Model-Based Interview Method Selection Approach in Participatory Design

Author(s):  
Arsineh Boodaghian Asl ◽  
Michel Gokan Khan

Participatory design is a technique which is being used by system designers to involve the end users and product owners throughout the design process. Even though utilizing this approach brings customers to the design process, implementing it requires a budget, a place, time, and other resources. This chapter demonstrates a model-based approach to facilitate the selection of interviews for each design phase such as listing elements for the interface, choosing location for components, making decision for the general look of the component, finally making the component interactable. Interface designers can use the model to choose different type of interview method for different design phases such as interface components, sketching, lo-fi prototyping and hi-fi prototyping, according to their resources. The research focus is on four different participatory design interview method, which are GUI-ii face-to-face, GUI-ii screen-sharing, GUI-ii Ozlab, and traditional face-to-face interview.

Author(s):  
Loris Barbieri ◽  
Agostino Angilica ◽  
Fabio Bruno ◽  
Maurizio Muzzupappa

The importance of participatory design (PD) is progressively increasing thanks to its capacity to explore a wide variety of concepts, thus increasing the opportunity to create a successful product. In fact the design process should not be a solo activity, as designers often need inputs and other points of view, especially from end-users. According to the ultimate idea of PD, end-users are actively involved in the various activities of the product development to ensure that their needs and desires are satisfied. This paper presents a novel approach to the participatory design of product interfaces in a user-centered design (UCD) process. The approach is based on an interactive tool that allows end-users to design custom user interfaces of household appliances taking advantage of their own needs and experiences. The tool incorporates the analytical and more abstract knowledge of the designers codified in the form of aesthetical, technological and manufacturing constraints (i.e., limitations in the number and geometry of interface components, a limited number of colors, a discretization of the area where interface widgets are placed). This solution allows the end-users to directly design their favorite interface without the interference of any other subject. Through an accurate analysis of the choices done by the users, the designers are able to access to the deepest level of the users’ expression in order to catch their latent needs and tacit knowledge. The tool has been designed in order to make possible to immediately perform usability tests on the designed interface by using a Mixed Reality prototype. The paper describes the development of the tool and proposes a methodology that has been specifically addressed to include this tool in a design process based on UCD principles. Both the tool and the methodology are presented through the description of a case-study related to the redesign of a washing machine dashboard. Experimental results show that the proposed tool can be an effective support to design product interfaces during PD sessions.


Daedalus ◽  
2019 ◽  
Vol 148 (1) ◽  
pp. 120-127 ◽  
Author(s):  
Margaret Hagan

Most access-to-justice technologies are designed by lawyers and reflect lawyers' perspectives on what people need. Most of these technologies do not fulfill their promise because the people they are designed to serve do not use them. Participatory design, which was developed in Scandinavia as a process for creating better software, brings end users and other stakeholders into the design process to help decide what problems need to be solved and how. Work at the Stanford Legal Design Lab highlights new insights about what tools can provide the assistance that people actually need, and about where and how they are likely to access and use those tools. These participatory design models lead to more effective innovation and greater community engagement with courts and the legal system.


2021 ◽  
Vol 5 (1) ◽  
pp. 74
Author(s):  
Giuseppe Canestrino

Building design is a highly interdisciplinary research field integrating technological, architectural, structural, social and other aspects. Participatory design, or co-design, already used in other disciplines, is now facilitated by the diffusion of Building Information Modelling which offers greater control of the interdisciplinary aspects in building design. But unlike other disciplines, architecture is characterized by a high number of requirements, partly formalizable, quantifiable and optimizable and partly only intuitive. Furthermore is difficulty to employ a collaborative design framework because designer and end user work on different knowledge levels: one works on satisfying classes of requirements, and the other is unable to abstract his needs and therefore properly formalize requirements or desires. The use of simple parametric models in the pre-design phase, based on algorithms capable of generating geometries dependent on multiple modifiable variables, could overcome this problem.This paper offers a preliminary investigation on the possibility of integrating bottom-up design aspects by giving parametric models to possible end users and allowing them to explore the design space, identifying preferential outputs and overcoming some of their technical gaps. Working in parametric environments in the pre-design phase opens to the integration of tools such as evolutionary multiobjective optimization algorithms (EMOA). New fitness functions can be defined to bring design closer to the end users’ proposed outputs without neglecting performance optimization, which is typical in parametric design. The framework proposed differs from existing “product configurator”, used in industrial design, which allows the personalization of aesthetic characteristics. This paper aims at a greater understanding of the end user’s will for satisfying them better in the subsequent design phases.The technological tools currently available to make this framework possible will be analysed, identifying shortcomings and problems, along with methodological implications.


