GAMES DYNAMICS: CHARACTERISTIC OF COMPONENTS AND PECULIARITIES OF THEIR USE IN THE PROCESS OF THE CREATION OF DIGITAL GAMES BY THE TUTOR AND STUDENTS
Keyword(s):
The paper presents gamification of the learning process in higher education as a means of forming various competencies in students through the possibilities open by digital technologies. It also contains a brief description of the components of game dynamics as part of their outline created by teachers and students.
Keyword(s):
2021 ◽
Vol 26
(11)
◽
pp. 1258-1262
Keyword(s):
2021 ◽
2021 ◽
Vol 1
(11(79))
◽
pp. 219-221
2021 ◽
Vol 10
◽
pp. 55-63
2021 ◽