scholarly journals A Study of College Basketball LAMS Teaching Model Centered on Learning Activities

Author(s):  
Feng Sheng ◽  
Shaozeng Sheng

Traditional basketball teaching has some problems, including the duplication of contents, outdated methods, disconnection between theories and practice, and lack of discussion on the use of computer technology and Internet technology to optimize the existing teaching mode. Based on the theoretical basis of “learning activities as the center”, a LAMS (Learning Activity Management System) teaching mode was proposed in this study for the course of “College Basketball”. It consists of three parts: the design module, the learning module, and the monitoring module. The LAMS-based college basketball teaching mode mainly includes learning activities, and learning resources and tools. Learning activities mainly involve teaching objectives, creation of learning activities, collection of information concerning learning activities, information analysis and improvement of activities. Meanwhile, learning resources and tools were set for the smooth progress of learning activities. After the teaching mode was constructed, it was applied in practical teaching at Shandong Normal University in Shandong Province, China. The teaching results show that compared to the traditional teaching mode, the LAMS teaching mode centered on learning activities can significantly improve the effect of teaching College Basketball.

2020 ◽  
Vol 6 (2) ◽  
pp. 124-132
Author(s):  
Bernadine Ajeng Indriasari ◽  
Bambang Afriadi

The purpose of this research is to determine suitability of stundent book of fourth grade student based on Curricullum 2013 on theme “Pahlawanku” subtheme “Perjuangan Para Pahlawan” on lesson six with core competencies, learning objectives, indicator, learning activity, materials, tools and learning resources. This section is the sixth fragmen of eighteen analyze of learning activities plan in student book grade fourth based Curicullum 2013. Research method is descriptive qualitative method by analyzing documents are student book of fourth grade student based on Curricullum 2013 on theme “Pahlawanku” subtheme “Perjuangan Para Pahlawan” on lesson six and teacher book of fourth grade student based on Curricullum 2013 on theme “Pahlawanku” subtheme “Perjuangan para Pahlawan” on lesson six. The analize revolves on the rule of Menteri Pendidikan dan Kebudayaan Nasional, an article discussing about the implementation of Curricullum 2013 and article from website of Badan Nasional Standar Pendidikan (BSNP). Based on result of this research are found that core competencies of mathematics that do not appear in the competency mapping appear in learning materials, indicators of IPA do not match the needed of basic competencies, learning objectives that are not in accordance with the formulation of indicators, materials of IPA and PJOK subjects to liltte and learning subject and tools not listed in student books. Based on the results of the analysis it was conclude that student book of fourth grade student theme “Pahlawanku” subtheme “Perjuangan Para Pahlawan” on lesson six needs a lot of improvement in accordance with the study result.


2020 ◽  
Vol 6 (2) ◽  
pp. 124-132
Author(s):  
Bernadine Ajeng Indriasari ◽  
Bambang Afriadi

The purpose of this research is to determine suitability of stundent book of fourth grade student based on Curricullum 2013 on theme “Pahlawanku” subtheme “Perjuangan Para Pahlawan” on lesson six with core competencies, learning objectives, indicator, learning activity, materials, tools and learning resources. This section is the sixth fragmen of eighteen analyze of learning activities plan in student book grade fourth based Curicullum 2013. Research method is descriptive qualitative method by analyzing documents are student book of fourth grade student based on Curricullum 2013 on theme “Pahlawanku” subtheme “Perjuangan Para Pahlawan” on lesson six and teacher book of fourth grade student based on Curricullum 2013 on theme “Pahlawanku” subtheme “Perjuangan para Pahlawan” on lesson six. The analize revolves on the rule of Menteri Pendidikan dan Kebudayaan Nasional, an article discussing about the implementation of Curricullum 2013 and article from website of Badan Nasional Standar Pendidikan (BSNP). Based on result of this research are found that core competencies of mathematics that do not appear in the competency mapping appear in learning materials, indicators of IPA do not match the needed of basic competencies, learning objectives that are not in accordance with the formulation of indicators, materials of IPA and PJOK subjects to liltte and learning subject and tools not listed in student books. Based on the results of the analysis it was conclude that student book of fourth grade student theme “Pahlawanku” subtheme “Perjuangan Para Pahlawan” on lesson six needs a lot of improvement in accordance with the study result.


