scholarly journals PENINGKATAN PEMAHAMAN KONSEPTUAL TENTANG PERBANDINGAN MELALUI PEMBELAJARAN KOOPERATIF TIPE STAD BERBASIS KONTEKSTUAL

2020 ◽  
Vol 1 (4) ◽  
pp. 183-291
Author(s):  
Binti Maqsudah

Salah satu penyebab kesulitan siswa dalam memahami nilai materi dan nilai perbandingan ternyata adalah penerapan strategi pembelajaran yang kurang tepat. Oleh karena itu, diperlukan strategi pembelajaran yang efektif untuk membantu siswa mencapai pemahaman materi ajar. Tujuan penelitian ini mendeskripsikan peningkatan pemahaman konseptual tentang materi perbandingan melalui pembelajaran kooperartif tipe STAD berbasis kontekstual. Jenis penelitian ini adalah penelitian tindakan kelas yang dilakukan secara kolaboratif. Penelitian Tindakan kelas ini dilakukan dengan tiga siklus  dengan subjek penelitian siswa kelas VII sejumlah 29 siswa. Hasil penelitian menunjukan terjadi peningkatan hasil belajar peserta didik yang ditandai dengan rata-rata hasil belajar peserta didik di atas KKM 8,0, dan nilai rata-rata yang diperoleh yaitu 83,31 dengan ketuntasan belajar 93,10%. Respons siswa terhadap pembelajaran berbasis kontekstual adalah positif artinya siswa dengan mudah memahami materi ajar.One of the reasons for the difficulty of students in understanding the value of the material and the value of comparison is the improper application of learning strategies. Therefore, an effective learning strategy is needed to help students achieve understanding of the teaching material. The purpose of this study is to describe an increase in conceptual understanding of comparative material through contextual-based STAD cooperative learning. This type of research is classroom action research conducted collaboratively. This classroom action research was conducted in three cycles with the research subjects of class VII students totaling 29 students. The results showed an increase in student learning outcomes which was marked by an average student learning outcomes above the KKM 8.0, and the average value obtained was 83.31 with 93.10% learning completeness. Student responses to contextual-based learning are positive, meaning that students easily understand the teaching material.

2021 ◽  
Vol 2 (2) ◽  
pp. 104-119
Author(s):  
Maryati Maryati

This research was conducted at MTsN 2 Bireuen, Central Aceh Regency, Aceh Province. In this study, the research subjects were selected by conducting random sampling by means of a lottery (Syahrum, 2009), first preparing as many pieces of paper as there were, then the pieces of paper were put into a box and taken at random, one of the papers was taken as the research sample. The paper taken is for Class VII-2 Semester 2 which contains 22 people. The object of this research is the application of jigsaw learning strategies to improve students' mathematics learning outcomes on the subject of quadrilaterals and triangles. The model in this research is Classroom Action Research (CAR), which uses Kemmis and Mc's CAR model. Taggart. This research has stages in the form of a cycle. The results of the study of the jigsaw learning strategy in mathematics subjects Class VII-2 MTsN 2 Bireuen can be said that the increase in student learning outcomes. This increase can be seen from the average value of the class has increased. This can be shown from the results of the evaluation that has been carried out to increase student learning outcomes which were originally the average value of 57.73 before the action and the first cycle increased to 69.09. While in the second cycle the increase in learning outcomes to 79.77. This shows that 86.36% of students are successful in learning mathematics by using jigsaw learning strategies.


2019 ◽  
Vol 1 (2) ◽  
pp. 164-172
Author(s):  
Veky Robinson Sabarlele

The purpose of this classroom action research (CAR) is to aim to find out whether there is an increase in learning outcomes in the subject of Citizenship Education students using cooperative learning strategies. This research is a classroom action research study involving 30 students of class X Accounting SMKN 2 Tanimbar Selatan consisting of 5 women and 20 men. Some of the variables investigated in this study are as follows (1) input variables which include students, lesson material, learning resources, (2) the variable process of organizing teaching and learning activities, such as teaching and learning interactions, student questioning skills, student learning methods, and (3) output variables such as student curiosity, students' ability to apply knowledge, student learning motivation, student learning outcomes, student attitudes towards learning experiences through improvement activities. There are four stages carried out in carrying out this research activity, namely: the stages of planning, implementation of actions, observation and interpretation as well as analysis and reflection. This research was conducted in two research cycles. From the results of the action in the first cycle, it was found that the average value of students was 78.67 with the highest score of 90 and the lowest value of 65 and completeness of learning only reached 77% or 23 students out of 30 students, still below the established completeness of 85% of students unfinished learning 23% or 7 students out of 30 students. Thus the next learning cycle still needs to be designed. Results in Cycle II the average value of students 81.00 with the highest value of 95 and the lowest value of 70 and completeness of learning has only reached 87% or 26 students out of 30 students, already above the mastery that has been set that is 85% of students who have not finished learning 13 % or 4 students out of 30 students. Thus there is no need to design further learning cycles. The results showed that the use of cooperative learning strategies in fact can improve learning outcomes in subjects Citizenship Education in class X Accounting for SMKN 2 Tanimbar Selatan 2018/2019


