scholarly journals A digitális kor kihívásai és a vizuális média jelenléte a köznevelésben

2021 ◽  
Vol 8 (2) ◽  
Author(s):  
Mária Jaskóné dr. Gácsi

Absztrakt Ismeretes tény, hogy napjainkban elterjedtek a különféle digitális eszközök, egy okostelefon általában a szerényebb anyagi helyzetben élő családokban is megtalálható. Hallhatjuk, hogy a mai gyermekek digitális bennszülöttek, ez a környezet természetes számukra.Ennek ellenére nem terjedt el a köznevelésben az e-learning, a digitális oktatás vagy a multimédián alapuló tanítás. Mit jelent a digitális oktatás és az elektronikus eszközök használata a tanulás szempontjából? Jelen írásomban igyekszem feltárni ennek okait. Elsőként a tanítási-tanulási folyamatról szóló néhány fontos elméletet tekintek át, majd az elektronikus tanulási környezet jellemzőit veszem sorra. Foglalkozom a pedagógusok és a diákok kompetenciáival, felkészültségével. Megítélésem szerint, a hiányosságok forrásainak megnevezése erről való gondolkodás elengedhetetlen a fejlesztés szempontjából. Kulcsszavak: digitális oktatás, média, elektronikus tanulási környezet THE CHALLENGES OF THE DIGITAL AGE AND THE PRESENCE OF VISUAL MEDIA IN PUBLIC EDUCATION Abstract It is a known fact that various digital devices are prevalent nowadays, a smartphone is usually found in families living in a more modest financial situation. We can hear that today’s children are digital natives, this environment is natural to them.Nevertheless, e-learning, digital education, or multimedia-based education are not widespread in public education. What does digital education and the use of electronic tools for learning mean? In this writing, I try to explore the reasons for this. I first review some important theories about the teaching-learning process and then list the characteristics of an e-learning environment. I deal with the competencies and readiness of teachers and students. In my view, naming the sources of deficiencies and thinking about it is essential for development. Keywords: e-learning, digital education, media, e-learning environment 

Author(s):  
Nikita Malik ◽  
Menal Dahiya

In the unprecedented times today, brought about by the outbreak of the COVID-19 pandemic globally, the education sector has been affected, just like the other industries. Many educational institutes have shut down and suspended traditional physical classroom activities. There has been a shift to the online mode of teaching-learning or ‘e-learning’, which is a web-based digital system that incorporates innovative ICT for facilitating interactive and learner-centered learning environment. In this work, the strengths, drawbacks, and opportunities offered by various popular online educational platforms are explored and compared. Furthermore, data is collected from teachers and students across different courses from various colleges in Delhi through surveys, with questions pertaining to their perspectives and experiences with respect to online educational platforms. Their responses were analyzed statistically and based on the analysis, suggestions, and recommendations have been made, which can contribute implementation and growth of e-learning methods in the future.      


2019 ◽  
Vol 4 (1) ◽  
pp. 19-34
Author(s):  
Abatar Subedi

This paper intends to analyze perceptions of students and teachers towards the semester system of Tribhuvan University (TU). The result of the study is based on the data collected through survey questionnaire from 40 university teachers and 194 master level students. The perception is discussed in terms of learning environment, resources, use of ICT tools, contents and activities. The findings show that the perception of teachers and students towards curriculum, teaching/learning environment, and regularity of classes and viability of semester system are in positive direction. However, the availability of learning resources and use of ICT tools in day to day teaching/learning are not in satisfactory way in the perception of the participants. Their perceptions also reveal that facilities of extra-curricular activities, play grounds and canteen are inadequate. Similarly, the teachers and students perceive that availability of both human and academic resources is inadequate. The students experience show that there is teacher domination in selection of teaching methods; less use of ICT materials to promote learning; difficulty in completing courses in the stipulated time and not timely declaring exam result. However, this system has encouraged and empowered creativity among students for learning.


