showed the mean values of the control and experimental groups were, respectively, 60.97 and 85.86. It indicated the difference in learning outcomes of 24.89. The produced poster was also assessed by media experts and curriculum experts. This study recommended that poster is very feasible and relevant to be utilized as a form of learning media in improving quality of learning and engagement with students.


CICES ◽  
2018 ◽  
Vol 4 (2) ◽  
pp. 228-244
Author(s):  
H. Suhada ◽  
Arief Saptono ◽  
Ageng Setiani Rafika

Description of Islamic Education on Student Moral Pattern (karakater) SMPN 23 Kota TangerangThis study is motivated by problems or junior high school students who are not in accordance with the students, because there are differences in students, smoking is not polite, rude, skipping school, lazy learning and others. The problem revealed in this study is how the benefits of Islamic religious education for students. The goal to be achieved is to know the meaning of Islamic religious education in the form of moral behavior (character) as the quality of learning. This research is a quantitative research with correlational type. The subjects of the study were students of SMPN 23 Tangerang class 8 and grade 9 of academic year 2013/2014 from 105 students from population 1425 students. Analysis of learning variable are good and give a significant effect on the quality of learning.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Zulfarina Zulfarina ◽  
Wan Syafii ◽  
Deka Gusnia Putri

The obstacle faced in the learning process so far is the low interest in student learning. Many factors affect interest in learning, one of which is the lack of variety of teaching materials or learning media used by teachers in schools. The use of augmented reality (AR) in education is an important topic of research although its use is still in its infancy. The purpose of this research is to develop learning media, AR-based e-magazine to increase students' interest in learning high school students, on the material of the digestive system. The development of the e-magazine is carried out using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The parameters in this study are the quality of the e-magazine and interest in learning. Testing interest in learning is done using an interest questionnaire given to students for the control class consisting of 36 students and the experimental class consisting of 36 students. The results of the development of AR-based e-magazines are relatively good. This can be seen from the validation results with a very valid category. Based on the didactic aspect, a score of 3.82 was obtained in the very valid category, the constructive aspect was 3.85 in the very valid category and the technical aspect was 3.78 in the very valid category. The results showed that the use of AR-based e-magazines increased interest in learning. Interest in learning obtained a score of 0.342 in the high category. Thus, it can be concluded that the use of AR-based e-magazines as digital learning media can be used in the learning process. 


2016 ◽  
Vol 1 (1) ◽  
pp. 16-30
Author(s):  
Agus Ahmad Durri ◽  
Hendri Raharjo ◽  
Arif Muchyidin

Some factors of low interresting of Mathematic learning material for student on Junior High School grade (SMP/MTs) are design of learning material that is less animation and  the difficuties of use the learning material. Therefore, the use of learning material should be inovated for increasing the learners’ interrest, to make them easy understanding the subject that has been learnt, and still capable to increase reigion value in their ownselves. One form of this effort is to create learning material in the form of flash mathematics with consits Islamic value. Flash application is an application that can be developed in accordance animatif developer creativity. The purpose of the research is the developing of learning material in the electric learning form that consists Islamic value in Transformation subject. The method of research is research and development, and the design of the research is using the steps of ADDIE model, there are analysis, design, development, implemetation, and evaluation. Data collection techniques included interviews and observations with research instruments are questionnaires, observation sheets and tests. Further analysis of the data conducted by researchers consists  of qualitative and quantitative analysis to determine the feasibility and effectiveness of the teaching materials developed. The results of the expert evaluation consisting of a material expert and a media expert, shows that the average velue obtained from every aspects: content quality and purpose,instructional quality of learning material, aspects of the charge Islamic value, and the technique quality was 4.37 that very good category. The results of the assessment by the teachers of Junior High School grade (MTs) Nurul Huda Munjul which consist of two Mathematics teacher and a teacher of Information and Communication Technology (ICT), shows that the average velue of each aspect was 4.46 with very good category. Than the student quationnaire responses result data obtained by the average velue of each aspects: the quality of learning and instructional, technical aspects of the display, and payload  integrition aspects of Islamic value in learning material, namely 3.98, with good categories. The data test scores of student learning outcomes gained an average of 82.34  > KKM (75) with the classical completeness of 89.19% > 85%. The conclusion showed that the quality of Mathematic learning materials charged Islamic velues are developed with macromedia flash and catamsia aplications is feasible and effective to be used in the learning process.


2021 ◽  
Vol 11 (1) ◽  
pp. 26-39
Author(s):  
W.S. Sembiring ◽  
I.G.W. Sudatha ◽  
A.H. Simamora

There are still many teachers who are not able to create interactive learning resources. This causes students to not fully understand and master the material so that it has an impact on low student learning outcomes. The purpose of this study is to create an E-module in science lessons for 8th grade high school students. This type of research is development research. The model used in developing the media is ADDIE (analysis, design, development, implementation, and evaluation). The product test subjects consisted of 1 learning material expert, 1 learning design expert, and 1 learning media expert. The product trial subjects were 12 students. The methods used to collect data are questionnaires and tests. The instruments used in collecting data are questionnaires, and test questions. The data analysis technique used is descriptive qualitative analysis and descriptive quantitative statistical analysis. The results of the study are the assessments given by subject matter experts get a percentage of 100% so that they get very good qualifications. Assessment by learning design experts is 92.8% (very good). The assessment by learning media experts is 95.8% (very good). The assessment of the individual trial is 91% (very good), and the small group trial is 93.5% (very good). It can be concluded that the E-module that has been developed is valid and feasible to be applied in the learning process. The implication of this research is that the developed E-module can be used by teachers in the learning process, so that it can help students in independent learning.


