scholarly journals Comparing Advanced with Basic Telerehabilitation Technologies for Patients with Rett Syndrome—A Pilot Study on Behavioral Parameters

Author(s):  
Rosa Angela Fabio ◽  
Martina Semino ◽  
Samantha Giannatiempo ◽  
Tindara Caprì ◽  
Giancarlo Iannizzotto ◽  
...  

The aim of this study is to compare the performances of patients with Rett syndrome that were undergoing advanced telerehabilitation (ATR) and patients that were undergoing basic telerehabilitation (BTR). It was hypothesized that patients that were undergoing ATR training would have better improvement in nearly all the motor and cognitive scale scoring activities that were administered, thus showing reduced disability. A total of 20 young girls and women with a diagnosis of RTT, ranging from age 4 to 31 years old (Median: 12.50; IQR: 9.50–17.25) underwent a pre-test, treatment post-test 1, treatment, and post-test 2 procedure. The treatment consisted of either ATR or BTR, lasting 10 weeks with three sessions a week of about an hour. The results showed that the group with advanced telerehabilitation improved their performance better than the control group only in some neuropsychological measurements. The results are discussed in the light of critical factors of telerehabilitation.

2019 ◽  
Vol 3 (3) ◽  
pp. 185
Author(s):  
Susnawati. K ◽  
Marhaeni A.A.I.N ◽  
Ramendra D.P

Study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students’ speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.


2017 ◽  
Vol 1 ◽  
pp. 208
Author(s):  
Eva Faliyanti ◽  
Nanda Habib Firdaus

Speaking is one of the productive skills in English. It acts as an important skill which becomes a depiction of students' result in studying English. Oftentimes, English ability is measured by their speaking because it serves a tool of communication which represents the major interaction with other people. But in fact, the condition of a learning process in a sphere of speaking has not supported students to master speaking ability yet. The application of techniques and methods are actually not interesting enough to attract them. Students tend to be passive when they are in learning about material related to speaking.The objectives of this research are; to find out students' speaking score by applying drama technique; to find out students' score by using simulation technique; to find out whether the drama is better than simulation technique in increasing students' speaking ability. The population of this research is 37 students in the fourth semester of English Department at the Muhammadiyah University of Metro. The researcher conducts systematic random sampling design and pre-test and post-test control group design as a research instrument. The result of hypothesis test on test phases both provides the different result which uses 5% significant degree, where a count is higher than t -table on the analysis data of post-test with t-count =2,36  and t-table =2,12. It shows that the students who are taught by drama technique having a higher score. In conclusion that drama technique is more effective than simulation technique in term of students' speaking ability.


2016 ◽  
Vol 1 (2) ◽  
pp. 159
Author(s):  
Hanik Nuzulimah

This paper attempts to explore whether there is significant difference of achievement in vocabulary between students taught by using pictures and those are not. The subject of this study is the first year students of SLTP Muhammadiyah Simo Susukan, Semarang where the sample contains 50 students that is divided into experimental group (with treatment) and control group (without treatment). The data is gathered from participants’ score obtained from pre test and post test. Using t test as technique of data analysis, result shows that students taught by using pictures perform better than those are not. It means that there is significant difference between the two groups. Keywords: Vocabulary Teaching; Picture


2020 ◽  
Vol 4 (1) ◽  
pp. 73
Author(s):  
Kadek Susnawati ◽  
Marhaeni A.A.I.N.

This study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students’ speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.


2017 ◽  
Vol 1 (3) ◽  
pp. 122
Author(s):  
Ni Komang Amelia Kartadi

This study aimed at investigating of the effect of using word family game committed by the fifth grade student in SD Negeri 1 Astina in mastering the English vocabulary. This study was True-Experimental with post-test only control group design. The population was 59 students of the fifth grade and the sample was selected by using cluster random sampling. The sample of this research study was 22 students in 5A as an Experimental Group while 22 students in 5B as a Control Group. The experimental group was taught by using Word Family Game and control group was taught without using Word Family Game. The data was analyzed descriptively and inferentially through SPSS 16.0 Program. Descriptively, the students in experimental group were achieved better than the students in control group. It was proven by the result of the mean score of the experimental group was 90.45, while the mean score of control group was 83.18. The result of the t-test also showed that the score of the (tobs) was 3.393 which the score of (tcv) was 1.682 which based on the degree of freedom was 42. It showed that the (tobs) > (tcv), where: 3.393 > 1.682. It could be concluded that the word family game had a significant effect on the students’ vocabulary mastery rather than using conventional teaching. 