1970 ◽  
Vol 6 (2) ◽  
Author(s):  
Hugo Rego ◽  
Tiago Moreira ◽  
Francisco José García-Peñalvo

The main aim of the AHKME e-learning platform is to provide a system with adaptive and knowledge management abilities for students and teachers. This system is based on the IMS specifications representing information through metadata, granting semantics to all contents in the platform, giving them meaning. In this platform, metadata is used to satisfy requirements like reusability, interoperability and multipurpose. The system provides authoring tools to define learning methods with adaptive characteristics, and tools to create courses allowing users with different roles, promoting several types of collaborative and group learning. It is also endowed with tools to retrieve, import and evaluate learning objects based on metadata, where students can use quality educational contents fitting their characteristics, and teachers have the possibility of using quality educational contents to structure their courses. The learning objects management and evaluation play an important role in order to get the best results in the teaching/learning process.


Author(s):  
Daniel Chavarría-Bolaños ◽  
Adrián Gómez-Fernández ◽  
Carmen Dittel-Jiménez ◽  
Mauricio Montero-Aguilar

While countries are facing different stages in their COVID-19 infection rates, worldwide there are millions of students affected by universities’ facilities closures due to the pandemic. Some institutions have enforced strategies to transfer some courses to a virtual modality, but many Dental Schools have been challenged to deal with a situation which requires emergency measures to continue the academic course in the middle of lock-downs and social distancing measures. Despite the fact that the number of online academic programs available, especially graduate programs, has increased in diverse modalities, this pandemic forced e-learning processes to develop abruptly. The likelihood of using e-learning strategies in dentistry was substantiated in the scientific literature and an overview of these opportunities is presented. Additionally, the experience of the University of Costa Rica Faculty of Dentistry is presented, as it was evident that some of the key elements in a e-learning environment needed a quick enhancement and initiation of some processes was required. First, it was necessary to categorize the academic courses depending on their virtualization's possibility (curricula analysis and classification), to better understand the extent of the impact and the work needed to contain, as far as the possibilities allowed, negative consequences on students learning process. Second, teachers needed further training in the application of virtual strategies which they hadn’t used before. do Third, an evaluation of the students’ conditions and needs was conducted in a form of a survey. Finally, teachers and students activated the available virtual platforms. For many Dental Schools, this virtualization process is an ongoing progress although it was abruptly imposed, but this moment indeed represents an enormous opportunity to move forward and get immerse in the virtualization environment as a teaching/learning experience.


Author(s):  
Mary D. Oriol ◽  
Gail Tumulty

This chapter presents a theoretical framework and research base for the successful transition of an established Master of Science in Nursing program from that of traditional classroom delivery to one that is Web-based with no geographic limitations to students. The application of socio-technical systems theory to facilitate creation of a positive learning environment for future nurse leaders is described. Use of social processes and application of technology to optimize learning is explained and the latest research on content presentation and student engagement in an e-learning environment are presented. The authors hope that through examination of successful online teaching/learning strategies, readers will have a clear understanding of the competencies necessary for students and faculty to be successful in online education.


2018 ◽  
Vol 2 (7) ◽  
pp. 144
Author(s):  
Mārtiņš Spridzāns

While implementing e-learning courses at the State Border Guard College of the Republic of Latvia, the author of this article has discovered several differences in communication between students compared to traditional learning. Since the e-learning is going to expand in the future it is essential to explore theoretical and practical concepts on teacher student interaction peculiarities in e-environment. The author has gathered suggestions and proposals on best practices of teacher student interaction in order to improve e-learning outcomes. The goal of the article is to explore the peculiarities of the interaction between teachers and students in e-learning environment and provide suggestions on improving the efficiency of teacher-student interaction in e-learning.


Author(s):  
Anu Baisel ◽  
Vijayakumar M. ◽  
Sujatha P.

The teaching-learning process had been confined to the classrooms before technology found its place in the field of education. The classrooms were either student-centred or teacher-centred. The scenario changed slowly and classroom instruction became technology-supported. Today's learners, the digital natives, rely more on technology rather than teachers. The drastic change raised a question whether they need teachers or technology for higher levels of learning and the possible results. In order to find out an answer to this question, a study was conducted among the young engineering graduates belonging to a private technical institution in Vellore district, Tamil Nadu. Surprisingly, the results favoured the traditional mode of teaching in spite of the numerous advantages listed out by the respondents.


