scholarly journals MENINGKATKAN MOTIVASI BELAJAR SEJARAH SISWA MELALUI PENGGUNAAN MEDIA VISUALISASI GUA JEPANG KUPANG

2020 ◽  
Vol 5 (1) ◽  
pp. 557-567
Author(s):  
Moses Kollo

This study aims to determine: (1) Learning media used by history teachers so far; (2) Development of the Kupang Japan cave visualization media; and (3) Effectiveness of the application of the Japanese Cave Visualization Media in Kupang in learning history. This research was conducted on students of class XI IPS at Sudirman Kupang High School. This research is a research or development called research and development (R&D) by adopting the ADDIE model. The results showed that (1) the use of media in history learning that took place so far in class XI of Sudirman Kupang high school was still said to be minimal; (2) after learning in the classroom using the Kupang Japan cave visualization media, class XI students at SMA Sudirman Kupang felt it was important to visit the Kupang Japan cave site; (3 the development of instructional media is carried out through several stages including (a) the selection of material stage, namely selecting the subject used in the development activities, (b) the design of the development that is examining other references relevant to the subject matter of the research, (c) producing the learning video; d) product validation by both material experts and media experts as a result of the media is suitable for use (4) effectiveness test of Japanese cave visualization media developed through three stages namely one-on-one trials of 3 students, small group trials of 10 students and field trials were carried out on class XI IPS as a control class and class XI IPA as an experimental class with 27 students in each class.The results of the three stages of the trial were declared "Good". Thus, the Japanese cave visualization media was stated effective to increase motivation to learn history of class XI Sudirman Kupang high school students.

2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.


2017 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Rifqa Gusmida ◽  
Nur Islami

For senior high school students, learning concepts in physics is increasingly more difficult when the topic is abstract and cannot be seen with the unaided eye. The research here utilized augmented reality technology and instructional design following the ADDIE model (analysis, design, development, implementation and evaluation) to develop learning media for physics, specifically the kinetic theory of gases. Preliminary analysis was conducted in a senior high school to evaluate the challenges students face when learning physics. The design of the media was based on addressing problems that the students were having. Augmented reality technology was then utilized and the implementation aimed to incorporate the physics concepts into the product. The media was evaluated by six experts. Finally, the learning media presented real-time 3D animation of gas kinetic theory with three basic competencies relevant to the topic. In the final validation, the results indicated that the developed learning media had a validity value of 3.55 out of four-point scale and good quality outcomes. As such, the developed media regarding the kinetic theory of gases is valid and effective for the process of learning and teaching. It is ready to be tested and used in actual learning environments.


2017 ◽  
Vol 51 (3) ◽  
pp. 737-745
Author(s):  
Karine Aillerie

Because they are ‘complex and fascinating’ (Boyd, 2014) and deeply heterogeneous, teenagers’ media and information uses are still the subject of much research. The complexity of these practices requires a relevant holistic approach, able to take into account the multiplicity of contexts of use, the multiplicity of interactions and media or tools used, and able to encompass both what is directly visible and what is implicit (Leander and McKim, 2003). Transliteracy, originally defined by Sue Thomas and colleagues as ‘the ability to read, write and interact across a range of platforms, tools and media from signing and orality through handwriting, print, TV, radio and films, to digital social networks’ (Thomas et al., 2007), seems interesting in this respect and is the basis of our investigation and analysis. The work described here proceeds from a programme funded by the French national research agency (ANR Translit 2013–2016) focusing on the possible faces of transliteracy in action, on how high-school students (15–16 years old) manage information individually and collectively, with all the media and tools available nowadays, and academic requirements and support. The ethnographic methodology included observations of learning situations carried out between November 2013 and March 2015 (two classes of around 30 pupils each and four teachers involved).


Author(s):  
Nailul Himmi ◽  
Lia Bidari Agustin Hatwin

Abstrak. Penelitian pengembangan ini bertujuan untuk membuat bahan ajar matematika berupa modul pada materi sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X, serta mengetahui kualitas bahan ajar ditinjau dari kevalidan, kepraktisan, dan keefektifan. Pengembangan modul dilakukan berdasarkan model ADDIE dengan tahapan analisis, desain, development, implementation, dan evaluation. Instrumen yang digunakan berupa lembar penilaian modul untuk ahli materi dan ahli media untuk mengukur kevalidan, angket respon siswa untuk mengukur kepraktisan, serta soal tes visual thinking untuk mengukur keefektifan media. Uji coba produk dilakukan sebanyak 3 kali di SMA Negeri 8 Batam pada kelas X MIPA 5 yang mengimplementasikan Kurikulum 2013. Hasil penelitian ini berupa modul sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X. Berdasarkan hasil penelitian diperoleh bahwa modul dikatakan sangat valid (3,46), praktis (3,04) dan efektif (89%), serta kemampuan visual thinking matematis siswa dengan rata-rata kelas 89,61. Kata Kunci: Modul, visual thinking, dan Geogebra Abstract. This development research aims to create mathematics teaching materials in the form of modules on the material of the system of inequality of two variables based on GeoGebra on mathematical visual thinking ability of high school students of class X, and to know the quality of teaching materials in terms of validity, practicality and effectiveness. The module development is based on the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. Instruments used in the form of a module assessment sheet for material experts and media experts to measure validity, questionnaire responses to students to measure practicality, as well as visual thinking test to measure the effectiveness of the media. Trial of the product is done 3 times in SMA Negeri 8 Batam in class X MIPA 5 which implements Curriculum 2013. The result of this research is a modulation system of inequality of two variables based on GeoGebra to visual thinking ability mathematically high school students of class X. Based on the research results obtained that the module is said Excellent (3.46), practical (3.04) and effective (89%), as well as students mathematical visual thinking ability with grade average of 89,61. Keyword: Module, visual thinking, and GeoGebra.


