Incorporating Touch-Based Tablets into Classroom Activities

Author(s):  
Woonhee Sung ◽  
Junghyun Ahn ◽  
Shi Ming Kai ◽  
Ahram Choi ◽  
John B. Black

This chapter explores the role of computational thinking in Science, Technology, Engineering, and Mathematics (STEM) learning and proposes effective classroom strategies that foster computational thinking. In a study conducted in an elementary after school classroom, the authors found that incorporating Computational Perspective Practice (CPP) to STEM subjects fosters higher-level cognitive thinking skills as well as learning in STEM domain. The 10 week-long after school program demonstrates positive effects of incorporating CPP to embodied activities in mathematic units prior to programming practice on learning coding as well as mathematics. The chapter concludes with recommendations for interweaving physical activities and a tablet-based programming application into elementary-level STEM classrooms.

2019 ◽  
Vol 2 (2) ◽  
pp. 187-199 ◽  
Author(s):  
Adrián Pedrozo-Acuña ◽  
Roberto J. Favero Jr. ◽  
Alejandra Amaro-Loza ◽  
Roberta K. Mocva-Kurek ◽  
Juan A. Sánchez-Peralta ◽  
...  

Abstract. Childhood education programmes aiming at incorporating topics related to science, technology, engineering, and mathematics (STEM) have gained recognition as key levers in the progress of education for all students. Inspiring young people to take part in the discovery and delivery of science is of paramount importance not only for their well-being but also for their future human development. To address this need, an outreach model entitled OH-Kids was designed to empower pupils through the development of high-quality STEM learning experiences based on a research project. The model is an opportunity for primary school learners to meet geoscientists while receiving the take-home message that anyone can get involved in scientific activities. The effort is part of a research project aimed at the real-time monitoring of precipitation in Mexico City, which is a smart solution to rainfall monitoring using information and communications technologies. The argument behind this effort is that in order to produce the next generation of problem-solvers, education should ensure that learners develop an appreciation and working familiarity with a real-world project. Results show success at introducing the role of researchers and STEM topics to 6–12-year-old learners.


TEM Journal ◽  
2021 ◽  
pp. 1945-1954
Author(s):  
Benidiktus Tanujaya ◽  
Rully Charitas Indra Prahmana ◽  
Jeinne Mumu

HOTS instruction in mathematics is rarely explicitly programmed by the schoolteacher. As a result, students' HOTS is at the lowest level, especially in national or international assessments. The purpose of this research is to determine why mathematics education in Indonesia does not have a significant effect on student HOTS by conducting a review of several Indonesian publications on the subject. This research is a qualitative method of literature review related to the HOTS of Indonesian mathematics students, and an organized interview triangulated to support the data and information from the literature review. The interview consisted of two critical questions administered using Google Form: implementing active learning and mathematics textbooks on mathematics classroom activities. The results concluded that there were two primary sources of error in mathematics learning to increase HOTS in Indonesia: active learning and current mathematics textbooks. Besides, in teaching and learning practices, the active learning model is rarely used when using official texts that do not promote HOTS for mathematics students in Indonesia.


2022 ◽  
pp. 175-196
Author(s):  
Marja Bertrand ◽  
Immaculate Kizito Namukasa

Globally, computational thinking and coding in schools has become more popular as well as a growing area of interest in education reform. Coupling coding with creative thinking promises to meaningfully engage students in their learning and to improve their coding and computational thinking skills. This prompts discussions about STEAM (Science, Technology, Engineering, Arts, and Mathematics), which promotes creativity and innovation through the integration of the arts in STEM subjects. This study addresses the following question: What mathematics and computational thinking do students learn through different models of STEAM education in non-profit and in-school contexts? A small sample was taken of four different STEAM programs in Ontario, Canada. We carried out a qualitative case study with 103 participants, 19 adults and 84 students. The findings from this study have implications for designing, implementing and researching K-8 STEAM programs that promote coding and computational thinking skills in the context of learning mathematics.


Author(s):  
Amanda L. Strawhacker ◽  
Amanda A. Sullivan

In the past two decades, STEM education has been slowly replaced by “STEAM,” which refers to learning that integrates science, technology, engineering, arts, and mathematics. The added “Arts” portion of this pedagogical approach, although an important step towards integrated 21st century learning, has long confused policymakers, with definitions ranging from visual arts to humanities to art education and more. The authors take the position that Arts can be broadly interpreted to mean any approach that brings interpretive and expressive perspectives to STEM activities. In this chapter, they present illustrative cases inspired by work in real learning settings that showcase how STEAM concepts and computational thinking skills can support children's engagement in cultural, performing, and fine arts, including painting, sculpture, architecture, poetry, music, dance, and drama.


