Sparking Engagement

Author(s):  
Kamshia Childs

The integration of social media, digital literacy, and its elements into the literacy classroom environment is a pairing that is necessary to keep students engaged in order to see the relevance of the skills in which they are learning. Students spend hours taking in popular culture and communicating their perspectives and ideas with the world while taking part in social media, but fail to see that they are learning and using similar skills when they are in the classroom. This chapter will demonstrate how educators can engage students with the skills they develop outside of the classroom, and apply those skills in lessons, tasks, and the classroom environment.

2016 ◽  
Vol 10 (2) ◽  
pp. 191-200
Author(s):  
Jakub Kosek

The article focuses on the analysis of the biography of an American rock guitarist, namely Jason Becker. The main object of this study was the documentary „Jason Becker. Not Dead Yet” (2012) and some selected press news and information available on social media. The original biography of the musician, who within a few years has become famous in the world of rock music and since the age of 19 has had to confront the incurable disease – amyotrophic lateral sclerosis – is an interesting example of the alternative model of a biography in popular culture. It is also an educational story that teaches fundamental values, such as altruism, love, respect and friendship.


Religions ◽  
2019 ◽  
Vol 10 (11) ◽  
pp. 592
Author(s):  
Lee

Since the end of the 20th century, Korean churches have awakened to the fact that pop culture is enjoyed by a large segment of the population and thus provides a natural bridge between Christians and non-Christians. As a result, many Korean churches utilize popular cultural elements that Christians and non-Christians relish, such as movies, music videos, and images, as a way of demonstrating their evangelistic invitation to the world. They appropriate famous pop culture contents and present slightly modified materials through various channels, such as church websites, social media, and YouTube. This study focuses on the artistic technique of the evangelistic materials that Korean churches create. Based on the artistic understanding of appropriation, parody, and pastiche, this study examines whether the evangelistic imitations are “parodies” as they are introduced by their creators. I also look at ways another artistic style, “pastiches,” might be more suitable to those appropriations than “parodies.” Employing insights from the artistic analysis, this study explores which artistic style might be a better way of providing imitations of popular culture not so much as superficial entertainment but as a serious way to communicate the gospel. This will show how to appropriate popular culture as both faithful and efficient evangelistic methods.


2020 ◽  
Vol 4 ◽  
pp. 208-217
Author(s):  
Anna Oleszczuk

The paper seeks to explore recent shifts within the popular culture with regard to oppression involving gender, class, race, and ethnicity that can be traced back to the #MeToo movement which was revived as a social media hashtag in October 2017 and has since spread all over the world. The paper starts with a brief overview of Western popular culture that “has recently been seen as a champion for feminism . . . with many high-profile female musicians and actresses visibly promoting the movement in their work” (Woodacre 2018, 21). Next, the paper discusses the origins of the Me Too Movement and the way it approaches the meaning of gendered oppressions as well as individualized and collective experiences of survivors of sexual abuse. This is later explored in the examination of the impact of the hashtag-led movement on three works of popular culture: Amazon’s TV series Lorena (2019), Nancy Schwartzman’s documentary Roll Red Roll (2019), and We Believe: the Best Men Can Be (2019) advertisement by Gillette. The entire case study is informed primarily by feminist theory understood as inseparable from feminist activism, following bell hooks’ Feminist theory from margin to center (1984).


Author(s):  
Jan Albert Van den Berg

The phenomenon relating to the popularity and impact of social media as an important expression of the new digital world, is already widely known and well-documented. In this research, the main focus will fall on a specific manner of expression associated with social media and, in particular, with the Twitter platform, namely the hashtag (#) symbol. This symbol has come to comprise an important expression in popular culture, and is generally associated with various dimensions of activities in the social media environment. Through the use of several examples from the recent past, the development and meaning of the hashtag will be explored and described. As part of this description, a motivation will be put forward as to why it is important, for the purposes of a practical theological involvement as expressed in the dimensions of a lived spirituality, to take cognisance of the hashtag and the world that is associated with it. Arising from this motivation, and in congruence with the strategic character of practical theology, perspectives will be mapped out with a view to the further use and meaning of a dynamic reading of the hashtag.


2020 ◽  
Vol 21 (1) ◽  
pp. 24-33
Author(s):  
Nunik Hariyani

Abstract— The existence of YouTube since 2005, is currently the second most popular social network in the world after Facebook. YouTube users in the world 1.9 billion. YouTube is used to share content and comments. This video-based social media is used to share videos and comment on one another. YouTube users in Indonesia have reached 50 million people. This research will look at how YouTube's Atta Halilintar and Ricis Official content constructions are recipients of the Diamond Play Button award, and how the creative strategy used by YouTuber in its video content. The results of this study are YouTube being the most active social platform used in Indonesia today. Youtube is used for identity and as a promotional media based on PPC (Pay Per Click) where every video that is deemed eligible in it contains Google Adsense ads. Youtube is a money field for many YouTubers in Indonesia with creative concepts according to popular culture. Keywords—: YouTube; Creative Strategy; Video Content; Construction.


