Sound is Not a Simulation

Author(s):  
Linda O Keeffe

In order to design a computer game soundscape that allows a game player to feel immersed in their virtual world, we must understand how we navigate and understand the real world soundscape. In this chapter I will explore how sound, particularly in urban spaces, is increasingly categorised as noise, ignoring both the social significance of any soundscape and how we use sound to interpret and negotiate space. I will explore innovative methodologies for identifying an individual’s perception of soundscapes. Designing virtual soundscapes without prior investigation into their cultural and social meaning could prove problematic.

2020 ◽  
Vol 0 (0) ◽  
Author(s):  
Betsy Rymes ◽  
Gareth Smail

AbstractThis paper examines the different ways that professional experts and everyday language users engage in scaling practices to claim authority when they talk about multilingual practices and the social significance they assign to them. Specifically, we compare sociolinguists’ use of the term translanguaging to describe multilingual and multimodal practices to the diverse observations of amateur online commentators, or citizen sociolinguists. Our analysis focuses on commentary on cross-linguistic communicative practices in Wales, or “things Welsh people say.” We ultimately argue that by calling practices “translanguaging” and defaulting to scaled-up interpretations of multilingual communication, sociolinguists are increasingly missing out on analyses of how the social meaning of (cross)linguistic practices accrues and evolves within specific communities over time. By contrast, the fine-grained perceptions of “citizen sociolinguists” as they discuss their own communicative practices in context may have something unique and underexamined to offer us as researchers of communicative diversity.


2006 ◽  
Vol 5 (3) ◽  
pp. 53-58 ◽  
Author(s):  
Roger K. C. Tan ◽  
Adrian David Cheok ◽  
James K. S. Teh

For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in the office or on business trips, on a social level the population (especially the younger generation) are glued to the computer either playing video games or surfing the internet. Traditional leisure activities, especially interaction with pets have been neglected or forgotten. This paper introduces Metazoa Ludens, a new computer mediated gaming system which allows pets to play new mixed reality computer games with humans via custom built technologies and applications. During the game-play the real pet chases after a physical movable bait in the real world within a predefined area; infra-red camera tracks the pets' movements and translates them into the virtual world of the system, corresponding them to the movement of a virtual pet avatar running after a virtual human avatar. The human player plays the game by controlling the human avatar's movements in the virtual world, this in turn relates to the movements of the physical movable bait in the real world which moves as the human avatar does. This unique way of playing computer game would give rise to a whole new way of mixed reality interaction between the pet owner and her pet thereby bringing technology and its influence on leisure and social activities to the next level


2018 ◽  
Vol 4 (1) ◽  
pp. 58-63 ◽  
Author(s):  
Dawid Adamski

Abstract Hikikomori social withdrawal syndrome was first diagnosed in Japan and means a person who has been isolated from society to an extreme degree. She/he does not attend school or go to work. They do not attend university, they constantly remain at home and most often keep contact with the outside world using new technologies. Hikikomori syndrome is most often recognized as a characteristic problem occurring among Asian societies. Meanwhile, the growing dependence on new technologies among Western societies, and in particular, on the Internet, has caused social withdrawal to become a global problem. Human relationships began to move from the real world to the virtual world, which nowadays is full of communication facilities and allows people to establish relationships with other people without leaving their homes with the help of social media, which are currently packed with advanced solutions connecting people of similar interests or views. All this means that nowadays it is easy to withdraw from physical social life without losing virtual contact with others.


Author(s):  
Hsu Yu-Tsuen ◽  
Chang Wei-An ◽  
Chang Han-Pi

Abstract Dabogong is a Chinese deity with a widespread following in Sarawak; however, the connections between Dabogong temples are underdeveloped compared with that between Chinese subethnic associations. 1 Therefore, Sibu Dabogong Temple proposed to establish an association to plan and oversee the Sarawak Dabogong Festival in 2009. Since then, the scope of the organization’s membership and activities has become national as well as international. To learn how the social meaning of the festival is understood by the participants, we reviewed the local historical literature, conducted field research, and administered a questionnaire survey during the third Sarawak Dabogong Festival at Kuching 10 Miles in Sarawak in 2011. First, we explored the defining characteristic of Dabogong temples in Sarawak, the prominence of Dabogong in the Sarawak Chinese community, reasons for building temples, the accompanying gods in a Dabogong temple, and the timing of temple construction. Next, we examined the formation of the Dabogong Festival and the characteristics of the participants. Finally, we determined that the social significance of the festival can be attributed to its role in the transmission of Chinese tradition and the promotion of Dabogong belief.


