Adoption of Multimedia Instructional Material for Community Development in Africa

Author(s):  
Abdulrauf Tosho ◽  
Ariffin Abdul Mutalib

Instructional material has been recognized globally as means to offer access to learning content, so as to stimulate community development. There is still limited understanding about the potential of learning materials and the contribution that instructional development can offer to both urban and rural communities in Africa. This chapter provides an overview of instructional learning material for physical challenged learners in an inclusive environment. It shows the major strategies in design principles for leaning materials, such as multimedia elements, and approach components that represent inclusive assessment in rural communities. The physically challenged learner in this study is non-mental disorderliness: the hearing-impaired learners and the low vision learners. It also demonstrates that the inclusive multimedia instructional material has been created in concert with the grassroots community.

Author(s):  
Tim Weinert ◽  
Matthias Billert ◽  
Marian Thiel de Gafenco ◽  
Andreas Janson ◽  
Jan Marco Leimeister

AbstractThe increasing digitalization and automatization in the manufacturing industry as well as the need to learn on the job has reinforced the need for much more granular learning, which has not yet impacted the design of learning materials. In this regard, granular learning concepts require situated learning materials to support self-directed learning in the workplace in a targeted manner. Co-creation approaches offer promising opportunities to support employees in the independent design of such situated learning materials. Using an action-design research (ADR) approach, we derived requirements from co-creation concepts and practice by conducting focus group workshops in manufacturing and vocational training schools to develop design principles for a co-creation system that supports employees through the creation process of work-process-related learning material. Consequently, we formulate four design principles for the design of a collaborative learning and qualification system for manufacturing. Using an innovative mixed methods approach, we validate these design principles and design features to demonstrate the success of the developed artifact. The results provide insights regarding the design of a co-creation system to support learners in the co-creation of learning material with the consideration of cognitive load (CL). Our study contributes to research and practice by proposing novel design principles for supporting employees in peer creation processes. Furthermore, our study reveals how co-creation systems can support the collaborative development of learning materials in the work process.


Author(s):  
Dedi Zulkarnain Pulungan ◽  
Fauziah Nasution ◽  
Robiyatul Adawiyah ◽  
Elissa Evawani Tambunan ◽  
Erni Rawati Sibuea

The design of the development of learning methods involves the pattern of organizing elements or components in the curriculum. the development of learning materials listening to correlated core-based learning with the application of listening in action methods seen from two dimensions, namely horizontal and vertical dimensions. The horizontal dimension is related to the compilation of the scope of learning content. This spatial arrangement is often integrated with the learning and teaching process. The vertical dimension concerns the compilation of material sequences based on the order of difficulty. Arranged materials start from the easy ones, then go to the more difficult ones, or start with the basic ones followed by the continuation. This development describes in detail about the components that must be present in each listening learning material that can be used for the learning process. The design of the development of the listening learning material consists of several components, including the objectives of the curriculum, teaching materials or the material or content of the curriculum, teaching strategies or teaching methods, teaching media and teaching evaluation and improving teaching. These components are related to each other in the development of learning materials listening to correlated core-based learning by applying listening in action methods.


2014 ◽  
Vol 12 (1) ◽  
pp. 91-104
Author(s):  
Chiu-Jung Chen

English proverb is an interested part when learner applied it in real life situation. The participants of this study were chosen from a big university in the middle area of Taiwan. The researchers selected some learners from Department of Foreign Language (DFL) and Department of Non-Foreign Language (DNFL). 40 students were from DFL, and 40 students were from DNFL. According to learner's short-term memory (STM) abilities, the researchers separated participants into four quadrants (Q1-Q4). According to visual style and verbal style of learning style, learning content representation (LCR) types are clarified into Type A, B, C. The research question is that participants with different STM abilities, how different LCR types affect the learning performance of English proverbs? The authors' results described that LCR with pictorial annotation (Type A) help participants with lower verbal ability and higher visual ability (Q2) to have better performance than other three quadrants, because type A participants feel easier to learn content presented in a visual form than in a verbal form. Providing LCR with both written and pictorial annotation (Type C) helps learners best with higher verbal ability and higher visual ability (Q1) in the recognition test. Providing redundancy learning content lead a higher cognitive load and result to irritation and lack of concentration, in accordance with the Cognitive Load theory. It implied that providing simple learning materials (only written annotation, Type B) is useful to participants with lower verbal ability and lower visual ability (Q3). The research results show that instructors should provide suitable learning materials to their learners in accordance with their STM abilities.


