Automobile Virtual Display System Design Method Based on Web

2013 ◽  
Vol 711 ◽  
pp. 613-616
Author(s):  
Fei Liu ◽  
Nan Lin

Car of virtual display, for the enterprise can save large amount of advertising investment, to provide an understanding of product experience. The paper analyzes the common automobile virtual display technology and design method, put forward web environment dynamic interactive 3D browsing solutions, as well as the automobile display system design frame and ideas. With practical examples, to discuss the automobile virtual display design schemes in the process of evaluation and the problem that should be noticed, summarizes the development and application in the future.

2011 ◽  
Author(s):  
Sung Chul Shin ◽  
Yong Seok Chi ◽  
Tae-Jeong Ahn ◽  
Sang Sik Jeong ◽  
Seung-Gyu Lee ◽  
...  

2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Dai Jingyu ◽  
Dai Hongyu ◽  
Wang Jianxing ◽  
Wang Xuanzi

In view of the inconvenient display of children’s clothing, the poor experience of designers when modifying sample clothes, and the immature display of children’s clothing, which affects the rational judgment of fashion buyers, this paper puts forward the modular design method of children’s clothing virtual fitting. This research uses Lectra CAD software to make children’s clothing pattern, Clo3D for virtual modular design, and “Insanda children’s clothing virtual design and show” for virtual try-on and show. The simulation results show that the research can effectively improve the efficiency of designers and buyers, can save costs, and can be effectively applied in the commercial field. At the same time, it provides a practical basis for the development of children’s clothing virtual display technology and the formulation of standards related to children’s clothing in the future.


2018 ◽  
Vol 2018 ◽  
pp. 1-11
Author(s):  
Woong June Chung ◽  
Jae-Han Lim

The purpose of the thermally activated building system design is to maintain the thermal comfort of the building indoor environment by securing enough thermal output of the system. For preventing the condensation on the thermally activated building system, the air system is mostly integrated with the thermally activated building system. However, the common design method in the standards only considers the thermal performance of the system itself and cannot reflect the effects of the air system. Thus, the design process of the thermally activated building system should include the consideration about the latent load and ventilation. In order to reflect the effect of the air system, the amount of sensible load removed by the thermally activated building system and air system should be included in the design process. The sensible load handled by the air system highly depends on the type of the air system and design consideration to prevent the condensation and maintain the indoor air quality. In this study, the air system choosing process was included by simulating and observing the sensible load removed by different types of the air system, and thermal performance adjustment in the design process was proposed.


Author(s):  
Masataka Yoshimura ◽  
Yoshiyuki Chujo ◽  
Kenji Doi ◽  
Shinji Nishiwaki ◽  
Kazuhiro Izui

Author(s):  
Tiancheng Zhou ◽  
Caihua Xiong ◽  
Juanjuan Zhang ◽  
Di Hu ◽  
Wenbin Chen ◽  
...  

Abstract Background Walking and running are the most common means of locomotion in human daily life. People have made advances in developing separate exoskeletons to reduce the metabolic rate of walking or running. However, the combined requirements of overcoming the fundamental biomechanical differences between the two gaits and minimizing the metabolic penalty of the exoskeleton mass make it challenging to develop an exoskeleton that can reduce the metabolic energy during both gaits. Here we show that the metabolic energy of both walking and running can be reduced by regulating the metabolic energy of hip flexion during the common energy consumption period of the two gaits using an unpowered hip exoskeleton. Methods We analyzed the metabolic rates, muscle activities and spatiotemporal parameters of 9 healthy subjects (mean ± s.t.d; 24.9 ± 3.7 years, 66.9 ± 8.7 kg, 1.76 ± 0.05 m) walking on a treadmill at a speed of 1.5 m s−1 and running at a speed of 2.5 m s−1 with different spring stiffnesses. After obtaining the optimal spring stiffness, we recruited the participants to walk and run with the assistance from a spring with optimal stiffness at different speeds to demonstrate the generality of the proposed approach. Results We found that the common optimal exoskeleton spring stiffness for walking and running was 83 Nm Rad−1, corresponding to 7.2% ± 1.2% (mean ± s.e.m, paired t-test p < 0.01) and 6.8% ± 1.0% (p < 0.01) metabolic reductions compared to walking and running without exoskeleton. The metabolic energy within the tested speed range can be reduced with the assistance except for low-speed walking (1.0 m s−1). Participants showed different changes in muscle activities with the assistance of the proposed exoskeleton. Conclusions This paper first demonstrates that the metabolic cost of walking and running can be reduced using an unpowered hip exoskeleton to regulate the metabolic energy of hip flexion. The design method based on analyzing the common energy consumption characteristics between gaits may inspire future exoskeletons that assist multiple gaits. The results of different changes in muscle activities provide new insight into human response to the same assistive principle for different gaits (walking and running).


