scholarly journals PENGEMBANGAN MODUL PENGANTAR STATISTIK DESKRIPTIF PADA MATA KULIAH STATISTIK DASAR UNTUK MAHASISWA PENDIDIKANFISIKA UNIVERSITAS MATARAM

2014 ◽  
Vol 2 (1) ◽  
pp. 168
Author(s):  
Satutik Rahayu ◽  
Ahmad Harjono ◽  
Sutrio Sutrio ◽  
I Wayan Gunada ◽  
Hikmawati Hikmawati

This study aims to produce a module product 'introduction of descriptive statistics' on the basic statistics course for physics education students’ academic year 2013/2014. This research uses 4-D model which consists of four stages: 1. Define, 2. Design, 3. Develop, and 4. Disseminate. The subjects are students studying basic statistics courses in the third semester. Data analysis using descriptive analysis and percentage. The results showed that the student response to the module was 71.5% (strongly agree), and 28.5% (agree). Therefore, we conclude that the modules that have been developed are ready for dissemination

2013 ◽  
Vol 1 (2) ◽  
pp. 95
Author(s):  
Satutik Rahayu

This research aims to develop a learning module to improve the comprehention of basic statistical concepts statistical analysis on physical education students the academic year 2013/2014. This research is a development . 4-D model of development is a model of device  development learning . 4-D development model consists of four main stages , namely : 1 . Define  , 2 . Design, 3 . Develop and 4 . Disseminate. The subjects of this study were students taking a basic statistics course in semester III . Data analysis using descriptive analysis and percentage . The results showed that the use of learning modules to improve comprehention of the concept is in the category of complete comprehention . While student responses to the learning module used in the results obtained 71.5 % strongly agreed , and 28.5 % agreed .


2021 ◽  
Vol 9 (1) ◽  
pp. 46-55
Author(s):  
Irma Sakti ◽  
Reski Idamayanti

This research aims to develop a valid, practical and effective basic physics  practicum guide 2 used for students of the Physics Education Study Program of the Muslim University of Maros. This research employs a 4-D development model research with 4 stages, namely: Define Phase (Define), Planning Stage (Design), Development Stage (Develop), Dissemination Stage (Disseminate). The practicum guide was tested to 10 students of Physics Education in the even semester, the Academic Year of 2019/2020. The research instruments include validation sheets, observation sheets, and practicum assessment documentation. The results showed that the basic physics practicum guide 2 that was developed had met the valid criteria with a validity value of 0.93. Besides, the practices with the implementation of the device was mostly in category 3 and was found effective as 83% of the students reached scores above 70.


2020 ◽  
Vol 3 (2) ◽  
pp. 125
Author(s):  
Nur’aini Nur’aini ◽  
Muhammad Danial ◽  
Sugiarti Sugiarti

This study is development research, which aims at producing guided inquiry-based IPA (Natural Sciences) learning tools in energy and life system subject which is valid, practical, and effective, discovering the level of validity, practicality, and effectiveness of guided inquiry-based IPA learning tools in energy and life system subject developed. The development of learning tools employed Thiagarajan (Four-D) model which consists of four stages, namely defining, design, development, and dissemination. The test of learning tools was conducted to the students of grade VII.1 at SMPN 36 Makassar of academic year 2018/2019. Data collecting employed observation sheet and questionnaire. The data were then analyzed by using descriptive analysis technique. The products produce in this study are the lesson plan (RPP), student’s worksheet (LKPD), and student’s textbook (BAPD). The results of the validation on the learning tools developed, it is obtained the mean score based on the assessors which met the valid criteria and all of the components of learning tools are valued as reliable. The result of the field test on the practicality of learning tools developed shows that there is consistency between the result of experts’ perceptions and observers’, which is both gave high criteria or good. The learning tools are also effective to be applied because the result of the field test indicates that there is consistency between the result of experts’ perceptions and observers’. The result of experts perceptions gave the effectiveness result with high criteria or good. The result of observation on four indicators of effective criteria were all met.


