A Cooperative Framework for Information Browsing in Mobile Environment

2009 ◽  
pp. 497-505
Author(s):  
Zhigang Hua ◽  
Xing Xie ◽  
Hanqing Lu ◽  
Wei-Ying Ma

Through pervasive computing, users can access information and applications anytime, anywhere, using any device. But as mobile devices such as Personal Digital Assistant (PDA), SmartPhone, and consumer appliance continue to flourish, it becomes a significant challenge to provide more tailored and adaptable services for this diverse group. To make it easier for people to use mobile devices effectively, there exist many hurdles to be crossed. Among them is small display size, which is always a challenge. Usually, applications and documents are mainly designed with desktop computers in mind. When browsing through mobile devices with small display areas, users’ experiences will be greatly degraded (e.g., users have to continually scroll through a document to browse). However, as users acquire or gain access to an increasingly diverse range of portable devices (Coles, Deliot, & Melamed, 2003), the changes of the display area should not be limited to a single device any more, but extended to the display areas on all available devices. As can be readily seen from practice, the simplest multi-device scenario is when a user begins an interaction on a first access device, then ceases to use the first device and completes the interaction using another access device. This simple scenario illustrates a general concern about a multi-device browsing framework: the second device should be able to work cooperatively to help users finish browsing tasks. In this article, we propose a cooperative framework to facilitate information browsing among devices in mobile environment. We set out to overcome the display constraint in a single device by utilizing the cooperation of multiple displays. Such a novel scheme is characterized as: (1) establishing a communication mechanism to maintain cooperative browsing across devices; and (2) designing a distributed user interface across devices to cooperatively present information and overcome the small display area limited by a single device.

Author(s):  
Zhigang Hua ◽  
Xing Xie ◽  
Hanqing Lu ◽  
Wei-Ying Ma

Through pervasive computing, users can access information and applications anytime, anywhere, using any device. But as mobile devices such as Personal Digital Assistant (PDA), SmartPhone, and consumer appliance continue to flourish, it becomes a significant challenge to provide more tailored and adaptable services for this diverse group. To make it easier for people to use mobile devices effectively, there exist many hurdles to be crossed. Among them is small display size, which is always a challenge. Usually, applications and documents are mainly designed with desktop computers in mind. When browsing through mobile devices with small display areas, users’ experiences will be greatly degraded (e.g., users have to continually scroll through a document to browse). However, as users acquire or gain access to an increasingly diverse range of portable devices (Coles, Deliot, & Melamed, 2003), the changes of the display area should not be limited to a single device any more, but extended to the display areas on all available devices. As can be readily seen from practice, the simplest multi-device scenario is when a user begins an interaction on a first access device, then ceases to use the first device and completes the interaction using another access device. This simple scenario illustrates a general concern about a multi-device browsing framework: the second device should be able to work cooperatively to help users finish browsing tasks.  In this article, we propose a cooperative framework to facilitate information browsing among devices in mobile environment. We set out to overcome the display constraint in a single device by utilizing the cooperation of multiple displays. Such a novel scheme is characterized as: (1) establishing a communication mechanism to maintain cooperative browsing across devices; and (2) designing a distributed user interface across devices to cooperatively present information and overcome the small display area limited by a single device.


2008 ◽  
Vol 2008 ◽  
pp. 1-11
Author(s):  
Michael Rohs ◽  
Georg Essl

Information navigation on handheld displays is characterized by the small display dimensions and limited input capabilities of today’s mobile devices. Special strategies are required to help users navigate to off-screen content and develop awareness of spatial layouts despite the small display. Yet, handheld devices offer interaction possibilities that desktop computers do not. Handheld devices can easily be moved in space and used as a movable window into a large virtual workspace. We investigate different information navigation methods for small-scale handheld displays using a range of sensor technologies for spatial tracking. We compare user performance in an abstract map navigation task and discuss the tradeoffs of the different sensor and visualization techniques.


