Change Management and Distance Education

Author(s):  
Parviz Partow-Navid ◽  
Ludwig Slusky

E-learning is defined as the transmission of knowledge whereby the instructor and/or the student participate in the learning process from different places and/or different times (Henry, 2001). Many organizations have adopted e-learning as a way to make the learning process faster and better (Roshan, 2002). However, recent studies have revealed that about 85% of students participating in e-learning and distance education fall short of completing their program. Low completion leads to low retention, which leads to low performance (Land, 2002). The problem, exacerbated by rapid changes in information technology (IT), lies on the shoulder of the universities and the students. For universities, e-learning often is such a giant technological and managerial change that the faculty attempts to deal with it by scaling instructions down to merely automated text lectures with a primary focus on the delivery of instructional materials, rather than addressing the students’ needs. For students, e-learning is usually a short experience coupled with little-known technologies for which they need extra guidance and support that is more persistent. However, the challenge is how to employ this new technology and bring students the help they need when they need it (Gordon, 2003; Roberts, 2001).

2011 ◽  
pp. 1481-1487 ◽  
Author(s):  
Parviz Partow-Navid ◽  
Ludwig Slusky

E-learning is defined as the transmission of knowledge whereby the instructor and/or the student participate in the learning process from different places and/or different times (Henry, 2001). Many organizations have adopted e-learning as a way to make the learning process faster and better (Roshan, 2002). However, recent studies have revealed that about 85% of students participating in e-learning and distance education fall short of completing their program. Low completion leads to low retention, which leads to low performance (Land, 2002). The problem, exacerbated by rapid changes in information technology (IT), lies on the shoulder of the universities and the students. For universities, e-learning often is such a giant technological and managerial change that the faculty attempts to deal with it by scaling instructions down to merely automated text lectures with a primary focus on the delivery of instructional materials, rather than addressing the students’ needs. For students, e-learning is usually a short experience coupled with little-known technologies for which they need extra guidance and support that is more persistent. However, the challenge is how to employ this new technology and bring students the help they need when they need it (Gordon, 2003; Roberts, 2001).


Author(s):  
Parviz Partow-Navid ◽  
Ludwig Slusky

Higher Education, usually very slow in adopting changes, has become, in recent years, more receptive to them due to such external factors as expansion of the Internet, emergence of a new student body, and continued decline in government subsidies (Forlkers, 2005). E-learning is defined as the transmission of knowledge whereby the instructor and/or the student participate in the learning process from different places and/or different times (Henry, 2001). Many organizations have adopted e-learning with a hope to make learning process faster and better (Roshan, 2002, Needham & Thomas, 2005). However, recent studies have revealed that about 85% of students participating in e-learning and distance education fall short of completing their program. Low completion leads to low retention, which leads to low performance (Land, 2002). The problem, exacerbated by rapid changes in Information Technology, affects both the universities and the students. The university faculty attempts to deal with these radical technological and managerial changes by scaling instructions down to merely an automated text lectures with primary focus on the delivery of instructional materials ignoring other students’ needs. For students, e-learning may result in a limited experience coupled with little-known technologies for which they need extra guidance and ongoing support. The fundamental challenge is how to employ this new technology to provide students with the help they need when they need it (Gordon, 2003; Roberts, April, 2001; Sherbon, November, 2005).


Author(s):  
Furkan Tari

Advances in information technology and the redefined web trigger a holistic view of learning process. The objective of this study is to provide a conceptual view of how various technologies can be used to maximize learning outcomes through e-learning. Among the trends investigated in this study are, XML and semantic Web, content-based video indexing, personalized, intelligent Web tutoring, and m-learning. In addition to these technologies, a brief review of some of the key behavioral issues is presented. For researchers and developers interested in maximizing the learning outcome through e-learning technologies, the paper provides a taxonomy of these trends along with a framework for future designs.


Webology ◽  
2021 ◽  
Vol 18 (2) ◽  
pp. 1023-1034
Author(s):  
Sumartono Sumartono ◽  
Nuril Huda ◽  
Wildan Akbar Hashemi Rafsanjani

The rapid development of information technology can answer problems that arise after the Covid-19 pandemic, especially problems in the learning process. Information technology that plays a role in the world of education which is currently booming is online learning. Online learning is different from ordinary learning, online learning places more emphasis on student's ability to receive and process information. Online learning serves as a liaison between teachers and students through the internet network that can be accessed anytime and anywhere. There are various online media used in the learning process including; WhatsApp, Google Meet, Zoom, Classroom, and even e-learning. But among these media, the easiest to use is WhatsApp, which is easily accessible at every level of education. Online learning is now an effective medium for the learning process at all levels. For an effective and optimal online learning process, there are several learning models offered by experts during the Covid-19 pandemic, including; Online Model, Offline Model, Online e-learning Model, Project-Based Learning, and Blended Learning.


