scholarly journals The Effect of Impression Formation on Rejection in the Ultimatum Game

2021 ◽  
Vol 12 (1) ◽  
pp. 12-17
Author(s):  
Yukari Jessica Tham ◽  
Takaaki Hashimoto ◽  
Kaori Karasawa

Previous studies have attempted to elucidate people’s motives for rejecting unfair offers in the ultimatum game. One approach assumes that people reject unfair offers to punish ill intentions behind the offers, motivated by retribution and/or deterrence. To disentangle these two motives and investigate when each motive drives rejection, we focused on people’s tendency to form moral impressions rapidly. We hypothesized that the deterrence motive would drive rejection when the negative impression of those who have made unfair offers is uncertain, while the retribution motive would drive rejection when the impression is certain. The result of an online experiment (N = 199) of a repeated mini-ultimatum game did not support our hypothesis; the certainty of the negative impression did not have significant effects on rejection of unfairness. We discuss the implications of this result, incorporating the results of exploratory analyses regarding self-reported motives.

2021 ◽  
Vol 12 ◽  
Author(s):  
Yuren Qin ◽  
Hichang Cho ◽  
Pengxiang Li ◽  
Lianshan Zhang

This study aims to understand how the valence of self-disclosure (operationalized as the dominantly positive vs. balanced vs. dominantly negative social media posts of a future collaborator) influences first impression formation on social media. We also focus on trustworthiness as a mediator and perceived homophily as a moderator to specify the underlying mechanisms through which self-disclosure valence affects first impression formation. The results from an online experiment (N = 204) suggest that self-disclosure valence has a significant effect on perceived trustworthiness and likability when individuals evaluate an unknown future collaborator using the social media profile. Trustworthiness mediates the effect of self-disclosure valence on likability when the individuals feel that they are dissimilar or even slightly similar to strangers. At that time, individuals tend to seek cues from both self-disclosure valence and perceived homophily to form the trustworthiness perception, and the influence of self-disclosure depends on the level of perceived homophily.


PLoS ONE ◽  
2021 ◽  
Vol 16 (3) ◽  
pp. e0247955
Author(s):  
Johanna Hepp ◽  
Pascal J. Kieslich ◽  
Andrea M. Wycoff ◽  
Katja Bertsch ◽  
Christian Schmahl ◽  
...  

Individuals with Borderline Personality Disorder (BPD) or Social Anxiety Disorder (SAD) suffer from substantial interpersonal dysfunction and have difficulties establishing social bonds. A tendency to form negative first impressions of others could contribute to this by way of reducing approach behavior. We tested whether women with BPD or SAD would show negative impression formation compared to healthy women (HCs). We employed the Thin Slices paradigm and showed videos of 52 authentic target participants to 32 women with BPD, 29 women with SAD, and 37 HCs. We asked participants to evaluate whether different positive or negative adjectives described targets and expected BPD raters to provide the most negative ratings, followed by SAD and HC. BPD and SAD raters both agreed with negative adjectives more often than HCs (e.g., ‘Yes, the person is greedy’), and BPD raters rejected positive adjectives more often (e.g., ‘No, the person is not humble.’). However, BPD and SAD raters did not differ significantly from each other. Additionally, we used the novel process tracing method mouse-tracking to assess the cognitive conflict (via trajectory deviations) raters experienced during decision-making. We hypothesized that HCs would experience more conflict when making unfavorable (versus favorable) evaluations and that this pattern would flip in BPD and SAD. We quantified cognitive conflict via maximum absolute deviations (MADs) of the mouse-trajectories. As hypothesized, HCs showed more conflict when rejecting versus agreeing with positive adjectives. The pattern did not flip in BPD and SAD but was substantially reduced, such that BPD and SAD showed similar levels of conflict when rejecting and agreeing with positive adjectives. Contrary to the hypothesis for BPD and SAD, all three groups experienced substantial conflict when agreeing with negative adjectives. We discuss therapeutic implications of the combined choice and mouse-tracking results.


