scholarly journals Immersive 3D environments and Multilinguality: A Non-Intrusive and Dynamic e-learning-Oriented Scenario based on Textual Information

2009 ◽  
Vol 2 (3) ◽  
Author(s):  
Samuel Cruz-Lara ◽  
Nadia Bellalem ◽  
Lotfi Bellalem ◽  
Tarik Osswald

Virtual Worlds may become primary tools (with video and text secondary) for learning many aspects of history, for acquiring new skills, for job assessment, and for many of our most cost-effective and productive forms of collaboration (Metaverse Roadmap Repport, 2007). We propose a non-intrusive and dynamic e-learning-oriented scenario based on textual information. This scenario exemplifies how a standardized framework for textual multilingual support associated to an immersive 3D environment, may considerably change the way people usually deal with multilingual information and with language learning on the Internet.

1970 ◽  
Vol 4 (1) ◽  
Author(s):  
Ricardo Cruz ◽  
Ricardo Fernandes

This article is based on the idea that immersive journalism in virtual worlds, specifically in Second Life, has similarities with online journalism. To sustain this premise, the literature reviewed will follow the debate about journalism on the Internet, writing and reporting across new media, and speculate on the idea that a new concept of journalism in virtual worlds is growing, as an example of a new trend in journalistic practice. Questions such as the legitimacy of new forms of journalism, and especially of the pertinence of new environments, where they may be put to practice, will be addressed. Consequently, the focus on this paper is journalism in 3D environments. The discussion will provide ideas of new trends on an old business.


2009 ◽  
Vol 2 (3) ◽  
Author(s):  
Marc Van den Broeck ◽  
Sigurd Van Broeck ◽  
David Zhe Lou

One of the technologies from which we can say that it definitely and completely changed the way we work today is the Internet. Along with these many advantages, people are however also burdened with inefficient parental control, spam , pop-ups, viruses, adware and spyware to name a few. Virtual Environments (VE) are posing themselves as the future of Internet. Today, several 100s of VEs already exist, each addressing a certain target group. These VEs will have to deal with the same negative influence as the Internet of today only now presenting itself in a different package. This paper proposes a solution to guard our future Internet already from the very start from such counterproductive content.


Author(s):  
Sushri Mukherjee ◽  
Sumana Chattaraj ◽  
Dharmbir Prasad ◽  
Rudra Pratap Singh ◽  
Md Irfan Khan

In the present era of technology drift, the Internet of Things (IoT) is a promising technology that shows the considerable transition from enterprises to businesses. In this context, renewable energy has played critical roles in developing the agricultural sector with its functionality to generate power over distant areas and different terrain. There has been a transformation in the way we consume electricity and the way it is operated by the utilities. The smart monitoring features are an efficient way to utilize energy and minimize losses. These losses might be the transmission and distribution losses or losses by the inefficient household wiring or appliances. These losses can be minimized if they are monitored well with relevant data and analytics. This book chapter presents an application of the Internet of Energy (IoE) technology in the renewable sector. The study was carried applying Maximum Power Point Tracking (MPPT) functions and corresponding Remote Monitoring System (RMS) functions. The undertaken site for Solar Water Pump (SWP) installation for irrigation is Bihar Sharif (Nalanda, Bihar). The proposed IoE based technology served maximum power output with high efficiency during operating hours. Here, the farmers may do automatic start/shut, remote start/shut from SMS/web with a health check, and self-diagnostic mechanisms for easy maintenance. Thus, the SWP system emerged as a cost-effective and environment-friendly irrigation solution for remote farmers throughout the year. The solar potential assessment of the site and circuital development were done using PVsyst 7.0 and KiCad software tools, respectively. The successful working of the developed product has been observed at the site.


Author(s):  
Paulo Frias ◽  
Ricardo N. Fernandes ◽  
Ricardo Cruz

This project is a proposal for a case study that aims to describe and understand communicative and pedagogical processes involved in Second Life® (SL™) in a context of second language learning, by modelling in-world lessons of Portuguese as a second language for ERASMUS students1 arriving in Portugal. The purpose is to provide examples of situated e-learning driven activities and perceive how an immersive context stimulates learning by involving students in a virtual reality situation, where real life language context situations are provoked and where ‘not possible in real life’ learning routines happen. This will allow experiencing the advantages of this platform compared to physical life teaching and learning contexts, through the inherent characteristics of this medium, such as the synchronous and simultaneous use of voice and text.


Author(s):  
Jacquelyn Ford Morie ◽  
Eric Chance

Virtual Worlds, a recent addition to Internet offerings, are connected social spaces that have geographies and are populated by people using avatar representations. These spaces hold a great deal of promise as part of a future portfolio of eHealth offerings. Utilizing virtual worlds, health care can be widely distributed and accessible via the Internet. They have particular affordances that lend themselves to achieving and supporting many types of health care. This paper describes some of the current applications that use virtual worlds as part of eHealth care, as well as future research that will factor into the way these activities develop. These examples are paving the way for virtual worlds to be part of the way people access health care in the future.


