scholarly journals MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR SISWA MELALUI MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) PADA SISWA KELAS 4 SD

Author(s):  
Andika Dinar Pamungkas ◽  
Firosalia Kristin ◽  
Indri Anugraheni

The purpose of this study is to increase student activity and learning outcomes through the application of problem based learning learning models. This type of research is PTK. Subjects of grade IV students. Data collection techniques using tests, observation data, activeness assessment rubrics. Data analysis techniques used are quantitative and qualitative descriptive. The results of the activeness of learning activities in pre-cycle (64.87%) 24 students inactive in the first cycle increased to (24.32%) 9 students were quite active and in the second cycle increased to (83.78%) 31 students were active. Whereas for pre-cycle learning outcomes showed completeness of (41%) 15 students completed then increased in cycle 1 to (54%) 20 students completed and (81%) 30 students completed in cycle II. Thus the application of problem based learning learning models can improve the activeness and learning outcomes of fourth grade students of SDN Panjang 03.

2018 ◽  
Vol 3 (2) ◽  
pp. 24-30
Author(s):  
Repitae Repitae ◽  
Rita Rahmaniati

This study aims to: (1) describe the learning activities of students in Mathematics learning using problem-based learning models with real media; (2) improving learning outcomes of Mathematics using problem-based learning with the actual press on fourth-grade students of SDN-3 Telangkah. The method and type of research used in this study are Classroom Action Research (CAR). The subjects in this study were 32 students of grade IVA SDN-3 SDN. The data collection techniques in this study were observations and tests. While the data analysis techniques used qualitative analysis and quantitative analysis. The results of the study showed that: (1) Learning activities of students during Mathematics learning used a problem-based learning model with real media to be good. This is by observation data, namely, in the first cycle obtained an average score of 3.4 with suitable criteria. (2) There is an increase in student learning outcomes in learning activities using problem-based learning models with real media on Mathematics which shows pre-action with an average of 58 with a percentage of 47%. And there is an increase in the first cycle with an average of 92 with a rate of 100% with the classification reached.


Author(s):  
Winda Nirwana Anggraini ◽  
Agus Purwanto ◽  
Anwari Adi Nugroho

AbstrakPenelitian ini bertujuan untuk meningkatkan hasil belajar kognitif biologi melalui model Problem Based Learning pada siswa kelas X SMA Negeri 1 Bulu Kabupaten Sukoharjo Tahun Pelajaran 2018/2019. Jenis penelitian ini adalah  PTK yang terdiri dari 2 siklus. Tiap siklus terdiri dari perencanaan, pelaksanaan, observasi dan refleksi. Teknik pengumpulan data dengan menggunakan dokumentasi, tes dan lembar observasi kegiatan pembelajaran. Data dan sumber data berasal dari siswa yang dijadikan subjek penelitian dan guru mata pelajaran biologi. Teknik analisis data dengan menggunakan deskriptif komparatif. Hasil penelitian menyatakan bahwa hasil siklus I ketuntasan hasil belajar kognitif sebesar 67% (19 siswa tuntas KKM). Hasil tersebut belum memenuhi indikator keberhasilan sebesar 80% (22 siswa tuntas KKM). Pada siklus II mengalami peningkatan ketuntasan hasil belajar kognitif 85% (24 siswa tuntas KKM) sudah memenuhi indikator keberhasilan yaitu 80%. Sehingga dapat disimpulkan bahwa model PBL dapat meningkatkan hasil belajar kognitif biologi.Abstract This study aims to improve cognitive learning outcomes in biology through Problem Based Learning models in class X students of SMA Negeri 1 Bulu, Sukoharjo Regency in the 2018/2019 Academic Year. This type of research is a CAR consisting of two cycles. Each cycle consists of planning, implementing, observing and reflecting. Data collection techniques using documentation, tests and observation sheets of learning activities. Data and data sources come from students who are subjected to research and biology subject teachers. Data analysis techniques using comparative descriptive. The results of the study stated that the results of the first cycle of completeness cognitive learning outcomes by 67% (19 students completed KKM). These results do not meet the success indicator of 80% (22 students complete KKM). In cycle II experienced 85% completeness of cognitive learning outcomes (24 students completed KKM) had met the success indicator that is 80%. So it can be concluded that the PBL model can improve biology cognitive learning outcomes.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Yusmaneti Yusmaneti

This research is based on the low learning outcomes of Citizenship Education for fourth grade students of State Primary School 010, Pulau Aro, Kuantan Tengah Subdistrict, Kuantan Singingi Regency, from 12 students only 5 (41.66%) who achieved the minimum completeness criteria determined by the school at 70 with an average score amounting to 65.4. The research aims to improve the learning outcomes of Citizenship Education through the application of problem based intruction models. The results of the study show, during the learning process before using the problem-based learning model, the average score was 65.4 with incomplete categories and after using the learning model based on the average problem of student learning outcomes in the first cycle to 79.7 with complete categories while in the cycle II has increased again to 87.6 with complete categories. Based on the results of this study, it can be concluded that through the application of problem-based learning models (Problem Based Intruction) can improve Student Grade 4 Citizenship Education Learning Outcomes of State Primary School 010, Pulau Aro, Kuantan Tengah Subdistrict, Kuantan Singingi Regency.


