Analisis Motivasi Belajar Siswa SMP Dalam Pembalajaran Outdoor-Modeling Mathematics Berdasarkan Gaya Belajar

Author(s):  
Sofnidar ◽  
Hartina ◽  
Kamid ◽  
Khairul Anwar

Prilaku belajar adalah suatu sikap y ang muncul dari diri siswa dalam menanggapi dan meresponi setiap kegiatan belajar mengajar yang terjadi. salah satu wujud dari prilaku adalah motivasi belajar. Menurut teori behavioristik, belajar adalah perubahan tingkah laku sebagai akibat adanya interaksi antara stimulus (rangsangan) dan respon (tanggapan). Stimulus yang diberikan guru dalam pembelajaran tertuang dalam rancangan aktifitas pembelajaran. Aktivitas pembelajaran merupakan kegiatan yang dirancang guru untuk mewujudkan dan atau menciptkan kondisi belajar siswa (stimulus). Pemilihan aktivitas belajar yang sesuai memungkinkan untuk terjadinya efektivitas pedagogis dalam mencapai tujuan pembelajaran, maupun dapat membentuk prilaku positif siswa (respon) dalam belajar. Desain pembelajaran berbasis outdoor-medelling mathematics memuat serangkain aktivitas kegiatan pembelajaran yang berbassis investigasi konteks masalah outdoor (masalah real life) dengan muatan konten materi modeling mathematics. Pada makalah ini akan membahas prilaku belajar dan bagaimana motivasi terbentuk melaui aktifitas kegiatan pebelajaran outdoor-medelling mathematics yang diklasifikasikan menjadi motoractivities mentalactivities, visualactivities, emotionalactivities, motoractivitie.Melalui metode kulitatif deskriptif, dengan mengambil 20 siswa kelas IX-B SMP N 1 Muaro Jambi yang mempunyai gaya belajar visual, auditorial, dan kinestetik. Setelah pelaksanaan pembelajaran, pengambilan data dilakukan melalui angket, dan lembar pengamatan beserta wawancara ke subjek penelitian. Hasil penelitian menunjukan bahwa aktivitas belajar dalam pembelajaran yang dapat memotivasi siswa belajar matematika adalah visualactivities sebesar 74,16%; motoractivities sebesar 96,67%; mentalactivities sebesar 71,66%; dan emotionalactivities sebesar 73,33%. Berdasarkan hasil analisis yang dilakukan aktivitas belajar dalam pembelajaran outdoor-medelling mathematics matematika yang paling dominan dapat memotivasi siswa belajar adalah motoractivities dengan persentasi 96,67% dengan kriteria sangat baik dan sangat memotivasi siswa belajar matematika dalam pembelajaran luar kelas. Indikatornya adalah melakukan percobaan. Kelebihan aktivitas belajar dalam pembelajaran outdoor-medelling mathematics adalah, aktivitas belajar lebih membuat siswa termotivasi untuk belajar matematika. Siswa menjadi lebih aktif dan interaksi dengan teman sesamanya semakin meningkat juga. Adapun kelemahan aktivitas belajar dalam pembelajaran luar kelas adalah sulit untuk siswa terfokus dalam aktivitas belajar yang sedang dilakukan.   Learning behavior is an attitude that arises from students in responding and responding to each teaching and learning activity that occurs. one form of behavior is learning motivation. According to behavioristic theory, learning is a change in behavior as a result of an interaction between stimulus (stimulus) and response (response). The stimulus given by the teacher in learning is contained in the design of learning activities. Learning activities are activities designed by the teacher to realize and or create the conditions for student learning (stimulus). Selection of appropriate learning activities allows for the occurrence of pedagogical effectiveness in achieving learning goals, and can form positive student behavior (response) in learning. Outdoor-based learning mathematics learning design contains a series of learning activities based on the context of outdoor problems (real life problems) with the content of modeling mathematics material. In this paper will discuss learning behavior and how motivation is formed through the activities of learning activities outdoor-modeling mathematics which are classified into mental activities, visual activities, emotional activities, motor activities. Through the descriptive qualitative method, taking 20 students of class IX-B Muaro Jambi Middle School 1 who have visual, auditory, and kinesthetic learning styles. after the implementation of learning, data retrieval was carried out through questionnaires, and observation sheets and interviews to the research subjects. The results showed that learning activities in learning that could motivate students to learn mathematics were visual activities at 74.16%, motor activities at 96.67%, mental activities at 71.66%, and emotional activities at 73.33 %%. Based on the results of the analysis carried out learning activities in mathematics outdoor-modeling mathematics learning the most dominant motivating students to learn is motor activities with a percentage of 96.67% with very good criteria and very motivating students to learn mathematics in learning outside the classroom. The indicator is to experiment. The advantages of learning activities in outdoor-modeling mathematics learning are that learning activities make students more motivated to learn mathematics. Students become more active and interactions with their peers also increase. The weaknesses of learning activities in learning outside the classroom is difficult for students to focus on the learning activities that are being done.