Author(s):  
Cici Evianti Alafiyah

<p><em>Classroom action research is conducted to address learning problems that occur in the classroom. In addition, classroom action research is also used to improve the quality of learning so that student learning outcomes can increase. This classroom action research was conducted on sixth grade students at the State Elementary School 05 Bantarbolang Pemalang. Where this classroom action research aims to improve student learning outcomes in writing skills on fiction and non-fiction text material by using the experience of writing a diary. From the results of research conducted in two cycles showed an increase. Learning outcomes in the first cycle showed a class average of 74.88 while classical learning completeness was 76.92%. The learning outcomes in the second cycle showed the class average value of 87.07 while the classical learning completeness was 100%. This proves that the use of the experience of writing a diary can improve the learning outcomes of students' writing skills. Teachers can use the experience of writing a diary to improve students' writing skills</em>.</p>


2020 ◽  
Vol 1 (1) ◽  
pp. 28-35
Author(s):  
Mr. Mujiono

Penelitian ini bertujuan meningkatkan hasil belajar dengan menggunakan Strategi Joyful Learning. Strategi joyful learning membantu guru untuk lebih kreatif dalam proses belajar mengajar dan dapat meningkatakan hasil belajar siswa. Desain penelitian   ini  adalah  Penelitian  Tindakan Kelas  (PTK) yang  dilakukan  secara  kolaboratif. Subjek  penelitian   adalah  peserta  didik kelas VII B  berjumlah  22  orang, 5 putri dan 17 putra. Penerapan strategi joyful learning menunjukkan peningkatan pada hasil belajar. Siklus I meningkat menjadi 21 siswa yang mencapai ketuntasan dengan nilai rata-rata kelas 95. Pada siklus I memperoleh nilai rata-rata IPG 73% dengan kategori baik, IRS 88 % dengan kategori sangat baik, dan IKL 80% dengan kategori baik. This study aims to improve learning outcomes by using the Joyful Learning Strategy. Joyful learning strategies help teachers to be more creative in the teaching and learning process and can improve student learning outcomes. The design of this research is Classroom Action Research (PTK) which is conducted collaboratively. The research subjects were 22 students of class VII B, 5 girls and 17 boys. The application of joyful learning strategies shows an increase in learning outcomes. The first cycle increased to 21 students who achieved completeness with an average grade of 95. In the first cycle, the IPG average score was 73% in the good category, 88% IRS in the very good category, and 80% IKL in the good category.


2021 ◽  
Vol 6 (2) ◽  
pp. 216-224
Author(s):  
Asih Paramayati

Geography subject matter, especially the Village and City Spatial Interaction Classroom Action Research was held with the aim of improving student learning outcomes through synchronous and asynchronous methods assisted by the Google Classroom application. The research subjects of students of XII IPS 1 SMAN 1 Banguntapan Odd Semester 2020/2021 consisted of 32 students, namely 22 girls and 10 boys. This Classroom Action Research was conducted in 2 cycles and three meetings each, each meeting lasting 75 minutes. Each meeting was conducted in a virtual or online way through synchronous and asynchronous methods using the Google Classroom application. The data collected for this study included observation data on student activity and learning outcomes of Geography, conducted from August to November 2020 with the results of the research stating that through synchronous and asynchronous methods using the Google Classroom application can have a positive influence on improving student learning outcomes on Village and City Spatial Interaction material. This can be seen from the average value in the class when the pre-action was 71.14, then in the first cycle it increased to 75.74, in the second cycle it became 76.68 and and the percentage of classical completeness can reach the target success indicator of 80%.


Author(s):  
Nana Supriyatna

<p><em>This research is a classroom action research which consists of two cycles. This classroom action research has two cycles in one cycle, there are four stages, namely planning, implementing, observing and reflecting. The research subjects were students of grade V SDN Majingklak 03 Wanareja, Central Java with a total of 29 students. Data collection techniques using test and non-test techniques. The assessment instrument uses item items and observations of the scoring rubric. Analysis of the data used in the study included a comparative descriptive technique, namely a statistical technique by comparing the scores between cycles, the mean, the minimum score, the maximum, and the percentage. The results of the study that the use of video Camtasia Studio 8 media can improve student learning outcomes in the theme of 4 Healthy is Important of Class V SDN Majingklak 03 Wanareja. 28%, while students who completed were 21 out of 29 students or 72%. In the second cycle, in the initial conditions according to the background of the research, there were 8 students out of 29 students who had not completed it or 28%. In cycle II, there were 7 out of 29 students or 24% of the students who had not completed, while 22 out of 29 students or 76% of the students who had completed were. This means that student learning outcomes increase from cycle I to cycle II. </em></p>


