scholarly journals Development of Ethnomathematics Teaching Materials to The Character Education Student's of Junior High School

2022 ◽  
Vol 2 (1) ◽  
pp. 31-37
Author(s):  
Nuryadi Nuryadi ◽  
Ahmad Fitriadhy ◽  
Nafida Hetty Marhaeni

Education and culture play an important role in developing the noble values of a nation that have an impact on the formation of human character. However, the reality is that cultural values and character are increasingly eroding based on current phenomena. For this reason, it is necessary to have teaching materials that integrate character and cultural education to prevent this from being eroded. One that can bridge between culture and character-based education is ethnomathematics. For this reason, this study aims to develop teaching materials in the form of the friend app application to improve student character education through good quality puppet characters seen from the criteria of validity and practicality. This type of research is Research and Development (R&D) which refers to the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). This research was conducted in class VIII SMP Negeri 2 Godean. In addition to students, the source of data in this study is a validator. The instruments used were the KaWan app, material expert validation questionnaire, media expert validation questionnaire and student response questionnaires. The results showed that the validity aspect was categorized as very good from the material expert and media expert validator and the practicality aspect was categorized both for small-scale trials and large-scale trials. So, KaWan apps based on character education for wayang figures to improve character education are declared suitable for use. This research will still be continued to achieve the effective criteria.

2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2021 ◽  
Vol 2 (1) ◽  
pp. 46-54
Author(s):  
Risky Tri Amelia ◽  
Muhammad Nuruddin

Developments in the field of technology, especially education, are very influential in life. Educators as one of the main factors in supporting the quality of education must be able to utilize the types of media in an effort to carry out learning innovation strategies. The type of media that can support learning activities is the androidbased quiz game media using quizizz. This quiz game research is a development research. The android-based quiz game using quizziz has the purpose of knowing the design of android-based quiz game development using quizizz, the application of android-based quiz game products using quizizz, and the effectiveness of androidbased quiz games using thematic subjects. This research procedure uses a 4D model, namely define, design, development, and dissemination. SDN Catakgayam 1 Mojowarno was the location chosen to carry out research on a large scale, with 15 students enrolled in the 2020/2021 academic year. The techniques used in this study include media expert validation, material expert validation, RPP expert validation, student response expert validation, and documentation. Analysis of the data used is descriptive analysis. The results of the research on the application of quiz games obtained a total score of 87% which was validated by media experts, material experts and RPP experts. The validation contains media expert validation with a value of 92% which is very good, material expert validation 84% which is very good, RPP expert validation gets a score of 86% which is very good. Meanwhile, the effectiveness of the android-based quiz game obtained a total score of 82% which included student understanding with a value of 81.6% which was very good and student interest obtained a score of 82.5% which was very good. So it can be concluded, that an android-based quiz game using quizizz is stated to be very effective in supporting the learning activities of fourth grade students at SDN Catakgayam 1 Mojowarno.


2020 ◽  
Vol 4 (2) ◽  
pp. 97
Author(s):  
Komarudin Komarudin ◽  
Suherman Suherman ◽  
Laila Puspita ◽  
Indy Alda Savitri

The purpose of this study was to develop a teaching material in the form of an electronic magazine in mathematics learning. This study uses research and development methods. The development procedure used is the ADDIE (Annalyze, Design, Development, Implementation, Evaluation) development model procedure. Data collection techniques used were observation, questionnaires and tests. The sample used was class VII SMP (Junior High School). The data analysis technique used is the t test. Based on the results of the validation carried out the media developed obtained very appropriate criteria by experts (media experts and material experts). Judging from the attractiveness of the results obtained from 2 large-scale trials and small-scale electronic magazines that were obtained obstained very interesting criteria. Based on the results of the t-test it was found that the learning outcomes of students using electronic electronic magazines were better than the learning outcomes of students who did not use mathematical electronic magazines. Based on this, it can be concluded that electrochemical magazines in mathematics learning developed can be used as mathematical learning aids.


2020 ◽  
Vol 12 (2) ◽  
pp. 288-303
Author(s):  
Rasmita Rasmita ◽  
Shally Amna

The purpose of this research is to produce English language teaching materials 1 through the implementation of poster presentation assisted vlog strategies for improving language skills and student learning outcomes at private Universities in Padang. This research uses research and development (RD) methods. The stages of development in this study using the development procedures of the Puslitjaknov team include; (1) needs analysis, (2) initial product development, (3) expert validation and revision, (4) small-scale field trials, (5) large-scale field trials. Data collection methods in this study are the observation sheets, questionnaires, expert validation sheets and evaluation (tests). The results of this development research are effective and applicable English 1 teaching materials used for non-English major students.