2017 ◽  
Vol 9 (5) ◽  
pp. 576-585
Author(s):  
Joris Lammers ◽  
Anne Gast ◽  
Christian Unkelbach ◽  
Adam D. Galinsky

People quickly form impressions about moral character; for example, if people learn that someone cheated, they form a negative impression about that person’s character and expect that person to cheat in the future. Four studies show that the formation of such moral character impressions depends on the degree of valence homogeneity in the target’s context. We argue that this is the case because the degree of homogeneity in the context (the evaluative ecology) informs perceivers about the reliability of signals. Experiments 1 and 2 found that people form less strong impressions about moral character when a person’s behavior occurred in a heterogeneous context, that is, if unrelated positive and negative context information cooccurred. Experiment 3 demonstrated that nonmoral valence homogeneity produces similar effects. In Experiment 4, this effect also influenced strategic decisions in economic games. Together, these studies demonstrate the evaluative ecology plays a critical role in shaping moral character impressions.


Author(s):  
David Weibel ◽  
Daniel Stricker ◽  
Bartholomäus Wissmath ◽  
Fred W. Mast

Like in the real world, the first impression a person leaves in a computer-mediated environment depends on his or her online appearance. The present study manipulates an avatar’s pupil size, eyeblink frequency, and the viewing angle to investigate whether nonverbal visual characteristics are responsible for the impression made. We assessed how participants (N = 56) evaluate these avatars in terms of different attributes. The findings show that avatars with large pupils and slow eye blink frequency are perceived as more sociable and more attractive. Compared to avatars seen in full frontal view or from above, avatars seen from below were rated as most sociable, self-confident, and attractive. Moreover, avatars’ pupil size and eyeblink frequency escape the viewer’s conscious perception but still influence how people evaluate them. The findings have wide-ranging applied implications for avatar design.


2020 ◽  
Vol 51 (5) ◽  
pp. 354-359 ◽  
Author(s):  
Yavor Paunov ◽  
Michaela Wänke ◽  
Tobias Vogel

Abstract. Combining the strengths of defaults and transparency information is a potentially powerful way to induce policy compliance. Despite negative theoretical predictions, a recent line of research revealed that default nudges may become more effective if people are informed why they should exhibit the targeted behavior. Yet, it is an open empirical question whether the increase in compliance came from setting a default and consequently disclosing it, or the provided information was sufficient to deliver the effect on its own. Results from an online experiment indicate that both defaulting and transparency information exert a statistically independent effect on compliance, with highest compliance rates observed in the combined condition. Practical and theoretical implications are discussed.


Author(s):  
Matthias Hofer

Abstract. This was a study on the perceived enjoyment of different movie genres. In an online experiment, 176 students were randomly divided into two groups (n = 88) and asked to estimate how much they, their closest friends, and young people in general enjoyed either serious or light-hearted movies. These self–other differences in perceived enjoyment of serious or light-hearted movies were also assessed as a function of differing individual motivations underlying entertainment media consumption. The results showed a clear third-person effect for light-hearted movies and a first-person effect for serious movies. The third-person effect for light-hearted movies was moderated by level of hedonic motivation, as participants with high hedonic motivations did not perceive their own and others’ enjoyment of light-hearted films differently. However, eudaimonic motivations did not moderate first-person perceptions in the case of serious films.


2014 ◽  
Vol 45 (3) ◽  
pp. 153-163 ◽  
Author(s):  
Sanne Nauts ◽  
Oliver Langner ◽  
Inge Huijsmans ◽  
Roos Vonk ◽  
Daniël H. J. Wigboldus

Asch’s seminal research on “Forming Impressions of Personality” (1946) has widely been cited as providing evidence for a primacy-of-warmth effect, suggesting that warmth-related judgments have a stronger influence on impressions of personality than competence-related judgments (e.g., Fiske, Cuddy, & Glick, 2007 ; Wojciszke, 2005 ). Because this effect does not fit with Asch’s Gestalt-view on impression formation and does not readily follow from the data presented in his original paper, the goal of the present study was to critically examine and replicate the studies of Asch’s paper that are most relevant to the primacy-of-warmth effect. We found no evidence for a primacy-of-warmth effect. Instead, the role of warmth was highly context-dependent, and competence was at least as important in shaping impressions as warmth.


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