scholarly journals PENGEMBANGAN MODUL PRAKTIKUM SERLI (DISCOVERY LEARNING) UNTUK PEMBELAJARAN SAINS DI SEKOLAH DASAR

2020 ◽  
Vol 7 (1) ◽  
pp. 53-64
Author(s):  
Azizah Thalib ◽  
Puji Winarti ◽  
Nurul Kami Sani

This study aims to develop a Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary Schools that has met valid, practical, and effective criteria for use in Science learning in elementary schools. This type of research is research and development that uses the Peffers et al development model. The type of development research includes six phases, namely: (1) identifying problems that motivate research, (2) describing research objectives, (3) designing and developing products, (4) testing products, (5) evaluating trial results, and (6) ) communicating results. The results of the study show that the Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary School has been valid, practical and effective. Validity values obtained are 61 with very valid criteria. Practical value of 65.73 or very practical. And the acquisition of effectiveness value is 0.70 with effective criteria.

2020 ◽  
Vol 1 (1) ◽  
pp. 53-64
Author(s):  
Azizah Thalib ◽  
Puji Winarti ◽  
Nurul Kami Sani

This study aims to develop a Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary Schools that has met valid, practical, and effective criteria for use in Science learning in elementary schools. This type of research is research and development that uses the Peffers et al development model. The type of development research includes six phases, namely: (1) identifying problems that motivate research, (2) describing research objectives, (3) designing and developing products, (4) testing products, (5) evaluating trial results, and (6) ) communicating results. The results of the study show that the Serli Practicum Module (Discovery Learning) for Science learning in Class VI Elementary School has been valid, practical and effective. Validity values obtained are 61 with very valid criteria. Practical value of 65.73 or very practical. And the acquisition of effectiveness value is 0.70 with effective criteria.


Author(s):  
Silfi Melindawati

This research is motivated because of the problems found in schools, namely, the LKPD used in schools is generally less attractive, both in terms of the space for filling in the less extensive answers, the color of the LKPD which does not have an attractive color, the structure is incomplete and the supporting images for the LKPD are inadequate. This research is a development research, namely Research and Development (R&D) which consists of four stages, namely: define, design, development, disseminate. in this development research using the 4-D model proposed by Thiagarajan (in Ratumanan, 2019: 61). The results showed that the development of discovery learning-based LKPD collected through a validation questionnaire was used to measure the feasibility of student worksheets (LKPD). The results showed that the discovery learning-based student worksheets developed were feasible and valid for learning. This is evident from the results of obtaining questionnaires by expert experts and educators who state that the development product is feasible based on the results of the linguist expert's validity test (92.5%) is categorized as very valid, aspects of rpp Validator 1 (92.5%) are categorized as very valid, Validator 2 (95.00%) which is categorized as very valid, expert design expert (98.07%) is categorized as very valid. This proves that the Integrated Thematic Student Worksheet Development (LKPD) with the Discovery Learning Model in Class IV of Elementary School is stated very valid.


2020 ◽  
Vol 6 (2) ◽  
pp. 132
Author(s):  
Ni Wayan Riska Apriani ◽  
Aris Doyan ◽  
Nyoman Sridana ◽  
Susilawati Susilawati

The purpose of this study was to determine the validity of physics learning devices based on discovery learning models assisted by virtual laboratories. This type of research is research and development that refers to the 4-D development model. The 4-D development model consists of four steps namely, defining, designing, developing and disseminating. Learning tools developed in the form of syllabi, lesson plans, student worksheets, and evaluation instruments. This article only focuses on the process of testing the validity of learning tools by experts. The results of the analysis of the validity and reliability state the learning device is categorized as valid and can be used in physics learning.


2019 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Rindiana Putri Riani ◽  
Khoirul Huda ◽  
Khusnul Fajriyah

The purpose of this study was to determine the validity of the product of developing thematic learning media Fun Thinkers Book on the theme of various fourth grade elementary school jobs. This research used research and development methods used to produce products and test the feasibility of media Fun Thinkers Book. This study used the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation. The problem was the lack of thematic learning media, when learning only used student books and LKS only so students are less interested, feel bored and make concentration The students only lasted a little while.The data were obtained through questionnaires, observations, and interviews.This study was conducted at the fourth grade in 3 elementary schools in the District of Pucakwangi, Pati, this study produced valid media with appropriate criteria in accordance with the results of the teacher response questionaire the percentage is 97.5% with very decent criteria and the results of the student questionaire responded 98.6% with very feasible criteria.


2018 ◽  
Vol 3 (2) ◽  
pp. 10-21
Author(s):  
Eka Apriliatul Qoidah

The study aims to determine the feasibility of local wisdom based booklet teaching materials in Maliran forest on biodiversity material for class X students. The type of research used in study is research and development research. The development model used is the Thiagarajan, dkk. (1974) which is limited to develop stage. The booklet is validated by a team of experts including material experts, media expert, and linguistic.. The results of the validation by the expert team get an average percentage of 75,3% with a decent category. The readability test results by class XI students get a percentage of 78% with a decent category. Based on the result of the validation that has been obtained, it shows that the local wisdom-based booklet teaching material in Maliran forest is worthy of being in biodiversity material for class X students.