2011 ◽  
pp. 654-663
Author(s):  
Som Naidu

The number of distance education and e-learning programs has been on the rise for some time now (Hannan & Silver, 2000). In the United States, the National Survey of Information Technology in Higher Education, as part of its Campus Computing Project, carries out regular surveys of the use of information and communications technology (ICT) in higher education (USA-DOE, 2000).


2016 ◽  
pp. 2267-2284
Author(s):  
Robab Saadatdoost ◽  
Alex Tze Hiang Sim ◽  
Hosein Jafarkarimi ◽  
Jee Mei Hee ◽  
Leila Saadatdoost

Recently researchers have shown an increased interest in cloud computing technology. It is becoming increasingly difficult to ignore cloud computing technology in education context. However rapid changes in information technology are having a serious effect on teaching framework designs. So far, however, there has been little discussion about cloud computing benefits in domains of teaching frameworks which propels us to study and redesign teaching frameworks considering cloud computing. The purpose of this paper is to review recent research into cloud computing and features which can be improved with this new technology. This paper studied several researches through literature to determine the main impact of cloud computing on “planning and preparation” and “instruction” domains as two main domains of teaching framework. Light will be then shed on the impact and potential benefits of cloud computing on teaching framework. The paper closes by proposing to design an evaluation table based on cloud computing artifacts to enhance teaching practice and highlights its offerings for educational institutions.


2018 ◽  
Vol 3 (2) ◽  
pp. 182
Author(s):  
Danang Aditya Nugraha ◽  
Sudiyono Sudiyono

<p>Abstract. Information Technology affecting in many aspect in human life, and it also had an effect in education world. A teacher nowadays not only required to have teaching skills, but also demanded to follow and update their teaching method by applying new technology, especially Information Technology. Interactive learning media as appliance of Information Technology could be a good solution to make learning process more interesting. As we know, many application of this kind had been sold as a marketable product, but those product can‟t adapt with different teaching style of every teacher, so it would be wonderful if every teacher had a skill to create an interactive learning application that suitable with his/her teaching style. Unfortunately those kind of skill require a lot of effort to master. Autoplay Media Studio, as a tools to develop a media based application, provide an easy way for someone to create a media based application, especially when using this tools programming skill is not required. This is shown in this training that every participant in the end had some skill and knowledge to develop an interactive multimedia learning application.</p><p> </p><p>Abstrak. Peranan teknologi informasi telah merambah berbagai aspek kehidupan , dan hal ini tidak terkecuali bagi dunia pendidikan. Seorang guru saat ini tidak hanya dituntut menguasai ilmu dan juga skill dalam mengajar, namun juga dituntut mampu mengikuti dan menerapkan perkembangan teknologi terutama teknologi informasi dalam proses belajar mengajar. Media pembelajaran interaktif sebagai bentuk penerapan teknologi informasi, mampu menjadi solusi agar cara guru dalam mengajarkan mata pelajaran menjadi lebih menarik. Aplikasi media pembelajaran interaktif memang sudah banyak tersedia  dipasaran, akan tetapi setiap aplikasi tersebut tentu tidak dapat menyesuaikan dengan selera dan gaya mengajar setiap guru, sehingga alangkah baiknya apabila guru memiliki kemampuan untuk membuat aplikasi media pembelajaran interaktif, sesuai dengan selera dan cara mengajar guru tersebut.Akan tetapi<br />hal tersebut terkendala dengan rumitnya pengembangan aplikasi yang tentunya membutuhkan usaha yang sangat berat bagi seorang guru untuk menguasainya. Autoplay Media Studio sebagai perangkat pengembangan aplikasi berbasis media, menyediakan solusi yang mudah bagi seseorang untuk mengembangkan aplikasi berbasis media, dimana dengan tools ini tidak dituntut kemampuan<br />programming.Hal ini terlihat pada hasil pelatihan dimana setiap peserta pada akhirnya memiliki kemampuan mengembangkan aplikasi pembelajaran multimedia interaktif.</p>