2021 ◽  
Vol 1 (2) ◽  
pp. 136-141
Author(s):  
ST. RAHMATIA

This research is a classroom action research conducted at SMA Negeri 1 Bone and aims to determine the improvement of students' economic learning outcomes and learning activities using the guided discussion method. The research subjects were students of class XII Social Sciences at SMA Negeri 1 Bone in the 2019/2020 school year, totaling 30 people with varying levels of ability and student absorption. Data retrieval is done by using a test of learning outcomes in the form of an essay. The data collected were analyzed using quantitative and qualitative analysis. In addition, to determine the activeness of students in the learning process with the guided discussion method used observation sheets during teaching and learning activities take place. The results showed that: (a) after being given the action with the guided discussion method there was an increase in the average score of the economic learning outcomes of Class XII Social Sciences students at SMA Negeri 1 Bone which at the end of Cycle I was 72.40 to 78.43 at the end of Cycle II. ; (b) an increase in student learning activity in the learning process from Cycle I to Cycle II; and (c) based on the standard category, the score of economic learning outcomes is categorized as high. From the results above, it can be concluded that the guided discussion method can improve economic learning outcomes for Class XII Social Studies students at SMA Negeri 1 Bone ABSTRAKPenelitian ini adalah penelitian tindakan kelas yang dilaksanakan di SMA Negeri 1 Bone dan bertujuan untuk mengetahui peningkatan hasil belajar ekonomi siswa dan aktivitas belajar dengan menggunakan metode diskusi terbimbing. Penelitian ini menggunakan dua siklus dengan langkah-langkah untuk setiap siklus terdiri dari: perencanaan tindakan, pelaksanaan tindakan, observasi dan evaluasi, serta refleksi. Hal ini dimaksudkan agar manakala peneliti menemukan permasalahan yang perlu perbaikannya, dapat dilaksanakan pada siklus berikutnya. Subjek penelitian adalah siswa kelas XII IPS SMA Negeri 1 Bone  pada tahun pelajaran 2019/2020 yang berjumlah 30 orang dengan tingkat kemampuan dan daya serap siswa yang sangat bervariasi. Pengambilan data dilakukan dengan menggunakan tes hasil belajar dalam bentuk essay. Data yang terkumpul dianalisis dengan menggunakan analisis kuantitatif dan kualitatif. Di samping itu, untuk mengetahui keaktifan siswa dalam proses pembelajaran dengan metode diskusi terbimbing digunakan lembar observasi selama kegiatan belajar mengajar berlangsung. Hasil penelitian menunjukkan bahwa: (a) setelah diberikan tindakan dengan metode diskusi terbimbing terjadi peningkatan skor rata-rata hasil hasil belajar ekonomi siswa Kelas XII IPS SMA Negeri 1 Bone  yang pada akhir Siklus I sebesar 72,40 menjadi 78,43 pada akhir Siklus II; (b) terjadi peningkatan keaktifan belajar siswa dalam proses pembelajaran dari Siklus I ke Siklus II; dan (c) berdasarkan kategori standar, perolehan skor hasil belajar ekonomi dikategorikan tinggi. Dari hasil di atas dapat disimpulkan bahwa metode diskusi terbimbing  dapat meningkatkan hasil belajar ekonomi siswa Kelas XII IPS SMA Negeri 1 Bone


