scholarly journals Investigating Students’ Self-Efficacy on the Use of Oral Peer Feedback in Speaking Subject

Author(s):  
Ratih Ratih ◽  
Andi Rustandi ◽  
R. Bunga Febriani

The study attempted to investigate students' self-efficacy on the use of oral peer feedback in speaking subject. Afterward, The researcher used a questionnaire to find out the level of student self-efficacy in giving oral peer feedback and the interview to find out how students with high and low self-efficacy give their oral peer feedback. This study employed qualitative strategies by using case study. The participants were 25 students who had used oral peer feedback in their speaking subject. The findings revealed that the students’ self-efficacy played such a big role in giving oral peer feedback in speaking subject. Their beliefs influence the process of achieving their goals and their performance as well. Furthermore, students with high self-efficacy tend to believe that they can handle any situation that they face effectively, use certain strategies, and learn from their experiences. Although, the students with low self-efficacy did not have certain strategies to face their performance which lead them into failure. Thus, the failure caused them to feel anxiety, sad, apathetic and worried all the time. Based on the findings self-efficacy has a great effect on the students’ achievement and performance in giving oral peer feedback in speaking subject and even the other courses.

Author(s):  
Yuji Sone

This chapter discusses Japanese roboticist Hiroshi Ishiguro’s performance experiments with robotic machines (humanoid and android) as a case study for this book’s theme, “the techno-self.” Ishiguro’s robots are highly sophisticated pieces of engineering intended to replicate human physical movement and appearance. In addition to claims relevant to robot engineering, for Ishiguro, these machines are reflexive tools for investigations into questions of human identity. In Ishiguro’s thinking I identify what I call a “reflexive anthropomorphism,” a notion of the self’s relation to the other that is tied equally to Buddhism and Japanese mythology. Using concepts from Japanese studies and theatre and performance studies, this chapter examines one culturally specific way of thinking about concepts of the self and identity through Ishiguro’s discussion of the human-robot relation.


2021 ◽  
pp. 097318492110563
Author(s):  
Emon Nandi

This article explores the link between modes of funding, governance and performance in higher education with the help of a case study involving three engineering colleges in West Bengal, India. It examines the major factors driving performances in the selected higher education institutions. It explains how the ability to adopt and implement performative policies depends on the objective functions, mode of funding and the reputation of the institutions. The findings suggest that the obsession with performance and its linkage with funding may not necessarily lead to a sustained and inclusive improvement in quality in the higher education sector. On the other hand, institutions driven by an objective of maximising prestige may ensure quality without any performative governance policies in place. The findings are contextualised in the larger debate about implementing neo-liberal policies for the improvement of quality in the higher education sector at the national and global level.


Author(s):  
Sabrina Loufrani-Fedida

This chapter focuses on examining the human resource management (HRM) practices that are used in human capital-intensive firms (HCIFs). In the specialized literature on HCIFs, human resources (HR) are recognized as constituting an infinite value potential. Nevertheless, we know little in the literature about “how to manage” these HR in the specific context of HCIFs. First of all, in this chapter, a literature review provides a clarification of the HR's key concepts (human capital, competence, and talent) on the one hand and introduces the relevance to study HRM practices underlying human capital management on the other hand. Then, based on the case study of IBM Corporation, a synthesis of the wide variety of HRM practices is proposed into three processes: identifying, assessing and developing, and finally, motivating and retaining human capital. The IBM case is representative of the HCIFs insofar as the company puts its human capital at the heart of its overall strategy and, in order to do this, provides a sophisticated HRM policy and, in addition, has implemented formalized HRM practices. For IBM, the aim is to improve resource assets of its employees necessary to generate innovation, value, and performance.


2019 ◽  
pp. 432-455
Author(s):  
Yuji Sone

This chapter discusses Japanese roboticist Hiroshi Ishiguro's performance experiments with robotic machines (humanoid and android) as a case study for this book's theme, “the techno-self.” Ishiguro's robots are highly sophisticated pieces of engineering intended to replicate human physical movement and appearance. In addition to claims relevant to robot engineering, for Ishiguro, these machines are reflexive tools for investigations into questions of human identity. In Ishiguro's thinking I identify what I call a “reflexive anthropomorphism,” a notion of the self's relation to the other that is tied equally to Buddhism and Japanese mythology. Using concepts from Japanese studies and theatre and performance studies, this chapter examines one culturally specific way of thinking about concepts of the self and identity through Ishiguro's discussion of the human-robot relation.


