scholarly journals Identifikasi Senyawa Metabolit Sekunder pada Ekstrak Daun Gayam (Inocarpus Fagifer Fosb) dengan Menggunakan KLT

2021 ◽  
Vol 6 (2) ◽  
pp. 125-129
Author(s):  
Rohama Rohama ◽  
Zainuddin Zainuddin

The Gayam tree is widespread in the territory of Indonesia, the Gayam plant (Inocarfus Fegifer Fosb) is also used as a medicine for bloody bowel movements in the community by boiling the stems and drinking boiled water. Besides having medicinal properties, Gayam is also used as food in the community in the Banjarmasin area. The common people certainly do not know the benefits of gayam and its nutritional value. Research on the identification of secondary metabolite compounds in Gayam leaf extract (Inocarpus Fagifer Fosb) using TLC where Gayam Leaves (Inocarpus Fagifer Fosb) was extracted by maceration method, the thick extract obtained was then carried out by testing the identification of secondary metabolites with color reagent and TLC. The results of the identification of the compound metabolite of gayam leaves (Inocarfus Fegifer Fosb) by color reagent and TLC test showed positive test results for alkaloids, flavonoids, terpenoids, saponins.

Author(s):  
Anak Agung Istri Pradnya Utham . ◽  
I Ketut Resika Arthana, S.T.,M.Kom. . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Indonesia merupakan sebuah negara majemuk yang terdiri dari berbagai ras, suku bangsa, dan agama sehingga memiliki banyak kekayaan budaya. Cerita rakyat merupakan salah satu bentuk kebudayaan non-material. Cerita rakyat diwariskan dengan bercerita namun dengan berkembangnya kehidupan modern kebiasaan ini semakin berkurang dan nyaris menghilang. Salah satu cerita rakyat yang keberadaan semakin terlupakan adalah cerita rakyat Bali I Bintang Lara. Untuk melestarikan cerita rakyat diperlukan inovasi dalam penyampaian cerita rakyat ini. Game mobile merupakan salah satu jenis game yang paling digemari seiring dengan berkembangnya penggunaan smartphone. Game cerita rakyat dapat menjadi sarana untuk melestarikan cerita rakyat. Tujuan penelitian ini yaitu, untuk membuat rancangan dan mengimplementasikan Game Cerita Rakyat Bali I Bintang Lara Berbasis Android serta mengetahui respon pengguna terhdap Game Cerita Rakyat Bali I Bintang Lara Berbasis Android. Penelitian ini menggunakan metode Software Development Life Cycle. Model yang digunakan adalah ADDIE. Subjek dari penelitian ini dalah masyarakat umum dengan menggunakan angket. Data yang terkumpul dianalisis secara deskriptif. Hasil penelitian ini adalah aplikasi yang diimplementasikan dengan bahasa pemrograman C# dengan editor Unity. Game telah berhasil dibuat sesuai dengan cerita aslinya dengan koefisiean validitas sebesar 1,0 dihitung dengan rumus Gregory. Game dibagi menjadi 7 stage berdasarkan cerita I Bintang Lara. Seluruh fungsi telah berjalan dengan baik sesuai hasil uji oleh ahli media dengan koefisien validitas media adalah 0,93 yang berarti sudah layak diperkenalkan kepada masyarakat. Hasil uji respon pengguna menunjukkan hasil pada rentangan sangat baik. Kata Kunci : Game, ADDIE, Cerita I Bintang Lara, Unity, Android Indonesia is a country which consist of various race, ethnic group, and religion resulting many kinds of cultural heritage. Folktale is a form of non-material cultural heritage. Folktale was inherited by the means of storytelling but with development of the modern lifestyle this habit has less and almost gone. One of the nearly forgotten folktale was a Balinese folktale I Bintang Lara. To preserve the folktale, innovation was needed in means of delivery. Mobile game was one of the most popular game by this era following the popularity of smartphone usage. A folktale-based game could become the means to preserve a folktale. The aim of this research is to design and implement Android Based Game of Balinese Folktale I Bintang Lara and to know the user response to Android Based Game of Balinese Folktale I Bintang Lara. This research used Software Development Life Cycle method. The model used was ADDIE. Subject of the research was the common people. The data that had retrieved was analyzed descriptively. Results of the research was application implemented using C# programming language with Unity Editor. Game has succesfully developed according to the original storyline proved by the value of validity koefisien 1,0. Game was divided to 7 stages based on the folktale I Bintang Lara. All of system function had functioned properly according to Media Expert test results with validity value resulted 0,93 that mean the application suitable to introduce to public. Result of user response showed at very good range. keyword : Game, ADDIE, I Bintang Lara Story, Unity, Android


