scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN TEMATIK “FUN THINKERS BOOK” TEMA BERBAGAI PEKERJAAN

2019 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Rindiana Putri Riani ◽  
Khoirul Huda ◽  
Khusnul Fajriyah

The purpose of this study was to determine the validity of the product of developing thematic learning media Fun Thinkers Book on the theme of various fourth grade elementary school jobs. This research used research and development methods used to produce products and test the feasibility of media Fun Thinkers Book. This study used the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation. The problem was the lack of thematic learning media, when learning only used student books and LKS only so students are less interested, feel bored and make concentration The students only lasted a little while.The data were obtained through questionnaires, observations, and interviews.This study was conducted at the fourth grade in 3 elementary schools in the District of Pucakwangi, Pati, this study produced valid media with appropriate criteria in accordance with the results of the teacher response questionaire the percentage is 97.5% with very decent criteria and the results of the student questionaire responded 98.6% with very feasible criteria.

2021 ◽  
Vol 5 (1) ◽  
pp. 22
Author(s):  
Dessy Setyowati ◽  
Adha Maulana

This study aims to produce a multiplatform application based on Budaya Indonesia (BUDI) which is suitable for use in learning in elementary schools. This research is a development research with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The use of a multiplatform application based on Budaya Indonesia (BUDI) as a medium for learning Indonesian culture is expected to introduce Indonesian culture and make students closer to Indonesian culture. The validation results related to media, materials, and education practitioners were 90%, 79.54%, and 92.5% respectively. The results of this multiplatform application trial for individuals and small groups were 91.6% and 97.8%, respectively. The overall percentage results show the high category, so it is suitable for use in learning in elementary schools. The research related to multiplatform applications in learning baesd on Indonesia culture is expected to be used as a reference in the implementation of similar research, especially in efforts to improve learning in elementary school.


2020 ◽  
Vol 7 (1) ◽  
pp. 53-64
Author(s):  
Azizah Thalib ◽  
Puji Winarti ◽  
Nurul Kami Sani

This study aims to develop a Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary Schools that has met valid, practical, and effective criteria for use in Science learning in elementary schools. This type of research is research and development that uses the Peffers et al development model. The type of development research includes six phases, namely: (1) identifying problems that motivate research, (2) describing research objectives, (3) designing and developing products, (4) testing products, (5) evaluating trial results, and (6) ) communicating results. The results of the study show that the Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary School has been valid, practical and effective. Validity values obtained are 61 with very valid criteria. Practical value of 65.73 or very practical. And the acquisition of effectiveness value is 0.70 with effective criteria.


Author(s):  
Nur Wahyuni ◽  
Lala Jelita Ananda

The purpose of this research is to develop teaching materials using the discovery learning model to improve thematic learning outcomes in elementary schools. This research aims to develop thematic teaching materials based on the discovery learning model for fourth grade students of elementary school and to describe the feasibility of thematic teaching materials products based on the discovery learning model. This type of research is research and development (R&D). The development model used is the ADDIE (Analysis, Design, Develop, Implementation and Evaluate) model. The results of research on thematic teaching materials based on discovery learning are from the results of assessments carried out by media experts, material experts and students' responses during field trials. The results of the validation show that the overall score is 3.7 so that it is included in the "very good" category and the overall eligibility percentage is 93% so that it is included in the "very appropriate" category. Based on the above explanation, it can be concluded that the thematic teaching materials are based on discovery learning are suitable for learning for fourth grade students of elementary school.