2020 ◽  
Vol 4 (9) ◽  
Author(s):  
Da Wa

With the rapid development of modern social economy, the innovative application of Internet technology has gradually penetrated into all aspects of life. New media seems to have become the mainstream trend of social development. However, for the teaching reform of higher education, although the construction of information platform provides more diversified channels and methods for the implementation of the reform, at the same time, it also brings some challenges. In addition, rational use of new media in higher education also makes the traditional teaching mode and thinking no longer suitable for the development rhythm of modern society, which means that the teaching mode innovation in combination of new media is the inevitable development trend of the whole education field in the future.


2010 ◽  
pp. 38-51 ◽  
Author(s):  
Helen Durham ◽  
Katherine Arrell ◽  
David DiBiase

Collaborative learning activity design (CLAD) is a multi-institution approach to the creation of e-learning material from the design phase through the development stage and onto the embedding of learning activities into existing modules at higher education institutions on both sides of the Atlantic. This was the approach taken by a group of academic and e-learning material developers at the Pennsylvania State University and the University of Leeds to develop a series of learning activities to support the use and understanding of the global positioning system (GPS). Aided by concept mapping, a Guidance Toolkit and Web conferencing facilities, the group worked seamlessly at producing a series of e-learning resources, including the basics of turning on a GPS unit and obtaining a spatial location, GPS data properties and GPS components, differential correction, and sources of GPS error and error correction. This chapter reflects on the success of this project, which, authors believe, hinged on the following: a clear vision in defining the learning outcomes of the collaborative resources; appropriate tools and technologies to support and facilitate the collaboration; excellent communication and a high level of trust between collaborators; and the identification of a robust iterative methodology to produce reusable e-learning resources.


Author(s):  
Sofnidar ◽  
Hartina ◽  
Kamid ◽  
Khairul Anwar

Prilaku belajar adalah suatu sikap y ang muncul dari diri siswa dalam menanggapi dan meresponi setiap kegiatan belajar mengajar yang terjadi. salah satu wujud dari prilaku adalah motivasi belajar. Menurut teori behavioristik, belajar adalah perubahan tingkah laku sebagai akibat adanya interaksi antara stimulus (rangsangan) dan respon (tanggapan). Stimulus yang diberikan guru dalam pembelajaran tertuang dalam rancangan aktifitas pembelajaran. Aktivitas pembelajaran merupakan kegiatan yang dirancang guru untuk mewujudkan dan atau menciptkan kondisi belajar siswa (stimulus). Pemilihan aktivitas belajar yang sesuai memungkinkan untuk terjadinya efektivitas pedagogis dalam mencapai tujuan pembelajaran, maupun dapat membentuk prilaku positif siswa (respon) dalam belajar. Desain pembelajaran berbasis outdoor-medelling mathematics memuat serangkain aktivitas kegiatan pembelajaran yang berbassis investigasi konteks masalah outdoor (masalah real life) dengan muatan konten materi modeling mathematics. Pada makalah ini akan membahas prilaku belajar dan bagaimana motivasi terbentuk melaui aktifitas kegiatan pebelajaran outdoor-medelling mathematics yang diklasifikasikan menjadi motoractivities mentalactivities, visualactivities, emotionalactivities, motoractivitie.Melalui metode kulitatif deskriptif, dengan mengambil 20 siswa kelas IX-B SMP N 1 Muaro Jambi yang mempunyai gaya belajar visual, auditorial, dan kinestetik. Setelah pelaksanaan pembelajaran, pengambilan data dilakukan melalui angket, dan lembar pengamatan beserta wawancara ke subjek penelitian. Hasil penelitian menunjukan bahwa aktivitas belajar dalam pembelajaran yang dapat memotivasi siswa belajar matematika adalah visualactivities sebesar 74,16%; motoractivities sebesar 96,67%; mentalactivities sebesar 71,66%; dan emotionalactivities sebesar 73,33%. Berdasarkan hasil analisis yang dilakukan aktivitas belajar dalam pembelajaran outdoor-medelling mathematics matematika yang paling dominan dapat memotivasi siswa belajar adalah motoractivities dengan persentasi 96,67% dengan kriteria sangat baik dan sangat memotivasi siswa belajar matematika dalam pembelajaran luar kelas. Indikatornya adalah melakukan percobaan. Kelebihan aktivitas belajar dalam pembelajaran outdoor-medelling mathematics adalah, aktivitas belajar lebih membuat siswa termotivasi untuk belajar matematika. Siswa menjadi lebih aktif dan interaksi dengan teman sesamanya semakin meningkat juga. Adapun kelemahan aktivitas belajar dalam pembelajaran luar kelas adalah sulit untuk siswa terfokus dalam aktivitas belajar yang sedang dilakukan.   Learning behavior is an attitude that arises from students in responding and responding to each teaching and learning activity that occurs. one form of behavior is learning motivation. According to behavioristic theory, learning is a change in behavior as a result of an interaction between stimulus (stimulus) and response (response). The stimulus given by the teacher in learning is contained in the design of learning activities. Learning activities are activities designed by the teacher to realize and or create the conditions for student learning (stimulus). Selection of appropriate learning activities allows for the occurrence of pedagogical effectiveness in achieving learning goals, and can form positive student behavior (response) in learning. Outdoor-based learning mathematics learning design contains a series of learning activities based on the context of outdoor problems (real life problems) with the content of modeling mathematics material. In this paper will discuss learning behavior and how motivation is formed through the activities of learning activities outdoor-modeling mathematics which are classified into mental activities, visual activities, emotional activities, motor activities. Through the descriptive qualitative method, taking 20 students of class IX-B Muaro Jambi Middle School 1 who have visual, auditory, and kinesthetic learning styles. after the implementation of learning, data retrieval was carried out through questionnaires, and observation sheets and interviews to the research subjects. The results showed that learning activities in learning that could motivate students to learn mathematics were visual activities at 74.16%, motor activities at 96.67%, mental activities at 71.66%, and emotional activities at 73.33 %%. Based on the results of the analysis carried out learning activities in mathematics outdoor-modeling mathematics learning the most dominant motivating students to learn is motor activities with a percentage of 96.67% with very good criteria and very motivating students to learn mathematics in learning outside the classroom. The indicator is to experiment. The advantages of learning activities in outdoor-modeling mathematics learning are that learning activities make students more motivated to learn mathematics. Students become more active and interactions with their peers also increase. The weaknesses of learning activities in learning outside the classroom is difficult for students to focus on the learning activities that are being done.