2021 ◽  
Vol 8 (3) ◽  
pp. 10-20
Author(s):  
Dessy Angreni

AbstrakPenelitian  ini  bertujuan  untuk  meningkatkan  aktivitas  dan  hasil  belajar  siswa  dalam  pembelajaran Matematika dengan menerapkan pendekatan Realistics Mathematics Education. Jenis penelitian ini adalah Penelitian Tindakan Kelas. Subjek penelitian yaitu siswa kelas VIII G SMP Negeri 16 Kota Bengkulu semester genap  tahun  ajaran  2019/2020.  Pengumpulan  data  dilakukan  dengan  menggunakan  lembar observasi aktivitas self checklist dan tes hasil belajar siswa. Peningkatan aktivitas belajar  dapat  dilihat  dari rata-rata skor    pada  lembar  observasi  self checklist aktivitas belajar siswa siklus I sampai siklus III secara berturut-turut: 20,5 (kreteria cukup); 25 (kreteria baik); 30,5 (kreteria baik). Hasil belajar siswa dapat ditingkatkan dengan cara mengingatkan pada materi melalui masalah kontekstual, mengkaitkan manfaat belajar materi melalui masalah kontekstual, memberikan soal latihan, memberikan bimbingan kepada siswa yang mengalami kesulitan. Peningkatan hasil belajar siswa dapat dilihat dari nilai rata-rata tes hasil belajar dan latihan siswa siklus I sampai siklus III yaitu 59,24; 70,41; 80,76 dengan persentase ketuntasan belajar klasikal dari siklus I sampai siklus III yaitu 36%; 56%; 80%.Kata kunci: Aktivitas Belajar, Hasil Belajar, Pendekatan Realistics Mathematics Education (RME). AbstractThis study aims to improve the activities and student learning outcomes in Mathematics learning by applying the Realistics Mathematics Education approach. This type of research is Classroom Action Research. The research subjects were class VIII G SMP Negeri 16 Kota Bengkulu even semester academic year 2019/2020 Data collection was carried out using observation sheets for self checklist activities and student learning outcomes tests. Increased learning activities can be seen from the average score on the observation sheet of the self checklist of learning activities of students in cycle I to cycle III in a row: 20.5 (sufficient criteria); 25 (good criteria); 30.5 (good criteria).  Student  learning  outcomes  can  be  improved  by  reminding  the  material  through  contextual problems,  linking  the  benefits  of  learning  material  through  contextual  problems,  providing  practice questions, providing guidance to students who are experiencing difficulties. Improvement of student learning outcomes can be seen from the average test scores of learning and training results of students cycle I to cycle III, namely 59.24; 70,41; 80,76 with the percentage of classical learning completeness from cycle I to cycle III which is 36%; 56%; 80%.Keywords: Learning Activity, Learning outcomes,  Realistics Mathematics Education (RME).


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


Author(s):  
David M. Antonacci ◽  
Nellie Modaress ◽  
Edward Lee Lamoureux ◽  
David Thomas ◽  
Timothy Allen

User-created virtual worlds are emerging technologies with rapidly growing acceptance in education. Of the various reported educational uses of these virtual worlds, the focus of this chapter is on virtual worlds for constructivist learning activities, because this use has application to many real-life courses and has the potential to transform teaching and learning. To assist educators with recognizing and understanding virtual world learning activities, Antonacci & Modaress (2005, 2008) developed the Interaction-Combinations Integration model. However, this model has not been studied in actual virtual-world learning practice. Using a case study method, this chapter examines the usefulness of this model to organize and describe actual virtual world learning activities, provides additional learning activity examples, and describes what was needed to implement and conduct these learning activities.


Intersections ◽  
2020 ◽  
Vol 5 (1) ◽  
pp. 38-45
Author(s):  
Prihastini Oktasari Putri ◽  
Erna Wati

This study aims to: (1) determine the responses of students in learning mathematics with a cooperative model type Team Game Tournament (TGT). (2) determine whether using the cooperative model type Team Game Tournament (TGT) can improve students' mathematics learning activities. The type of research used is Classroom Action Research (CAR). The sample in this study were all grade V students of SD Negeri 1 Plumbon in the academic year 2019/2020 as many as 24 students. The instruments used in this study were observation, documentation and questionnaires. Based on the results of the study, it was concluded that: (1) The fifth grade students of SD Negeri 1 Plumbon gave a positive response to the implementation of learning mathematics using the Team Game Tournament (TGT) cooperative model. (2) the use of the Team Game Tournament (TGT) type cooperative model can increase student learning activities in the fifth grade mathematics subject of SD Negeri 1 Plumbon. This increase can be seen in the results of the observation sheet and questionnaire. Based on the observation sheet, it was found that the average percentage increase in pre-cycle was 36.97% to 61.45% in cycle I and 72.39% in cycle II. Meanwhile, based on the student learning activity questionnaire using the cooperative type Team Game Tournament (TGT) model, it also increased from the pre-cycle by 61.97%, increased to 74.88% in cycle I and increased again in cycle II which was 80.20%.