2017 ◽  
Vol 1 (1) ◽  
pp. 50
Author(s):  
Abd Hafid ◽  
Hasbi R ◽  
Satriani DH

The problem in this research is the low learning outcomes Indonesian students fourth grade Instruction 12/79 Wollangi Barebbo District of Bone regency. The formulation of the problem in this research is how the application of the method Jigsaw read in improving learning outcomes Indonesian students fourth grade Inpres12 / 79 Wollangi Barebbo District Subdistrict Bone? The purpose of this study is to describe the application of Jigsaw reading method in improving learning outcomes Indonesian on fourth grade students Instruction 12/79 Wollangi Barebbo District of Bone regency. This research approach is descriptive qualitative approach to the type of classroom action research cycle repeated / cyclic that includes planning, implementation, observation and reflection. The focus of this research is the application of methods Jigsaw reading and learning outcomes Indonesian. Subjects were students in fourth grade Instruction 12/79 Wollangi Barebbo District of Bone regency. Research data collection techniques are tests and observation. Data analysis techniques in the study of data reduction, data presentation, draw conclusions and verification. The results showed an increase in student learning outcomes of the first cycle with enough categories to increase to both categories at the second cycle. The conclusion of the research is the application of methods Jigsaw reading can improve learning outcomes Indonesian students fourth grade Instruction 12/79 Wollangi Barebbo District of Bone regency.


2021 ◽  
Vol 2 (1) ◽  
pp. 66-74
Author(s):  
Susi Anika

  This research is based on the low creativity of students and the low active activity of students in solving mathematical problems caused by the low ability of teachers to understand learning models in learning activities. Less relevance of the learning model applied by the teacher to the objectives and characteristics of mathematics. This study aims to increase students' creativity and activity in solving mathematical problems by applying the Jigsaw type cooperative learning model. This research is a Classroom Action Research conducted at SMK Negeri 2 DEPOK with the research subject being class XI Boga III with the object of research being the application of the Jigsaw type cooperative learning model with open-ended problems as an effort to increase student creativity. The results of the data analysis in the first cycle showed that the average creativity value was 67.75 or 70% of the number of students who took the test had a minimum level of creativity in the sufficient category and 30% had a creativity level below the sufficient category. In the second cycle, the average value of the creativity test was 76.94%, at least the sufficient category and 10% had the creativity level below the sufficient category. Based on the results in cycles I and II, it can be concluded that the application of Jigsaw cooperative learning can increase students' creativity and the level of student activity during learning has met the targets applied. Keywords: Mathematics, Cooperative Learning, Jigsaw, Student Creativity  


Widya Accarya ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 41-50
Author(s):  
I Made Astra Winaya ◽  
I Made Sumitra Jaya

ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar IPS menggunakan strategi pembelajaran cooperative script pada kelas IV SD Negeri 1 Sekartaji. Jenis penelitian ini adalah penelitian tindakan kelas. Sampel pada penelitian ini adalah siswa kelas IV SD Negeri 1 Sekartaji yang berjumlah 20 siswa, terdiri dari 12 orang siswa laki-laki dan 8 orang siswa perempuan. Pelaksanaan penelitian ini dilakukan dalam 2 siklus, dengan masing-masing siklus terdiri dari dua pertemuan. Pada setiap siklus terdapat kegiatan perencanaan, pelaksanaan, observasi/evaluasi dan refleksi. Teknik pengumpulan data menggunakan observasi dan tes  hasil belajar, adapun instrumen pengumpulan data menggunakan  lembar hasil belajar. Teknik analisis data yang digunakan dalam penelitian ini adalah deskripsi kualitatif dan deskripsi kuantitatif. Indikator keberhasilan penelitian ini ditandai dengan meningkatnya hasil belajar IPS yakni 80% dari jumlah siswa yang mengikuti proses pembelajaran telah memenuhi Kriteria Ketuntasan Minimal (KKM) yaitu 85. Hasil penelitian ini menunjukkan adanya peningkatan hasil belajar IPS dengan menggunakan strategi pembelajaran cooperaqtive script berbantuan media gambar pada setiap siklusnya. Siklus I siswa yang mencapai ketuntasan sebanyak 5 siswa (25%) dan belum tuntas sebanyak 15 siswa (75%) di lanjutkan ke siklus II, jumah siswa yang tuntas belajar sebanyak 18 siswa (80%). Kata kunci: Cooperative Script, Media Gambar, Hasil Belajar IPS.         ABSTRACT This study aims to improve the learning outcomes of IPS using cooperative script learning strategies in gardes IV SD Negeri 1 Sekartaji. This tipe of research is classroom action research. The sample in this study was students from grade IV SD Negeri 1 Sekartaji, amounting to 20 students, consisting of 12 male students and 8 female students. The implementation of this research was carried out in 2 cycles with each cycle consisting of 2 meetings, in each cycle there was an implementation planning activity observation/evaluation and reflection. Data collection techniques using observation and learning outcomes test, while the data collection instruments use learning outcomes sheets. Data analysis techniques used in this study are descriptive descriptions and quantitative descrivtions. Indicaor the success of this study was marked by the increase in IPS learning outcomes, namely 80% of the number of students who took part in the learning process had met the minimum completeness criteria of KKM which was 85 results of this study showed an increase in ips learning outcomes by using a strategy cooperative script learning with images media assistance in each cycle. Cycle 1 students who achieved completeness were 5 students 25% and not yet complete 15 students 75% followed by cycle 2. The number of students who completed study was 18 students 80% Keywords: cooperative script learning models, media images. IPS learning outcomes


