scholarly journals Development of PowToon-Based Physics Learning Media on Atomic Nucleus Materials for Class XII Senior High School

2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.

Author(s):  
Nailul Himmi ◽  
Lia Bidari Agustin Hatwin

Abstrak. Penelitian pengembangan ini bertujuan untuk membuat bahan ajar matematika berupa modul pada materi sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X, serta mengetahui kualitas bahan ajar ditinjau dari kevalidan, kepraktisan, dan keefektifan. Pengembangan modul dilakukan berdasarkan model ADDIE dengan tahapan analisis, desain, development, implementation, dan evaluation. Instrumen yang digunakan berupa lembar penilaian modul untuk ahli materi dan ahli media untuk mengukur kevalidan, angket respon siswa untuk mengukur kepraktisan, serta soal tes visual thinking untuk mengukur keefektifan media. Uji coba produk dilakukan sebanyak 3 kali di SMA Negeri 8 Batam pada kelas X MIPA 5 yang mengimplementasikan Kurikulum 2013. Hasil penelitian ini berupa modul sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X. Berdasarkan hasil penelitian diperoleh bahwa modul dikatakan sangat valid (3,46), praktis (3,04) dan efektif (89%), serta kemampuan visual thinking matematis siswa dengan rata-rata kelas 89,61. Kata Kunci: Modul, visual thinking, dan Geogebra Abstract. This development research aims to create mathematics teaching materials in the form of modules on the material of the system of inequality of two variables based on GeoGebra on mathematical visual thinking ability of high school students of class X, and to know the quality of teaching materials in terms of validity, practicality and effectiveness. The module development is based on the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. Instruments used in the form of a module assessment sheet for material experts and media experts to measure validity, questionnaire responses to students to measure practicality, as well as visual thinking test to measure the effectiveness of the media. Trial of the product is done 3 times in SMA Negeri 8 Batam in class X MIPA 5 which implements Curriculum 2013. The result of this research is a modulation system of inequality of two variables based on GeoGebra to visual thinking ability mathematically high school students of class X. Based on the research results obtained that the module is said Excellent (3.46), practical (3.04) and effective (89%), as well as students mathematical visual thinking ability with grade average of 89,61. Keyword: Module, visual thinking, and GeoGebra.


2020 ◽  
Vol 5 (1) ◽  
pp. 557-567
Author(s):  
Moses Kollo

This study aims to determine: (1) Learning media used by history teachers so far; (2) Development of the Kupang Japan cave visualization media; and (3) Effectiveness of the application of the Japanese Cave Visualization Media in Kupang in learning history. This research was conducted on students of class XI IPS at Sudirman Kupang High School. This research is a research or development called research and development (R&D) by adopting the ADDIE model. The results showed that (1) the use of media in history learning that took place so far in class XI of Sudirman Kupang high school was still said to be minimal; (2) after learning in the classroom using the Kupang Japan cave visualization media, class XI students at SMA Sudirman Kupang felt it was important to visit the Kupang Japan cave site; (3 the development of instructional media is carried out through several stages including (a) the selection of material stage, namely selecting the subject used in the development activities, (b) the design of the development that is examining other references relevant to the subject matter of the research, (c) producing the learning video; d) product validation by both material experts and media experts as a result of the media is suitable for use (4) effectiveness test of Japanese cave visualization media developed through three stages namely one-on-one trials of 3 students, small group trials of 10 students and field trials were carried out on class XI IPS as a control class and class XI IPA as an experimental class with 27 students in each class.The results of the three stages of the trial were declared "Good". Thus, the Japanese cave visualization media was stated effective to increase motivation to learn history of class XI Sudirman Kupang high school students.


2019 ◽  
Vol 12 (1) ◽  
pp. 1-8
Author(s):  
Yekezia Efatasari Putri ◽  
Diane Noviandini ◽  
Marmi Sudarmi

The purpose of this study was to make comics as a learning media which could emerge student’s interest in reading, especially for physics lesson and as a means of literacy. The method used was ADDIE (Analyze, Design, Development, Implement, and Evaluation). The phase of Analyze included the determination of the test subject, the software to be used, and the material reference. The stage of Design included the creation of scripts, test concepts, and form indicators. The development stage consists of making comics, testing media experts and concepts, and also doing repairs and printing. The phase of implementation consists of testing on test subjects, specifically 23 Junior High School students. The implementation of comic testing for Junior High School students used observation sheets of the data collection instruments filled by the observers; meanwhile, the test questions and questionnaires filled by the students. In the phase of Evaluation, the data obtained processed qualitatively and quantitatively. Through the tests given after the learning process, it found that 86.9% of the test subjects got a score of 75. There revealed that the comic titled RAINBOW succeeded in explaining the concept of the rainbow process. The results of the questionnaire found that 89.08% of all aspects of the comics' physical form were good and deserved to used as a learning media. Besides, the comic itself could be a means of literacy, and also the students became interested in learning physic. The results of assessment and observations by observers during the teaching and learning activities also stated that the students.