2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Andrea Beltrama

AbstractThe present article focuses on two questions: (i) How do listeners infer the social identity of a speaker based on how they choose to describe the world? (ii) Are these inferences informed by similar principles to those motivating the social significance of linguistic phenomena in other domains of the grammar? We address this issue by exploring the social meaning of imprecision (Lasersohn 1999): speakers’ well-attested tendency to apply varying degrees of deviation from the truth when reporting facts (e.g., describing a car as going 70 MPH, instead of 69). Based on results from a social perception study, we found (i) that a high degree of precision is associated with a constellation of both favorable and unfavorable qualities; (ii) that different linguistic cues to signal precision differentially affect the social meaning of the utterance; (iii) and that most such qualities bear a striking resemblance to those associated to variation in other realms – e.g., the hyper/hypo-articulation of sounds. We take this as evidence that semantic variation can be socially meaningful across the specific lexical items in which it manifests itself, and that such social meanings can be linguistically motivated by similar principles across different domains of the grammar.


2018 ◽  
pp. 34-53
Author(s):  
Ásta

Various ways in which a category of people can be said to be socially constructed is discussed before a conception of social construction that can underwrite the project of offering a metaphysics of social categories is offered. The author discusses several conceptions of causal social construction, including where the social is the cause and the effect, and where ideals or norms play a role in the construction. The type of social construction needed for the project of giving a metaphysics of social construction is constitutive social construction. The author offers her conception of constitutive social construction, the key component of which is an account of social meaning. Comparison with the accounts of social construction by Ian Hacking, Ron Mallon, and Sally Haslanger is made.


Author(s):  
Philippe Hambye ◽  
Anne Catherine Simon

AbstractThis article questions the common usage of the concept of “linguistic variety” and the usual view of vernacular speech as the expression of a speaker’s identity. The term “variety” in linguistics has an ambiguous status: it is used to describe “linguistic representations” (social constructs) as well as actual linguistic practices. An alternative way of understanding the function of varieties in the sociolinguistic space is proposed: we explain how varieties relate to speech styles in a way that captures the social significance of linguistic variation. A case study about vowel lengthening in the French spoken in Belgium is then presented. Through both a quantitative and qualitative analysis, it is shown how marked regional variants are used to produce a particular social meaning, even among middle-class speakers.


2021 ◽  
Vol 4 (2) ◽  
pp. 125-136
Author(s):  
Anna Pawlikowska-Piechotka

The social significance of sports buildings, their function and role, have been changing within centuries. In some aspects, they are constant and harmonious, in some – quick and dynamic, but their ways are to answer the needs and expectations of their host society. In Europe, for more than three millennia, the development of individual disciplines has been accompanied by the evolution of sports facilities. To meet these needs, expectations and requirements - the architecture of sports facilities should be highly diverse. This variety is manifested in various styles, constructions, building materials, forms, and functions – depending on a given era, on the role, on the environmental and landscape features, on the social expectations, and the possibilities of implementation and political situation. However, their prominent role is universal: great usefulness for the society, their involvement in creating the tradition and identity of the site. They should always respond well to the emotions of extreme sports, equating beauty and nobility with the utility and ethos of sports competitions. In 2020, the outbreak of the COVID-19 pandemics proved how important and valuable is flexibility, the readiness of sports facilities to meet unexpected challenges and new situations.


Author(s):  
Torkil Clemmensen

In this chapter, I will review current approaches to online sociability and present and exemplify the psychological social reality theory of online sociability. By analyzing sociability in a university-level virtual world course, I will present and analyze examples on how to understand the students’ design of conditions for sociability as communication of cultural symbols, such as avatars and virtual landscapes, and the social reality of perceived groups of people. The results of the analysis will be used to illustrate different kinds of online sociability: super?cial, convivial, and negative sociability. The chapter suggests solutions and recommendations to designers and researchers with a focus on online communities and networked communication.


Sign in / Sign up

Export Citation Format

Share Document