Author(s):  
José María Campillo-Ferrer ◽  
Pedro Miralles-Martínez

AbstractThis study investigates the effects of the flipped classroom on Education students’ perceptions of their learning and motivation during the current pandemic. The sample consisted of 179 student teachers from the Faculty of Education of the University of Murcia in the academic year 2020–2021, in which the flipped classroom model was implemented. Identical surveys were administered and examined through both descriptive statistics and non-parametric tests. Statistically significant differences were found between pre-tests and post-tests with experienced students scoring higher on average in the latter. Most students had a positive perception about the flipped classroom, noting the advantage of practical in-class activities, as well as increased self-autonomy in learning.


Ta dib ◽  
2020 ◽  
Vol 23 (1) ◽  
pp. 107
Author(s):  
Darmaji Darmaji ◽  
Dwi Agus Kurniawan ◽  
Astalini Astalini ◽  
Utari Prisma Dewi

This study aims to investigate at students' perceptions on basic physics practicum guides on mobile learning. This research was a descriptive study involving 117 students with 59 physics education students and 58 chemistry ones. The instruments were questionnaires and semi-structured interviews intended to strengthen the quantitative data. The data collection was carried out by distributing questionnaire to the physics and chemistry education students who have conducted physics practicum using a mobile-based guide. Then interview was conducted only to those willing to be interviewed. The data were analyzed with  descriptive statistics to determine students' perceptions on mobile-based practicum guides.. The results showed that the practical learning guide based on mobile learning is feasible to use with the results of the perception of physics education included in both categories with a frequency of 38 (64.4%) and for chemical education perceptions also in the good category with a frequency of 28 (48.3%). The data were supported by interview results showing that students are more interested and enthusiastic in conducting practical work because they used mobile-based guides.


2020 ◽  
Vol 7 (2) ◽  
pp. 204-218
Author(s):  
Nurul Huda Panggabean ◽  
Amir Danis ◽  
Nadriyah

Teaching materials can be designed according to the needs of students so that students are always interested in learning them. One method that is thought to be able to create an interesting, motivating and enjoyable learning atmosphere when students learn material is a mind map. This study aims to develop Mind Mapping-based teaching materials in science learning with our friends' environmental themes and to monitor the practicality and effectiveness of the teaching materials used. This study uses the Research and Development (R&D) method with a 4 D model, namely the model consists of four development stages, namely Define, Design, Develop, and Limited Disseminate. This research was conducted in June 2020 at the MIS Tarbiyatul Islamiyah Guppi Medan elementary school with a sample students in class V-B. Based on the results obtained, the total validity average was 4.68. Based on the criteria for average total validity, it can be said that the mind mapping-based teaching materials developed are very valid and the proportion of feasibility is 93.61%, with proportions for each aspect: content (91.82%), presentation (93.75%), mind mapping (98.00%) and graphics (90.87%). The analysis of students was obtained based on the results of the N -gain test where the average N-gain test results for class V - B were high with a result of 0.8 with student learning completeness 88.46%. Based on the student response questionnaire, the results can be obtained from the aspects that can be the aspect of interest with the respondent agreeing that the percentage is 49.36% and strongly agrees at 50.64%. The assessment of the material aspect obtained the results of the student's response to agree 75.96% and strongly agree 29.04%, the assessment of the language aspect obtained the results of agreeing 36.54% and 63.46% strongly agree. The conclusion of this research is that science with the theme of mind mapping-based friendly environment gets the validity of media experts and teaching materials experts and can be declared very feasible, practical and effective where students also experience completeness in learning, besides that the students' responses to teaching materials provide a response agree and totally agree. Abstrak Bahan ajar dapat didesain sesuai dengan kebutuhan siswa agar siswa senantiasa tertarik untuk mempelajarinya. Salah satu metode yang diduga mampu membuat suasana pembelajaran yang menarik, memotivasi siswa dan menyenangkan ketika siswa mempelajari materi adalah mind map. Penelitian ini bertujuan untuk mengembangkan bahan ajar berbasis Mind Mapping pada pembelajaran IPA Tema lingkungan sahabat kita dan mengetahui tingkat kepraktisan serta keefektifan bahan ajar yang digunakan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model 4 D yaitu Model ini terdiri dari empat tahap pengembangan, yaitu Define, Design, Develop, dan Disseminate terbatas. Penelitian ini dilaksanakan pada bulan juni 2020 di sekolah dasar MIS Tarbiyatul Islamiyah Guppi Medan dengan sampel penelitian peserta didik kelas V B. Berdasarkan hasil yang diperoleh rata – rata total validitas adalah 4,68. Berdasarkan kriteria rata – rata total validitas dapat dikatakan bahwa bahan ajar berbasis mind mapping yang dikembangkan sangat valid dan persentase kelayakan 93,61%, dengan persentase untuk tiap aspek : isi (91,82%), penyajian (93,75%), mind mapping (98,00%) dan kegrafikan (90,87%). Analisis kognitif peserta didik diperoleh berdasarhan hasil uji N –gain  dimana rata – rata hasil uji N – gain keseluruhan kelas V – B tergolong tinggi dengan hasil 0,8 dengan ketuntasan belajar siswa 88,46%. Berdasarkan anget respon siswa dapat diperoleh hasil dari aspek yang dinilai yaitu aspek ketertarikan dengan responden setuju persentasenya sebesar 49,36% dan sangat setuju sebesar 50,64%. Penilaian dari aspek materi diperoleh hasil respon siswa setuju 75,96% dan sangat setuju 29,04%, Penilaian dari aspek bahasa memperoleh hasil setuju 36,54% dan sangat setuju 63,46%. Kesimpulan dari penelitian ini yaitu bahan ajar IPA dengan Tema lingkungan sahabat kita berbasis mind mapping mendapatkan kevalidan dari ahli media dan ahli bahan ajar serta dapat dinyatakan sangat layak, praktis dan efektif dimana peserta didik juga mengalami ketuntasan dalam pembelajaran, selain itu respon peserta didik terhadap bahan ajar memberikan respon setuju dan sangat setuju. Kata Kunci : Pengembangan, Bahan Ajar, Mind Mapping, IPA, Sekolah Dasar


