Symbolic Formulation of Multibody Dynamic Equations for Wheeled Vehicle Systems on Three-Dimensional Roads

2010 ◽  
Vol 3 (1) ◽  
pp. 454-467 ◽  
Author(s):  
William Bombardier ◽  
John McPhee ◽  
Chad Schmitke
2016 ◽  
Vol 2016 ◽  
pp. 1-9 ◽  
Author(s):  
Yi Zhu ◽  
Xin Chen ◽  
Chuntao Li

The problem of UAV trajectory tracking is a difficult issue for scholars and engineers, especially when the target curve is a complex curve in the three-dimensional space. In this paper, the coordinate frames during the tracking process are transformed to improve the tracking result. Firstly, the basic concepts of the moving frame are given. Secondly the transfer principles of various moving frames are formulated and the Bishop frame is selected as a final choice for its flexibility. Thirdly, the detailed dynamic equations of the moving frame tracking method are formulated. In simulation, a moving frame of an elliptic cylinder helix is formulated precisely. Then, the devised tracking method on the basis of the dynamic equations is tested in a complete flight control system with 6 DOF nonlinear equations of the UAV. The simulation result shows a satisfactory trajectory tracking performance so that the effectiveness and efficiency of the devised tracking method is proved.


Author(s):  
Ali Farokhi Nejad ◽  
Giorgio Chiandussi ◽  
Vincenzo Solimine ◽  
Andrea Serra

The synchronizer mechanism represents the essential component in manual, automatic manual, and dual-clutch transmissions. This paper describes a multibody dynamic model for analysis of a synchronizer mechanism subjected to different operational conditions. The three-dimensional multi-dynamic model is developed to predict the dynamic response of synchronizer, especially for calculation of synchronization time. For the purpose of validation, three different synchronizers (single-cone, double-cone, and triple-cone synchronizers) were used on the test rig machine. For the purpose of synchronizing time estimation, an analytical formulation is proposed. The results of the analytical and multibody dynamic analyses were compared with the experimental data, showing a good agreement. The results of analytical and numerical approaches show that the predicted time of synchronization is more precise than previous works. A sensitivity analysis was performed on the single-cone synchronizer, and the effect of tolerance dimension on the dynamic behavior of the synchronizer was reported.


2011 ◽  
Vol 486 ◽  
pp. 246-249 ◽  
Author(s):  
Zhen Jiang Ma ◽  
Lin Chen ◽  
Ning Xu

This paper presents a highly effective and efficient advanced method for design and development of handling stability systems of mini-cars. In order to design and develop the steering-stability system of a car, a three-dimensional simulation model is built, including the establishment of vehicle suspension, steering, tires and other vehicle systems, using ADAMS software package. This model has been tested through the kinematic and dynamic simulations according to the corresponding test methodology.


2008 ◽  
Vol 51 (2) ◽  
pp. 31-41 ◽  
Author(s):  
Richard Heine ◽  
Donald Barker

The desire for enhanced functionality of Army vehicle systems has resulted in increasingly complex systems. This drive is in direct contention with another Army goal of improved reliability. Health and usage monitoring systems (HUMS) and remaining-life prognostics are being developed to address these conflicting goals. One of the major challenges of applying a HUMS to an Army wheeled vehicle system is that the development and per unit cost of the HUMS needs to be relatively low in comparison with typical high-cost applications such as aircraft. Simplified algorithms that derive terrain exposure from a basic set of sensors and estimate fatigue damage accumulated on components where loading comes primarily from terrain have been developed to meet this need. Various inputs and statistical parameters are evaluated for this model based on accuracy of terrain identification and quality of fatigue prediction on an example component. The generalized process and recommendations for application of this model to military ground vehicle systems are discussed.


Energies ◽  
2021 ◽  
Vol 14 (18) ◽  
pp. 5696
Author(s):  
Raja Mazuir Raja Ahsan Shah ◽  
Richard Peter Jones ◽  
Caizhen Cheng ◽  
Alessandro Picarelli ◽  
Abd Rashid Abd Abd Aziz ◽  
...  

Vehicle driveability is one of the important attributes in range-extender electric vehicles due to the electric motor torque characteristics at low-speed events. Physical vehicle prototypes are typically used to validate and rectify vehicle driveability attributes. However, this can be expensive and require several design iterations. In this paper, a model-based energy method to assess vehicle driveability is presented based on high-fidelity 49 degree-of-freedom powertrain and vehicle systems. Multibody dynamic components were built according to their true centre of gravity relative to the vehicle datum to provide an accurate system interaction. The work covered a frequency of less than 20 Hz. The results consist of the components’ frequency domination, which was structured and examined to identify the low-frequency resonances sensitivity based on different operating parameters such as road surface coefficients. An energy path method was also implemented on the dominant component by decoupling its compliances to study the effect on the vehicle driveability and low-frequency resonances. The outcomes of the research provided a good understanding of the interaction across the sub-systems levels. The powertrain rubber mounts were the dominant component that controlled the low-frequency resonances (<15.33 Hz) and can change the vehicle driveability quality.


Author(s):  
Vladimir Brodsky ◽  
Moshe Shoham

Abstract Kinematicians have used dual numbers to obtain rigid body kinematics in a compact three-dimensional form by substituting dual for real numbers in the equation of rotational motion. No such simple relation, known as ‘principle of transference’, existed however, for dynamics. The commonly used inertia binor by which dual momentum is calculated, raises the dual dynamic equations to six dimensions. In fact, the inertia binor does not act on the dual vector as a whole, but rather on its real and dual parts as two distinct real vectors. The recently introduced dual mass operator can serve as the missing link between the dual kinematic and the dual dynamic equations. It gives the mass a dual property which has a complementary sense of Clifford’s dual unit, namely, it reduces a motor to a rotor proportional to the vector part of the motor. With this definition of mass, the same equation of momentum and its time derivative, which holds for a linear motion, holds for both linear and angular motion of a rigid body if dual force, dual velocity, and dual inertia replace their real counterparts. Application of the dual inertia operator and motor transformation rule permits derivation of an explicit dynamic algorithm of a serial manipulator which has several advantages over the more conventional Newton-Euler and Lagrange formulations. Firstly, all the expressions of this algorithm are explicit parts of the dual transformation matrices and the constant link-attached inertia parameters. Secondly, this algorithm is an explicit, not a recursive one and does not require derivative of any one of its terms. It rather gives all coefficients of the dynamic equations in a simple and compact form of determinants and vector scalar product.


Author(s):  
James D. Lynch ◽  
Martin J. Vanderploeg

Abstract Simulation of three dimensional multibody systems is a sophisticated analysis tool that is often used for design. Before a prototype is constructed, simulation provides a designer with a model that can be modified until a desired result is achieved. General purpose multibody dynamics packages are currently used around the world. During the evolution of multibody simulation, three dimensional graphics became an important tool for both system definition and evaluation of simulation results. In fact, three dimensional graphics was an enabling technology for simulation of large, complex three dimensional systems. However, the process has remained essentially a batch operation in which the analysis of the results is not accessible until the solution is complete. Changes in the model require starting the process over. Although the use of computer simulation in the place of early prototypes was a significant step forward in terms of reduced time and cost to develop a design, even more improvement is possible when the user is able to interactively change and analyze the system at any time in lieu of having to go through discrete trial and error steps. In order to reach this next level, this paper introduces an interactive computer graphics interface for three dimensional multibody dynamic simulation.


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