Security for Hybrid Mobile Development

Author(s):  
Marcus Tanque

In recent decades, vendors developed technology infrastructure solutions to integrate with enterprises and consumers' mobile devices. Hybrid development platforms are solution architecture designed to enhance developers' capabilities and provide organizations as well as customers the level of services to support mobile devices capabilities. Hybrid development platform solutions are easy to deploy at various enterprises. These capabilities can be distributed to/or integrated with mobile devices as agile applications and system interfaces. Hybrid mobile devices are designed to further provide users with enhanced technology solutions: cloud computing, big data, the Internet, physical and/or virtual network systems. The development of hybrid mobile platforms provides developers with advanced technology capabilities, necessary for supporting mobile devices once deployed to the marketplace. Technical and security features affecting the development and security of mobile devices are also discussed in this chapter.

2018 ◽  
pp. 625-667
Author(s):  
Marcus Tanque

In recent decades, vendors developed technology infrastructure solutions to integrate with enterprises and consumers' mobile devices. Hybrid development platforms are solution architecture designed to enhance developers' capabilities and provide organizations as well as customers the level of services to support mobile devices capabilities. Hybrid development platform solutions are easy to deploy at various enterprises. These capabilities can be distributed to/or integrated with mobile devices as agile applications and system interfaces. Hybrid mobile devices are designed to further provide users with enhanced technology solutions: cloud computing, big data, the Internet, physical and/or virtual network systems. The development of hybrid mobile platforms provides developers with advanced technology capabilities, necessary for supporting mobile devices once deployed to the marketplace. Technical and security features affecting the development and security of mobile devices are also discussed in this chapter.


Author(s):  
Blaž Denko ◽  
Špela Pečnik ◽  
Iztok Fister Jr.

The number of users of smart mobile devices is growing every day. Because of the popularity of using mobile devices, it is important for business stakeholders to develop mobile applications targeting all mobile platforms in order to ensure that the number of users is as large as possible. One possible solution is the creation of hybrid mobile applications. These are applications that combine the properties of web and native mobile applications, and their main advantage is compatibility with multiple mobile operating systems. This paper presents the results of very comprehensive experiments that involved the use of various hybrid mobile development frameworks that were tested under different scenarios. Experiments revealed that the performance of hybrid applications in different scenarios varies considerably, although the results of these applications were comparable to those that were achieved in the experiment with the native application.


2018 ◽  
Vol 1 (2) ◽  
pp. 12
Author(s):  
Pedro Vitor de Sousa Guimarães ◽  
Sandro César Silveira Jucá ◽  
Renata Imaculada Soares Pereira ◽  
Ayrton Alexsander Monteiro Monteiro

This paper describes the use of a Linux embedded system for use in digital information and communication technology in order to generate image warnings using Internet of Things (IoT) prin- ciples. The proposed project generated a product, developed using concepts of project-based learning (ABP), called SECI (electronic internal communication system) that is accessed by students to view online warnings by distributed monitors and also by mobile devices connected to the Internet.


2016 ◽  
Vol 11 (6) ◽  
pp. 32 ◽  
Author(s):  
Shwu-Ing Wu ◽  
Rou Jyun Chen

<p class="ArticleTitle">In recent years, the increasingly innovative and diverse mobile devices have significantly promoted the mobile device-based shopping. What factors influence this kind of shopping? Will consumers purchase things with mobile devices? These are two topics that need to be explored. Through the literature analysis and the empirical research, this study aims to analyze the quality of information, system, service and mobile devices on the mobile device-based shopping platform. Moreover, it studies the attitude of consumers towards mobile device-based shopping, their willingness to adopt the shopping method and the behavioral relationship model in the actual mobile device-based shopping as well as compares the groups of different frequencies of the Internet use in terms of the relationship model.</p>  With the convenient sampling, this study made an investigation among some of those who had experienced shopping on such mobile devices as tablets or smart phones. The 765 retrieved valid copies of questionnaire were divided into three groups—“often”, “average” and “seldom” according to the frequency consumers undertook mobile device-based shopping and were then compared. The results showed that there were significant differences among the three groups in four relationship paths, including: 1) the information quality of the mobile device-based shopping platform has more significant positive influence on consumers’ attitude path of mobile device-based shopping in the “average” group than in the other two; 2) the service quality of the mobile device-based shopping platform has more significant positive influence on consumers’ attitude path of mobile device-based shopping in the “seldom” group than in the other two; 3) the preference for mobile device-based shopping has much significant positive influence on the behavior path of mobile device-based shopping in the “often” group. According to the research results, different groups have different behavior models. These results can serve as reference information in the decision-making of those who establish mobile device-based shopping platforms and manufacture mobile devices.


