scholarly journals Pendampingan Pembuatan Konten Virtual Tourism sebagai Inisiasi Living Lab Cagar Budaya Kampoeng Heritage Kayoetangan

2021 ◽  
Vol 1 (2) ◽  
pp. 66-73
Author(s):  
Aniesa Samira Bafadhal

The management of tourist destinations that not only have a function as a cultural heritage site but also residents' homes such as Kampoeng Wisata Heritage Kojoetangan, Malang City has a tendency to contain several problems that must be faced together because it is feared that if it is not immediately fixed it will only be a short-lived cultural euphoria. One solution that can be used is through the initiation of a living labbased collaboration in the form of co-creation of virtual tourism content creation based on virtual reality websites by considering the information and needs of stakeholders, namely, local government, destination managers, tourists, residents in Kampoeng Wisata Heritage Kojoetangan. .This community service is an implementation of action research in the form of assistance to destination managers, namely the Tourism Awareness Group

2022 ◽  
pp. 138-160
Author(s):  
Nihan Garipağaoğlu-Uğur ◽  
Orhan Akova

Underwater cultural heritage and deep diving are important attractions for tourism. Using cutting-edge technology tools for cultural heritage became more important for tourism destinations. The purpose of this chapter is to evaluate the use of virtual reality (VR) and augmented reality (AR) in tourism from the perspective of cultural heritage and deep diving. This chapter will contribute to the literature to show a new way of sustainable tourism. Commercial diving to an underwater heritage site a is popular touristic activity. Sometimes shipwreck recovery can be hazardous for cultural heritage. The review results indicate that these underwater cultural heritage sites need to be protected for sustainable tourism development. Virtual tours contribute to the sustainability of cultural heritage. On the other hand, treasure hunting trips and recreational diving may cause damage to the archaeological sites. Underwater cultural heritage sites should be protected for sustainable tourism. VR and AR applications can be used to promote a touristic destination by tourism marketers for experimental marketing.


2021 ◽  
Vol 7 (1) ◽  
pp. 1192-1215
Author(s):  
Wei Ren ◽  
Xianhong Chen

Abstract This study developed a framework to evaluate, in the context of COVID-19, the performance of an OVRWCHT (online 360° virtual reality world cultural heritage tourism) system created by the authors for the purpose of heritage interpretation and presentation. The research framework was based on the seven main principles of the ICOMOS Charter for the Interpretation and Presentation of Cultural Heritage Sites, and evaluation criteria were established for each. This framework was used to evaluate an OVRWCHT for the Hailongtun Tusi World Heritage Site in Guizhou Province, China. Data were mainly based on 1,062 questionnaires and analyses of the developed system. The findings indicated that, whether in terms of user experience or the interpretation of the UNESCO criterion “outstanding universal value,” Stakeholders agreed that OVRWCHT has played a positive role in heritage interpretation. Yet, more data support is needed to improve both technology and theory – especially the transferability of OVRWCHT to countries other than China. Based on the findings, it is suggested that the International Council on Monuments and Sites should continue to issue charters on how emerging technologies can support heritage site interpretation and presentation.


2020 ◽  
pp. 151-171
Author(s):  
Thomas E. Levy ◽  
Connor Smith ◽  
Kristin Agcaoili ◽  
Anish Kannan ◽  
Avner Goren ◽  
...  

In this chapter, the issue of at-risk cultural heritage in the Middle East is addressed through the application of cyber-archaeology tools for data capture and dissemination. Working with an economic model to create a Heritage Asset District in the environs of Jerusalem, virtual reality for personal head-mounted devices and immersive CAVE platforms are used to help create high-value cultural heritage attractions designed to attract visitors to the district, thereby generating economic benefits. In the case study presented here, the district focuses on the Kidron Valley, which has its origin near the Temple Mount in the Old City of Jerusalem, and follows the river flowing eastward through the Judean Desert, where it empties into the Dead Sea. The most prominent cultural heritage site along the wadi (riverbed) is the Mar Saba Greek Orthodox monastery, dating to the fifth century CE. A helium-balloon photographic platform with high-definition photography and Structure from Motion (SfM) processing was used to create a 3D model of this impressive site that could be used for VR demonstrations. The demo is then made available over the MedArchNet (http://medarchnet.calit2.net/) online digital atlas to enable public engagement with Middle Eastern cultural heritage. This research is part of a University of California Office of the President Catalyst Grant concerning “At-Risk Cultural Heritage and the Digital Humanities.”


Author(s):  
Shannaz Mutiara Deniar ◽  
◽  
Yeyen Pratika ◽  

Batu City is one of the tourist destinations in Indonesia. In addition to very diverse tourist destinations, Batu City also has cultural characteristics that are very close to the community so that it can be used as an identity. For this reason, this community service focuses on the development and preservation of cultural products found in Batu City. This program associates with the Paguyuban Sangga Braja. This association has a very high concern for cultural products, especially the traditional headband or known as udeng. Udeng designed by the community is based on the history, philosophy, topography and local wisdom of Batu City. Although this udeng has received recognition from the local government, but the information and public awareness about this udeng is still very lacking. In fact, this association expects that this product can be used as a characteristic of Batu City as a tourist city that has a cultural identity. To overcome this problem, the solution offered is to digitalize this batik pattern of udeng and the registration for copyright.