Author(s):  
Teun van Erp ◽  
Marcel Kittel ◽  
Robert P. Lamberts

Purpose: To describe the intensity, load, and performance characteristics of a world-class sprinter competing in the Tour de France (TdF). Method: Power output (PO) data were collected from 4 editions of the TdF (2013, 2014, 2016, and 2017) and analyzed. Load, intensity distribution in 5 PO zones, and the maximal mean PO for multiple durations were quantified. Stages were divided in accordance with the 4 different editions of the TdF, as well as the 4 different stage types, that is, flat (FLAT), semimountainous (SMT), mountain (MT), and (team) time trials. In addition, based on their location within the stage, mountain passes were further classified as BEGINNING, MIDDLE, or END of the stage. Results: No differences in load, intensity, and performance characteristics were found when the 4 editions of the TdF were compared. Time trials were associated with higher intensities but a lower load compared to the other stage types. MT showed higher load and intensity values compared to FLAT and SMT stages. FLAT stages were higher in short maximal mean PO (≤1 min), whereas MT stages showed higher longer endurance maximal mean PO values (≥20 min). In addition, mountain passes situated at the BEGINNING of the stage were completed with a higher PO, cadence, and speed compared with mountain passes situated at the END. Conclusions: A world-class sprinter sustains a higher load and spends more time in the high-intensity zones when competing in the TdF than previously reported values suggested. To finish the MT stages as efficiently as possible, sprinters adopt a reverse pacing strategy.


Ethnologies ◽  
2016 ◽  
Vol 36 (1-2) ◽  
pp. 447-466
Author(s):  
Svenja Schöneich

This paper analyses the transforming effects the “UNESCO intangible cultural heritage” label has on a cultural practice. It uses as a case study the ritual ceremony of the Voladores, an indigenous ritual dance practiced in different areas of Mexico since pre-colonial times. In 2009, it was declared the second of seven UNESCO intangible cultural heritages in Mexico. The following study examines ways in which perceptions and performance of the dance have changed after the declaration from an actor’s perspective. After the declaration the national and international interest of tourist and institutions increased. As a consequence, dancers were able to earn a significant amount of money and gain social recognition through public presentations of the dance, which transformed the ritual into an economic and social resource. On the one hand, the new function changed the ceremony in ways to make it more attractive to tourists. On the other hand, a tendency towards revitalizing and preserving traditional elements came to play as well. This was partly initiated through the UNESCO Safeguarding guidelines and pushed by many dancers afraid of a potential “sell-out of their culture to tourists”. These two aspects seem to be mutually exclusive at first but this paper will show that a binary model of “culture vs. commerce” does not provide an adequate conceptual framework to fully understand the complexities of culture.


2020 ◽  
Vol 2 (2) ◽  
pp. 37-45
Author(s):  
Sri Dwiningsih ◽  
Reni Sulistyowati

Financial statements play a major role in a company which is used as decision making material and performance benchmarking. A successful company should have a good financial performance. The other way around, a company which does not have a good financial performance would impact on the company success. The study employs a ratio analysis called Du Pont System Analysis in which the analysis often applied to measure financial performance on company. Du Pont System Analysis is a combination of financial ratios from ratio activities and profitability in which the result shows interaction from assets profitability of the company. Object of the study is PT. Indosat Tbk in 2016 – 2018 as a Telecommunication company. There are 3 similiar companies used as a comparison to indicate PT Indosat Tbk position which are PT Telekomunikasi Indonesia Tbk, PT XL Axiata Tbk, and Smartfren Telecommunication Tbk. The study draws a conclusion that financial performance of PT Indosat Tbk is good compared to the other similiar companies but PT Telekomunikasi Indonesia has the best performance than the other.