2020 ◽  
Vol 4 (1) ◽  
pp. 16-20
Author(s):  
Sastra Wijaya

APPLICATION OF THE ROLE TO PLAY LEARNING MODEL TO IMPROVE RESULTS LEARN IN LESSONS SOCIAL SCIENCESApplication of Role Play Learning Model to Improve Learning Outcomes in Social Science Learning (This Study with Classroom Action Research Approach for Class IV Students of State Elementary School 1 Walantaka Walantaka District Serang City 2017/2018 Academic Year). This research is a Classroom Action Research (CAR). From the results of observations of the cycle I data on student learning outcomes in learning, teachers only get a score of 61.3. Students have started to be active, this is evidenced by the results of student observations that have reached 61.3. Then from the results of student learning in the first cycle of Meeting 1 obtained data, student learning completeness only reached 45.83 with an average value of 54.17. From the data of student learning outcomes in the first cycle of meeting 2 results of learning observation, the teacher gets a score of 74.9. students have started active, this is evidenced by the results of student observations that have reached 74.9. Then from the results of student learning in the first cycle of Meeting 2 obtained data, student learning completeness only reached 70.83 with an average value of 67.35. From the data of student learning outcomes in cycle II learning observation results, the teacher gets a score of 86.4., Students have begun to be active, this is evidenced by the results of student observations that have reached 88.89 Then from student learning outcomes in cycle II obtained data, student learning completeness reaches 100% with an average value of 77.39. Based on the above data it is concluded that the application of role playing learning models can improve learning outcomes in social studies lessons at SD Negeri 1 Walantaka, Walantaka District, Serang City in 2017/2018.


Eksponen ◽  
2020 ◽  
Vol 10 (1) ◽  
pp. 25-30
Author(s):  
Emawati Emawati

SMA Negeri 3 Kotabumi as an educational institution has the problem of still low student learning outcomes in Economics. Student learning outcomes in economic subjects, especially students of class X IPS 2 are still low. Determination of learning strategies in order to improve the quality of the process and learning outcomes can be investigated by classroom action research, because this study aims to overcome problems or solve problems in the classroom by taking action. One of the cooperative learning techniques is the Jigsaw technique. By implementing Cooperative Learning procedures correctly, it will be able to activate students so that they can improve student learning outcomes Classroom Action Research (CAR) is designed as a study material in the application of learning "Jigsaw" models to improve the ability to solve statistical problems in Economics. This class action research was conducted on students of class X IPS 2 of SMA Negeri 3 Kotabumi in the odd semester of 2018/2019, with 32 students consisting of 15 boys and 17 girls. This research has the benefit of increasing the ability of students to understand economics in this case students are trained to dare to express opinions or differ opinions on issues of presenting data. Learning with the jigsaw model can be presented to improve the ability to understand statistics in Economics. The study design was carried out in two cycles, starting with planning, implementing actions, observing, reflecting, and continuing with the next planning cycle. This research took place in September 2018 until November 2018. Based on the results of the study it was concluded that the Jigsaw model was able to improve the learning outcomes of Economics in class X IPS 2 students of SMA Negeri 3 Kotabumi in the academic year 2018/2019.


Author(s):  
Dwi Nur Oktaviani ◽  
Slamet Soro ◽  
Benny Hendriana

This classroom action research aims to improve students' mathematics learning outcomes on the building materials of flat sides through learning based on the Edutainment approach. This research was conducted in SMP Negeri 254 Jakarta . The subjects of the study were students of class VIII-3 SMP Negeri 254 Jakarta, which consisted of 36 students, consisting of 20 male students and 16 female students. The method used in this study is Classroom Action Research (PTK) with Kurt Lewin model through four stages of planning, implementation, observation and reflection consisting of three cycles. Based on the results of research that has been done can be concluded that the average value of student learning outcomes before action is 59.33 with the percentage of KKM achievement of 22.22%. The average of students' mathematics learning outcomes in cycle I was 70.22 with the percentage of KKM achievement of 69.44%. The average ability of student learning outcomes in cycle II amounted to 75.81 with a percentage of KKM achievement of 75%. The average ability of student learning outcomes in the third cycle of 81.61 with the percentage of achievement of KKM of 89.89%. Thus it can be concluded that learning based on Edutainment approach can improve student learning outcomes of grade VIII-3 SMP Negeri 254 Jakarta.


2021 ◽  
Vol 5 (1) ◽  
pp. 6
Author(s):  
Rusino Rusino

Abstract This classroom action research was conducted in Class IX A SMP Negeri 5 Kubu with a total of 22 students. The objectives to be achieved in this study are to improve students' ability to compile procedural texts, develop effective, efficient and fun learning strategies and learning models, students can actively involve themselves in communication activities by expressing their ideas, opinions and feelings simply both verbally. or written. The technique used in this research is to make observations / observations and give student performance tests in the form of written tests. Then the next goal of Classroom Action Research is to find out to what extent learning through the Chain writing learning model can improve student learning outcomes in writing procedural texts in class IX A at SMP Negeri 5 Kubu. Classroom action research (CAR) was conducted in 2 cycles, from the results of the actions taken were proven to improve student learning outcomes in English lessons by reaching the KKM standard, namely 70. From 64.31% in cycle I, it could increase to 78.63%. in cycle 2. The results of this action research indicate that the chain writing learning model is effective in improving students' skills in writing procedural texts. Keywords: Chain Writing, Learning Model, Student ability, Procedure Text, Writing


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