scholarly journals RELIVING MEMORIES (OVER AND OVER AGAIN): GIFS, MOVING PHOTOGRAPHY AND THE SMARTPHONE ALBUM

Author(s):  
Sara Kopelman ◽  
Paul Frosh

This paper examines potential changes in the temporal experience of everyday digital media through the smartphone photo album. Smartphone photo albums not only organize and display domestic photographs but also initiate temporally novel photographic formats: for instance, the images taken by users can be used as raw material in the production of new kinds of ‘moving’ or ‘animated’ photographic products, usually formatted as GIF files and characterized by looped time. While the character of these products and the processes of their creation vary across operating systems, both Google’s and Apple’s systems radically disrupt the conventional assumptions of photography theory regarding photography’s relations with time. Pre-digital photography theory postulated a key distinction between a photograph and a movie or video: the photograph is static; the movie is characterized by temporal progression. In contrast, the GIF presents a shift from linear temporality to looped, cyclical time, promoting a present tense made visible not through instantaneous capture (photography) or sequential unfolding (film and video), but through continual recurrence. It eliminates the linearity of past-present-future because of its perpetual looped temporality, constituting a hybrid between photographic still and film or video. As a result, the repetitive movement of the GIF constructs a generalized impression of an event as an $2 , rather than the structured narrative of an event as a temporal unfolding. The emergence of the GIF in the smartphone album thus signals the rise of a new structure of memory and temporal experience in everyday mediated life.

Author(s):  
Ritu Sharma

Technology is being used and improved by human beings over a long period of time now and Smartphones is one of them. Smart Phones contain touch screen, built in keyboard, high resolution camera, front side camera for video conferencing, etc. They are used for making and receiving calls, sending and receiving messages, accessing the Internet, digital media, incorporating audio/video recording etc. Different smart phones have different operating systems and mobile applications are developed for each operating system in smart phones, tablet or mobile phones, in order to serve the needs of the user. These apps are either preinstalled or downloadable from online app market that can do almost everything. Apps make a mobile be like a portable computer having multi core processors, gigabytes of memory and a real operating system. Originally mobile apps were made available for only calling, messaging and informational purposes like calendar, weather forecast, e- mail, etc. With improvement in technology and increase in user demands, developers started making apps for other purposes like games, banking, video chats etc. Some apps are also used to present data in the same format as on a computer website and also allow you to download content that you can use when there is no Internet. There are many apps available in market today for different Operating Systems in which Android is having the maximum market share these days.


2017 ◽  
Vol 13 (1) ◽  
pp. 56-70
Author(s):  
Éva Bús

It is possible to read Peter Carey’s short story, Concerning the Greek Tyrant, as an adaptation of one of the first grand achievements of the occidental storytelling tradition: The Iliad. When creating one of his “what–if” 1 stories from the raw material of the various myths of the Trojan War, Carey turns the Homeric story on its head, simultaneously challenging concepts central to the latest theories of narrative fiction, such as the question of narrative sequence, shifts in the narrative perspective, the representation of temporal experience, and the technique of metanarrative. When uprooting the myth of the Trojan war from the “lost order of time” and making it a story of “the here and now”, 2 Carey joins an almost three-thousand-year-long tradition while breaking away from it simultaneously. The paper aims to examine a manifest duality of the textual actions 3 in Concerning the Greek Tyrant. Its historical plot 4 appears to be a realistic adaptation of a few of the closing events of the war as reconstructed from a variety of sources on the one hand, and a narrative of how Homer suffers from writer’s block on the other. On the linguistic level of narration, however, the text is permeated by irony, a mastertrope (Burke 1945) whose dialectic nature further enhances the aforementioned duality, and helps the various dimensions of the text reflect and comment on each other.


2021 ◽  
Vol 14 (3) ◽  
pp. 578-591
Author(s):  
Christoph Bareither

This article develops the concept of emotional affordances, which is first used to describe the capacities of heritage sites to enable, prompt and restrict particular emotional experiences of their visitors. Secondly, the article asks how the emotional affordances of digital media, particularly those taking effect in digital photography and social media practices, allow visitors to mediate the emotional affordances of a particular heritage site. The argument builds on an ethnographic study of visitors’ digital image practices at the ‘Memorial to the Murdered Jews of Europe’ in Berlin and it demonstrates how visitors ‘capture the feeling’ of the memorial through such practices while also reshaping the experiences the place affords.


