scholarly journals Study for Coexistence and Development of Mobile Internet Technology with Traditional Teaching Mode

Author(s):  
Xin-ying ZHANG ◽  
Chao JI ◽  
Yun-ju ZHANG
Author(s):  
Feng Sheng ◽  
Shaozeng Sheng

Traditional basketball teaching has some problems, including the duplication of contents, outdated methods, disconnection between theories and practice, and lack of discussion on the use of computer technology and Internet technology to optimize the existing teaching mode. Based on the theoretical basis of “learning activities as the center”, a LAMS (Learning Activity Management System) teaching mode was proposed in this study for the course of “College Basketball”. It consists of three parts: the design module, the learning module, and the monitoring module. The LAMS-based college basketball teaching mode mainly includes learning activities, and learning resources and tools. Learning activities mainly involve teaching objectives, creation of learning activities, collection of information concerning learning activities, information analysis and improvement of activities. Meanwhile, learning resources and tools were set for the smooth progress of learning activities. After the teaching mode was constructed, it was applied in practical teaching at Shandong Normal University in Shandong Province, China. The teaching results show that compared to the traditional teaching mode, the LAMS teaching mode centered on learning activities can significantly improve the effect of teaching College Basketball.


2020 ◽  
Vol 4 (9) ◽  
Author(s):  
Da Wa

With the rapid development of modern social economy, the innovative application of Internet technology has gradually penetrated into all aspects of life. New media seems to have become the mainstream trend of social development. However, for the teaching reform of higher education, although the construction of information platform provides more diversified channels and methods for the implementation of the reform, at the same time, it also brings some challenges. In addition, rational use of new media in higher education also makes the traditional teaching mode and thinking no longer suitable for the development rhythm of modern society, which means that the teaching mode innovation in combination of new media is the inevitable development trend of the whole education field in the future.


2020 ◽  
Vol 4 (9) ◽  
Author(s):  
Wei Yin

Now it is the digital information age. With the maturity of mobile Internet technology and the increase of online education demand, mobile learning applications based on mobile Internet terminals have been vigorously developed and widely used. Blended English teaching based on mobile network technology has become an inevitable trend in College English teaching. The new teaching mode is student-centered and emphasizes the interaction between teachers and students. The implementation of personalized teaching mode is conducive to improving students' learning autonomy and innovation, it can improve the classroom teaching effect to a certain extent. At present, the post-90s college students are the pioneers of the Internet era, but also the trendsetters in the wave of mobile Internet. How to effectively apply the mobile learning platform such as MosoTeach to College English teaching is the core theme of this paper.


2021 ◽  
Vol 16 (24) ◽  
pp. 108-120
Author(s):  
Ying Liu ◽  
Hong Yan

A predicament facing education is that the traditional teaching mode could no longer meet the requirements of modern society. The fast development of mobile Internet technology has brought online education platforms into existence, and these newborn things are very helpful to solve the mentioned contradiction. To deepen the research of the application of mobile Internet technology in modern education, this paper designed the functional modules of an intelligent online English teaching (IOET) system and implemented the proposed system. In our study, satisfying students’ learning requirements had been taken as the core principle when building the proposed system, and the database design had followed the principles of standardization, consistency, security, integrity, scalability, and ease of maintenance. The IOET system adopts a three-layer architecture, from top down, the system has a representation layer, a business logic layer, and a data service layer. The main management modules of the system include course notification module, visitor management module, and homework management module, etc. Through this paper, we hope to provide a piece of evidence for the basic research on the upgrade and improvement of intelligent online English teaching platforms.