2021 ◽  
Vol 4 (1) ◽  
pp. 37
Author(s):  
Eva Faliyanti ◽  
Devi May Ratih

The aimed of this research is to test the effectiveness of using Pecha Kucha Technique in students’ speaking performance at fourth semester of English Department in Muhammadiyah University of Metro. Pecha Kucha is a presentation form of 20 pictures for 20 seconds and it is also called 20x20 presentations.The entire presentation always lasts for exactly 6 minutes and 40 seconds. The research method used in this research is an experimental research. The subjects of this research are the students at fourth semester of English Department in Muhammadiyah University of Metro academic year 2020. There are 21 students of control group and 21 students of experimental group. The research instrument used to collect the data in this research is an oral test. From the two classes, the experimental and control group, the measurement shows that increasing line of the speaking ability of the experimental group is higher than the control group. The result of pre-test score shows that the average score of the experimental group and the control group are 52.38 and 56.19. From the score of both groups, the result shows that the control group is better than experimental group. Then, the result of the post test of the experimental group is higher than control group; the average scores are 70,71 for experimental group and 62.38 for control group. It can be concluded that there is significant influence of using Pecha Kucha Technique in students’ speaking skill.


2020 ◽  
Vol 5 (2) ◽  
pp. 1-10
Author(s):  
Ajeng Ayuningtyas ◽  
Supardi Supardi ◽  
Tri Hartini

Penelitian ini dilatar belakangi oleh kurangnya motivasi belajar siswa kelas XI IPS SMA Negeri 3 Brebes, maka diperlukan upaya untuk meningkatakan motivasi belajar menggunakan metode bimbingan kelompok dengan teknik diskusi. Tujuan penelitian ini adalah untuk mengetahui tingkat motivasi belajar siswa kelas XI IPS SMA Negeri 3 Brebes sesudah diberi treatment layanan bimbingan kelompok dengan teknik diskusi. Penelitian ini menggunakan jenis penelitian eksperimen dengan desain yang dipakai yaitu true eksperimental design dengan bentuk pretest-posttest control group design. Penelitian ini teknik pengambilan sampelnya menggunakan cluster random sampling dengan jumlah sebanyak 20. Desain penelitian yang digunakan adalah pre-test, treatment, post-test. Hasil uji hipotesis diperoleh thitung = 12,715 dengan ttabel yaitu 2,101. Hal tersebut menunjukan bahwa thitung = 12,715 >ttabel= 2,101, maka dapat disimpulkan bahwa �ada pengaruh layanan bimbingan kelompok dengan teknik diskusi untuk meningkatkan motivasi belajar siswa kelas XI IPS SMA Negeri 3 Brebes.


Author(s):  
Iman Santoso ◽  
Bagus Komang Satriyasa ◽  
Muthiah Munawaroh ◽  
I Nengah Sandi ◽  
Made Muliarta ◽  
...  