Author(s):  
Dan W. Lawrence

The purpose of this chapter is to investigate the intersection where digital media studies meet rhetoric and rhetoric is re-introduced to musicology. In the recent academic excitement surrounding game studies, the music of games has been overshadowed. The author would like to call attention to the significance of game music and to consider a rhetorical method to approaching it that calls upon a rekindling of the history of coupling rhetoric with music. The author builds on this history by suggesting the foundation of a rhetorical framework for understanding the argumentative power of video game songs. He then moves to offer an approach for evaluating the ethos of game music that consists of assessing worlds and how they are carried through, and by, music. While 17th century baroque composers thought music to be fundamentally an issue of affections—and especially played off of emotional binaries such as joy/sadness as a rhetorical approach—the author hope to here revive this lost art of applying rhetoric to music through broadening the discussion beyond the matter of human emotion. This rhetorical approach allows the individual a framework with which to evaluate the ethos of game music as it now appears through numerous mobile operating systems, online environments, and as remediated forms manifesting in/as cultural artifacts. As games become ubiquitous, so do their songs.


2019 ◽  
pp. 261-290
Author(s):  
Renee Hobbs ◽  
Liz Deslauriers ◽  
Pam Steager

Librarians and educators are lifelong learners, connecting people, spaces, and film and media resources in ways that delight, engage, and transform. Because film and video are so much a part of our culture, access to film and digital resources in libraries is critical. Film and digital collections do not always receive the same level of love and appreciation that librarians hold for books, but they deserve equal footing. Librarians are increasing community engagement through the use of film screening and discussion sessions. But librarians may not uniformly have the skills in place to create robust post-viewing discussion experiences, according to research conducted in hundreds of public libraries. Some educators are exploring the value of online dialogues through synchronous and asynchronous video create robust opportunities for interpreting, discussing and sharing ideas about film and media. Teachers have different motivations that underlie their interest in digital media and learning, and professional development programs can be designed in ways that are sensitive to differing motivations and areas of interest. For their own professional learning, librarians rely on email listservs, which democratically enable any member to bring forward a question or solicit the experiences and opinions of the professional community. Globally, the concept of media and information literacy (MIL) is on the rise as librarians and educators link the information and learning process and the decision-making process in using appropriate resources and technology for critical thinking. Information literacy is a key pathway to promote the competencies required to use film and media for learning purposes.


2011 ◽  
Vol 2011 ◽  
pp. 1-11 ◽  
Author(s):  
Peter Vajda ◽  
Ivan Ivanov ◽  
Jong-Seok Lee ◽  
Touradj Ebrahimi

With the rapid growth of digital photography, sharing of photos with friends and family has become very popular. When people share their photos, they usually organize them into albums according to events or places. To tell the story of some important events in one’s life, it is desirable to have an efficient summarization tool which can help people to receive a quick overview of an album containing large number of photos. In this paper, we present and analyze an approach for photo album summarization through a novel social game “Epitome” as a Facebook application. This social game can collect research data, and, at the same time, it provides a collage or a cover photo of the user’s photo album, while the user enjoys playing the game. The proof of concept of the proposed method is demonstrated through a set of experiments on several photo albums. As a benchmark comparison to this game, we perform automatic visual analysis considering several state-of-the-art features. We also evaluate the usability of the game by making use of a questionnaire on several subjects who played the “Epitome” game. Furthermore, we address privacy issues concerning shared photos in Facebook applications.


Author(s):  
Muzaffar Muminov ◽  

The article analyzes some issues related to the procedural order of collecting, fixing, and consolidating evidence information obtained using digital photography, video recordings and audio recordings.