Author(s):  
Elizabeth Kazakoff Myers

This chapter summarizes theoretical connections between computational thinking through learning to code, self-regulation, and executive function and discusses why it is important to continue exploring the intersection of executive function, self-regulation, and computational thinking, including the need to revisit the socio-cultural underpinnings of foundational self-regulation, executive function, and school readiness research. As an example, findings from a 2014 study that explored the relationship between self-regulation and computational thinking when learning to code are shared. Research supports the idea of teaching computational thinking skills within an integrated early childhood curriculum to support the development of well-prepared citizens for the 21st century by drawing on the connections between executive function, self-regulation, and computational thinking.


Author(s):  
Thiago Schumacher Barcelos ◽  
Ismar Frango Silveira

On the one hand, ensuring that students archive adequate levels of Mathematical knowledge by the time they finish basic education is a challenge for the educational systems in several countries. On the other hand, the pervasiveness of computer-based devices in everyday situations poses a fundamental question about Computer Science being part of those known as basic sciences. The development of Computer Science (CS) is historically related to Mathematics; however, CS is said to have singular reasoning mechanics for problem solving, whose applications go beyond the frontiers of Computing itself. These problem-solving skills have been defined as Computational Thinking skills. In this chapter, the possible relationships between Math and Computational Thinking skills are discussed in the perspective of national curriculum guidelines for Mathematics of Brazil, Chile, and United States. Three skills that can be jointly developed by both areas are identified in a literature review. Some challenges and implications for educational research and practice are also discussed.


2019 ◽  
Author(s):  
Adrián Pedrozo-Acuña ◽  
Roberto J. Favero Junior ◽  
Alejandra Amaro-Loza ◽  
Roberta K. Kurek Mocva ◽  
Juan A. Sánchez-Peralta ◽  
...  

Abstract. Childhood education aiming at incorporating topics related to science, technology, engineering, and mathematics (STEM) have gained recognition as key levers in the progress of education for all students. Inspiring young people to take part in the discovery and delivery of science is of paramount importance not only for their well-being but also for the future human development. To address this an outreach model entitled OH-Kids, was designed to empower educators and pupils through the development of high-quality STEM learning experiences based on a research project. The model is an opportunity for primary school learners to meet geoscientists at the same time as they receive the take-home message that anyone can get involved in scientific activities. The effort is part of a research project aimed at the real-time monitoring of precipitation in Mexico City, which is a smart solution to rainfall monitoring using information and communications technologies. The argument behind this effort, is that in order to produce the next generation of problem-solvers, education should ensure that learners develop an appreciation and working familiarity with a real world project. Results show success at introducing the role of the researchers and STEM topics to 6–12 year olds learners.


2013 ◽  
Vol 42 (1) ◽  
pp. 38-43 ◽  
Author(s):  
Shuchi Grover ◽  
Roy Pea

Jeannette Wing’s influential article on computational thinking 6 years ago argued for adding this new competency to every child’s analytical ability as a vital ingredient of science, technology, engineering, and mathematics (STEM) learning. What is computational thinking? Why did this article resonate with so many and serve as a rallying cry for educators, education researchers, and policy makers? How have they interpreted Wing’s definition, and what advances have been made since Wing’s article was published? This article frames the current state of discourse on computational thinking in K–12 education by examining mostly recently published academic literature that uses Wing’s article as a springboard, identifies gaps in research, and articulates priorities for future inquiries.


2021 ◽  
Vol 6 ◽  
Author(s):  
John H. Falk ◽  
David D. Meier

For generations educators have been supporting children and youth’s science, technology, engineering, and mathematics (STEM) learning through informal education programming. Such programming includes a wide variety of outdoor education programs, camp programs, and increasingly targeted STEM programs run afterschool, on weekends, and over the summer months. However, despite the positive impacts these programs have, few would argue that these programs could not be improved or be designed to better meet the needs of a broader and more diverse population of learners. Arguably, one major flaw in how most educators have approached the design and improvement of these programs—a flaw that permeates almost all informal STEM education efforts–is that either explicitly or implicitly, the focus of educators has been exclusively on what happens during the program itself. Superficially this seems reasonable. After all, the time children/youth are within the temporal and physical boundaries of the program, class, or museum is the time when educators have maximal control over events. However, given what is known about how people learn (National Academies of Sciences, 2018), we argue that this long-standing approach needs to be reconsidered.


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