Author(s):  
Imashbekova Nurjamal

Abstract: The article presents using Media is one of the world spread method of teaching. Nowadays everything is connected with technology. Day by day our life is changing, new things are being created. Media is used in every sphere. The aim of the article is to show effectiveness of the teaching productive skills through Media in teaching English. English is also a language used to give expression of thoughts and feelings of a social group, but it is a foreign language for Kyrgyz learners. So, it is not easy to teach English where it is taught as a foreign as well as a second language. But with the help of technological media, this job can be smoothed down with fruitful results. A variety of tech tools and methods out there for teaching writing that can make the process easier and more fun for both teachers and students. Speaking is very important it is as communication in giving opinion and emotion to share with others. One of the effort is carried out by English teacher is using of visual media in teaching learning process of speaking. It means that, the use of visual media mentioned to increase the students learning success,especially in speaking aspect. Key words: Productive skills, visual media, teaching writing and speaking, blog, high-tech innovations, multimedia, collaborate, writing projects, to construct, fruitful results.


10.28945/4405 ◽  
2019 ◽  
Vol 18 ◽  
pp. 061-085
Author(s):  
Noga Magen- Nagar ◽  
Hanna Shachar ◽  
Osnat Argaman

Aim/Purpose: The current study examines the impact of an intervention program to train teachers to collaborate with their students while creating digital games. Background: Teachers seem unable to leverage the potential of ICT to present students with a rich learning environment. ICT integration is usually at a relatively simple and concrete level without changing the traditional teacher-student paradigm. Methodology: The study is both quantitative and qualitative. Participants were 63 active teachers studying in the M.Ed. program at a teacher education college. The teachers responded to a series of pre- and post-questionnaires and wrote a concluding reflection. Contribution: Teaching based on creating digital games, combined with teacher-class collaboration, is a viable and real alternative of constructivist teaching, adapted to different learners. Findings: The SEM path analysis showed that it was only after the intervention that the lower the teachers’ resistance to changing teaching patterns, the higher their intrinsic motivation to learn an innovative pedagogical-technological program and likewise the sense of mastery of 21st-century skills, resulting in a positive attitude towards classroom collaboration. The qualitative findings reveal eight categories dealing with two main themes: the first is professional development, including conceptual, behavioral and emotional change, and the second is the teachers’ perception of the learners. Recommendations for Practitioners: Teacher training should be ongoing in order to change teaching-learning processes and promote an active approach based on constructive principles, 21st-century skills and collaboration between teachers and students in a computer environment. Recommendation for Researchers: Future studies should start by sampling teachers and education professionals who have convenient access to technology in their teaching-learning environment. Impact on Society: Collaboration between teachers and students in creating learning games in a computer environment and teacher-class collaboration, in general, require very different training than that which exists today. Hence there should be some rethinking of teacher training. The proposed pedagogical model is one such idea in the right direction. Future Research: A larger study with a greater number of participants, including a control group, should be conducted.


Author(s):  
María Luisa García Hernández ◽  
Mónica Porto Currás ◽  
Francisco José Hernández Valverde

Numerous studies have confirmed that gamification develops favorable scenarios for student learning by encouraging student involvement and promoting a more active role. Starting from this premise, in this article we describe an experience we developed with first-grade teacher- training students to find a learning environment that will encourage student involvement in the construction of learning in a challenging and stimulating way. Other aims of this experience are to enable students to face awkward situations responsibly, work on their social and communica- tion skills, and employ critical, creative and contextualized thinking. To evaluate the success of this experience, after its implementation we analyzed the results by comparing responses from parti- cipating students with those from a group from the same Degree and university who employed a different methodology. To gather information, we administered an internationally validated survey – the Student Engagement Questionnaire – and corroborated its validity and reliability with the participants of our study. Our main results are that this methodological experience based on gami- fication promoted a motivating teaching-learning environment, encouraged significant interaction between teachers and students, promoted self-managed learning, interpersonal and communicative skills, and developed student adaptability, while also creating a playful and dynamic atmosphere. We therefore conclude that proper planning and gamification development help to create environ- ments that enrich learning at the university level, improve the management of knowledge and trai- ning content, and develop important transversal skills for the training of future Elementary School teachers.


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