Viruses ◽  
2021 ◽  
Vol 13 (4) ◽  
pp. 568
Author(s):  
Godwin W. Nchinda ◽  
Nadia Al-Atoom ◽  
Mamie T. Coats ◽  
Jacqueline M. Cameron ◽  
Alain Bopda Waffo

Phage display technology involves the surface genetic engineering of phages to expose desirable proteins or peptides whose gene sequences are packaged within phage genomes, thereby rendering direct linkage between genotype with phenotype feasible. This has resulted in phage display systems becoming invaluable components of directed evolutionary biotechnology. The M13 is a DNA phage display system which dominates this technology and usually involves selected proteins or peptides being displayed through surface engineering of its minor coat proteins. The displayed protein or peptide’s functionality is often highly reduced due to harsh treatment of M13 variants. Recently, we developed a novel phage display system using the coliphage Qβ as a nano-biotechnology platform. The coliphage Qβ is an RNA phage belonging to the family of Leviviridae, a long investigated virus. Qβ phages exist as a quasispecies and possess features making them comparatively more suitable and unique for directed evolutionary biotechnology. As a quasispecies, Qβ benefits from the promiscuity of its RNA dependent RNA polymerase replicase, which lacks proofreading activity, and thereby permits rapid variant generation, mutation, and adaptation. The minor coat protein of Qβ is the readthrough protein, A1. It shares the same initiation codon with the major coat protein and is produced each time the ribosome translates the UGA stop codon of the major coat protein with the of misincorporation of tryptophan. This misincorporation occurs at a low level (1/15). Per convention and definition, A1 is the target for display technology, as this minor coat protein does not play a role in initiating the life cycle of Qβ phage like the pIII of M13. The maturation protein A2 of Qβ initiates the life cycle by binding to the pilus of the F+ host bacteria. The extension of the A1 protein with a foreign peptide probe recognizes and binds to the target freely, while the A2 initiates the infection. This avoids any disturbance of the complex and the necessity for acidic elution and neutralization prior to infection. The combined use of both the A1 and A2 proteins of Qβ in this display system allows for novel bio-panning, in vitro maturation, and evolution. Additionally, methods for large library size construction have been improved with our directed evolutionary phage display system. This novel phage display technology allows 12 copies of a specific desired peptide to be displayed on the exterior surface of Qβ in uniform distribution at the corners of the phage icosahedron. Through the recently optimized subtractive bio-panning strategy, fusion probes containing up to 80 amino acids altogether with linkers, can be displayed for target selection. Thus, combined uniqueness of its genome, structure, and proteins make the Qβ phage a desirable suitable innovation applicable in affinity maturation and directed evolutionary biotechnology. The evolutionary adaptability of the Qβ phage display strategy is still in its infancy. However, it has the potential to evolve functional domains of the desirable proteins, glycoproteins, and lipoproteins, rendering them superior to their natural counterparts.


Designs ◽  
2018 ◽  
Vol 2 (4) ◽  
pp. 47 ◽  
Author(s):  
Jacquelyn Nagel ◽  
Linda Schmidt ◽  
Werner Born

Biological systems have evolved over billions of years and cope with changing conditions through the adaptation of morphology, physiology, or behavior. Learning from these adaptations can inspire engineering innovation. Several bio-inspired design tools and methods prescribe the use of analogies, but lack details for the identification and application of promising analogies. Further, inexperienced designers tend to have a more difficult time recognizing or creating analogies from biological systems. This paper reviews biomimicry literature to establish analogy categories as a tool for knowledge transfer between biology and engineering to aid bio-inspired design that addresses the common issues. Two studies were performed with the analogy categories. A study of commercialized products verifies the set of categories, while a controlled design study demonstrates the utility of the categories. The results of both studies offer valuable information and insights into the complexity of analogical reasoning and transfer, as well as what leads to biological inspiration versus imitation. The influence on bio-inspired design pedagogy is also discussed. The breadth of the analogy categories is sufficient to capture the knowledge transferred from biology to engineering for bio-inspired design. The analogy categories are a design method independent tool and are applicable for professional product design, research, and teaching purposes.


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