2018 ◽  
Vol 2 (1) ◽  
pp. 61
Author(s):  
Sri Yulia ◽  
Buyung Buyung ◽  
Relawati Relawati

Abstract: Products developed in the form of Student Worksheet (LKS) mathematics on the number material for SMP class VII with problem based learning model. The development model used is the ADDIE model consists of several stages: Analyze, Design, Development, Implementation, and Evaluation. Validation was done by 2 material experts, design experts and media experts. The Student Working Sheet (LKS) developed was tested in 3 stages, one to one learner with 3 subjects, small group trial try-out) with the subject of 6 students, field trial (field try-out) with the subject of 36 students. The results showed that the Student Worksheet (LKS) problem based on problem based learning based on the assessment: 1) the material experts obtained the average total of 3.98 included in the category of "Good" and if the percentage get 80% value so that included in the category " Valid ". 2) design experts obtained an average total of 4.00 which is included in the category of "Good" and in percent get the value of 80% so that included in the category "Valid". 3) media experts obtained an average total of 4.83 which is included in the category of "Very Good" and in percent score 97% so that included in the category of "Very Valid". Student assessments were conducted in 3 stages: 1) individual trials obtained an average total of 4.55 that belonged to the category of "Very Good" and in percent score of 91% so that included "Very Valid" category, 2) small group trial obtained total average of 4.65 which belongs to the category of "Very Good" and in percent get 93% value so that the category "Very Valid", 3) field trial obtained the average total 4.64 which belongs to the category "Very Good" and in percent score of 92% so it belongs to the category of "Very Valid". Thus, Student Worksheet (LKS) based on problem based learning on the number material in class VII is declared valid and practical so feasible to be used in the learning process by teachers and junior high school students especially material number.Keywords: Development, Student Worksheet (LKS), Problem Based Learning, ADDIE.


Biogenesis ◽  
2021 ◽  
Vol 17 (2) ◽  
pp. 94
Author(s):  
Ana Mandasari ◽  
Mariani Natalina L ◽  
Nursal Nursal

This study aims to produce comic media on biodiversity lesson for class X senior high school students. This research was conducted at the Faculty of Teacher Training and Education Riau University, Public Senior High School 8 Pekanbaru and Public Senior High School 6 Pekanbaru in November-February 2021. The type of research used is Research and Development (R&D) with the ADDIE research model consisting of 5 stages, namely analysis, design, development, implementation and evaluation. In this research, it is limited only to the development stage. Data collection instruments in the form of validation sheets and questionnaires of respondents. The results of the validation of comics media on biodiversity lesson for students of class X senior high school are at an average value of 3,60 with a very valid category. The result of the limited test score are 3,42 with a very good category. Thus, comics on biodiversity material for students of class X of senior high school have been successfully developed with very good quality and can be implemented on a wider scale.


Author(s):  
Anggi Yulihar And Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.


2018 ◽  
Author(s):  
Antoine Taly ◽  
Francesco Nitti ◽  
Marc Baaden ◽  
samuela pasquali

<div>We present here an interdisciplinary workshop on the subject of biomolecules offered to undergraduate and high-school students with the aim of boosting their interest toward all areas of science contributing to the study of life. The workshop involves Mathematics, Physics, Chemistry, Computer Science and Biology. Based on our own areas of research, molecular modeling is chosen as central axis as it involves all disciplines. In order to provide a strong biological motivation for the study of the dynamics of biomolecules, the theme of the workshop is the origin of life. </div><div>All sessions are built around active pedagogies, including games, and a final poster presentation.</div>


2021 ◽  
Vol 13 (15) ◽  
pp. 8394
Author(s):  
Tsen-Yao Chang ◽  
Yu-Chieh Chiu

Taiwan began to implement a new high school syllabus nationwide, in 2019. The Ministry of Education has also established a high school student Academic Portfolio System (APS) to collect the learning process of high school students for future university admissions references. However, during this period, high school students and their parents had many opinions on the implementation of the new system. There were even groups of students protesting. The main purpose of this research is to explore the factors that affect the system usage intentions of high school students. Based on the theory of reasoned action (TRA) and the technology acceptance model (TAM), this research established a research model. The research variables include system interface design, usefulness, ease of use, attitude, subjective norms, and usage intentions. A total of 712 questionnaires were collected from high school students in northern Taiwan. Data analysis is carried out in three stages: descriptive analysis, measurement model verification, and structural equation modeling. The results of the study found that system interface design has a significant impact on the perceived ease of use. Factors such as ease of use, usefulness, attitude, and subjective norms also have a significant positive impact on usage intention; ease of use and usefulness positively affect attitudes toward using. Finally, according to the results, some practical implications were proposed for implementation references from the perspectives of education authority, high schools, teachers, and students.


2021 ◽  
Vol 1839 (1) ◽  
pp. 012025
Author(s):  
Suryadi ◽  
I K Mahardika ◽  
Supeno ◽  
Sudarti

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