scholarly journals The Effectiveness of the Physical Education Learning Model Using the TPSR Approach for Character Building of Elementary Students (Game of "Train Ride")

Author(s):  
Hermawan Raharjo ◽  
Tandiyo Rahayu ◽  
Mugiyo Hartono ◽  
Sulaiman Sulaiman ◽  
Donny Kusuma
Author(s):  
Bandi Usman ◽  
Khairil Akbar ◽  
Kurnia Dyah Anggorowati

Abstrak: This study aims to increase student learning motivation in the field of physical education, sports and health. The learning model used is the application of the learning model through cooperative jigsaw to increase learning motivation in the field of physical education, sports and healthfor fifth grade students. Classroom action research (PTK) is carriedout using data collection techniques, namely motivation tests and questionnaires. The results of this study showed that in cycle 1, the average value of student learning motivation was 73% in the motivated category but not yet complete. Then in cycle II obtained a percentage of learning motivation of 90% categorized as motivated according to the success criteria and seen from the point of view of the maximum completeness criteria (KKM) students are said to be complete. The percentage of increasing learning motivation from cycle I to cycle II was 17%. The jigsaw cooperative learning model can increase student motivation, especially in sports and health physical education subjects.Keywords: learning Model, motivation to learn physical education sports and health.Abstrak: Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa pada bidang studi Pendidikan Jasmani Olahraga dan Kesehatan. Model pembelajaran yang digunakan adalah penerapan model pembelajaran melalui kooperatif Jigsaw untuk meningkatkan motivasi belajar pada bidang studi Pendidikan Jasmani Olahraga dan Kesehatan pada siswa kelas V, dilakukan penelitian tindakan kelas (PTK) dengan teknik pengumpulan data yakni tes dan angket motivasi. Hasil penelitian ini diperoleh siklus I nilai rata-rata motivasi belajar siswa presentase sebesar 73% kategori termotivasi tetapi belum tuntas. Kemudian pada siklus II diperoleh presentase motivasi belajar sebesar 90% dikategorikan termotivasi sesuai kriteria keberhasilan dan dilihat dari sudut pandang kriteria ketuntasan maksimal (KKM) siswa sudah dikatakan tuntas. Presentase peningkatan motivasi belajar siklus I ke siklus II yaitu 17%. Model pembelajaran kooperatif jigsaw dapat meningkatkan motivasi belajar siswa, terutama pada mata pelajaran Pendidikan Jasmani Olahraga dan Kesehatan.Kata Kunci: Model Pembelajaran, Motivasi Belajar Pendidikan Jasmani Olahraga dan Kesehatan


Author(s):  
Muhammad Luqman Zulfikar ◽  
Dian Budiana

The study was backed by by the lack of participation of students in studying physical education learning learning material with football. As for the purpose of this research is to look at the influence of the application of the cooperative learning model type Teams Games Tournament (TGT) can increase the participation of the students of class 5 in one of the existing primary school in Bandung. In this study researchers use research methods class action (PTK). Data retrieval is performed using the observation sheet. As for the participants in this study is a grade in one of the existing primary school in Bandung. Research results on the stage of pre observation shows the average percentage of 50.82%, on a cycle I actions I shows the average percentage of 60.94%, on a cycle I Act II the average percentage of 66.02%, cycle II action I show the average 70.97% percentage, cycle II Act II there is a significant increase and has already reached the KKM (the criteria of maximum conditions) against the participation of students with average percentage of 83.06%. The conclusion from this study is that the application of the cooperative learning model type Teams Games Tournament (TGT) in the subjects of physical education can improve learning participation grade 5 in one of the existing primary school in the city Bandung. AbstrakPenelitian ini dilatarbelakangi oleh kurangnya partsipasi belajar siswa kelas 5 pada materi pembelajaran sepakbola. Adapun tujuan dari penelitian ini yaitu untuk melihat pengaruh penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) dapat meningkatkan partisipasi belajar siswa kelas 5 di salah satu sekolah dasar yang ada di Kota Bandung. Dalam penelitian ini peneliti menggunakan metode Penelitian Tindakan Kelas (PTK). Pengambilan data dilakukan dengan menggunakan lembar observasi. Adapun partisipan dalam  penelitian ini adalah siswa kelas 5 di salah satu sekolah dasar yang ada di Kota Bandung. Hasil penelitian pada tahap pra observasi menunjukkan rata-rata persentase 50,82%, pada siklus I tindakan I menunjukan rata-rata persentase  60,94%, pada siklus I tindakan II rata-rata persentase 66,02%, pada siklus II tindakan I menunjukan rata-rata persentase 70,97%, pada siklus II tindakan II terdapat peningkatan yang signifikan dan sudah mencapai KKM (kriteria ketentuan maksimal) terhadap partisipasi belajar siswa dengan rata-rata persentase 83,06%. Penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) pada mata pelajaran pendidikan jasmani dapat meningkatkan partisipasi belajar siswa kelas 5 di salah satu sekolah dasar yang ada di Kota Bandung.


