scholarly journals Penggunaan Kartu Huruf dalam Meningkatkan Kemampuan Menulis Ejaan yang Benar Kelas 2 Madrasah Ibtidaiyah

2020 ◽  
Vol 5 (3) ◽  
pp. 321-330
Author(s):  
Siti Mutmainnah

The development of reading as one of the basic abilities that a protégé must possess, consists of several stages according to his age and developmental characteristics. This research is based on the low ability of the letters of ibitidaiyah madrassa students. In general, this research aims to improve the ability to recognize children with aspect 1) know and understand the letter 2) know and understand the sound of letters 3) write letters correctly. The specific purpose of this research is to improve the correct spelling through the use of letter cards for 2nd graders MI Ma'arif NU 2 Pancasan as many as 29 students. The step used in this study is by means of playing letter cards. The subject is ibtidaiyah madrassa students. A research procedure is research conducted through cycles of action as Classroom Action Research (CAR). Each step starts from: (1) planning, (2) the implementation of actions, (3) observations, (4) analysis and reflection results. The results prove that the use of letter cards can improve the ability to write the correct spelling for students of madrasah ibtidaiyah. Proven students' learning performance in the average initial condition when compared to the final condition of the child rose by 0.9 or 16.07%. From the results of this study is expected to be used as a consideration material for madrasah ibtidaiyah teachers in teaching the spelling of Bahasa Indonesia, especially in low classes in order to use letter cards as a learning aid.

2018 ◽  
Vol 1 (1) ◽  
pp. 82
Author(s):  
Tri Utami ◽  
Firosalia Kristin ◽  
Indri Anugraheni

Abstrak: Tujuan penelitian ini untuk meningkatkan motivasi dan hasil belajar siswa kelas IV SD Negeri Genting 01 pada pembelajaran matematika menggunakan model pembelajaran kooperatif tipe NHT. Jenis Penelitian ini adalah penelitian tindakan kelas dengan subjek semua siswa kelas IV melalui II siklus. Teknik pengumpulan data menggunakan tes dan nontes. Rata--rata nilai motivasi belajar siswa pada kondisi awal 43,15, Siklus I 60,7 dan Siklus II 83,95.Rata-rata nilai hasil belajar siswa pada kondisi awal 54,15, pada Siklus I 75,75 dan Siklus II 89,25. Dapat disimpulkan bahwa penggunaan model pembelajaran kooperatif tipe NHT dapat meningkatkan motivasi belajar dan hasil belajar matematika pada siswa kelas IV SD Negeri Genting 02. Abstract: The main purpose of the research is to increase student’s motivation and academic achievment of fourth grade at SD Negeri Genting 01 of mathematic using Numbered Head Together of cooperative learning model. This research is Classroom Action Research with the subject all of students at fourth grade through 2 cycles. Data collection is done by using test and non test techniques. An average of learning motivation at initial condition  showed 43,15, in cycle I 60,7 and cycle II 83,95. An average of students academic achievment at initial condition showed 54,15 in cycle I 75,75 and at cycle II 89,25. It was concluded that used Numbered Head Together cooperative learning model can increase students motivation and academic achievment of fourth grade at SD Negeri Genting 01.


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2015 ◽  
Vol 8 (2) ◽  
pp. 93
Author(s):  
Juniar Siregar

This study presents a research report on improving students’ Learning results on IPA through Video. The objective was to find out whether students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 21 persons. The instruments used were test. In analyzing the data, the mean of the students’ score for the on fisrt sycle was 65,4 (42,85%) and the mean on cycle two was 68,5 (37,15%) and the mean of the third cycle was 81,4 (100%). Then it can be concluded that the use of video on learning IPA can improve the students’ learning result. It is suggested that teachers should use video as one of the media to improve students’ learning result on IPA.Keywords : IPA, students’ learning result, video


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


2018 ◽  
Vol 2 (1) ◽  
pp. 150
Author(s):  
Kasman Bamba

he background of this study is the low learning outcomes of English students. Of the 22 students only 9 studentsreached KKM. On this basis researchers do research by applying cooperative learning model type NHT toimprove English learning outcomes. This research is a classroom action research conducted in SMPN 1 Inuman,the subject of this study is the students of class VII with the number of 22 students. The results suggest that thelearning outcomes of English have increased in each cycle. This is evidenced by: In the basic score of thenumber of students who reached KKM or complete is 9 students (40.90%), the UH I has increased with thenumber of 17 students (77.27%) and in UH II increased with the number of 20 students (90.90%). In the basicscore of the learning result of the students get the value of 51,25 with the low category, at UH I experiencing theincrease of learning result with the acquisition value of 65,76 with the medium category, and at UH II studentlearning result again increase with the acquisition value equal to 79,25 with high category.