Introduction : Upper trapezius myofascial pain syndrom (MPS) is characterized by presence of trigger points in upper trapezius muscle. MPS can cause disability and also has negative economic effect. Purpose : The reserach’s goal is to improve that combination of ultrasound and dry needling was better than combination of ultrasound and hold relax to decrease neck disability index. Methods : This research used experimental methods to study with pre-test and post-test control group design. Number of samples of the experimental group was 17 subjects given three times treatment of combination of ultrasound and dry needling, while in the control group were 17 subjects given three time treatment of combination of ultrasound and hold relax. NDI was used as out come measure. Shaphiro-wilk test was used to test the normality and levene’s test was used to test the homogenity. wilcoxon signed ranked test was used for hipothesis I, t-test related was used for hipothesis II and t-test independent wa used for hipothesis III. Results : The research showed that: (1) There was significant decrease of NDI in the experimental group . values of mean for pre test were 42,04 + 7,33 % and post test were 10,18 + 3,78 %. with p value = 0.000 (p <0.05) (2) there was significant decrease of NDI in the control group. values of mean for pre test were 45,29 + 6,03 % and post test were 22,24 + 5,42 %, with p value = 0.000 (p <0.05) (3) There were significant differences between experimental group and control group comparing with the differences of post test values between the group. The mean of post test values in experimental group showed 10,18 + 3,78 % meanwhile 22,24 + 5,42% in control group, with p value = 0.000 (p <0.05). Conclution : It was concluded that combination of ultrasound and dry needling and combination of ultrasound and hold relax can decrease the neck disability index. Combination of ultrasound and dry needling was better than combination of ultrasound and hold relax to decrease neck disability index in subject with upper trapezius myofascial pain syndrom.


2017 ◽  
Vol 8 (6) ◽  
pp. 1195
Author(s):  
Islam NamazianDoost ◽  
Asadallah Hashemifardnya ◽  
Nasrin Panahi

This study examined the effects of using approximation and appealing for the help techniques on learning speaking skill among Iranian intermediate EFL learners. First sixteen participants out of 120 were chosen for the target population. The participants were then randomly assigned to three equal groups- two experimental groups and one control group. The groups were pretested by a speaking pre-test. Regarding the treatment, the experimental groups were taught by using the communicative approach techniques including approximation and appealing for the help. One experimental group received instruction on how to appeal for the help if their competence cannot come up with the exact word. The other experimental group received instruction on how to compensate failure in conversation by using approximate words. For example, in case of forgetting the exact word they used an approximate word or phrase like using "boat" instead of "ship" or "pipe" for "water pipe". However, the participants in the control group received traditional activities in learning speaking such as question and answer, topic discussion, dialogs and role playing. The treatment took 10 sessions of 45 minutes each under the guidance of the supervisor. Then, the control group and the experimental groups took the post-test of pet. After collecting the data, they were analyzed through using One-way Anova and Post-hoc Scheffe Test- Multiple Comparisons. The findings showed that both experimental groups outperformed than the control group. The results showed that those students who received appealing for the help treatment were better than approximation group and control group.


2016 ◽  
Vol 5 (1) ◽  
pp. 79
Author(s):  
Yogi Setia Samsi

This research was aimed at finding whether or not the use of digital storytelling and dictionary can improve students’ vocabulary mastery. To get the answer of the defined research questions, the researcher used quantitative approach and quasi experimental design. The research had been done in SMPN 1 Cilamaya Wetan, and took two classes as sample, namely, 8G and 8H with 40 respondents in each class. There were three steps in this research, namely pre-test, treatment, and post-test. Pre-test was held in both classes to know students’ vocabulary mastery before the treatment. After doing pretest, treatment was held in experimental class by using digital storytelling and dictionary, that used the technology such as infocus, projector, speaker, and LCD in which the materials were taken from youtube, while control class only  used song lyrics. In the next step, posttest was held in both classes to know the improvement after the treatment in experimental class. The data of the study were analyzed by using SPSS version 22 for windows. This research findings showed that experimental group had higher vocabulary score than control group. It can be seen from the posttest mean of experimental group was 74.75 , while the mean of control group was 60,62. Meanwhile, the average of normality gained in experimental group was 0.37  and the average of normality gained in control group was 0.075. Thus, the improvement of students’ vocabulary mastery by using digital storytelling and dictionary in experiemental group is greater than using song in control group. It can be concluded that digital storytelling and dictionary improves vocabulary mastery of eight grader of SMPN 1 Cilamaya Wetan.Keywords: vocabulary mastery, digital storytelling, dictionary


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