scholarly journals Comparison of performance of game engines across various platforms

2018 ◽  
Vol 7 ◽  
pp. 116-119
Author(s):  
Paweł Skop

The article presents the results of performance study of two selected game development engines, Unreal Engine and Unity. The comparative analysis of engines was performed based on measuring selected criteria for two identical, in terms of functionality and assets, games made in selected engines.


2021 ◽  

The history of European videogames has been so far overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and prominent videogames in popular culture, such as <i>Grand Theft Auto</i>, <i>Tomb Raider</i> and <i>Alone in the Dark</i> were made in Europe. This book proposes an exploration of European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, so far, almost non-existent yet necessary academic endeavour: a story of the works, authors, styles and cultures of the European videogame.



2021 ◽  
Vol 70 (1) ◽  
pp. 31-41
Author(s):  
Dawid Goździk ◽  
Bartosz Fikus ◽  
Jacek Kijewski

Manufacturers offer different types of ballistic barrels made in according to various standards. The paper presents comparison of three types of ballistic barrels: pressure, velocity and accuracy made according to C.I.P. and NATO EPVAT standards. Projectile velocities in a several measuring points on the flight path and propellant gas pressures in the barrels were measured and compared. The main aim of the article is to discuss whether all types of barrels to conduct most ballistic tests are needed, or whether one, the most universal in a specific caliber is enough. Keywords: mechanical engineering, ballistics, firearm, ammunition researches, ballistic properties



2017 ◽  
Vol 4 (3) ◽  
Author(s):  
Krassen Stefanov ◽  
Atanas Georgiev ◽  
Alexander Grigorov ◽  
Boyan Bontchev ◽  
Pavel Boytchev ◽  
...  

This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technology components for applied game development. The RAGE project, which is the principal Horizon2020 research and innovation project on applied gaming, develops up to three dozens of software components (RAGE software assets) that are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository provides storage space for assets and their artefacts and is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. It will be embedded in a social platform for asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including selected advanced game software assets. Making available the RAGE repository system and its variety of software assets aims to enhance the coherence and decisiveness of the applied game industry.



2019 ◽  
Vol 22 (2) ◽  
pp. 159-172
Author(s):  
Arkadiusz Mroczek

The fast growth of the service sector is one of the characteristic features of the contemporary economy. Amongst other CEE countries, Poland is one of the emerging locations for this sector. The aim of the paper is to examine and compare the business service sector in India, Ireland and Poland. Both India and Ireland are exceptional locations for this industry, so comparing the state and operating conditions in Poland with those countries can be insightful. A literature study is used to determine the motives of companies undertaking offshore investments, upon which a selection of location factors is made. In the empirical part, those factors are analyzed in a descriptive way. This allows us to draw conclusions concerning this sector in Poland. This country, to some extent, possesses selected positive features of both India and Ireland, which explains the current growth of the sector.



2012 ◽  
Vol 14 (3) ◽  
pp. 87-100
Author(s):  
Monika Malinowska-Olszowy

The globalisation process contributes to shaping of many diverse consequences, among others it causes the internationalization of production, new, global division of work, increase of competitiveness, it builds the branches of a globalising business. From the point of view of economy, the phenomenon of globalisation influences the deepening of a free float of commodities, services, resources, capital, work, and also information between the countries. These factors significantly contribute to many changes that are visible in the operations of the latter-day enterprises (Penc 2003, p. 152). One of the consequences of the globalisation process, which is directly connected with the functioning of companies, is the necessity of building and managing the brand. As a result it creates many possibilities to global companies from the textile-clothing sector that want to achieve a market success. However, in order to achieve it one has to fulfill many, constantly increasing, expectations of the buyers. The realisation of these challenges is possible only with the share of two crucial factors: proper competitiveness and progressive marketing strategies. In the clothing sector the partnership networks are being created between the economic subject, because such actions are aimed at minimising the risk, as well as to reducing the production and distribution costs. The most often encountered networks in the textile-clothing branch are the franchising networks. The present article concentrates on the competitiveness aspect of the global clothing networks. A comparative analysis of the action of the commercial clothing networks was made, in order to show some features of its operation and proceeding, while focusing on the specified elements of the marketing-mix strategy. The obtained results allowed to show the differences and similarities in the used marketing strategies.