2018 ◽  
Vol 6 (1) ◽  
pp. 696-714
Author(s):  
ARIANTI Arianti

Abstract. This journal discusses the development of variations in teaching in increasing learning motivation. The learning process is an activity that involves an individual (physical and spiritual), learning activities are never carried out without a strong motivation or motivation from within the individual or from outside the individual who participates in learning activities. Therefore, the learning process requires the development and use of variations in teaching to generate student motivation. Variations in teaching include variations in teaching styles, variations in media and materials, and variations in teaching and learning interactions. Motivation has a very important role in learning activities, there is no learning activity without motivation, therefore motivation has a strategic role in achieving the goals or results of learning. Keywords: Development Of Teaching Variations and Motivation to Learn


Author(s):  
Jing Wang ◽  
Baihan Gao

With the progress of new sensor technology and Internet technology, wearable devices have gradually become the new favorite of the science and technology industry. They have been applied to various fields because of their wearability, mobility, user-centered, interactive, integrated and augmented reality characteristics. Given the shortcomings of traditional foreign language education at university, wearable technology is introduced into foreign language classroom as an auxiliary form of traditional teaching. This article chooses two courses (171 and 172 courses) to test whether wearable devices have an impact on college English teaching. The English level of these two classes is similar. With the assistance of wearable technology, level 171 is selected as the experimental course; 172 is a regular course, using only traditional teaching methods, and the experiment lasted for a semester. Practical teaching is also carried out in the class. Practical teaching results show that wearable technology assisted English teaching can not only improve students’ ability to master knowledge, but also greatly enhance students' interest in learning English.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Pen Lister

AbstractThis paper discusses the uses and applications of the Pedagogy of Experience Complexity for Smart Learning (PECSL), a four-tier model of considerations for the design and development of smart learning activities. Using existing mobile apps and relevant activities as illustrative examples, the PECSL is applied to indicate concepts and mechanisms by which useful pedagogical considerations can work alongside user-centred design principles for the design and development of smart learning in urban hyper-localities. Practical application of the model is discussed using real world examples of activities as a basis to demonstrate the potential for manifold opportunities to learn, and plan for experience complexity in a smart learning activity. Case study approaches reflect on aspects of the PECSL in how it might be a useful and pragmatic guide to some of the issues faced when designing digital citizen learning activities in complex urban environments.


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