2019 ◽  
Vol 15 (1) ◽  
pp. 17-23
Author(s):  
Istiqomah Istiqomah ◽  
Aini Mahabbati

This research is a classroom action research which aimed to improve the ability to master the vocabulary of animal names using UNO media assisted by augmented reality. The subject was an autistic student who had problems mastering the vocabulary of animal names at SLB Autisma Dian Amanah Yogyakarta. The research design used the Kemmis and Mc Taggart models. Data collection techniques used tests and observation. Learning outcomes test and student activity observation sheets were used as instruments. Data analysis techniques used are qualitative and quantitative. The results of this study UNO assisted with augmented reality improved the process and learning outcomes of animal name vocabulary in autistic students. The improvement process was supported by steps expaining and demonstraring ANIMO cards. Observing, shuffling, opening, and matching the color of the card. throwing on the base of the drawing. Mentioning the name and place of life of the animal. Increased learning outcomes in pre-action scored 36.7. Post-action I scored 60 and Post-cycle action II increased to 86.7.


2018 ◽  
Vol 4 (1) ◽  
pp. 37-43
Author(s):  
Raudah Raudah ◽  
Isna Mariani

This study aims to determine learning activities and learning outcomes. This type of research is Class Action Research (CAR). The subjects of this study were class VIII students of Usman bin Affan, MTs Hidayatul, Palangka Raya Individuals totalling 17 students. This data collection technique is observation and testing. Data analysis techniques are based on the results of the cycle during the learning process. The results of the study concluded that: (1) learning activities of students in Economics Social Studies learning by applying the cooperative learning model Snowball Throwing type in class VIII Usman bin Affan MTs Hidayatul Insanity Palangka Raya was more active, (2) there was an increase in Social Economics learning outcomes after applying the model cooperative learning Type Snowball Throwing on class VIII students of Usman bin Affan MTs Hidayatul Insan Palangka Raya.


2020 ◽  
Vol 2 (2) ◽  
pp. 72-78
Author(s):  
Zevi Ismiatul Ulfa ◽  
Erik Aditia Ismaya ◽  
Much Arsyad Fardhani

Student’ activities play an important role in classroom learning activities. Student activities also affect student learning achievement, if the child is active then the possibility of achievement is also good. Unfortunately,  not all students are active in learning activities. The problem of low student activity occurs at State Elementary School 2 of Medini. The lack of students who ask questions or express opinions showed the activities of students were classified as low. This problem may disturb learning process and can affect student achievement. The purpose of this study is to describe the improvement in student activity through the Student Teams Achievement Division model assisted by Utaku media. The research method used is classroom action research (CAR). The subjects of the study were the fourth grade students of State Elementary School 2 of Medini. The instrument used was a student activity observation sheet. The data analysis technique used is qualitative data analysis technique. The results showed an increase on students’ learning activities in the first cycle obtained an average value of 74 and in the second cycle increased to 85. Based on the results of CAR conducted in forth grade of State Elementary School 2 of Medini it can be concluded that the use of the STAD model assisted by Utaku media can increase student activity.


2021 ◽  
Vol 5 (4) ◽  
Author(s):  
Murdiono Lumban Gaol ◽  
Ester Julinda Simarmata ◽  
Regina Sipayung

the results obtained indicate the presence of increase in students learning outcomes with the application of learning models Group Investigation. It can be seen from the increased learning outcomes of students each cycle. On the initial test (pretest) the obtained results of students learning before the application of learning models Group Investigation there are 5 students who pass the study with a percentage of 20%, while not thoroughly studied 20 students with a percentage of 80% with an average value of 56. In cycle I obtained an observation of the activities of teachers by 62%, while the observation of student activity obtained amounted to 56%, the value of the learning outcomes of the students there are 10 students with a percentage of 40% and students who did not complete there are 15 people with the percentage of 60%, with an average value of 67,52. Students who complete the classical yet reached 75%, then proceed on the next cycle. In cycle II obtained by observation of teacher activity by 80%, while the observation of students activity obtained amounted to 82%, the value of students learning outcomes are complete there are 21 people with a percentage of 84% and students who did not complete there are 4 students with the percentage of 16%, with an average value of 79,72. Based on the data analysis it can be concluded that with the application of learning models Group Investigation can improve students’ learning outcomes.Keywords: Learning Outcomes, Learning Models Group Investigation, Observation, and the Cycle


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