2017 ◽  
Vol 5 (2) ◽  
pp. 1009
Author(s):  
Mochammad Yasir ◽  
Muslimin Ibrahim ◽  
Wahono Widodo

The purpose of this research is produce Biology learning material based on metacognitive that valid, practical, and effective to practice reflective thinking skill. The development of learning material use the 4-D model and try out to do in class X 1 and X-2 of SMAN 1 Driyorejo second semester in academic year 2014/2015. Design of try out is One-Group Pretest-Posttest Design. The method of collecting data used document, observation, validation, test, and quetionnaires. The data analysis techniques used descriptive analysis of quantitative and qualitative. The results of this research are: 1) learning material developed has a valid category; 2) learning material in terms implementation of lesson plans category in feasibility and the activities of students according to the steps of metacognitive learning strategies with STAD cooperative model; and 3) the effectiveness of learning material in terms of: (a) improving student aspect of knowledge learning outcomes visible from the n-gain score with high category; (b) the completeness honesty of students respectively by 82.64% and 86.11% with the good category; c) the students responds toward material and implementation of learning positive. The conclusion is acquired from the results of this research show that the learning material based on metacognitive are proper valid, practical, and effective to practice reflective thinking skills of student. Tujuan penelitian ini untuk menghasilkan perangkat pembelajaran Biologi berbasis metakognitif yang valid, praktis, dan efektif untuk melatihkan kejujuran siswa. Pengembangan perangkat pembelajaran menggunakan model 4-D dan uji coba dilakukan di kelas X-1 dan X-2 SMAN 1 Driyorejo semester genap tahun ajaran 2014/2015 dengan rancangan penelitian One-Group Pretest-Posttest Design. Pengumpulan data menggunakan metode dokumen, observasi, validasi, tes, dan angket. Teknik analisis data   menggunakan  analisis   deskriptif   kuantitatif   dan   kualitatif.   Hasil   penelitian   menunjukkan: 1) perangkat pembelajaran yang dikembangkan berkategori valid;   2) perangkat pembelajaran ditinjau dari keterlaksanaan RPP berkategori praktis dan aktivitas siswa sesuai pada tahap-tahap strategi belajar metakognitif dengan model kooperatif tipe STAD; dan 3) keefektifan perangkat pembelajaran ditinjau dari: (a) peningkatan hasil belajar aspek pengetahuan siswa terlihat dari n-gain dengan kategori tinggi; (b) ketuntasan kejujuran siswa masing-masing sebesar 82,64% dan 86,11% dengan kategori baik; dan (e) respon siswa terhadap perangkat dan pelaksanaan pembelajaran positif. Simpulan yang diperoleh dari hasil penelitian menunjukkan bahwa perangkat pembelajaran berbasis metakognitif yang dikembangkan layak valid, praktis, dan efektif untuk melatihkan kejujuran siswa