Sirok Bastra ◽  
2021 ◽  
Vol 9 (2) ◽  
Author(s):  
Aliyah Tazkiyah ◽  
Maulina Hendrik ◽  
Nurjannah Nurjannah

Banyak siswa tidak tertarik mempelajari cerita fabel yang hanya berupa teks dan belum menggunakan media pembelajaran. Padahal, fabel merupakan salah satu tradisi lisan yang sarat dengan nilai kebudayaan yang diajarkan di sekolah melalui pembelajaran sastra. Penelitian ini bertujuan untuk mengembangkan media interaktif cerita fabel Mentilin yang Cerdik dengan menggunakan Articulate Storyline 3 untuk siswa kelas IV sekolah dasar yang sahih dan praktis. Metode penelitian yang digunakan adalah research and development (RD) dengan menggunakan model pengembangan ADDIE. Model ini terdiri atas empat tahap, yaitu analisis (analysis), perancangan (design), pengembangan (development), dan implementasi (implementation). Instrumen pengumpulan data berupa angket validasi ahli materi, ahli bahasa, ahli media, serta angket respons guru dan siswa. Hasilnya menunjukkan bahwa media yang dikembangkan dinyatakan sangat sahih dan sangat praktis. Media interaktif sangat sahih diperoleh dari validasi ahli media dengan persentase sebesar 97,5%, ahli materi 92,5%, dan ahli bahasa 92,5%. Sementara itu, media interaktif dinyatakan sangat praktis dengan dibuktikannya hasil angket respons siswa pada uji coba skala kecil dengan persentase sebesar 98,75%, uji coba skala besar dengan persentase sebesar 97%, dan hasil angket respons guru memperoleh persentase sebesar 98,75%. This research is motivated by students who are not interested in studying fable stories which are only in the form of text and had not used learning media. Using Articulate Storyline 3 for fourth-grade elementary school students attempted to create valid and practical interactive media for Mentilin yang Cerdik fable stories. The research approach used was Research and Development (RD), which followed the ADDIE development model with four stages: analysis, design, development, and implementation. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. The result of research and development stated that the media was very valid and very practical. Very valid interactive media was obtained from the validation of media experts with a percentage of 97.5%, material experts 92.5%, and linguists 92.5%. While interactive media is stated to be very practical with the evidence of the results of student response questionnaires in small-scale trials with a a percentage of 98.75%, large-scale trials with a percentage of 97%, and the results of teacher response questionnaires obtaining a percentage of 98.75%.


2021 ◽  
Vol 13 (1) ◽  
pp. 86-93
Author(s):  
Kirana Prama Dewi ◽  
Nabila Ulfah

This research aims to determine feasibility for the natural disaster and its mitigation based on Islamic Values for elementary school students. This study uses the research and development (RD) method, the model used in the research is the ADDIE model. This stage of development is analyze, design, development, implementation, and evaluation. The subject of the research trials is 36 students of grade IV and V SD Muhammadiyah Pakel Program Plus Yogyakarta. Data collection techniques are interviews, observations, and the teacher and student response assessment sheets are then analyzed using quantitative and qualitative data. Media Feasibility Assessment results by media experts acquiring a score of 4, material expert 3.9, learning expert 3.88, and linguist 3.50. Besides, a small-scale student response with a score of 97.5 and a large-scale student response with a score of 97.8. Based on some assessments, the average value of 95.1 was achieved with the "excellent" category. Based on this assessment, the category "Very Feasible" was obtained. The response from the teacher obtained from an extensive questionnaire obtained good results starting from the presentation of the material, the layout, the colors used, as well as the pictures/illustrations presented. From these results, it can be concluded that the natural disaster and its mitigation based on the Islamic values encyclopedia are appropriate for learning.


Author(s):  
Nor Imamah ◽  
Laily Yunita Susanti

Research and development of sigil-based teaching materials based on facts in yhe field, namely students rarely read textbooks in printed form because the display is less attractive, additive and addictive substances have not been delivered as a whole so thaht astudents miss lessons and lack insight. When in class students tend not to play attention because the learning used by teachers is often convensional and rarely uses media. Teaching materials are needed by students in learning activities that can be used anytime and anywhere so that learning activities can be efficient. The purpose of the study was to describe the results of validation and student responses to sigil-based teaching materials for junior high schools. This type of research is the research and development of R&D (Research and development). The development model in this study uses a model developed by Thiagarajan 4-D. The product that has been developed is then validated by 2 (two) lecturers from the Faculty of Tarbiyah and teacher Training consisting of material experts and media experts as well as one science teacher of SMP Plus Darus Shlolah as user expert. After being validated, the product is then field tested to determine student responses. The results of the materials expert assessment are 98.75%, 91.42% media expert and 92.30% user expert, all three have a high percentage so that the developed digital teaching material has the criteria of “very valid”. The small-scale trial results showed a percentage of 78.4% so they included the criteria of “interesting”. Large-scale trial results the percentage of results is 83.3% so it includes the criteria of “very interesting”.