2019 ◽  
Vol 3 (2) ◽  
pp. 156-171
Author(s):  
Laurentius Saptono ◽  
Natalina Premastuti Brataningrum

THE DEVELOPMENT OF ROLE-PLAYING LEARNING MODEL DESIGN ON ACCOUNTING SUBJECTAbstractThis study was aimed to generate a product of an effective role-playing learning model design on basic competences of practicing accounting cycles in service companies for the eleventh grade students. The research procedures were done based on ADDIE model. The developed product design was validated by the experts of learning materials, the experts of learning media, the experts of learning design, and the experts of characters building. The product was tested on Stella Duce 1 Senior High School students both in small groups which consisted of 12 people and a large group of 40 people. The instruments which was used to assess product validity included material aspects, media aspects, aspects of learning, and aspects of character building. The result of the experts’ validation and testing to students showed that it was a very good developed product. This meant that the role-playing learning model design on basic competences of practicing accounting cycles in service companies for the eleventh grade students was worth implementing in the learning activities.PENGEMBANGAN DESAIN PEMBELAJARAN MODEL ROLE-PLAYING PADA MATA PELAJARAN AKUNTANSIAbstrakPenelitian ini bertujuan untuk menghasilkan produk berupa desain pembelajaran model role-playing yang efektif untuk pembelajaran pada kompetensi dasar mempraktikkan siklus akuntansi perusahaan jasa untuk siswa kelas XI SMA. Prosedur pengembangan produk penelitian dilakukan berdasarkan Model ADDIE. Produk yang dikembangkan divalidasi oleh ahli materi pembelajaran, ahli media pembelajaran, ahli desain pembelajaran, dan ahli pendidikan karakter. Produk diujicobakan kepada siswa-siswa SMA Stella Duce 1 baik kelompok kecil yang terdiri dari 12 orang maupun kelompok besar yang terdiri dari 40 orang. Instrumen untuk menilai validitas produk mencakup aspek materi, aspek media, aspek pembelajaran, dan aspek pendidikan karakter. Hasil validasi dari para ahli dan hasil ujicoba pada siswa-siswa menunjukkan bahwa produk yang dikembangkan dinyatakan sangat baik. Artinya, desain model role-playing yang dikembangkan untuk pembelajaran pada kompetensi dasar mempraktikkan siklus akuntansi perusahaan jasa untuk siswa kelas XI SMA layak untuk diimplementasikan dalam praktik pembelajaran.


2015 ◽  
Vol 6 (2) ◽  
pp. 132
Author(s):  
Surya Dharma ◽  
Rosnah Siregar

This writing deals with developing moral values by the ‘project citizen’ through several stages of its learning. Hopefully this article could act its role in enlightening and motivating for the teachers to be able to use this model later. Starting from the idea of character building by John Dewey (1859-1952) through the flow of Progressivism. He explains that "schools should make students as citizens to be more democratic, free thinking and intelligent". It can be interpreted that the role of the school as an institution must provide learning that can develop a wide range of student competence. The most appropriate learning strategies to achieve what is thought of this school is by using learning model of ‘project citizen’. This model is basically based on the strategy of inquiry learning, discovery learning, problem solving, and research-oriented learning. From the experiments which conducted, using the model is able to achieve competency in the subject of Civic Education. The model of project citizen learning has become the best model, which is able to develop the character of students through the process of participative learning. Therefore, educating character as a pillar of our national education goals, could be developed through the learning model of project citizen.


2018 ◽  
Vol 6 (2) ◽  
pp. 325
Author(s):  
Amin Nasir

<p class="Default"><em>The problem of reading, writing and numeracy (calistung) for early childhood is a very dilemmatic phenomenon. At this time, many elementary school (SD) have a high standard of competence. Prospectif elementary students must take the test read,write,and numeracy to enter elementary school. Whereas learning in Kindergarden (TK) calistung only introduction. Kindergarden education program is more emphasized on the activity of playing as well a character building. The fact is, many kindergarden even play groups, especially in big cities have taught calistung and have a target to know calistung after they come out. This raises a polemic regarding calistung for early childhood.</em></p>


1988 ◽  
Vol 82 (5) ◽  
pp. 188-192 ◽  
Author(s):  
D.L. Chin

The purpose of the study presented here was to investigate the effects of instruction in dance movement on the spatial awareness of visually impaired elementary students. Sixteen visually impaired students were randomly assigned to two groups. Eight students participated in physical education and received no dance instruction. Eight students received dance instruction in addition to physical education. The Hill Performance Test of Selected Positional Concepts was administered before and after the treatment period. An analysis of variance revealed significant main effects. A Scheffé analysis revealed a significant difference between the pretest and posttest scores of the group that received dance instruction.


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