2018 ◽  
Vol 2 (3) ◽  
pp. 258
Author(s):  
Indah Veronica ◽  
Ratna Whyu Pusari ◽  
M.Yusuf Setiawardana

In particular learning in natural science subjects, there are still a number of students who concentrate less on science, even less interested in the learning process, with the problem the researchers conducted research on scrapbook development in science learning. It is expected that with the development of these media students can be motivated and more enthusiastic in learning. The object and subject of this research are third grade students of elementary school. The data of this research are the results of media validation by material experts, media experts, and practitioners and the siwa III response to the developed media. This research uses Research and Development (R & D) research methodology and Borg and Gall development model. Media relevance is obtained from assessment by media experts and material experts. Based on the results of scrapbook media development research in science learning, the media developed proved valid based on the results of media validation by experts and practitioners. Learning media can also be accepted by students as evidenced by student responses taken by questionnaire responses used by researchers. Keywords: Development, Media, Scrapbook


2019 ◽  
Vol 3 (6) ◽  
pp. 1405
Author(s):  
Danang Pamungkas ◽  
Wahyudi Wahyudi ◽  
Endang Indarini

This research and development aims to develop and test the validity, practicality, and effectiveness of comic-based modules in mathematics in elementary schools. The research method used is R&D with the ADDIE development model which consists of five stages, namely 1) analysis, 2) design, 3) development, 4) implementation and 5) evaluation ). Product validity was obtained from expert testing with expert validation instruments. The practicality of the product in the form of comic media was obtained through limited trials with a questionnaire instrument. The effectiveness is obtained through one class trial with one group pretest-posttest design then the results are tested using Paired SamplesvT Test. The result of this research is that the comic-based media module generally improves the ability to solve mathematical problems in the classroom material of five elementary school students. Learning media are declared valid based on the test of media experts, material experts and learning experts. Learning media are declared practical based on the results of the questionnaire responses of teachers and students. Learning media are declared effective based on the results of students' Paired SamplesvT Test pretest-posttest.


2021 ◽  
Vol 1 (3) ◽  
pp. 10-23
Author(s):  
Lydia Anggraeni ◽  
Denhas Afrizal

Putra Mandiri Computer Pati shop which is engaged in the sale of computer accessories and peripherals still has problems in marketing, namely sales are still very limited, this is because the service is still using local sales methods, distributing brochures. The author is interested in conducting research to assist in helping to increase sales turnover at Putra Mandiri Pati by developing an online sales system. The development model used is research and development (Research and Development / R&D) and in the development of application software using the PHP programming language and database using My SQL. The results obtained in the form of a web-based sales information system that can be accessed online by the wider community and can serve online sales transactions and have been able to help increase sales turnover at the Putra Mandiri Pati Store.


2021 ◽  
Vol 5 (1) ◽  
pp. 22
Author(s):  
Dessy Setyowati ◽  
Adha Maulana

This study aims to produce a multiplatform application based on Budaya Indonesia (BUDI) which is suitable for use in learning in elementary schools. This research is a development research with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The use of a multiplatform application based on Budaya Indonesia (BUDI) as a medium for learning Indonesian culture is expected to introduce Indonesian culture and make students closer to Indonesian culture. The validation results related to media, materials, and education practitioners were 90%, 79.54%, and 92.5% respectively. The results of this multiplatform application trial for individuals and small groups were 91.6% and 97.8%, respectively. The overall percentage results show the high category, so it is suitable for use in learning in elementary schools. The research related to multiplatform applications in learning baesd on Indonesia culture is expected to be used as a reference in the implementation of similar research, especially in efforts to improve learning in elementary school.


2015 ◽  
Vol 1 (1) ◽  
pp. 45-51
Author(s):  
Vinna Apriola

Development model this folklore Iesson is background by writer desire which have profession as teacher to bear special Iesson model this subject and of a kind, bearing better Iesson condition in student easiness and class to fond of to read folklore.This research And development aim to give information about existence one of effective Iesson model in course of folklore Iesson to Indonesian teacher, and as positive input in development model folklore Iesson for the sake of furthermore. This Research type is research qualitative using method R&D (Research And Development). Research checking and developing folklore Iesson model in class.This Research instrument is interview do not the structure, and respon assessment enquette addressed to coleage and student as valid determinant of product, and also the field note hit things that happened in product test in class.This Research data is product in the form of substance teach to print containing of development execution guide model folklore Iesson of through copywriting which tried with instrument. Result obtained from research product test applied in class XI IPS 3 SMA Plus Negeri 7 Kota Bengkulu in teaching year 2012 on Wednesday, 16 May 2012 beating 08.45-10.15 WIB is effective, according to, and draw.


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