Gendered Knowledge Production in Universities in a Web 2.0 World

Author(s):  
Gill Kirkup

This chapter examines the access women have had historically to engage in knowledge production as university scholars or students. It discusses the changing nature of knowledge production in universities, and the impact of some Web 2.0 tools on this activity. It asks, through a detailed discussion of wikis and blogging if Web 2.0 tools can challenge the traditional gendering of university knowledge production,.

2014 ◽  
Vol 21 (1) ◽  
pp. 2-5 ◽  
Author(s):  
Gavin James Baxter

Purpose – This special issue aims to increase the awareness of the organisational factors that enterprises must reflect on and address when introducing Web 2.0 technologies into their organisations. In contrast to empirical studies that review the impact of Web 2.0 technologies in organisations in terms of how they might support knowledge sharing or communities of practice, this special issue intends to identify the salient criteria that management practitioners must address to assist in the implementation of Web 2.0 technologies in the work place. Design/methodology/approach – This special issue aims to increase the awareness of the organisational factors that enterprises must reflect on and address when introducing Web 2.0 technologies into their organisations. In contrast to empirical studies that review the impact of Web 2.0 technologies in organisations in terms of how they might support knowledge sharing or communities of practice, this special issue intends to identify the salient criteria that management practitioners must address to assist in the implementation of Web 2.0 technologies in the work place. Findings – One of the principal findings that have emerged from this special issue is that it indicates the importance of reviewing social and cultural factors in organisations when introducing Web 2.0 technologies in the work place. In addition to assessing technical issues that might impact on the implementation of Web 2.0 technologies in organisations this special issue also explores subject matters such as the dilemma of whether a top-down or a bottom-up approach is more effective towards engaging staff in the adoption of Web 2.0 tools at work. Originality/value – The research presented in this special issue provides an important academic contribution towards an area that is, at present, under researched namely, whether there is a structured approach that can be universally applied by organisations when internally implementing Web 2.0 technologies into their work place.


2016 ◽  
Vol 3 (6) ◽  
pp. 65
Author(s):  
Adelina Silva

<p>O objetivo deste artigo é apresentar uma reflexão sobre a forma como as tecnologias digitais contribuem para o desenvolvimento das competências para o aluno do século XXI, relacionando-as com a produção de conhecimento na escola, por meio da implementação de uma prática pedagógica, na modalidade de aula invertida. Partindo do pressuposto que os alunos estão enquadrados no conceito de "nativo digital", reflete-se sobre as competências, nos vários domínios, que se espera que o aluno atinja, detenha e alcance, na sala de aula, com recurso a tecnologias digitais e a ferramentas da Web 2.0. Para cumprir esse objetivo e o desafio educativo de uma escola em mudança, serão apresentadas 3 ferramentas aplicadas em sala de aula: uma plataforma educativa de partilha de conteúdo (Edmodo), um jogo (kahoot) e uma plataforma de avaliação de conhecimentos (Socrative).</p><p> </p><p><strong>ABSTRACT</strong></p><p>The purpose of this article is to produce a reflection on how digital technologies contribute to the development of skills of the 21st century student, linking them to knowledge production in school, through the implementation of a pedagogical practice in the classroom known as flipped classroom. Assuming that students are "digital natives", this article focus on the skills in various areas that students are expected to accomplish and hold as well as how to achieve them in a classroom, using digital technologies and Web 2.0 tools. To achieve this goal and the educational challenge of an ever changing school, three tools were applied in the classroom: an educational platform for sharing content (Edmodo), a game (Kahoot) and a knowledge evaluation platform (Socrative).</p><p><strong>Keywords:</strong> 21st century skills; Flipped classroom; Digital technologies; Web 2.0.</p>


2014 ◽  
pp. 581-598
Author(s):  
Thomas Cochrane ◽  
Isaac Flitta

Web 2.0 tools provide a wide variety of collaboration and communication tools that can be appropriated within education to facilitate student-generated learning contexts and sharing student-generated content as key elements of social constructivist learning environments or Pedagogy 2.0. “Social software allows students to participate in distributed research communities that extend spatially beyond their classroom and school, temporally beyond a particular class session or term, and technologically beyond the tools and resources that the school makes available to the students.” (Mejias, 2006, p1). This paper illustrates this by describing and evaluating the impact of the introduction of web 2.0 and mlearning to facilitate student eportfolios within the context of a first year Bachelor of Design and Visual Arts course in New Zealand (Unitec). Core web 2.0 (social software) tools used in establishing students' web 2.0 eportfolios included: Vox, Qik, Picasaweb, Prezi, Google Docs, and YouTube. The participating lecturers and the technology steward also used these web 2.0 tools to collaborate on the design of the project. The paper reflects upon the impact of the participants' previous web 2.0 experience and the use of these tools to facilitate student-generated content and at the same time to act as catalysts for pedagogical change. The project is evaluated as an action research cycle within a framework of longitudinal action research investigating the impact of mobile web 2.0 on higher education from 2006 to the present.