Author(s):  
Pamela Wilson ◽  
Joanna Hearne ◽  
Amalia Córdova ◽  
Sabra Thorner

Indigenous media may be defined as forms of media expression conceptualized, produced, and circulated by indigenous peoples around the globe as vehicles for communication, including cultural preservation, cultural and artistic expression, political self-determination, and cultural sovereignty. Indigenous media overlap with, and are on a spectrum with, other types of minority-produced media, and quite often they share a kinship regarding many philosophical and political motivations. Indigenous media studies allow us access to the micro-processes of what Roland Robertson has famously called “glocalization”—in this case, the interpenetration of global media technologies with hyperlocal needs, creatively adapted to work within and sustain the local culture rather than to replace it or homogenize it, as some globalization theorists have long feared. The scope of indigenous media studies, a growing field of interdisciplinary scholarship, is quite broad and extensive. We first present some core literature in the emerging field of indigenous media studies, followed by a handful of illustrative case studies. In the second main section, we provide focused attention on works dealing with some specific media genres: film and video production, radio and television broadcasting, and the emerging field of indigenous digital media. Next, we divide the field by geographic and cultural regions and areas, looking at significant work being done in and about indigenous media in the Americas, Australia, New Zealand, Europe (including Russia and the Arctic North), Africa, and Asia. This Oxford Bibliographies article is partnered with that of the separate Oxford Bibliographies article “Native Americans,” and so we refer the reader to that article to avoid excessive duplication. In the spirit of much indigenous mediamaking, this was a collaborative production. The primary author, Pamela Wilson, wishes to thank her main collaborator, Joanna Hearne, who contributed expertise on North American indigenous media, particularly to the section on Indigenous Film and Video. Other significant contributors were Amalia Córdova on Latin America and Sabra Thorner on Australia.


2014 ◽  
Vol 13 (3) ◽  
pp. 340-358 ◽  
Author(s):  
Limor Shifman

This article probes the cultural meaning of contemporary meme genres that are based on photographs. The analysis looks into the broad dimensions of truth and temporality, as expressed in three prominent genres: reaction Photoshops, stock character macros, and photo fads. Based on patterns shared by these genres, it is argued that photo-based memes function as both modes of hypersignification, wherein the code itself becomes the focus of attention, and as prospective photography, wherein photos are increasingly perceived as the raw material for future images. Finally, combining the two frames, memes are conceptualized as operative signs – textual categories that are designed as invitations for (creative) action. While these three qualities were also evident, in one way or another, in traditional forms of photography, they have emerged as governing logics in an era marked by an amalgamation of digital photography and participatory culture.


ILUMINURAS ◽  
2013 ◽  
Vol 14 (32) ◽  
Author(s):  
Marcelo Eduardo Leite ◽  
Thiago Zanotti Carbinati ◽  
Carla Adelina Craveiro Silva ◽  
Leylianne Alves Vieira

O presente artigo tem como objetivo discutir alguns aspectos das transformações vividas pela fotografia realizada nas romarias de Juazeiro do Norte, Cariri cearense. São mudanças decorrentes do avanço da fotografia digital, fruto da democratização da mesma, que faz com que os visitantes de tais eventos sejam autônomos na produção de suas imagens. A fotografia de romaria uma espécie de deslocamento do tradicional estúdio desenvolvido no século XIX, seu encontro com a fotografia amadora, típico evento do século XX, nos permite entender como duas vertentes tensionam ao encontrar-se. Ainda, por ter a mídia digital como elemento, faz essa questão ainda mais pertinente, nossa pesquisa faz uso das fotos-entrevistas para compreender entender melhor esse fenômeno, dando aos próprios fotógrafos a oportunidade de discutir sua própria realidade. Palavras chave: Fotografia. Romaria. Juazeiro do Norte. Digital.   "A dialogue with photographers of Horto: a profession in digital age"   Abstract   This article has as its objective to discuss some aspects of the transformations lived by the photography performed on the pilgrimages of Juazeiro do Norte, Cariri region from Ceará. They are changes which result of the advancement of digital photography, fruit of its democratization that makes the visitors become autonomous in production of their images. In the photography of pilgrimage there is a kind of displacement from the traditional atelier developed in the nineteenth century, and, there is also its meeting with the amateur photography, typical event of the twentieth century, which allow us to understand how two strands are related when they encounter themselves. In that sense, for having the digital media as an element, this question is even more relevant. Our research makes the use of photointerviews to better understand this phenomenon, giving to the photographers the opportunity of discussing their own reality. Keywords: Photography. Pilgrimage. Juazeiro do Norte. Digital.


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