The Server ◽  
2018 ◽  
pp. 297-338
Author(s):  
Markus Krajewski

This chapter considers the forms subalterns assume under the conditions of advanced technology. As servers, demons, or other virtual creatures, they work without being seen or ever taking a break. By means of a comparative analysis of early computing systems, the mainframes, and the first machines from the age of personal computers, the discussion focuses on the conceptual and historical transfer from servant to server. The analysis is based on fieldwork conducted in California in the 1970s, when researchers at the legendary Xerox PARC center took a closer look at the conditions of formation of electronic services. What defines the communicative structure of the Internet was a specific informational architecture, the so-called client-server principle, developed in Silicon Valley after 1973.


1997 ◽  
Vol 11 (6) ◽  
pp. 349-354 ◽  
Author(s):  
C. Grant ◽  
T. Scott

This paper examines how advanced technology and communication networks are revolutionizing the way university researchers, scientists and industrialists are communicating and working together. In collaborative projects, partners often come from different environments, backgrounds and possibly different regions and countries. Barriers such as geographical remoteness, lack of time in the working day, the cost of travel and differences in culture can seriously hinder regular communication and development work. However the Internet is fast becoming an indispensable international communications tool. It constitutes a resource that is invaluable to the knowledge and technology transfer process. It links over two-thirds of universities and is enabling industry and universities all over the world to develop in new and exciting ways – although there are both opportunities and threats associated with its explosive growth. This paper illustrates how the authors have gained advantage by exploiting current technology to form successful partnerships in this new high-speed ‘no boundaries’ information age.


2020 ◽  
Vol 184 ◽  
pp. 01086
Author(s):  
Dr.V. Mallikarjuna Reddy ◽  
S. Hamsalekha

In the present era, water scarcity is the biggest problem. In Construction potable water is required for mixing and curing of concrete. The curing process is required for 28 days. So the water requirement in the construction field for curing purposes is very large. Due to various reasons, potable water availability is decreasing day by day. So it is required to spend a considerable amount on the procurement of water. To control the wastage of water for curing it is necessary to use water in a controlled manner by adopting advanced technology. It is known as a smart concrete curing system. The smart concrete curing system is developed to create an automatic curing mechanism to supply water for curing depending on the availability of moisture in the concrete and surrounding temperature using moisture sensor. The system will be connected to the internet using Wi-Fi. The current moisture content level of the concrete structure and the pump status will be pushed to the cloud. A mobile app will access this data from the cloud. So that the curing process monitoring can be done remotely. Results shown that strength of the cube with smart concrete curing system is more than the strength of the cube with immersion curing.


Crowdsourcing ◽  
2019 ◽  
pp. 838-863
Author(s):  
Maria Antonia Brovelli ◽  
Blagoj Delipetrev ◽  
Giorgio Zamboni

The availability of new mobile devices (tablets and smartphones) equipped with many sensors is changing or, better, enriching the way we monitor and sense the world that surrounds us. The internet has permeated completely not only our scientific and technological development, but also our life. Only some years ago, we used geospatial data and GIS software installed within our computers. Nowadays, data and operators are provided via the net by means of distributed and shared geo-services and a simple and powerless mobile device is enough to connect them. The possibility of interaction has become not only faster and more user friendly but also active, being individuals and communities free of adding, deleting, and changing contents in real time in the new GeoWeb2.0. This chapter explores GeoWeb2.0.


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