Author(s):  
R.S Kalawsky ◽  
S.P Nee ◽  
I Holmes ◽  
P.V Coveney

The grid has been developed to support large-scale computer simulations in a diverse range of scientific and engineering fields. Consequently, the increasing availability of powerful distributed computing resources is changing how scientists undertake large-scale modelling/simulation. Instead of being limited to local computing resources, scientists are now able to make use of supercomputing facilities around the world. These grid resources comprise specialized distributed three-dimensional visualization environments through to massive computational systems. The scientist usually accesses these resources from reasonably high-end desktop computers. Even though most modern desktop computers are provided with reasonably powerful three-dimensional graphical hardware, not all scientific applications require high-end three-dimensional visualization because the data of interest is essentially numerical or two-dimensional graphical data. For these applications, a much simpler two-dimensional graphical displays can be used. Since large jobs can take many hours to complete the scientist needs access to a technology that will allow them to still monitor and control their job while away from their desks. This paper describes an effective method of monitoring and controlling a set of chained computer simulations by means of a lightweight steering client based on a small personal digital assistant (PDA). The concept of using a PDA to steer a series of computational jobs across a supercomputing resource may seem strange at first but when scientists realize they can use these devices to connect to their computation wherever there is a wireless network (or cellular phone network) the concept becomes very compelling. Apart from providing a much needed easy-to-use interface, the PDA-based steering client has the benefit of freeing the scientist from the desktop. It is during this monitoring stage that the hand-held PDA client is of particular value as it gives the application scientist greater freedom to leave his or her desk but still communicate with their simulation, with the proviso that they remain within the range of a wireless network.


2020 ◽  
Vol 10 (23) ◽  
pp. 8351
Author(s):  
Rosangela Casolare ◽  
Fabio Martinelli ◽  
Francesco Mercaldo ◽  
Antonella Santone

The increase in computing capabilities of mobile devices has, in the last few years, made possible a plethora of complex operations performed from smartphones and tablets end users, for instance, from a bank transfer to the full management of home automation. Clearly, in this context, the detection of malicious applications is a critical and challenging task, especially considering that the user is often totally unaware of the behavior of the applications installed on their device. In this paper, we propose a method to detect inter-app communication i.e., a colluding communication between different applications with data support to silently exfiltrate sensitive and private information. We based the proposed method on model checking, by representing Android applications in terms of automata and by proposing a set of logic properties to reduce the number of comparisons and a set of logic properties automatically generated for detecting colluding applications. We evaluated the proposed method on a set of 1092 Android applications, including different colluding attacks, by obtaining an accuracy of 1, showing the effectiveness of the proposed method.


2021 ◽  
Vol 20 ◽  
pp. 15-24
Author(s):  
Taha Ahmadi ◽  
Hernández Cristian ◽  
Cubillos Neil

This article presents a review of the most relevant manual techniques and technologies developed from the field of artificial vision aimed at identifying biomechanical alterations. The purpose is to describe the most important aspects of each technology, focused on the description of each of its stages and experimental results, which suggest the integration of mobile devices with artificial vision techniques, in addition to the different computer programs used for such end. Finally, the results showed that the identification of the crook index for alterations in posture turns out to be a technique currently used by most specialists. The great challenge is to develop portable devices through mobile applications that allow the detection of the corvo index and the barometric analysis, as well as for other types of applications that depend on visual analysis by experts.


2020 ◽  
Vol 3 (2-3) ◽  
pp. 160-171

The article describes the generally positive experience of Court of Justice of the European Union in managing the Covid-19 crisis. Before the outbreak of the Covid-19 crisis the Court had established an effective structure to cope with risks and issues related to pandemics. It benefited from an extensive migration to a modern computer operating system and the replacement of traditional desktop computers by portable devices capable of remotely connecting to the Court’s network. Appropriate teleworking and extensive dematerialisation and simplification of standard administrative procedures took place and proved their effectiveness. The disruptive dimensions of COVID-19 pandemic forced the CJEU to accelerate transformations – not only digital but managerial and judicial processes The author analyses several phases of organising the functioning of the Court during the pandemic and comes to the conclusion that that the Court proved to be well prepared to tackle the issues raised by the COVID-19 pandemic. However, the quest of the future organisation will also have to do more with smart management and the new modes of working. Keywords: Justice, Court Administration, COVID-19, CJEU.