2018 ◽  
Vol 2 (2) ◽  
pp. 163
Author(s):  
Athi’ Hidayati ◽  
Mahfudiyanto Mahfudiyanto

<p><em>This study aims to: developing Islamic monopoly </em><em>contract </em><em>learning media in muamalah fiqh courses. This study uses a research and development model with a procedure that is simplified into three stages according to the ADDIE model (Analysis, Design, Development or Production, Implementation, Delivery and Evaluation).</em><em></em></p><p><em>Design (conversion of the functions of the general monopoly component to the Islamic monopoly contract and designing media designs before being made using Corel Draw X5), Development or Production (based on the design that has been made on paper, the researcher made a monopoly Islamic contract (monasy) learning media with Corel Draw X5 and validated the material test, media test</em><em>)</em><em>. </em><em>Effektivitas</em><em> of monopoly Islamic contract (monasy) learning media according to material experts and media experts is "feasible" to be used as</em> <em>Islamic financial literacy learning media</em><em>.</em></p>


2019 ◽  
Vol 7 (2) ◽  
pp. 227
Author(s):  
Nurbaiti Nurbaiti ◽  
I Nyoman Arcana

Penelitian ini bertujuan untuk (1) mengetahui bagaimana mengembangkan YouTube pembelajaran materi pokok persamaan garis singgung lingkaran di SMA Kelas XI dengan menggunakan VideoScribe dan (2) mengetahui kelayakannya. Penelitian ini dilakukan di Program Studi Pendidikan Matematika Universitas Sarjanawiyata Tamansiswa dan diuji cobakan di SMA N 1 Piyungan. Adapun metode penelitian yang digunakan adalah Research and Development model ADDIE, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Produk yang dihasilkan pada penelitian ini berupa YouTube pembelajaran materi pokok persamaan garis singgung lingkaran di SMA menggunakan videoscibe. Hasil penilaian kelayakan dari ahli materi dan ahli media menyatakan produk sangat valid dan layak digunakan, sedangkan hasil penilaian ketertarikan peserta didik terhadap YouTube pembelajaran menyatakan bahwa produk baik untuk digunakan. Pendapat tersebut diperkuat dengan adanya korelasi positif antara skor angket respon peserta didik dan skor hasil tes belajar peserta didik.


2018 ◽  
Vol 9 (1) ◽  
pp. 203-214
Author(s):  
Sakilah Bewafa ◽  
Ana Utami Fatoni ◽  
Yuliana Fatima Dayana ◽  
Puthut Joko Buntolo

The implementation of the newest curriculum (Curriculum 2013) leads some elementary schools to finally exclude English from the schools subjects. However, some elementary schools that keep teaching English as a subject still cannot provide appropriate English teaching media, especially to teach vocabulary. In this study, the researchers aimed to know the problems faced by the English teacher and the fourth grade students of SD N 2 Sekaran in the vocabulary teaching and learning, and also to know how to develop teaching media of Kangaroo Smart Frieze. The Research and Development (R & D) approach was adopted by conducting the preliminary survey, designing and developing the prototype of the product, conducting limited testing and product validation, having a revision process and describing the research result. The subjects of the study were the fourth grade students of SDN 2 Sekaran in the academic year of 2013/2014. The instruments used were questionnaires, interview guideline and test. According to the interview to the English teacher and students, it can be concluded that the vocabulary teaching media of Kangaroo Smart frieze needs to be developed with the focus on the quality of the media and also the variety of games played. The development of Kangaroo Smart Frieze was started by observing and interviewing the English teacher and students. After doing that, the process was continued by planning the data collecting instrument of vocabulary teaching media. The main consideration was based on the English curriculum (syllabus) of the fourth grade students of elementary school and also some related theories. Moreover, the data collecting instrument was arranged into two main parts which included the need analysis of the students and English teacher. The further step was designing the prototype. The development process was then followed by other steps; product validation, try-out (limited testing) and revision of Kangaroo Smart Frieze. The results of the students’ test by using Kangaroo Smart Frieze as the vocabulary teaching media, and also the assessment from the experts were very good. Therefore, it could be concluded that Kangaroo Smart Frieze has a good prospect to be used in the vocabulary teaching and learning process. As suggestion, the teachers should always try to choose appropriate vocabulary teaching media, and the future researchers should conduct better research and development to develop better vocabulary teaching media for elementary school students.