Author(s):  
Gabriela Alor-Saavedra ◽  
Francisco Alejandro Alaffita-Hernández ◽  
Beatris Adriana Escobedo-Trujillo ◽  
Oscar Fernando Silva-Aguilar

This work makes a comparative study of two methods to determine deflection in steel beams: (a) Theoretical and (b) Finite element. For method (a) the solution of the differential equation associated with the modeling of the deflection of a beam is found, while for method (b) a simulation is made in Solidworks. Both methods are compared with experimental data in order to analyze which of the methods presents less uncertainty and show the usefulness of the theoretical part in the modeling of physical systems.



Author(s):  
Carmen Guiralt Gomar

<p>El presente artículo propone un análisis comparativo de las tres únicas películas realizadas por Hollywood sobre la Guerra Civil española mientras esta se desarrollaba: <em>The Last Train From Madrid</em> (James Hogan, 1937), <em>Love Under Fire</em> (George Marshall, 1937) y <em>Blockade</em> (William Dieterle, 1938). A la postre, se demostrará que, en contra de lo afirmado por buena parte de la historiografía, las tres –y no únicamente <em>Blockade</em>– efectúan una denuncia de la intervención de las potencias del Eje en la Guerra Civil española.</p><p>The purpose of this article is to provide a comparative analysis of the only three films that were made in Hollywood relating to the Spanish Civil War during the period in which it was being waged: <em>The </em><em>Last Train From Madrid</em> (James Hogan, 1937), <em>Love Under Fire</em> (George Marshall, 1937) and <em>Blockade </em>(William Dieterle, 1938). Lastly, it will be demonstrated that, contrary to what has been asserted by a large num- ber of historians, all three – not only Blockade – express criticism against the Axis powers’ intervention in the Spanish Civil War.<br /><br /></p>



2018 ◽  
Vol 15 (3) ◽  
pp. 289-307 ◽  
Author(s):  
Nataska Statham

In 2014, the developers of The Vanishing of Ethan Carter revealed that the stunning settings in the game were created using photogrammetry, a modeling technique up to then generally disregarded as being too cumbersome for the technical limitations of game engines. Shortly after, EA DICE announced that its 2015 flagship title Star Wars Battlefront would be adopting photogrammetry extensively not only to capture key props and costumes but also to recreate key locations beloved to Star Wars fans. Since then, the games industry has been flooded with articles, tutorials, and new software dedicated to the use of photogrammetry to create 3-D game assets. This article examines the key developments in the field since 2014, how the technique is being adopted by game studios, what are the current and future trends, and how the use of photogrammetry is likely to disrupt the well-established game development pipelines.



2018 ◽  
Vol 8 (1) ◽  
Author(s):  
E. S. Joel ◽  
O. Maxwell ◽  
O. O. Adewoyin ◽  
C. O. Ehi-Eromosele ◽  
M. A. Saeed


2019 ◽  
Author(s):  
Todar Lakhvich ◽  

The comparative analysis of different meanings of Chemistry is carried out, taking in account philosophical, didactic, psychological and socio-cultural aspects. The issue is discussed in terms of the concurrent existence of two different subsystems referred both to Science and Education which can be found in presentations of chemistry knowledge. The study overviews researcher’s findings made in the field of Science Philosophy and Chemistry Didactics. Theoretical study based on profound concepts from Science and Chemistry philosophy as well on few empiric researches carried out by researcher in the field of Chemistry Didactics. Keywords: beautility, chemical object, chemistry education, modelling in science, visualization-based teaching.



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