2016 ◽  
Vol 24 (e1) ◽  
pp. e69-e78 ◽  
Author(s):  
Aude Motulsky ◽  
Jenna Wong ◽  
Jean-Pierre Cordeau ◽  
Jorge Pomalaza ◽  
Jeffrey Barkun ◽  
...  

Objective: To describe the usage of a novel application (The FLOW) that allows mobile devices to be used for rounding and handoffs. Materials and Methods: The FLOW provides a view of patient data and the capacity to enter short notes via personal mobile devices. It was deployed using a “bring-your-own-device” model in 4 pilot units. Social network analysis (SNA) was applied to audit trails in order to visualize usage patterns. A questionnaire was used to describe user experience. Results: Overall, 253 health professionals used The FLOW with their personal mobile devices from October 2013 to March 2015. In pediatric and neonatal intensive care units (ICUs), a median of 26–26.5 notes were entered per user per day. Visual network representation of app entries showed that usage patterns were different between the ICUs. In 127 questionnaires (50%), respondents reported using The FLOW most often to enter notes and for handoffs. The FLOW was perceived as having improved patient care by 57% of respondents, compared to usual care. Most respondents (86%) wished to continue using The FLOW. Discussion: This study shows how a handoff and rounding tool was quickly adopted in pediatric and neonatal ICUs in a hospital setting where patient charts were still paper-based. Originally developed as a tool to support informal documentation using smartphones, it was adapted to local practices and expanded to print sign-out documents and import notes within the medicolegal record with desktop computers. Interestingly, even if not supported by the nursing administrative authorities, the level of use for data entry among nurses and doctors was similar in all units, indicating close collaboration in documentation practices in these ICUs.


Author(s):  
Rodrigo Luis de Souza da Silva ◽  
Lohan Rodrigues Narcizo Ferreira ◽  
Lidiane Teixeira Pereira

Telepresence can be defined as a system that provides remote collaboration between people in different locations, creating the feeling that both users share in fact the environment. The advances in communication, media and internet, has made possible the popularization of these systems. Smartphones have become increasingly powerful in processing, less expensive and more widespread. A single device combines various sensors, one or more cameras and internet connection, thus a potential hardware for telepresence applications. The main objective of this paper is to present a Systematic Literature Review to identify the main characteristics of immersive telepresence systems designed for mobile environment and to analyze research opportunities that can be further exploited or optimized. This research revealed that the development of immersive telepresence systems for mobile devices has increased in recent years, but is not yet widespread.


2020 ◽  
Vol 36 (1) ◽  
pp. 38-42
Author(s):  
Olafimihan Cecilia Oyebola ◽  
Atanda Luqman Ayanlola

The paper discusses the effect of mobile learning on students, especially the tablets and smartphones. Theses gadgets have become a research interest of education to encourage and facilitate learning. Mobile devices assist in build closer connection between students and teachers. There are several options of mobile devices such as Ipod, personal digital assistant, smart phone, laptop or tablet PC, MP3 Players, pen drive and so on. Mobile learning involves the use of mobile technology either alone or combination with other information and communication technology (ICT). The benefits of mobile learning expand the reach and quality of education, facilitate personalized learning, power anytime, anywhere learning, provide immediate feedback and assessment, ensure productive use of time spent in classrooms, build new community of students, support selected learning, enhance seamless learning, bridge formal and informal learning, improve communication and administration, maximize cost efficiency and update policies related to mobile learning. It is concluded that the benefits overshadow the challenges. Using mobile devices allow students to extend learning beyond the classroom walls. Students are highly engaged and are able to demonstrate unique and creative way to respond to the use of technology that offers some distinctive affordance to users.


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