2021 ◽  
Vol 9 (4) ◽  
pp. 373-385
Author(s):  
Tuti Alawiyah ◽  
Kartini Kartini ◽  
Syarifah Nur Siregar

This study aimed to develop valid and practical circle materials based on a realistic mathematics education approach to facilitate the mathematical understanding ability of eighth-grade students of SMP/MTs. This research and development used the ADDIE development model covering the Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of the small group trial were 6 eighth-grade students of SMPN 21 Pekanbaru. The data were collected using a validity sheet for validity and a questionnaire for practicality. Based on the results of the analysis of the obtained data, the average validity reached 85.5 with a very valid category and average practicality of 93.45 with a very practical category. Therefore, it can be concluded that the developed materials are valid and practical.


2020 ◽  
Vol 1 (1) ◽  
pp. 53-64
Author(s):  
Azizah Thalib ◽  
Puji Winarti ◽  
Nurul Kami Sani

This study aims to develop a Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary Schools that has met valid, practical, and effective criteria for use in Science learning in elementary schools. This type of research is research and development that uses the Peffers et al development model. The type of development research includes six phases, namely: (1) identifying problems that motivate research, (2) describing research objectives, (3) designing and developing products, (4) testing products, (5) evaluating trial results, and (6) ) communicating results. The results of the study show that the Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary School has been valid, practical and effective. Validity values obtained are 61 with very valid criteria. Practical value of 65.73 or very practical. And the acquisition of effectiveness value is 0.70 with effective criteria.


2018 ◽  
Vol 1 (3) ◽  
pp. 227-235
Author(s):  
Intan Kurniasari ◽  
Rosida Rakhmawati ◽  
Jamal Fakhri

Abstract: This research is included in research and development that aims to produce e-module characterized by ethnomathematics on the matter of building a flat side space. Making this e-module using exe-learnig applications. This research use 4-D development model that is Define, Design, Development and Disseminate. The results obtained from the list of experts with an average score of 3,88 and media experts with an average score of 3,90 so that the product has met the eligibility criteria, while the teacher response to get an average score of 3,08 with interesting criteria and response learnes with an average score of 3,52 are included in very interesting criteria. So it can be concluded that the developed e-modue declared eligible for use. Abstrak: Penelitian ini termasuk dalam penelitian dan pengembangan yang bertujuan untuk menghasilkan e-module yang bercirikan etnomatematika pada materi bangun ruang sisi datar. Pembuatan E-module ini menggunakan aplikasi exe-learning. Penelitian ini menggunakan model pengembangan 4-D yaitu Define, Design, Development dan Disseminate. Hasil penelitian yang diperoleh dari  penilaian ahli materi dengan skor rata-rata 3,88 dan ahli media dengan skor rata-rata 3,90 sehingga produk dinyatakan telah memenuhi kriteria kelayakan, sedangkan untuk respon pendidik mendapatkan skor rata-rata  3,08 dengan kriteria menarik dan respon peserta didik dengan skor rata-rata 3,52 termasuk dalam kriteria sangat menarik. Sehingga dapat disimpulkan bahwa e-module yang dikembangkan dinyatakan layak untuk digunakan.


Author(s):  
Silfi Melindawati

This research is motivated because of the problems found in schools, namely, the LKPD used in schools is generally less attractive, both in terms of the space for filling in the less extensive answers, the color of the LKPD which does not have an attractive color, the structure is incomplete and the supporting images for the LKPD are inadequate. This research is a development research, namely Research and Development (R&D) which consists of four stages, namely: define, design, development, disseminate. in this development research using the 4-D model proposed by Thiagarajan (in Ratumanan, 2019: 61). The results showed that the development of discovery learning-based LKPD collected through a validation questionnaire was used to measure the feasibility of student worksheets (LKPD). The results showed that the discovery learning-based student worksheets developed were feasible and valid for learning. This is evident from the results of obtaining questionnaires by expert experts and educators who state that the development product is feasible based on the results of the linguist expert's validity test (92.5%) is categorized as very valid, aspects of rpp Validator 1 (92.5%) are categorized as very valid, Validator 2 (95.00%) which is categorized as very valid, expert design expert (98.07%) is categorized as very valid. This proves that the Integrated Thematic Student Worksheet Development (LKPD) with the Discovery Learning Model in Class IV of Elementary School is stated very valid.


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