Author(s):  
Djoko Hari Supriyanto

AbstrakPenelitian ini bertujuan untuk mengetahui kualitas hasil pengembangan buku ajar Konsep Dasar IPA S1 PGSD berorientasi pembelajaran Quantum dengan mendeskripsikan validitas komponen materi, penyajian, kebahasaan, serta kepraktisan keterlaksanaan pembelajaran, kendala-kendala pembelajaran, dan keefektifan hasil belajar, respon mahasiswa. Jenis penelitian ini merupakan penelitian pengembangan. Model pengembangan yang digunakan adalah model 4-D (Four-D Model). Prosedur pengembangan dilakukan sampai tahap pendefinisian, perancangan, dan pengembangan. Subyek ujicoba ini adalah mahasiswa S1 PGSD STKIP Modern Ngawi dengan desain ujicoba one group pretest-posttest design. Pengumpulan data dilakukan melalui teknik validasi, observasi, angket dan tes. penganalisan data menggunakan teknis analisis deskriptif kuantitatif secara berurutan. Hasil penelitian menunjukan bahwa data kualitas buku ajar Konsep Dasar IPA S1 PGSD berorientasi pembelajaran Quantum yang dikembangkan dinilai dari (1) validitas kelayakan komponen materi, penyajian, kebahasaan, silabus, SAP, dan tes hasil belajar dari hasil validasi yang dilakukan dosen ahli dengan kategori sangat layak. (2) kepraktisan buku ajar dari keterlaksanaan SAP yang dilaksanakan dosen sangat baik dan hambatan-hambatan yang terjadi dalam proses pembelajaran mampu diatasi oleh dosen dengan solusi alternative yang mendukung peningkatan kegiatan pembelajaran. (3) keefektifan  buku ajar di dasari oleh respon mahasiswa yang ditanggapi dengan positif dan rata-rata hasil belajar kognitif meningkat. Berdasarkan hasil penelitian menunjukan bahwa pengembangan buku ajar mata kuliah Konsep Dasar IPA S1 PGSD berorientasi Pembelajaran Quantum layak, praktis dan efektif untuk digunakan mahasiswa di perguruan tinggi.Kata Kunci : Buku Ajar, Berorientasi, Pembelajaran QuantumAbstract This study aims to determine the quality of the development of textbook course for the Basic Concepts of Scince S1 PGSD oriented in Quantum learning to describe the validity of materials component, presentation, language, and the practicality of enforceability of learning, learning obstacles, and the effectiveness of learning outcomes, and student response. The type of this research is developmental research. The development model used in this research is the model of 4-D (Four-D Model). The development procedure is done until the stage of defining, design, and development. The subject of this research is a student of S1 PGSD STKIP Modern Ngawi with the tryout design of one group pretest-posttest design. Data collection done through validity techniques, observations, questionnaires and tests. Technique of data analysis using quantitative descriptive analysis. The results of the study showed that the data quality of textbook course for the Basic Concepts of Scince S1 PGSD oriented in Quantum learning which is developed is judged from (1) the validity of feasibility of the component materials, presentation, language, syllabus, SAP, and achievement test results of the validity result which done by expert lecturers categorized as very feasible. (2) Textbook practicality of the carriage of SAP that implemented by lecturers and obstacles that occur in the learning process can be answered by the lecturer with alternative solutions which support in the improving learning activities. (3) the effectiveness of the textbook constituted by the response of students which responded positively and the average of cognitive achievement can increase. Based on the results of the study showed that the development of the textbook course for the Basic Concepts of Scince S1 PGSD oriented in Quantum learning is feasible, practical and effective used in college students.Keyword: Textbook, Oriented, Quantum learning