2011 ◽  
Vol 15 (1) ◽  
Author(s):  
Reba-Anna Lee ◽  
Brian Dashew

In transitioning to a hybrid delivery model, faculty are presented with an opportunity to engage in a systematic instructional design process which can bring coursework in line with pedagogical best practices that may not exist in traditional face-to-face classes. This paper presents a model whereby Marist College Academic Technology & eLearning staff focuses faculty attention on designing effective student interactions with content, the instructor, and other students. These interactions promote deeper levels of engagement in student learning.


2017 ◽  
Vol 7 (2) ◽  
pp. 167
Author(s):  
Zainal Abidin

This study aims at describing the assimilation of Bonai Ulakpatian isolect in Riau Province. This study is a linguistics research about sound changing that occurs on the different sounds to be the same sounds at the position between two vowels in the middle of a word in an isolect that is used by Bonai ethnic group in Ulakpatian Village, Rokan Hulu Regency. The data of the research is the utterances data of Bonai ethnic group community that referred to in selection of language data. The data were collected by applying interview method by using conversation and recording technique. The data were described phonetically by using IPA symbol, the data were compared with PM and made conclusion The result of the research shows that Bonai Ulakpatian isolect has four assimilation forms at the position between two vowels in the middle of a word, namely 1) PM *nd/v-v> BU [n]/v-v, 2) PM *ŋg/v-v> BU [ŋ]/v-v, 3) PM *mb/v-v> BU [m]/v-v that are total progressive assimilation and phonetics assimilation, and 4) PM *nj/v-v> BU [ñ]/v-v that are reciprocal and phonemic assimilation.AbstrakPenelitian ini bertujuan untuk mendeskripsikan asimilasi pada isolek Bonai Ulakpatian yang terdapat di Provinsi Riau. Kajian ini merupakan kajian linguistik tentang perubahan bunyi yang terjadi pada bunyi-bunyi berbeda menjadi sama, yang berada pada posisi antara dua vokal di tengah kata dalam sebuah isolek yang digunakan oleh suku Bonai di Desa Ulakpatian, Kabupaten Rokan Hulu. Data berupa tuturan masyarakat suku Bonai dikumpulkan dengan penerapan metode cakap dan metode simak dengan menggunakan teknik pancing dan teknik rekam. Analisis data dilakukan dengan pentranskripsian fonetis dengan simbol IPA, pembandingan data dengan leksikon PM, dan penarikan simpulan. Hasil penelitian menunjukkan bahwa isolek Bonai Ulakpatian memiliki empat bentuk asimilasi pada posisi antara dua vokal di tengah kata, yaitu 1) PM*nd/v-v> BU [n]/v-v, 2) PM*ŋg/v-v> BU [ŋ]/v-v, 3) PM*mb/v-v> BU [m]/v-v yang merupakan asimilasi progresif total dan asimilasi fonetis, dan 4) PM*nj/v-v> BU [ñ]/v-v yang merupakan asimilasi resiprokal dan fonemis.


Author(s):  
Konstantin Aal ◽  
Anne Weibert ◽  
Kai Schubert ◽  
Mary-Ann Sprenger ◽  
Thomas Von Rekowski

The case study presented in this chapter discusses the design and implementation of an online platform, “come_NET,” in the context of intercultural computer clubs in Germany. This tool was built in close cooperation with the children and adult computer club participants. It was designed to foster the sharing of ideas and experiences across distances, support collaboration, and make skills and expertise accessible to others in the local neighborhood contexts. In particular, the participatory-design process involving the children in the computer clubs fostered a profound understanding of the platform structure and functionalities. The study results show how younger children in particular were able to benefit, as the closed nature of the platform enabled them to gather experience as users of social media, but in a safe and controlled environment.


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