2017 ◽  
Vol 1 (2) ◽  
pp. 326-343 ◽  
Author(s):  
Daniël Stiller ◽  
Willem Frans Beex

Apps for mobile devices are being made with the goal of telling the story of cultural heritage to general public. If they actually reach the target audience or if the apps are being used often, is not clear. This is particularly of relevance in the Netherlands as most apps are partially or completely financed with public money and being made for municipalities or other local government-organisations.The authors noticed and encountered several things concerning cultural heritage apps. The apps are often anything but good or perfect in function and presentation. When looked at the download-data, it becomes also clear that many apps are not very often downloaded and installed.When researching why this is the case several observations were made. From the local government-side there seems to be a lack of understanding of what could or should be achieved. This happens because goals are not being set, target audiences aren’t being thoroughly researched, etcetera. Sometimes the main goal was simply to build or have an app that displays and tells the story of a Cultural Heritage site. Often a company or department gets a set of parameters and simply builds an app around it. Furthermore the promotion of apps is relatively spares after the initial presentation. Often it becomes just a small message on the appropriate website and nothing else.Not everything mentioned above can be remedied, but a better understanding of which goals an app should have and what can be achieved combined with better promotion can lead to better apps and a better use of them by the general public. That leads back to a better return on the (often) public spending for making the app, not to mention of raising the awareness of the specific Cultural Heritage presented. 


Author(s):  
A. Paladini ◽  
A. Dhanda ◽  
M. Reina Ortiz ◽  
A. Weigert ◽  
E. Nofal ◽  
...  

<p><strong>Abstract.</strong> Accessibility plays a main role among the aspects that contribute to the conservation of Cultural Heritage sites. Seismic stability, fragility of the artefacts, conflicts, deterioration, natural disasters, climate change and visitors’ impact are only some of the possible causes that might lead to the inaccessibility of a heritage site for both researchers and visitors.</p><p>The increasing potential of Information and Communication Technologies (ICT) in the conservation field has resulted in the development of Augmented and Virtual reality (AR and VR) experiences. These ones can be very effective for what concerns the description of the visual experience, but also improve the understanding of a site and even became analytic research tools.</p><p>This paper presents an inaccessible Buddhist temple in the Myanmar city of Bagan as a case study for the realization of a VR experience that aims at providing accessibility to knowledge and therefore a better understanding of the cultural value. In order to evaluate the effectiveness of the VR for this purpose, a user study has been conducted and its results are reported.</p>


2020 ◽  
Vol 10 (2) ◽  
pp. 597 ◽  
Author(s):  
Ovidia Soto-Martin ◽  
Alba Fuentes-Porto ◽  
Jorge Martin-Gutierrez

Nowadays, virtual reality technologies and immersive virtual reality (VR) apps allow people to view, explore, engage with and learn about historic monuments and buildings, historic sites, and even historic scenes. To preserve our cultural heritage for future generations. it is essential that damaged and dilapidated historic artefacts are accurately documented, and that steps are taken to improve user experiences in the areas of virtual visits, science and education. This paper describes an approach to reconstruct and restore historic buildings and mural paintings. The work process uses digital models that are then inserted into an interactive and immersive VR environment. Windows-Mixed Reality is used to visualize the said VR environment. The work method was applied at a United Nations Educational, Scientific and Cultural Organisation (UNESCO) World Heritage Site in Tenerife (Canary Islands, Spain), thereby creating a virtual three dimensional (3D) rendering of the architectural structures of the St Augustine Church in La Laguna and its murals. A combination of topography and terrestrial photogrammetry was used to reconstruct its architectural features, and the digital imaging tool DStretch® to recover its murals. The resulting 3D model was then inserted into an immersive and interactive VR environment created using the cross-platform game engine Unity. One of the greatest challenges of this project revolved around recovering the dilapidated and virtually nonexistent mural paintings using DStretch®. However, the final result is an immersive and interactive VR environment containing architectural and artistic information created within the video game engine Unity, which thereby allows the user to explore, observe and interact with a cultural heritage site in real time.


2019 ◽  
pp. 59-66
Author(s):  
Ksenia I. Nechaeva

The current state of the Moscow Metro station of the first priority that became operational in 1935 does not allow it to be called a cultural heritage site. This is due to the fact that lighting modernisation carried out by the Moscow Metro was based on fluorescent lamps. Such lamps are more energy efficient compared to incandescent lamps, which were used in original lighting devices specified in the Station Lighting Project developed by architects and designers. However, they significantly changed the station appearance, transforming the originally designed station with entire well visible architectural tectonics?1 from the standpoint of lighting into a simple, flat, unremarkable, and little loaded station of the Moscow Metro./br> This paper describes a method of lighting reconstruction at Krasnoselskaya station by means of original lighting devices that meet modern standards and requirements for cultural heritage sites. The historical analysis on the development of the station lighting environment was conducted during its operation in order to understand what kind of station was conceived by its architects, what changes occurred with its lighting over time, and how it influenced the station appearance and safety of passenger transportation.


Author(s):  
Danang Prastyo ◽  
Rarasaning Satianingsih ◽  
Ida Sulistyawati ◽  
Arif Mahya Fanny

Professional teachers can be seen from the ability of teachers to produce quality Classroom Action Research (CAR). If seen not all teachers are able to produce research in accordance with CAR standards. Through Community Service Program, Unipa Surabaya PGSD Study Program with the theme of Classroom Action Research Writing (CAR) for Elementary School Teachers in Gayungan II Elementary School in Surabaya is expected to help teachers in producing quality CAR. From the results of the training that has been carried out, it seems that the enthusiasm of the SDN Gayungan 2 Surabaya teacher in following the CAR was very good. The majority of participants felt they needed to get CAR training. Participants feel the benefits after receiving CAR training.


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