2018 ◽  
Author(s):  
Akmam Akmam ◽  
Harman Amir; ◽  
Asrizal Asrizal ◽  
Dea Stivani Suherman

Integration of knowledge that relevant to physics such as Mathematics, Technology, other Sciences, Disasters, and the human character (MSTDC) is important to be done to improve student learning outcomes in Physics. Taking of the above research and development learning materials by integrating MSTDC in the ICT to achieve student competencies in grade XI have conducted. Design this research is before-after experimental in order to get the effectiveness of the product. Instrument which was used namely validity and practicality sheets and student learning outcomes sheets in objective test. Analysis of the data showed as below. First, the learning material which is produced is well good categories in four aspects such as material substances, the display of visual communication, learning and use of software design. Second, integrating learning materials MSTDC on ICT for grade XI is valid with an average score of 84.62 by experts and 82.68 by practitioners of education. Coefficient correlation score pretest and posttest learning outcome (rxy) = 0. 31. Based on the analysis of score of student learning outcomes and student attitude obtained correlated ttest respectively are 1.91 and 12.42, while the critical value in t distribution table with degrees freedom of 120 and 5% significance level is 1.66. We can concluded that contextual Physics learning materials that integrated MSTDC base on ICT effectively used in the learning process according to standards to improve learning outcomes and to improve the attitude of senior high school students in class XI.


2015 ◽  
Vol 4 (2) ◽  
pp. 165
Author(s):  
Ricky Fernando

This research seeks to examine the effectiveness of learning tactical and technical approach to the learning outcomes of football skills. Results of this study are expected to be used as an alternative solution in order to develop the quality of learning football. The method used in this study is the experimental method to the design of post-only design. The population in this study were students of class XI SMA Labschool son UPI Bandung as many as 60 students. The sampling technique using purposive sampling technique.When the study is over 2 months, the number of 18 treatment sessions, with a frequency of 1 week 3 times. Author chosen instrument is a test of football skill and playing ability test (GPAI) for high school students football skills tests (test start and end of the football skills) there are four authors use the test passing and stoping, heading, dribbling and shooting and playing ability test (GPAI). Based on the analysis, it can be concluded that: (1) there is a significant effect of learning tactical approach to the learning outcomes of football skills. (2) There is a significant effect of technical learning approach to the learning outcomes of football skills. (3) There are differences in the effect of tactical and technical learning approach towards learning outcomes football skills, but more tactical approach a significant impact on learning outcomes of football skills than technical learning approach.Keywords: learning approach tactical, technical learning approach, results learning skills football.


2019 ◽  
Author(s):  
Akmam Akmam ◽  
Asrizal Asrizal ◽  
Harman Amir; ◽  
Dea Stevani Suherman ◽  
Widya Febrianti

Integration of knowledge that relevant to physics such as Mathematics, Technology, other Sciences, Disasters, and the human character (MSTDC) is important to be done to improve student learning outcomes in Physics. Taking of the above research and development learning materials by integrating MSTDC in the ICT to achieve student competencies in grade XI have conducted. Design this research is before-after experimental in order to get the effectiveness of the product. Instrument which was used namely validity and practicality sheets and student learning outcomes sheets in objective test. Analysis of the data showed as below. First, the learning material which is produced is well good categories in four aspects such as material substances, the display of visual communication, learning and use of software design. Second, integrating learning materials MSTDC on ICT for grade XI is valid with an average score of 84.62 by experts and 82.68 by practitioners of education. Coefficient correlation score pretest and posttest learning outcome (rxy) = 0. 31. Based on the analysis of score of student learning outcomes and student attitude obtained correlated ttest respectively are 1.91 and 12.42, while the critical value in t distribution table with degrees freedom of 120 and 5% significance level is 1.66. We can concluded that contextual Physics learning materials that integrated MSTDC base on ICT effectively used in the learning process according to standards to improve learning outcomes and to improve the attitude of senior high school students in class XI.


2020 ◽  
Vol 4 (1) ◽  
pp. 147
Author(s):  
Irawaty Andi Pana

Improving the quality of learning is an important factor that supports the achievement of progress in the field of education. In order to improve the quality of learning, it is necessary to apply innovative learning that follows the student-oriented learning paradigm. This study aims to describe the application of the Problem-based Learning Model by utilizing the environment as a learning resource to improve learning outcomes in biology. This classroom action research consisting of 2 research cycles and each cycle consists of four stages: (1) planning; (2) implementing actions; (3) observation and evaluation; (4) reflection. The study was conducted at Model 5 High School Palu. The subject of this research is Class X MIPA with 28 students. In this study the focus of learning material on biodiversity. The instruments used were student worksheets, student and teacher activity sheets, and student learning outcomes tests. The research data were displayed as a percentage and analyzed descriptively.  The learning outcomes of Class X Science 6 of SMA Negeri 5 Palu can be improved through the application of PBL learning models through the use of the environment. In cycle 1 students 'classical completeness was 71.66, while students' classical completeness in cycle 2 increased by 88.09. The classical absorption achieved in cycle 1 was 62.16%, increasing to 91.89% in cycle 2.


Sign in / Sign up

Export Citation Format

Share Document