Koedoe ◽  
2000 ◽  
Vol 43 (1) ◽  
Author(s):  
H. Els ◽  
J. Du P. Bothma

In South Africa, communal rural community development has, for the most part, been viewed as an add-on, rather than as an integral value in the broad spectrum of conservation activities being practised in the country. This paper, therefore, argues for the reality-based adoption of an extension of existing conservation paradigms to incorporate the development of communal rural communities as an integral part of the overall wildlife conservation and management policy in South Africa. The answer to the seeming contradiction in the focus of wildlife conservation and rural development lies in the devel- opment of wildlife management programmes based on multi-disciplinary and multiinstitutional interaction, by also harnessing scientific knowledge and skills found in the social sciences. In this manner, the present largely lip service related to so-called com- munity participation in wildlife management can be changed into programmes which really achieve conservation-based community development enhancing survival for both the communities and their inherent natural resources.


Author(s):  
Mohammed Kamal Afify

This In the scope of improving learning outcomes in the age of technology, this study comes as an attempt to investigate the extent to which infographics are effective in developing learning outcomes for students. It has also attempted to study the effect of infographics types, static versus animated , on developing the skills of designing and producing visual learning materials, and the recognition of design elements and principles. The study was conducted on a sample of students of the College of Education at Imam Abdu Rahman bin Faisal University (IAU) in the Kingdom of Saudi Arabia. The sample students number is 36, and they are from students enrolled to study design and production of instructional media course (EDU195N) in the second semester of 2016/2017. The students involved are divided into two experimental groups, group (1) with 19 students who have studied the learning content through static infographics via WhatsApp platform, group (2) with 17 students who have studied the learning content through animated infographics via WhatsApp platform. In the overall, the results revealed that infographics effect the development of some learning outcomes. Besides, the results also demonstrated that static infographic type has more effects on developing skills of designing and producing visual learning materials and recognizing its elements and principles compared to the animated type. And this suggests deep consideration of integrating infographics in teaching e-courses, as well as considering the characteristics and appropriateness of each of the designing types, static versus animated when implemented in instructional processes for better outcomes for learners.


2017 ◽  
Vol 5 (2) ◽  
pp. 949
Author(s):  
Karlin Karlin ◽  
Wahono Widodo ◽  
Madlazim Madlazim