2021 ◽  
Vol 4 (1) ◽  
pp. 22-29
Author(s):  
Jamilatur Rohmah ◽  
Ida Agustini Saidi ◽  
Luthfiyah Rofidah ◽  
Fia Novitasari ◽  
Frida Amelia Margareta

One of the Fabaceae family that has potential as medicinal plant is the white Turi plant (Sesbania grandiflora (L.) Pers.).The purpose of this study was to determine the content of secondary metabolites which can be extracted using a various extraction methods.The extraction method used are digestion, percolation, reflux, soxhlet, infusion, and decoction extraction. The Turi plants used come from Mojosari, Mojokerto.The results of the initial phytochemical screening of white Turi leaf extract (Sesbania grandiflora (L.) Pers.) Were extracts in six extraction methods containing alkaloids, saponins and tannins.In extracts using the digestion, soxhlet, and reflux method containing steroids.Meanwhile, the four extracts from the digestion, percolation, soxhlet, and reflux methods contain phenolic.And the infusion and decoction method extracts containing flavonoids and triterpenoids. The similarity of the phytochemical test results for each extract but with different intensity results.


2019 ◽  
Vol 7 (8) ◽  
pp. 12
Author(s):  
Kunal Debnath

High culture is a collection of ideologies, beliefs, thoughts, trends, practices and works-- intellectual or creative-- that is intended for refined, cultured and educated elite people. Low culture is the culture of the common people and the mass. Popular culture is something that is always, most importantly, related to everyday average people and their experiences of the world; it is urban, changing and consumeristic in nature. Folk culture is the culture of preindustrial (premarket, precommodity) communities.


2020 ◽  
Vol 11 (SPL1) ◽  
pp. 907-912
Author(s):  
Deepika Masurkar ◽  
Priyanka Jaiswal

Recently at the end of 2019, a new disease was found in Wuhan, China. This disease was diagnosed to be caused by a new type of coronavirus and affected almost the whole world. Chinese researchers named this novel virus as 2019-nCov or Wuhan-coronavirus. However, to avoid misunderstanding the World Health Organization noises it as COVID-19 virus when interacting with the media COVID-19 is new globally as well as in India. This has disturbed peoples mind. There are various rumours about the coronavirus in Indian society which causes panic in peoples mind. It is the need of society to know myths and facts about coronavirus to reduce the panic and take the proper precautionary actions for our safety against the coronavirus. Thus this article aims to bust myths and present the facts to the common people. We need to verify myths spreading through social media and keep our self-ready with facts so that we can protect our self in a better way. People must prevent COVID 19 at a personal level. Appropriate action in individual communities and countries can benefit the entire world.


Plants ◽  
2021 ◽  
Vol 10 (2) ◽  
pp. 400
Author(s):  
Henry Lowe ◽  
Blair Steele ◽  
Joseph Bryant ◽  
Ngeh Toyang ◽  
Wilfred Ngwa

The cannabis plant (Cannabis sativa L.) produces an estimated 545 chemical compounds of different biogenetic classes. In addition to economic value, many of these phytochemicals have medicinal and physiological activity. The plant is most popularly known for its two most-prominent and most-studied secondary metabolites—Δ9-tetrahydrocannabinol (Δ9-THC) and cannabidiol (CBD). Both Δ9-THC and CBD have a wide therapeutic window across many ailments and form part of a class of secondary metabolites called cannabinoids—of which approximately over 104 exist. This review will focus on non-cannabinoid metabolites of Cannabis sativa that also have therapeutic potential, some of which share medicinal properties similar to those of cannabinoids. The most notable of these non-cannabinoid phytochemicals are flavonoids and terpenes. We will also discuss future directions in cannabis research and development of cannabis-based pharmaceuticals. Caflanone, a flavonoid molecule with selective activity against the human viruses including the coronavirus OC43 (HCov-OC43) that is responsible for COVID-19, and certain cancers, is one of the most promising non-cannabinoid molecules that is being advanced into clinical trials. As validated by thousands of years of the use of cannabis for medicinal purposes, vast anecdotal evidence abounds on the medicinal benefits of the plant. These benefits are attributed to the many phytochemicals in this plant, including non-cannabinoids. The most promising non-cannabinoids with potential to alleviate global disease burdens are discussed.


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