2021 ◽  
Author(s):  
Ummi Kultsum

Indonesian language subjects are compulsory subjects at every level of education in Indonesia. Indonesian language learning is carried out starting from the elementary school, junior high school, high school, and university level. Indonesian language learning activities at each level take place in various ways. It is important for someone to understand learning Indonesian for their survival. According to Yulia et al, (2012) contextual learning is a learning activity that relates learning material to the reality of the student's world, so that students are able to make connections between their knowledge and their application in real life. All Indonesian language learning materials are expected to be applied in real life. According to Mulyadi, et al, (2018) today's learning activities rely on skills and active learning processes. Students are required to be more active in learning that is carried out by using their skills. The main support for Indonesian language learning activities is by using learning media. Therefore, learning media is an important forum. The use of technology including media in education according to Ramadhan, et al, (2019) allows a variety of new ways to connect with others and access information about education, and has consequences in formal teaching.


2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Citra Wahyuningtyas ◽  
Susanto Susanto ◽  
Erfan Yudianto

This study aims to describe the profile of the implementation of mathematics learning in the class, the challenges that the teachers did, and the efforts which did is to overcome the challenges in the credit semester system in mathematics learning activities. The research subjects are the students and mathematics teachers of X class in SMA 1 Jember. Data collection methods used documentation, observation, and interview. Based on the results of research that can be proven by mathematical learning in the implementation of the Credit Semester System described based on learning planning, learning activities, and the authentic answer. The mathematics teacher make a preparation by compiling lesson plans that guided by the 2013 Curriculum RPP and compiling the UKBM that adapted to appropriate scientific indicators. In the implementation of learning, the teacher carries out learning activities by applying scientific request. The assessment also adjusted to the 2013 Curriculum indicators. The teacher's assessment consisted of the preparation of the Credit Semester System, students' readiness, and conversation. Efforts which did is to overcome these challenges are by conducting socialization and MGMP as well as providing motivation and stimulus to students while conducting learning activities.


2018 ◽  
Vol 6 (2) ◽  
pp. 101-106
Author(s):  
Alim Harun Pamungkas ◽  
Vevi Sunarti

PAUD institutions are often interpreted as a place of learning for children who are only oriented to the skills and knowledge of reading, writing, counting, and drawing. PAUD institutions should focus on children's development related to religious and moral, physical, cognitive, language, social, emotional and artistic aspects. Thus the educational services provided by PAUD institutions must be able to facilitate all aspects of child development through enjoyable learning activities and help increase understanding of parents or the surrounding community about playing as a fun learning activity. Fun learning activities for early childhood need to be designed to help children get real life simulations in their daily activities. PAUD institution learning activities need to be adjusted to the stages of child development based on experiential learning model learning principles. On that basis, an activity is needed that facilitates the creation of learning experiences for managers and parents or community members in PAUD institutions about experiential learning.Keywords: Childhood Education (PAUD), Experiential Learning


2018 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Widodo Winarso

The purpose of the this research is: (1) To know the quality of the mathematics learning outcomes that apply a authentic assessment, (2) To know the student's response to the application of an authentic assessment of mathematics learning. This study uses a quantitative method of causal-comparative type, using test instruments, questionnaires and observations. The object of this study is conditioned in 2 classes, control class (Class 8B) and experiment class (Class 8E). The results showed that the application of the authentic assessment used by teachers is good. On the basis of the data obtained, it is known that the result of learning two classes (control class and experiment class) on attitudinal aspects and skills has the same relative quality. While the learning outcomes on the knowledge aspect, the maximum value reached by the experimental class is higher than the control class (from 72.5 to 65). The effect of treatment on the experimental class is low, indicated by the value of ES (effect size) obtained equal to 0.3. The result of the study based on the student's response level shows that there are 7 students who have a low response to the learning activity (18%), 23 students have an average response to the learning activities (61%) and 8 students have a high response to learning activities. Two other categories, none of the students had very low and very high responses to learning activities (0%). This study also confirmed that Ho was rejected and Ha was accepted, so it can be concluded that  there are differences in mathematics learning outcomes among students who use authentic assessment with students who do not use authentic assessment.


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