2018 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Salamiah Salamiah

The learning of listening to the story of the child has been given to the students of grade VI of SD Negeri 020Tembilahan Hilir. However, the existing picture shows that classically, the result only reaches an average of20% or is not satisfactory based on preliminary tests. This research is a classroom action research conducted byclass VI SD Negeri 020 Tembilahan Hilir with subject 20 people. Data collection techniques through tests andobservations. Then the analysis technique is done descriptively. The result of the research concludes that thestudents' learning achievement has increased. This is seen in the preliminary study of 20%, or only 4 studentsout of 20 students completed, in the first cycle increased to 50% because of 20 students 10 students, and in thesecond cycle increased by 85% of 20 students 17 students.


2019 ◽  
Vol 3 (1) ◽  
pp. 213
Author(s):  
Maimun Maimun

The background of this study is the low mathematics learning outcomes of class VI students at SD Negeri 011 Desa Baru, to overcome this problem a classroom action research was conducted by applying fraction card media. This research was conducted in SD Negeri 011 Desa Baru, the subject of this study was class VI students with a total of 24 students. The results of this study show that mathematics learning outcomes have increased in pre-cycle average value obtained is 59.8, in the first cycle obtained an average value of 68.3. And in the second cycle obtained an average value of 82.9. Based on the results of this study, it can be concluded that the mathematics learning outcomes in simple fraction material increase after the fraction card media are applied.


Author(s):  
Ramadhayani Fitri Nasution And Busmin Gurning

The objective of this study was to investigate whether the application of Teams-Games-Tournament Technique improve the students achievement in Speaking. This study was an classroom action research. The subject of this study was class XI IPA 3 SMA Muhammadiyah 8 Kisaran which consists of 35 students. The study was conducted in two cycles, cycle I consisted of three meetings and cycle II was consisted of three meetings. The instruments for collecting data were quantitative (oral speaking test) and qualitative data (observation sheet and diary note). Based on speaking scores, students’ score kept improving in every evaluation and based on observation sheet and diary note, it was found that teaching and learning process ran well. Students could enlarge their thinking process. The result of this study showed that Teams-Games-Tournament improved students’ achievement in speaking.


Author(s):  
Sabatini Sitorus And Masitowarni Siregar

This study attempts to increase students’ vocabulary achievement by using flash cards. The objective of the study is to investigate whether the using of flash card can improve students’ vocabulary achievement. This study conduct by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study of SD Negeri 174559 Siraituruk, Porsea which consisted of 34 students. For collecting data, the instruments used were quantitative (vocabulary test) and qualitative data (interview sheet, observation sheet, and diary notes. Based on the data, it was found that the mean of the second cycle (80, 44) is higher than the mean of first cycle (64, 85) and pre-test (44, 41).  Based on interview sheet, observation sheet and diary notes, it was found thee students were more active and more enthusiastic during the teaching learning process in the second cycle than the first one. It was concluded that teaching vocabulary by using  flash cards can improve the students’ vocabulary achievement.


Author(s):  
Irma Lely Lumban Gaol And Johan Sinulingga

This study is concerned with the improving student’s vocabulary achievement in writing descriptive text through Make a Match Method. The objective of this study was to discover whether the use of Make a Match Method could significantly improve students’ vocabulary achievement in writing descriptive text. This study was conducted by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study was students of SMA Negeri 1 Pollung which consisted of 34 students. The instruments for collecting data were descriptive writing test, observation sheet, questionnaire sheet, and diary notes. The techniques for data analysis were quantitative and qualitative. It was found that teaching-learning process ran well. Students were active, enthusiastic and interested on writing descriptive text. The result of this study showed that the use of Make a Match Method significantly improved student’s vocabulary achievement in writing descriptive text.


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