2019 ◽  
Vol 2 (2) ◽  
pp. 155-163
Author(s):  
Dona Dinda Pratiwi

The purpose of this study is to produce linear algebra teaching materials based on Islamic values with a scientific approach to matrix material and a system of linear equations that are appropriate and appropriate to the needs of students. This research method is Research and Development (R & D) with the model used, namely the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, Evaluation. Validation was carried out by material experts, media experts and experts in religious studies and responses from students. The instruments used were in the form of validation questionnaires and student response sheets. Based on the research, the results of material expert validation with a percentage of 84% with the category "Very Worthy", the results of media expert validation with a percentage of 76% with the category "Eligible", the results of the validation of religious experts with a percentage of 76% with the category "Eligible" and after development, material Teachers are implemented or tested to find out student responses with 88% presentation in the "Very Good" category. Based on this research development the advantages of the teaching materials are teaching material related to Islamic values and scientific approaches.


2018 ◽  
Vol 7 (4.30) ◽  
pp. 21
Author(s):  
Hasanatul Fu’adah Amran ◽  
Supar Man

Mathematical representation is very important for students because it can affect students regarding material and problem-solving. Application of the 5E learning cycle learning model can help overcome student difficulties in mathematical modeling and geometry understanding. Student worksheets simplify the execution of the learning cycle and can train the ability of mathematical representation. This article aims to develop learning products in the form of a Learning Cycle-based student worksheet that is oriented towards students' mathematical representation abilities. This research is development research with 4D: define, design, development, and dissemination. This research was conducted in class VIII MTs Mu'allimmat Yogyakarta, Indonesia. Subjects in this research were teachers, students, material experts and media experts. Data collection methods used in this research are interviews, questionnaires, and tests. Instruments used in the form of validation sheet, teacher response questionnaire, student response questionnaire, mathematical representation and interview guidance test. The first stage in this research is the analysis of student needs on the student worksheet. The results of the analysis aim to simplify the process of designing student worksheets. The learning cycle stages of Engage make student worksheet design, Explore, Explain, Elaborate, and Evaluate. Pretest and posttest will measure the improvement of students' mathematical representation before and after the use of student worksheets. This research is limited to the design phase. For further research will proceed at the stage of development and dissemination.


2021 ◽  
Vol 3 (1) ◽  
pp. 29-41
Author(s):  
Susi Yantika Siahaan ◽  
Fitri Wijarini ◽  
Aidil Adhani

AbstrakPenelitian ini bertujuan untuk menghasilkan Handout Bermuatan Pendidikan Karakter Berbasis Kontekstual Pada Materi Kingdom Plantae di Kelas X SMAK Frater Don Bosco Tarakan yang berkualitas dari segi kelayakan dan respon siswa. Penelitian ini merupakan jenis penelitian Research and Development (RD) dengan menggunakan model pengemmbangan 4-D yang terdiri dari 4 tahap  yaitu Define, Design,  Development, Disseminate. Akan tetapi, pada pengembangan ini hanya dilakukan sampai tahap ke 3 yaitu tahap Development. Data penelitian dianalisis melalui uji kelayakan dan respon siswa. Pengujian produk dilakukan oleh validator ahli media, ahli materi, dan praktisi (guru biologi). Uji coba lapangan dilakukan secara online melalui google formulir yang dibagikan pada siswa SMAK Frater Don Bosco Tarakan kelas XI IPA dengan jumlah siswa sebanyak 30 orang. Hasil validasi yang diperoleh dari ahli media sebesar 89% dengan kategori sangat layak, ahli materi sebesar 96% dengan kategori sangat layak, praktisi sebesar 94% dengan kategori sangat layak dan respon siswa sebesar 87% dengan kategori sangat menarik. Berdasarkan hasil penelitian tersebut, maka dapat disimpulkan bahwa Handout Bermuatan Pendidikan Karakter Berbasis Kontekstual Pada Materi Kingdom Plantae yang dikembangkan telah memenuhi kriteria kualitas bahan ajar yang baik dan layak digunakan dalam pembelajaran biologi di sekolah.Kata Kunci: Bahan Ajar, Handout, Pendidikan karakter, Kontekstual.Abstract This study aimed to produce high quality handouts with contextual-based character education on Kingdom Plantae Material for tenth Grade Students of SMAK Frater Don Bosco Tarakan in terms of student eligibility and response. This Research and Development (RD) study used a 4-D development model consisting of 4 stages, namely Define, Design, Development was only carried out until the 3 rd  stage (Deveopment stage). The research data were analyzed through feasibility test and student responses. Product testing was validated by media expert, material experts, and practitioners (biology tearchers). Field trials were carried out online via a google form which was distributed to a total of 30 students. The validations result obtained from media experts were 89% which meant very feasible, 96% from material experts meaning feasible, 94% from practitioners meaning very feasible, 87% from student response meaning very interesting. It could be concluded that the handout with Contextual-Based Character Education on the Kingdom Plantae material developed met the criteria for good quality teaching materials and was suittable for use in learning biology in the school.                                                                                                                  Keywords:  Teaching Materials, Handouts, Character education, Contextual.


Sign in / Sign up

Export Citation Format

Share Document