Author(s):  
Nora Ronita Dewi ◽  
Juli Rachmadani Hasibuan ◽  
Masitowarni Siregar ◽  
Anggraini Thesisia Saragih ◽  
Dicki Darmawan

The aim of this study was to develop listening media for Grade VII of Junior High School Students. This study was conducted by using Research and Development (R&D) design through six stages; gathering information and data, analyzing data, designing materials, validating by experts, revising, and final product. The subject of the study was Grade VII of SMP Negeri 7 Medan. The data were gathered by conducting interview to English teacher and distributing questionnaire to 1 class grade VII consists of 30 person to get the students’ needs. The interview and questionnaire results prove that the students needs English Listening Media which can motivate and encourage the students to speak actively in English. The product has been validated by experts. The result of the product was an E-learning media named Moodle Cloud and all the features which was categorized  as an  relevant media since the validation score of the media was 93.55%.


2021 ◽  
Vol 9 (1) ◽  
pp. 69
Author(s):  
Andika Widiyana ◽  
Risya Pramana Situmorang ◽  
Marisa Christina Tapilouw

This study aims to: 1) develop animation media-based Discovery Learning on the circulatory system material, 2) determine the feasibility of the media-based Discovery Learning on the circulatory system material, and 3) examine the effectiveness of the media in increasing the dimensions of scientific literacy on content dimension in class XI IPA SMA. This type of research is research and development using the ADDIE model as steps for product development. The test instrument is used to measure the content dimension of scientific literacy content. The subjects of this study were high school students of class XI Science with a total of 30 students at Yasiha Gubug by taking purposive sampling. The media is validated by the validator of media experts, material experts, and  Biology teachers as a user. The results of media expert' validation concluded that media was valid with a score of 83.19% and material expert judgment obtained a score of 82.77% included a valid category. Test the effectiveness of the product using paired sample t-test with the acquisition of 0,000 <0.05 means that the animation media-based Discovery Learning is significant to the content dimension of scientific literacy. Based on the N-gain test, animation media-based Discovery Learning can also increase the content dimension of scientific literacy of score 52% with enough categories.


2020 ◽  
Vol 6 (1) ◽  
pp. 62
Author(s):  
Novi Andriati ◽  
Riki Maulana

Tujuan penelitian yaitu menghasilkan model layanan informasi tentang bahaya seks bebas pada siswa SMA Walisongo Pontianak. Penelitian ini menggunakan metode Research and Development (R&D). Dari hasil uji coba lapangan pemahaman bahaya seks bebas siswa SMA mengalami perkembangan setelah mengikuti kegiatan layanan informasi. Keseluruhan nilai asymp sig 0,028 < 0,05 maka Ho ditolak dan Ha diterima, sehingga dapat disimpulkan bahwa layanan informasi efektif untuk meningkatkan pemahaman bahaya seks bebas siswa. Saran: penggunaan model layanan informasi sebaiknya dapat dimulai dengan mendiagnosa secara cermat kondisi objektif siswa yang akan dijadikan sebagai anggota kegiatan, sekolah diharapkan dapat memanfaatkan program bimbingan konseling, terutama layanan informasi sebagai rujukan dalam mengembangkan kebijakan bagi siswa khususnya dalam bidang pribadi dan sosial siswa di SMA Walisongo Pontianak. Oleh sebab itu, sekolah perlu menyiapkan sarana prasarana yang dibutuhkan untuk media yang digunakan dalam memberikan layanan informasi.__________________________________________________________The purpose of the research is to produce a model of information service about the danger of free sex in Walisongo high school students Pontianak. This research uses the Research and Development (R&D) method. From field trials to understand the dangers of free sex, high school students develop after following information service activities. Overall value of Asymp sig 0.028 < 0.05 then Ho rejected and Ha accepted, so it can be concluded that the information service is effective to increase the understanding of free sex danger students. Suggestion: The use of the information service model should be initiated by careful diagnosis of the objective conditions of the students who will be used as a member of the activities, the school is expected to utilize counseling programs, especially information services as a reference in developing the policy for students especially in the personal and social field of students in high school Walisongo Pontianak. Therefore, the school needs to prepare the infrastructure needed for the media used in providing information services.


Author(s):  
Hera Hastuti ◽  
Zafri Zafri ◽  
Zul Asri

The material of history learning is essentially abstract, because it examines the events happened in the past and it also requires the right medium to visualize it. The comics about history is one of the media that are able to address historical events in the hand of students, thus the objectives of history learning can be completely achieved. The comic books are familiarly called as the first step realization in improving the students’ reading interest towards history books, particularly on middle and high school students. With regard to this issue, the recent article specifically addresses the use of comics in learning history for senior high school students. This project is a kind of research development employing Research and Development method. It is believed that learning history by using comic books will be able to improve the students’ understanding of history. In addition, the history learning becomes no longer tedious learning. The efficacy of comic as a pedagogical tool is proven to be able to improve the effectiveness and practicability in history learning.


Author(s):  
Anggi Yulihar And Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.


2018 ◽  
Author(s):  
Antoine Taly ◽  
Francesco Nitti ◽  
Marc Baaden ◽  
samuela pasquali

<div>We present here an interdisciplinary workshop on the subject of biomolecules offered to undergraduate and high-school students with the aim of boosting their interest toward all areas of science contributing to the study of life. The workshop involves Mathematics, Physics, Chemistry, Computer Science and Biology. Based on our own areas of research, molecular modeling is chosen as central axis as it involves all disciplines. In order to provide a strong biological motivation for the study of the dynamics of biomolecules, the theme of the workshop is the origin of life. </div><div>All sessions are built around active pedagogies, including games, and a final poster presentation.</div>


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