2020 ◽  
Vol 12 (16) ◽  
pp. 6333
Author(s):  
Chan Liu ◽  
Raymond K. H. Chan ◽  
Maofu Wang ◽  
Zhe Yang

Harnessing the rapid development of mobile internet technology, the sharing economy has experienced unprecedented growth in the global economy, especially in China. Likely due to its increasing popularity, more and more businesses have adopted this label in China. There is a concern as to the essential meaning of the sharing economy. As it is difficult to have a universally accepted definition, we aim to map the sharing economy and demystify the use of it in China in this paper. We propose seven organizing essential elements of the sharing economy: access use rights instead of ownership, idle capacity, short term, peer-to-peer, Internet platforms mediated, for monetary profit, and shared value orientation. By satisfying all or only parts of these elements, we propose one typology of sharing economy, and to differentiate bona fide sharing economy from quasi- and pseudo-sharing economy. Finally, there are still many problems that need to be solved urgently in the real sharing economy from the perspective of the government, companies and individuals.


Author(s):  
Jing Wang ◽  
Baihan Gao

With the progress of new sensor technology and Internet technology, wearable devices have gradually become the new favorite of the science and technology industry. They have been applied to various fields because of their wearability, mobility, user-centered, interactive, integrated and augmented reality characteristics. Given the shortcomings of traditional foreign language education at university, wearable technology is introduced into foreign language classroom as an auxiliary form of traditional teaching. This article chooses two courses (171 and 172 courses) to test whether wearable devices have an impact on college English teaching. The English level of these two classes is similar. With the assistance of wearable technology, level 171 is selected as the experimental course; 172 is a regular course, using only traditional teaching methods, and the experiment lasted for a semester. Practical teaching is also carried out in the class. Practical teaching results show that wearable technology assisted English teaching can not only improve students’ ability to master knowledge, but also greatly enhance students' interest in learning English.


Author(s):  
Jie Kong

With continuous development of internet technology, the concept of ubiquitous learning and network learning space have received more and more attention from scholars, and gradually become the research focuses. College classroom has turned to network teaching from traditional teaching. In this study, literature review and case study were combined with ubiquitous learning and network learning space construction to systematically discuss classification and concept models of network learning space under the perspective of ubiquitous learning. Meanwhile, four models based on network learning space were proposed, and flipped classroom network teaching model was applied in the course of Exercise Physiology. The study showed that, the model has the good teaching effect in course teaching. It not just improves students’ interest, but also lays a foundation for popularizing the teaching mode.


2012 ◽  
Vol 2012 ◽  
pp. 1-13 ◽  
Author(s):  
Qiang Yan ◽  
Lianren Wu ◽  
Lanli Yi

Through analyzing the data about the releases, comment, and forwarding of 120,000 microblog messages in a year, this paper finds out that the intervals between information releases and comment follow a power law; besides, the analysis of data in each 24 hours reveals obvious differences between microblogging and website visit, email, instant communication, and the use of mobile phone, reflecting how people use fragments of time via mobile internet technology. The paper points out the significant influence of the user's activity on the intervals of information releases and thus demonstrates a positive correlation between the activity and the power exponent. The paper also points out that user's activity is influenced by social identity in a positive way. The simulation results based on the social identity mechanism fit well with the actual data, which indicates that this mechanism is a reasonable way to explain people's behavior in the mobile Internet.


Author(s):  
Huiping Guo ◽  
Lin Zhu ◽  
Fengxin Yan

The web teaching platform based on virtual reality technique is a challenge to the traditional teaching mode and a necessity with the development and maturity of information technologies. Based on the easily made and operated VR techniques with its immersion and interactivity, this paper combined resources about the enginery knowledge and information to build the overall platform. It significantly improves users’ feeling about and understanding of the part models. It can be visually perceived and is flexible and convenient, providing users with operating experience which makes virtual reality and the real world consistent with each other. Eventually, both people and models can dynamically interact and perceptively communicate with each other.


Author(s):  
Xiaoyan Zhong

with the improvement of science and technology, and internet popularization, offline teaching and multimedia teaching are standing out in teaching of each discipline, compared with traditional teaching mode. Firstly, this paper summarizes design contents and requirements of physical education teaching system in offline learning system, designs the framework and core module of offline learning system teaching according to requirements of college physical education curriculum and finally succeeds in designing offline learning system of college physical education curriculum. This system can meet students’ offline learning requirements and is compatible with online learning mode based on SCORM standards in some aspects. Empirical study on system operation and application proves that offline learning system of physical education curriculum has significant teaching effects.


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