scholarly journals Motivation, Adjustment and Retention of Academic Expatriates: An analysis of Tishk International University

International organizations represent a dynamic workplace where people from different cultures and work background are working together to achieve a common goal. Whenever an individual is attracted from another country in which (expatriation) or giving an opportunity to someone who is living outside his country to work in his homeland again (repatriation), a set of challenges will rise. Organizations need to guide and control the process by adopting programs specialized in the expatriation and repatriation in which it will be given after the arrival of the employee in different or in-home country. This research paper explores motivations and the expectations that make the academic expatriates join the international universities in other countries by taking a case study in one of the international private universities in Kurdistan Region of Iraq. From this point of view, literature review will present benefits of joining teaching in the host country universities, also identifying the difficulties that they have faced during performing their duties and their feedbacks and recommendations to the other expats who wants to join such a program. As Tshik International University (Formerly known as Ishik University) represents one of the top private universities in Kurdistan and has diverse staff. Data is collected by using method of interview as qualitative approach. The sample of the study international university staff. The results of the study represented by a set of findings which mainly settled on main motivation factors to the academic expatriate to join the international assignment like international experience, research interests, and the interest to discover new cultures.

2020 ◽  
Vol 17 (02) ◽  
pp. 2050015 ◽  
Author(s):  
Anna Feldmann ◽  
Frank Teuteberg

Increasing digitalization and new technological possibilities also entail substantial changes for working methods in the B2B (business-to-business) environment in banking. In this context, the concept of co-creation is critical. Although this concept and the motivation factors behind it have been thoroughly investigated in the B2C (business-to-consumer) sector, only a few research results exist for the B2B context. This study aims to bridge the current knowledge gap and investigate individuals’ motivation to participate in B2B co-creation. By using a case study and qualitative interviews, this study focuses on two aspects: (a) It reveals how a co-creation measure is used in practice in the B2B environment; and (b) it provides information on the motivation factors and outcome from the point of view of the participants in the B2B co-creation project. The paper concludes with an integrative model of the main motivation factors behind B2B co-creation and their effects.


Author(s):  
John Shinsky

This case study tells the personal story of how an American orphan's life experiences and passion to give back led to the building of an orphanage in Mexico for abandoned children. As we expand international collaboration as part of humanitarian efforts, global competencies can provide a framework for deeper understanding of the issues we are addressing, an awareness and sensitivity to different cultures, and mutual respect for different opinions. The work done in Mexico demonstrates that, working together, we can make a difference in the lives of children who come from deplorable living conditions.


2011 ◽  
Vol 9 (3) ◽  
pp. 202-223
Author(s):  
Carolina Barbosa Montenegro ◽  
Kleber Cavalcanti Nóbrega ◽  
Tereza Souza

The constant changes in service standards sharply affect private schools, organizations offering services deemed essential. This context promotes, in effect, a new customer profile, demanding better quality of service, and making use of greater autonomy. Thus, these services are affected by strategies established by senior management. This article’s objective is to analyze how strategies developed in a private school reflect on the quality of offered services, according to the managers’ point of view. Focusing on education services, the formulation, development and control of strategies were analyzed using three directors from one school. To undertake the case study, interviews were conducted, using a subsequent comparative analysis. It was revealed that all employees acknowledge the school’s organizational identity, in addition to a strategic planning process performed at a national level, serving as a basis for development strategies. The three interviewed managers serve different functions, yet the results indicate that despite working in different activities, they seek to maintain harmony when conducting scholastic activities, providing support to existing arrangements. Finally, it can be established that each one, within his/her vision and responsibilities, is working strategically to ensure organizational objectives. Arrangements are made to communicate the principal strategies, in addition, seeking to promptly resolve any interference that may affect the smooth progress of established action plans.


2019 ◽  
Vol 5 (01) ◽  
pp. 37-47
Author(s):  
Dini Faisal ◽  
San Ahdi ◽  
Hendra Afriwan

AbstrakPoint of view dalam desain game erat kaitannya dengan karakter, visualisasi, dan kamera. Seperti first person point of view dimana pemain menjadi karakter dalam game dengan penggunaan kamera yang memperlihatkan perspektif dari karakter game yang dimainkan. Third person point of view yaitu pemain mengontrol karakter sehingga penggunaan kamera memperlihatkan karakter yang dikontrol dan interaksinya dengan environment game. Dua point of view itu adalah point of view yang dikenal dalam desain game. Jika pemain bisa menjadi dan mengontrol karakter, bagaimana jika pemain tidak bisa menjadi maupun mengontrol karakter?. Karakteristik ini disebut sebagai fourth person point of view, istilah yang pertama kali digunakan oleh game Pavilion dalam materi promosinya. Adapun tujuan dari penelitian ini adalah untuk membahas karakteristik permainan fourth person point of view, dan perbandingannya dengan point of view lainnya. Penelitian ini merupakan penelitian studi kasus yang membahas mengenai game Pavilion dengan teknik pengumpulan data berupa play-testing game, wawancara dan studi pustaka. Hasil penelitian menunjukkan bahwa point of view dalam game memiliki kaitan dengan genre dan style game. Pada studi kasus game Pavilion karakteristik fourth person point of view dapat digunakan karena game tidak berfokus pada eksplorasi cerita dan karakter. Kata kunci: fourth person point of view, game design, game Pavilion  AbstractPoint of view in game design is closely related to character, visualization, and use of in-game cameras. First person point of view means that the player becomes the character in the game, and the camera only shows the perspective from the character’s eyes. The meaning of the third person point of view is the player controls the character, the camera shows the character entirely so the player can see how the character interacts within the environment. These two points of view are basically known in game design. If a player can become and control a character, what if the player cannot become or control the character? This characteristic is called as the fourth person point of view, the term that was first used by game Pavilion in its promotional material. The purpose of this research is to discuss the characteristics of the fourth person point of view, and the comparison with another point of view. This is a case study research that discusses the Pavilion game with data collection techniques through play-testing the game, interviews, and literature studies. The result of the study shows that the point of view in the game has to do with genre and game style. Moreover, the case study of game Pavilion shows that its characteristic of fourth person point of view is appropriate because the game does not focus on the exploration of story and character. Keywords: fourth person point of view, game design, game Pavilion


2019 ◽  
Vol 118 (11) ◽  
pp. 68-79
Author(s):  
Shivan Mawlood Hussein ◽  
Hunar M.Hussein M.Raouf ◽  
Robinson Paulmony

This study aims to determine the extent of accounting education Compliance with the requirements of the labor market from the point of view Accountants and employers within foundations and local NGOs in Erbil Kurdistan Region. An analytical descriptive approach was used in conducting this study. To achieve the study objectives and test its hypotheses, it was a questionnaire Designed and distributed to (263) respondents from its accountants Institutions Private universities only (220) questionnaire Recovered.


2017 ◽  
Vol 16 (3) ◽  
pp. 587-595
Author(s):  
Vasile Mircea Cristea ◽  
Ph.m Thai Hoa ◽  
Mihai Mogos-Kirner ◽  
Csavdari Alexandra ◽  
Paul Serban Agachi

2019 ◽  
Vol 67 (4) ◽  
pp. 315-329
Author(s):  
Rongjiang Tang ◽  
Zhe Tong ◽  
Weiguang Zheng ◽  
Shenfang Li ◽  
Li Huang

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