2020 ◽  
Vol 4 (2) ◽  
pp. 309
Author(s):  
Reza Pramudita ◽  
Syifaul Fuada ◽  
Nuur Wachid Abdul Majid

E-learning is an educational media that use ICT in the learning process. Nowadays, most of the higher education (universities) in Indonesia have integrated the learning process with e-learning systems. By using this system, learning can be done outside the classroom, anytime and anywhere. Based on the literature reviews, e-learning has many positive impacts on higher education components and its ecosystems, i.e., students, lecturers, higher education staff, and campus officials. Although it offers many advantages, similar to the information technology in general, e-learning systems are also vulnerable to security issues. Because, several security holes in the system can be penetrated easily by hackers, where the essential data contained in e-learning has high potential to be spoofed even modified by irresponsible parties. The security aspect of the e-learning system must be considered to minimize risks. Thus, the higher education can run their business as well. This paper aims to elaborate on the e-Learning system, opportunities, challenges, and several offered solutions on it. The research method used in this paper is literature studies from the latest references


2020 ◽  
Vol 1 (2) ◽  
pp. 70-76
Author(s):  
Sri Nurhayati ◽  
M Fajar Wicaksono ◽  
Riani Lubis ◽  
Myrna Dwi Rahmatya ◽  
Hidayat Hidayat

ABSTRACT The purpose of this community service is to improve the ability of teachers to utilize information technology for online learning. The current COVID-19 pandemic has a major impact on education in Indonesia. Under these conditions, there will be a shift in the learning process from what is done in school to learning from home. One of the innovations made by the world of education during this pandemic is online learning. With this program and in the current pandemic conditions, of course SMA Negeri 5 Cimahi inevitably has to do online learning. However, online learning in secondary schools, not all students and teachers use the e-learning system synchronously in the teaching and learning process. The methods used in this service activity are in the form of training, discussions, and simulations conducted through webinars using the Zoom Meeting application. During the training, in addition to provide materials, pre-test and post-test were also given to participants. The training material was a google meet application for online learning. The result of this service activity was an increase in the ability of teachers to utilize information technology in online learning, namely synchronous e-learning using the Google Meet application. Keywords: Information technology, online learning, synchronous e-learning   ABSTRAK Tujuan dari pengabdian masyarakat ini adalah untuk meningkatkan kemampuan para guru dalam memanfaatkan teknologi informasi untuk pembelajaran online. Pandemi COVID-19 saat ini berdampak besar pada pendidikan di Indonesia. Dengan kondisi tersebut maka akan terjadi pergeseran proses pembelajaran dari apa yang dilakukan di sekolah menjadi belajar dari rumah. Salah satu inovasi yang dilakukan oleh dunia pendidikan selama pandemi ini adalah pembelajaran online. Dengan adanya program ini dan dalam kondisi pandemi saat ini tentunya SMA Negeri 5 Cimahi mau tidak mau harus melakukan pembelajaran secara online. Namun, pembelajaran online di sekolah menengah, tidak semua siswa dan guru menggunakan sistem e-learning secara sinkron dalam proses belajar mengajar. Metode yang digunakan dalam kegiatan pengabdian ini berupa pelatihan, diskusi, dan simulasi yang dilakukan melalui webinar dengan menggunakan aplikasi Zoom Meeting. Selama pelatihan, selain pemberian materi, juga diberikan pre-test dan post-test kepada peserta. Materi pelatihannya berupa aplikasi google meet untuk pembelajaran online. Hasil dari kegiatan pengabdian ini adalah peningkatan kemampuan guru dalam memanfaatkan teknologi informasi dalam pembelajaran online yaitu e-learning sinkron dengan menggunakan aplikasi Google Meet. Kata kunci: Teknologi informasi, pembelajaran online, e-learning sinkron


2014 ◽  
Vol 977 ◽  
pp. 460-463
Author(s):  
Xiao Wei Song ◽  
Shi Zhu ◽  
Yuan Wang Wei ◽  
Qiao Jie Sun ◽  
Li Qiang Zhao

As the technology further mature and improvement of social perception, face recognition technology will be applied in more fields. This paper apply the new technology human face recognizing to E-Learning, The realization of this system can make up for the mandatory authentication security deficiencies in the online learning system and effectively solve the student login "imposter" and "desertion" problem in the process of learning.


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