Author(s):  
Sanjay Chhataru Gupta

Popularity of the social media and the amount of importance given by an individual to social media has significantly increased in last few years. As more and more people become part of the social networks like Twitter, Facebook, information which flows through the social network, can potentially give us good understanding about what is happening around in our locality, state, nation or even in the world. The conceptual motive behind the project is to develop a system which analyses about a topic searched on Twitter. It is designed to assist Information Analysts in understanding and exploring complex events as they unfold in the world. The system tracks changes in emotions over events, signalling possible flashpoints or abatement. For each trending topic, the system also shows a sentiment graph showing how positive and negative sentiments are trending as the topic is getting trended.


2015 ◽  
Vol 3 (3) ◽  
pp. 5
Author(s):  
Dr. Neha Sharma

Language being a potent vehicle of transmitting cultural values, norms and beliefs remains a central factor in determining the status of any nation. India is a multilingual country which tends to encourage people to use English at national and international level. Basically English in India owes its presence to the British but its subsequent rise is not fully attributable to the British. It has now become the language of wider communication which is now spoken by large number of people all over the world. It is influenced by many factors such as class, society, developments in science and technology etc. However the major influence on English language is and has been the media.


2019 ◽  
Vol 7 (8) ◽  
pp. 12
Author(s):  
Kunal Debnath

High culture is a collection of ideologies, beliefs, thoughts, trends, practices and works-- intellectual or creative-- that is intended for refined, cultured and educated elite people. Low culture is the culture of the common people and the mass. Popular culture is something that is always, most importantly, related to everyday average people and their experiences of the world; it is urban, changing and consumeristic in nature. Folk culture is the culture of preindustrial (premarket, precommodity) communities.


Metahumaniora ◽  
2017 ◽  
Vol 7 (3) ◽  
pp. 293
Author(s):  
Tania Intan

AbstrakSecara alamiah, manusia membutuhkan sarana untuk mengisi waktu luangnyasetelah bekerja keras. Satu media yang murah, mudah dijangkau, dan digemari oleh semuakalangan di seluruh dunia adalah cerita bergambar atau komik yang merupakan bagiandari budaya populer. Pada umumnya, karya paraliteratur-visual ini memang bersifat fiktifdan hanya merupakan peniruan dari kenyataan yang digambarkan secara berlebihan(grotesque). Namun demikian, di dalam komik, sering ditemukan nilai-nilai kehidupanyang bersifat universal dan abadi sehingga dianggap layak sebagai bahan kajian budaya.Naruto, salah satu manga Jepang, dan Astérix, bande dessinée dari Prancis, akan ditelitisebagai representasi dunia Timur dan Barat. Latar sebagai unsur struktural dalam karyakaryafiksi ini ternyata juga menunjukkan kesamaan mendasar, yaitu keberadaan desasebagai tempat hidup para tokohnya. Dalam tulisan ini, akan dibahas pemaknaan lainterhadap lingkungan rural tersebut, yang memiliki andil dalam pembentukan karakterpara tokoh dari kedua komik. Metode kajian komparasi budaya akan digunakan denganpenerapan teori-teori yang relevan. Penelitian singkat ini bertujuan untuk melengkapistudi mengenai komik yang belum banyak dilakukan di Indonesia.Kata kunci: Desa, komik, Naruto, Astérix, Komparasi BudayaAbstractNaturally, humans need a way to fill their spare time after working hard. Acheap, accessible and popular medium by all circles around the world is a picture or comicstory, which is part of popular culture. McCloud (1993:7) defines comics as drawings andembossed symbols in a particular order, aimed at providing information or achievingaesthetic responses from the reader. In general, this visual-paraliterature work isindeed fictitious and merely an imitation of grotesque reality. However, in the comics, itis often found that values of life that are universal and eternal so comics are consideredappropriate as a material of cultural studies. Naruto, one of the Japanese manga, andAstérix, the bande dessinée of France, are examined as a representation of the East andWest. The background as a structural element in these works of fiction also shows the basicsimilarity of the existence of the village as the place of life of the characters. According toKartohadikoesoemo (1984:16), the village is a legal entity, in which a ruling society livesits own government. In this paper, other meanings of the rural environment, which hascontributed in the character formation of the characters from both comics are discussed.The method of cultural comparative is used with the application of relevant theories. Thisbrief study aims to complete the study of comics which is still very limited in Indonesia.Keywords: Village, Comic, Naruto, Astérix, Cultural Comparison


2019 ◽  
Vol 2 (3) ◽  
pp. 1
Author(s):  
Qassim Alwan Saeed ◽  
Khairallah Sabhan Abdullah Al-Jubouri

Social media sites have recently gain an essential importance in the contemporary societies، actually، these sites isn't simply a personal or social tool of communication among people، its role had been expanded to become "political"، words such as "Facebook، Twitter and YouTube" are common words in political fields of our modern days since the uprisings of Arab spring، which sometimes called (Facebook revolutions) as a result of the major impact of these sites in broadcasting process of the revolution message over the world by organize and manage the revolution progresses in spite of the governmental ascendance and official prohibition.


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