2017 ◽  
Vol 4 (2) ◽  
pp. 648
Author(s):  
Laely Adyani ◽  
Rudiana Agustini ◽  
Raharjo Raharjo

The aim of this research is to produce learning material and educational game that feasible to improve student’s motivation and learning achievement. The development of learning material and educational game used Four D Model and was tested in class XI of SMA Muhammadiyah 2 Sidoarjo second semester in academic year 2013/2014 with One-group Pretest-Posttest Design. The data collection used validation method, observation, test, and quetionnaires. The data analysis techniques used descriptive analysis of quantitative, qualitative, and correlative hypothesis test. The results of this research are: 1) Learning material and educational game developed has a valid category; 2) Learning material and educational game in terms of feasibility of lesson plans with good category.3) Student’s activities in accordance with the direct instruction model with the highest activities are learning by educational game, doing student activity sheet, and listening to the teacher explanation. 4) 91.67 percent of students are getting completeness and the n-gain score with high category. 5) Student’s motivation with high category. 6) The correlation of student’s learning achievement and motivation level is significant and showed a moderate positive correlation. It’s conclusion that the learning material and educational game are feasible to improve student’s motivation and learning achievement. Penelitian ini bertujuan menghasilkan perangkat pembelajaran dan media game edukasi yang layak untuk meningkatkan motivasi dan hasil belajar siswa. Pengembangan perangkat dan media game edukasi menggunakan model Four-D dan diujicobakan di kelas XI SMA Muhammadiyah 2 Sidoarjo semester genap tahun ajaran 2013/2014 dengan One-Group Pretest-Posttest Design. Pengumpulan data menggunakan metode validasi, observasi, tes, dan angket. Teknik analisis data menggunakan analisis deskriptif kuantitatif, kualitatif dan uji hipotesis korelatif. Hasil penelitian ini menunjukkan: 1) Perangkat pembelajaran dan media game edukasi yang dikembangkan berkategori valid; 2) Perangkat pembelajaran dan media game edukasi ditinjau dari keterlaksanaan RPP berkategori baik; 3) Aktivitas siswa sesuai dengan model pembelajaran langsung dengan aktivitas tertinggi yaitu: mengoperasikan game edukasi, mengerjakan LKS, dan memperhatikan penjelasan guru; 4) 91.67% siswa tuntas dalam pembelajaran dengan N-gain berkategori tinggi; 5) Motivasi siswa dalam pembelajaran berkategori baik; 6) Korelasi antara motivasi dan hasil belajar siswa adalah signifikan dengan kekuatan korelasi yang cukup kuat. Disimpulkan bahwa perangkat pembelajaran dan media game edukasi yang dikembangkan adalah layak dan dapat digunakan untuk meningkatkan motivasi dan hasil belajar siswa.


2021 ◽  
Vol 5 (1) ◽  
pp. 30
Author(s):  
Dewi Dewantara

<p>The purpose of this study was to describe the effectiveness and response of students about the Digital Electronics Practicum with the Logisim Application Using Whatsapp Video Call. This type of research is descriptive research. The research subjects were 50 Physics Education Students of Lambung Mangkurat University taking Digital Electronics courses. Data collection techniques are through practicum assessment sheets and student response questionnaires. The results of the student response questionnaire showed that the format, quality, clarity, and interest of the students were in good categories. The results of student practicum assessments show the effectiveness of the Digital Electronics Practicum with the Logisim Application Using Whatsapp Video Call in the good category. Thus it can be concluded that the Digital Electronics Practicum with Logisim Applications Using Whatsapp Video Call is effective to be implemented and gets a very good response from students..  </p>


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