Business Intelligence in the Music Industry Value Chain

2014 ◽  
Vol 5 (1) ◽  
pp. 50-63 ◽  
Author(s):  
Hanne Russ ◽  
Jean-Pierre Kuilboer ◽  
Noushin Ashrafi

The arrival of the internet and the availability of music in digital formats have altered the landscape of the music industry. This paper examines the impact of the Internet on the music industry and argues that the adverse impact of technology disruption can be offset by the proper use of business intelligence technology throughout the value chain. A careful analysis of the value chain of music industry helps determine where and how Business Intelligence can be effectively implemented towards the best outcome. While there have been a number of studies about the implementation of BI in other industries such as finance, healthcare, and education, there has never been an insightful study of BI in the music industry. Scholars of business intelligence and music industry managers should benefit from this study as we explore yet another context for the application of BI technology and opportunities for adding value through Business Intelligence.

2016 ◽  
pp. 1557-1571
Author(s):  
Hanne Russ ◽  
Jean-Pierre Kuilboer ◽  
Noushin Ashrafi

The arrival of the internet and the availability of music in digital formats have altered the landscape of the music industry. This paper examines the impact of the Internet on the music industry and argues that the adverse impact of technology disruption can be offset by the proper use of business intelligence technology throughout the value chain. A careful analysis of the value chain of music industry helps determine where and how Business Intelligence can be effectively implemented towards the best outcome. While there have been a number of studies about the implementation of BI in other industries such as finance, healthcare, and education, there has never been an insightful study of BI in the music industry. Scholars of business intelligence and music industry managers should benefit from this study as we explore yet another context for the application of BI technology and opportunities for adding value through Business Intelligence.


2008 ◽  
pp. 1707-1748
Author(s):  
Martin Schmucker

This chapter explains the fundamental principles of audiovisual content protection. It explains the basic knowledge that is needed to understand the fundamentals of digital rights management (DRM) systems and their problems. Starting with a general introduction about copyright and content protection, available protection technologies are described and analyzed. The basic concepts of DRM solutions are explained and problems discussed. Potentials and practical limitations are analysed based on the digital music industry value chain. An outlook is given on solutions that are under development and that stronger consider the needs of the customers. In the conclusion, future solutions are discussed.


2008 ◽  
pp. 2929-2947 ◽  
Author(s):  
Alexander Yap ◽  
Jayoti Das ◽  
John Burbridge ◽  
Kathryn Cort

Why are some countries successful with e-commerce while others flounder? The purpose of this article is to study the impact of technology, cultural, and socio-economic factors on the global diffusion of e-commerce. While past studies have focused on technology reasons alone, this research includes cultural and socio-economic factors as well. Having access to the Internet does not necessarily translate to e-commerce usage. Fundamentally, culture and socio-economic factors are pivotal in bridging the gap between Internet usage and e-commerce diffusion. The objective is to provide a model that quantifies the aggregated influences of all factors on global e-commerce diffusion. A cross-country regression model analyzes the determinants of e-commerce diffusion and the results used in a cluster analysis to provide further evidence that the propensity for e-commerce depends on the interplay among the different factors. The results can provide firms with an improved understanding of strategies to employ while implementing e-commerce.


Author(s):  
Martin Schmucker

This chapter explains the fundamental principles of audiovisual content protection. It explains the basic knowledge that is needed to understand the fundamentals of digital rights management (DRM) systems and their problems. Starting with a general introduction about copyright and content protection, available protection technologies are described and analyzed. The basic concepts of DRM solutions are explained and problems discussed. Potentials and practical limitations are analysed based on the digital music industry value chain. An outlook is given on solutions that are under development and that stronger consider the needs of the customers. In the conclusion, future solutions are discussed.


Author(s):  
Haryati Astuti

Gadget are phones that have capabilities such as computers, usually have large screens and the operating system is capable of carrying out common applications. Throughout the world there are 76.9 billion gadget usage and will continue to increase. The impact of the use of gadget can have an adverse impact on adolescents, it is known that the mass media or in this case the internet has a big impact on behavior change, such as playing games, watching porn videos and having unlimited relationships with girlfriends. The purpose of this study was to find out the description of the use of gadgets with the learning achievement of students of SMAN 2 Tembilahan in 2018. This research is descriptive with a cross sectional approach. The population in this study were all students of class XI and XII, with the sampling method carried out in proportionate stratified random sampling, as many as 117 samples, carried out on 28 Agustus 2018. The results of this study that use the majority of gadgets have a majority of unfavorable learning achievement as many as 41 people (56.2%) and the negative using the majority gadget also has a bad learning achievement of 52 people (71.2%). It is hoped that this research will be used as a reference for schools on the impact of gadget use, so that this research can later be used by students to improve learning achievement, and can provide additional information for further researchers by replacing or adding existing variables related to the description of gadget usage, learning in adolescents.


2008 ◽  
Vol 55 (2) ◽  
pp. 233-248 ◽  
Author(s):  
Tassos Patokos

Since its early days, the Internet has been used by the music industry as a powerful marketing tool to promote artists and their products. Nevertheless, technology developments of the past ten years, and especially the ever-growing phenomenon of file sharing, have created the general impression that the Internet is responsible for a crisis within the industry, on the grounds that music piracy has become more serious than it has ever been. The purpose of this paper is to present the impact of new technologies and the Internet on the three main actors of the music industry: consumers, artists and record companies. It is claimed that the Internet has changed the way music is valued, and also, that it may have a direct effect on the quality of the music produced, as perceived by both artists and consumers alike.


Author(s):  
Mario Luis Small

This book concludes by discussing the impact of technology on how we communicate with our closest friends and family, and especially how we relate to our strong ties. The change in norms is most evident in young people, including the graduate students studied in this book, who now rely on smartphones and the Internet as their primary modes of communication—with their close friends, spouses, and even roommates. As a result of these dynamics, it should have been easier than ever for the students to retain their connections to close confidants in the midst of dramatic life changes. However, this book argues that in spite of what is possible online, the distinctly human elements of interpersonal relations, those that lie beyond the network structure, remain indispensable to understand network behavior.


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