2021 ◽  
Author(s):  
◽  
Rouhollah Fathizargaran

<p>This research investigates the benefits and challenges of using Web 2.0 technologies (Wikis, Blogs, Facebook, Twitter, etc.) for personal knowledge management (PKM). It focuses on the challenges and benefits of using these technologies at the individual level to find out how realization of the key benefits and mitigation of challenges can improve personal performance in software engineering companies. This research also investigates the influence of PKM skills proposed by Dorsey (2000) in realising benefits and minimising challenges. Methods of data collection involved semi-structured interviews with three middle level managers and three software developers from four multinational software engineering companies. Qualitative research methods were used for analysing data. To explore benefits and challenges of using Web 2.0 technologies for PKM, a general inductive analysis strategy (Thomas, 2006) was used. This approach helped the researcher to derive concepts and themes which emerged from the raw data. Analysis also drew on and extended Dorsey‟s PKM skill model (2000) to identify which benefits and challenges of using Web 2.0 technologies can be addressed by PKM skills. Results from this study highlighted three important benefits of using Web 2.0 technologies for PKM: improved time saving, improved collaboration, and improved communication across hierarchical barriers. Ease of use of technologies and ease of organising information were found to be enablers of the technologies for effective management of personal knowledge. Results also showed four important challenges of using Web 2.0 tools for PKM: inaccurate and inappropriate information, lack of participation, lack of knowledge about the nature of technologies, and security sensitive. Findings of this study highlighted the importance of PKM skills to realise benefits of Web 2.0 technologies and minimise their challenges. The benefits and challenges of using Web 2.0 technologies have direct impact on individual performances. If employees are aware of these challenges, and have appropriate PKM skills, they will be able to improve their individual performances. The researcher suggests an extension of the Dorsey‟s PKM skill model (2000). Furthermore, in order to enable better understanding about the impact of PKM skills on individual performances using Web 2.0 tools a tentative model is proposed at the end of the study, which needs to be further explored in future studies.</p>


2014 ◽  
Vol 4 (1) ◽  
Author(s):  
Luc Quoniam ◽  
Charles-Victor Boutet

We propose in this study, detailing our observations and research on the impact of the web 2.0, its associated tools, the cycle of the economic intelligence with new paradigms such as the many-to-many, new practices such as active SEO allow any individual, firm, to impact heavily on the aforementioned round, both in terms of information circulation, as data collection.


2013 ◽  
Vol 4 (3) ◽  
pp. 1-18 ◽  
Author(s):  
Thomas Cochrane ◽  
Isaac Flitta

Web 2.0 tools provide a wide variety of collaboration and communication tools that can be appropriated within education to facilitate student-generated learning contexts and sharing student-generated content as key elements of social constructivist learning environments or Pedagogy 2.0. “Social software allows students to participate in distributed research communities that extend spatially beyond their classroom and school, temporally beyond a particular class session or term, and technologically beyond the tools and resources that the school makes available to the students.” (Mejias, 2006, p1). This paper illustrates this by describing and evaluating the impact of the introduction of web 2.0 and mlearning to facilitate student eportfolios within the context of a first year Bachelor of Design and Visual Arts course in New Zealand (Unitec). Core web 2.0 (social software) tools used in establishing students’ web 2.0 eportfolios included: Vox, Qik, Picasaweb, Prezi, Google Docs, and YouTube. The participating lecturers and the technology steward also used these web 2.0 tools to collaborate on the design of the project. The paper reflects upon the impact of the participants’ previous web 2.0 experience and the use of these tools to facilitate student-generated content and at the same time to act as catalysts for pedagogical change. The project is evaluated as an action research cycle within a framework of longitudinal action research investigating the impact of mobile web 2.0 on higher education from 2006 to the present.


Author(s):  
Carolina Costa ◽  
Leonor Teixeira ◽  
Helena Alvelos

Web 2.0 represents the second generation of the Web applications, based on online services collaboration and sharing that promote different ways of interaction between people. These applications provide several collaboration and communication opportunities, like social interaction, feedback, conversation, and networking, thus being a perfect environment for the teaching and learning context. The main goal of this chapter is to present the most used Web 2.0 tools, their major advantages and disadvantages, and their specificity when used in the teaching and learning process. It is believed that their use can greatly improve the teaching and learning process and, consequently, the need to adjust the traditional practice to the new technological paradigm emerges.


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