This research aims to develop valid, practical, and effective science learning material using project learning model to facilitate creative thinking skills on object motion in junior high school. Design of the development are used follow 4D model desin. The learning kit being validated by experts are syllabus, lesson plan, student work sheet, handout, and creative thinking question. The objective of this research was to trial learning materials in 39 grade VIII students in SMPN 31 Surabaya with One Group Pretest Postes Design. The results were analyzed by descriptive quantitative and qualitative. The result were obtained shows that the developed learning materials are: (1) Validity of learning material valid category (3,58); (2) Practicality based on: a) Feasibility of instruction good category (3,9); b) Readability of worksheets and student’s book students stating that the content and appearance of worksheets and student’s book good category; (3) Effectiveness based on: a) Student’s activities high category (93%); b) Result of creative thinking students increased with medium category (N-Gain: 0,62), result of creative thinking students increased with medium category (N-Gain:0,674) in fluency thinking aspect, result of creative thinking students increased with high category (N-Gain:0,726) in flexible thinking aspect, result of creative thinking students increased with medium category (N-Gain:0,531) in original thinking aspect, and result of creative thinking students increased with medium category (N-Gain:0,530) in elaboration thinking aspect; c)The response of students very positively (92%). The conclusion of this research that science learning material developed base on project learning model valid, practical, and effective to facilitate student’s creative thinking in junior high school. Penelitian ini bertujuan mengembangkan perangkat pembelajaranIPA model proyek yang valid, praktis, dan efektif untuk melatihkan berpikir kreatif siswa SMP materi gerak benda. Rancangan pengembangan yang digunakan mengikuti rancanagn model 4D. Perangkat  pembelajaran yang dikembangkan meliputi Silabus, RPP, Handout siswa, LKP, dan Soal berpikir kreatif. Sasaran penelitian adalah perangkat pembelajaran yang diujicobakan pada 39 siswa kelas VIII SMPN 31 Surabaya dengan rancangan menggunakan One Group Pretest-Postest Design. Hasil penelitian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil yang diperoleh menunjukkan bahwa perangkat pembelajaran yang dikembangkan dinyatakan: (1) Validitas perangkat kategori valid (3,58); (2) Kepraktisan perangkat yang meliputi: a) Keterlaksanaan baik (3,9); b)Keterbacaan Handout dan LKP baik; (3) Keefektifan perangkat pembelajaran yang meliputi: a) Aktivitas siswa dengan kategori tinggi (93%); b) Hasil berpikir kreatif siswa mengalami peningkatan dengan kategori sedang (N-Gain: 0,62), pada aspek berpikir lancar (fluent) mengalami peningkatan berkategori sedang (N-Gain: 0,674), berpikir luwes (flexible) mengalami peningkatan berkategori tinggi (N-Gain: 0.726), berpikir orisinal (original) mengalami peningkatan berkategori sedang (N-Gain: 0,531), dan berpikir terperinci (elaboration) mengalami peningkatan berkategori sedang (N-Gain: 0,530); c) Respon siswa terhadap perangkat dan model pembelajaran sangat positif (92%). Simpulan penelitian ini bahwa perangkat pembelajaran IPA model proyek valid, praktis, dan efektif untuk melatihkan berpikir kreatif siswa SMP.


2017 ◽  
Vol 9 (1) ◽  
Author(s):  
Crystal Lupo

Reduced demand for wood and wood products resulting from the economic crisis in the first decade of the 2000s severely impacted the forest industry throughout the world, causing large forest-based organizations to close (CBC News, 2008; Food and Agriculture Organization of the United Nations, 2009; Pepke, 2009). The result was a dramatic increase in unemployment and worker displacement among forest product workers between 2011 and 2013 (Bureau of Labor Statistics, 2014). Forested rural communities often depended on the large-scale forest industry for their livelihood, and as a result, decreased reliance on large-scale industry became increasingly important (Lupo, 2015). This article explores portable-sawmill-based entrepreneurship as an opportunity to promote social change in the local community. Results indicated that portable-sawmill-based small businesses created community development opportunities, which promoted social change in the larger community through farm business expansion, conservation efforts to improve local community development, and niche market creation in the local or larger community.


2016 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Ahmad Fauzi Hendratmoko ◽  
Wasis Wasis ◽  
Endang Susantini

The purpose of this research is to develop physics learning materials based on guided inquiry model integrated with virtual laboratory to practice student’s scientific argumentation skill. This research uses 4D development model and tested in 91 students, divided into three classes, X MIPA 1, X MIPA 2, and X MIPA 3 SMA Senopati Sedati with try out design using one group pretest-posttest design. The learning instruments developed are: (a) syllabus (b) lesson plan, (c) student’s book, (d) student worksheet, and (e) test of students’ scientific argumentation skill. The Research data gotten through validation method, observation, test, and questionnaire. The research result was analyzed descriptively quantitative and qualitative. The students’ scientific argumentation skill was analyzed with n-gain. The research result gotten are (a) the learning instruments developed categorized as very valid, (b) the learning activity was well done, (c) the students’ scientific argumentation skill run into enhancement in middle categorized, and (d) the students responded very positively to the learning that is already implemented. Based on analysis result and discussion, it can be concluded that the physics learning material guided inquiry model integrated with virtual laboratory developed is worthy to be used to practice students’ scientific argumentation skill.


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