2022 ◽  
pp. 921-938
Author(s):  
Sabrina Loufrani-Fedida

This chapter focuses on examining the human resource management (HRM) practices that are used in human capital-intensive firms (HCIFs). In the specialized literature on HCIFs, human resources (HR) are recognized as constituting an infinite value potential. Nevertheless, we know little in the literature about “how to manage” these HR in the specific context of HCIFs. First of all, in this chapter, a literature review provides a clarification of the HR's key concepts (human capital, competence, and talent) on the one hand and introduces the relevance to study HRM practices underlying human capital management on the other hand. Then, based on the case study of IBM Corporation, a synthesis of the wide variety of HRM practices is proposed into three processes: identifying, assessing and developing, and finally, motivating and retaining human capital. The IBM case is representative of the HCIFs insofar as the company puts its human capital at the heart of its overall strategy and, in order to do this, provides a sophisticated HRM policy and, in addition, has implemented formalized HRM practices. For IBM, the aim is to improve resource assets of its employees necessary to generate innovation, value, and performance.


2019 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Kinanty Kintamani ◽  
Asep Dudi Kurnia ◽  
Didih Faridah

ABSTRACT  This study reports on the use of oral peer feedback to minimize the students’ errors in pronouncing English consonant sounds /p/, /f/ and /v/. It was a  case at the twelfth grade in one of senior high schools in Tasikmalaya. Furthermore, this study was aimed to find out the extent to which the students make errors in pronouncing English consonant sounds /p/, /f/ and /v/, how the teacher minimizes the students’ errors in pronouncing English consonant sounds /p/, /f/ and /v/ by means of oral peer feedback and the teacher’s reasons of using oral peer feedback to minimize the errors in pronouncing English consonant sounds /p/, /f/ and /v/. Furthermore, in conducting this study the writer used qualitative research in which case study. To collect the data from participants in this research, there was six students at the twelfth grade and an English teacher who taught English pronunciation in reading activities. Classroom observation and interview were the instruments used by the writer in collecting the data. Based on the research findings, the writer concluded three major conclusions. First, the writer concluded that the majority of the students were able to pronounce the English consonant sounds /p/, /f/ and /v/ correctly that have been proven by the results of students’ pronunciation. Second, the teacher taught the students about reading comprehension that contained the sounds of /p/, /f/ and /v/ with the use of oral peer feedback. In short, it could be seen that teacher’s ways in minimizing students’ errors in pronouncing English consonant sounds /p/, /f/ and /v/ by means of oral peer feedback was succesfully completed by the teacher through the activities in classroom observation. In addition, teacher's ways in implementing oral peer feedback was relevant with the theory from Brookhart (2008, p. 70) about the procedure in implementing oral peer feedback. Finally, teacher’s reasons of using oral peer feedback to minimize the errors in pronouncing English consonant sounds /p/, /f/ and /v/. The writer concluded that the teacher has the main reason for choosing oral peer feedback as one of the ways to minimize students’ error in pronouncing /p/, /f/ and /v/. The teacher argued that the use of oral peer feedback was one of the ways for minimizing students’ errors because the students were demanded to give corrections toward students' errors in pronouncing the words. The students were more felt comfort when they assessed by their friends. Therefore, they will enhance their skill by the corrections given by the other students in oral peer feedback. Moreover, the writer suggests that the further researchers to investigate the cause of students’ error of EFL learner specifically. Key words :oral peer feedback, students’ error, English consonant sounds.


2018 ◽  
Vol 18 (1) ◽  
pp. 61-73 ◽  
Author(s):  
Raul Paiva de Oliveira ◽  
Tiago Fernandes Tavares

The feeling of immersion is an important aspect of gaming experiences. It can be greatly impacted by back- ground music. In this work, we investigate the use of algorithmically-generated background music as a mean to ge- nerate immersion in gaming experiences. For such, we developed two versions of the same game. One of them uses music written by a composer. The other uses real-time generated melodies based on a Markov chain. We evaluated the immersion level related to each of these versions using user questionnaires and performance measures. The re- sults did show only a small immersion difference between the versions. This indicates that algorithmic music can be a suitable option for game content generation. 


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