2009 ◽  
pp. 189-196
Author(s):  
Giovanni Focardi ◽  
Andrea Del Vanga

- Cliomedia Officina, managed by Chiara Ottaviano, has been dealing with historical research for about twenty years. This firm experimented various forms of cultural production by applying computer technology and the internet to multimedia projects, communication, archives, and history e-learning/teaching activities. In the last few years, Cliomedia Officina focused both on enciclopedic paper works, and on multimedia products concerning Fascist dictatorship (FASCISM). The article highlights the way these works have been built, from the point of view of the authors and the digital contents. Moreover, through the interpreting category of the public use of history, it reflects also on how such products were received and on some possible ways for using them.


The advancement in Information and Communication Technologies (ICTs) has brought opportunities for the development of Smart Cities. The Smart City uses ICT to enhance performance and wellbeing, to reduce costs and resource consumption, and to engage more effectively and actively with its citizens. In particular, the education sector is adopting new ways of learning in Higher Education Institutions (HEIs) through e-learning systems. While these opportunities exist, e-learning content delivery and accessibility in third world countries like Tanzania is still a challenge due to resource and network constrained environments. The challenges include: high cost of bandwidth connection and usage; high dependency on the Internet; limited mobility and portability features; inaccessibility during the offline period and shortage of ICT facilities. In this paper, we investigate the use of mobile technology to sustainably support education and skills development particularly in developing countries. Specifically, we propose a Cost-effective Mobile Based Learning Content Delivery system for resource and network constrained environments. This system can be applied to cost-effectively broaden and support education in many cities around the world, which are approaching the 'Smart City' concept in their own way, even with less available technology infrastructure. Therefore, the proposed solution has the potential to reduce the cost of the bandwidth usage, and cut down the server workload and the Internet usage overhead by synchronizing learning contents from some remote server to a local database in the user’s device for offline use. It will also improve the quality of experience and participation of learners as well as facilitate mobility and portability in learning activities, which also supports the all-compassing learning experience in a Smart City.


2020 ◽  
Vol 7 (10) ◽  
pp. 875-894
Author(s):  
Yeni Yuliana

Abstract The internet can be made as a way to transfer knowledge from lecturers to students, while Learning that utilizes the internet is one of the E-Learning Learning media. E-learning is distance learning that utilizes computer technology or computer networks or the Internet E-learning, so that it can enable the learning process through computers in their respective places without having to physically go to attend classes or lectures in class, Systems e-learning learning is a new way of teaching and learning. E-learning as a special learning media PAI courses provide a very important role and a large function in the course because so far there are many shortcomings and weaknesses such as the limitations of space and time in the teaching and learning process through E-learning which prioritizes the efficiency of learning so students get full teaching even though they do not have to be face to face, can also be accessed anywhere, anytime, according to the assignments given by the lecturer usually scheduled with a specified deadline. The development of education towards e-learning is a must so that the quality standards of education can be improved, E-learning is one of the uses of internet technology in the delivery of learning and its broad reach. E-learning can also be an answer to a health problem that is Pandemic Corona (Covid-19) which is very influential also in every aspect of life, especially in education.Keywords: Effectiveness, Utilization, Islamic Religious Education, E-Learning, Covid 19. Abstrak Internet dapat dijadikan cara untuk mentransfer ilmu pengetahuan dari Dosen kepada mahasiswa/mahasiswi. Adapun Pembelajaran yang memanfaatkan internet salah satunya adalah media pembelajaran E-Learning. E-learning adalah pembelajaran jarak jauh (distance learning) yang memanfaatkan  teknologi komputer atau jaringan komputer atau internet E-learning, sehingga dapat  memungkinkan proses pembelajaran melalui komputer di tempat mereka  masing– masing tanpa harus secara fisik  pergi  mengikuti pelajaran atau pun  perkuliahan di kelas,  Sistem pembelajaran e-learning adalah cara baru dalam proses belajar mengajar. E-learning  sebagai   media pembelajaran khususnya mata kuliah PAI memberikan  peran   sangat   penting  dan fungsi yang besar pada mata kuliah tersebut karena selama  ini terdapat banyak  kekurangan  dan kelemahan seperti keterbatasan ruang dan waktu dalam  proses belajar  mengajar melalui E-learning yang  mengedepankan keefisienan dalam belajar sehingga  mahasiswa mendapat pengajaran yang penuh meski tidak harus bertatap muka, juga bisa di akses di mana saja, kapan saja,  sesuai dengan tugas yang diberikan oleh dosen biasanya terjadwal dengan  batas  waktu  yang  di tentukan. Pengembangan  pendidikan menuju e-learning merupakan suatu keharusan agar standar mutu pendidikan dapat ditingkatkan,  E-learning merupakan salah satu penggunaan teknologi internet dalam penyampaian  pembelajaran  serta  jangkauannya yang luas. E-learning  juga dapat menjadi jawaban dari suatu permasalahan kesehatan yaitu Pandemi Corona (Covid-19) ini yang sangat berpengaruh juga pada setiap aspek kehidupan terutama bidang pendidikan.Kata kunci  :  Keefektifitas, Pemanfaatan, Pendidikan Agama Islam,  E-Learning, Covid 19.  


2010 ◽  
Vol 4 (2) ◽  
pp. 150-167
Author(s):  
Jim McDonnell

This paper is a first attempt to explore how a theology of communication might best integrate and develop reflection on the Internet and the problematic area of the so-called “information society.” It examines the way in which official Church documents on communications have attempted to deal with these issues and proposes elements for a broader framework including “media ecology,” information ethics and more active engagement with the broader social and policy debates.


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