A Distributed Virtual Reality System Based on Real-Time Dynamic Calculation and Multi-Person Collaborative Operation Applied to the Development Of Subsea Production Systems

2021 ◽  
Vol 163 (A3) ◽  
Author(s):  
Y Du ◽  
Y Y Wang ◽  
X C Shang ◽  
J B Zhang ◽  
M L Duan

To train inexperienced workers for the construction, production, and maintenance of subsea production systems, a virtual reality simulation platform was developed. The entire framework, software, and hardware platforms of the system were designed and introduced. A multi-person collaborative simulation was achieved based on the high-level architecture protocol. The real-time dynamic calculation software Vortex was used to add physical properties to each geometrical model and set collision detections and motion constraints so that the VR system can reflect the real motion response of the structures in real-time during virtual simulation. Visual simulation software Vega Prime and Vortex were integrated to realise the real-time rendering and drawing of virtual ocean engineering scenes. Thus, a virtual simulation system with large-scale complex scenes based on real-time dynamic calculation and multi-person collaborative operation was established. A typical ocean engineering case of subsea manifold installation was simulated using the virtual simulation system, and the detailed simulation flow was explained. A multibody dynamics system of the ship-cable-subsea manifold was established using Orcaflex to obtain the accurate motion response of the subsea manifold during lowering. In the virtual simulation process, the obtained hydrodynamic calculation results can provide an important guideline and reference to the operators. The developed simulation system is a suitable tool for training ocean engineering workers and realistically simulating ocean operation cases.

2015 ◽  
Vol 713-715 ◽  
pp. 2143-2146
Author(s):  
Zhi Zhao ◽  
Gui Qiu Chen

This thesis mainly discusses the basic theory of the real-time lighting and shadow and the application of virtual simulation system in the virtual simulation field, introduces the light model and shadow generation algorithm more detailedly which are applied in virtual simulation field virtual simulation system according to the actual situation finally.


2021 ◽  
Vol 343 ◽  
pp. 03005
Author(s):  
Florina Chiscop ◽  
Bogdan Necula ◽  
Carmen Cristiana Cazacu ◽  
Cristian Eugen Stoica

The topic of this paper represents our research in the process of creating a virtual model (digital twin) for a fast-food company production chain starting with the moment when a customer launches an order, following with the processing of that order, until the customer receives it. The model will describe elements that are included in this process such as equipment, human resources and the necessary space that is needed to host this layout. The virtual model created in a simulation platform will be a replicate of a real fast-food company, thus helping us observe the real time dynamic of this production system. Using WITNESS HORIZON 23 we will construct the model of the layout based on real time data received from the fast-food company. This digital twin will be used to manage the production chain material flow, evaluating the performance of the system architecture in various scenarios. In order to obtain a diagnosis of the system’s performance we will simulate the workflow running through preliminary architecture in compliance with the real time behaviour to identify the bottlenecks and blockages in the flow trajectory. In the end we will propose two different optimised architectures for the fast-food company production chain.


2010 ◽  
Vol 56 (1) ◽  
pp. 164-170
Author(s):  
Suk Lee ◽  
Chul Kee Min ◽  
Weon Kuu Chung ◽  
Jang Bo Shim ◽  
HyunDo Huh ◽  
...  

Author(s):  
Clifford S. Bonaventura ◽  
Joseph W. Palese ◽  
Allan M. Zarembski

A real-time dynamic simulation system designed to identify sections of track geometry that are likely to cause unsafe rail vehicle response is discussed. Known as TrackSafe, this system operates onboard a track geometry vehicle where the geometry measurements are passed as inputs to the dynamic model of one or more rail vehicle types. In order to comprehensively analyze the effect of the existing geometry on rail vehicle behavior, the system is capable of simultaneously simulating the response of several vehicle models, each over a range of traveling speeds. The resulting response predictions for each modeled vehicle and each simulated traveling speed are used to assess the track geometry condition and to identify locations leading to potentially unsafe response. This paper presents the latest work in the development of TrackSafe, specifically, the development and testing of eight new vehicle models is presented. The new car types modeled include a box car, flat car, and both a long and short tank car. Each can be simulated in a fully loaded or empty condition. Accuracy of the models is discussed in detail.


2019 ◽  
Vol 71 ◽  
pp. 05010
Author(s):  
V. Dobrova ◽  
P. Labzina ◽  
N. Ageenko ◽  
S. Menshenina

Globalization and innovation have recently resulted in the extensive use of the latest technological products practically everywhere, and in education especially. Various technologies are now employed in different spheres of education. Virtual Reality (VR) is a global innovative technology with great potentials and enormous pedagogical possibilities that offers new methods and techniques for education. The main features of it are visibility, security, involvement, presence and focusing. It enables to combine the computer-generated virtual information and the real environment in real time. The presented VR language program is based on the concept of 3D modeling and semantic frame method.


2019 ◽  
Vol 11 (12) ◽  
pp. 168781401989722
Author(s):  
Syed Osama Bin Islam ◽  
Waqas Akbar Lughmani ◽  
Waqar Shahid Qureshi ◽  
Azfar Khalid ◽  
Miguel Angel Mariscal ◽  
...  

Human workers are envisioned to work alongside robots and other intelligent factory modules, and fulfill supervision tasks in future smart factories. Technological developments, during the last few years, in the field of smart factory automation have introduced the concept of cyber-physical systems, which further expanded to cyber-physical production systems. In this context, the role of collaborative robots is significant and depends largely on the advanced capabilities of collision detection, impedance control, and learning new tasks based on artificial intelligence. The system components, collaborative robots, and humans need to communicate for collective decision-making. This requires processing of shared information keeping in consideration the available knowledge, reasoning, and flexible systems that are resilient to the real-time dynamic changes on the industry floor as well as within the communication and computer network infrastructure. This article presents an ontology-based approach to solve industrial scenarios for safety applications in cyber-physical production systems. A case study of an industrial scenario is presented to validate the approach in which visual cues are used to detect and react to dynamic changes in real time. Multiple scenarios are tested for simultaneous detection and prioritization to enhance the learning surface of the intelligent production system with the goal to automate safety-based decisions.


2013 ◽  
Vol 753-755 ◽  
pp. 1324-1327
Author(s):  
Jia Qiang Dong

The visual and simulated system of the orbiting satellite based on the OpenGL technology is designed and realized in this paper, in which a visualization platform of the satellite in-orbit running is constructed. The simulation system has constructed the satellite model and the earth model by making use of 3DS MAX technology, and achieved the visualization of satellite in-orbit-running, the visualization of the communication route and of the overlay effect. At the same time, which has realized the access to the database of the orbiting satellite by means of ADO technology .The practices have proven that the system can simulate the whole process of satellite in-orbit-running in real-time, and provides the assistant support platform of the real-time management and decision. Apart from this, the system provides the network training of the space forces with virtual training platform. It is of great significance to construct the virtual battlefield simulation system.


2012 ◽  
Vol 588-589 ◽  
pp. 1320-1323
Author(s):  
Li Xia Wang

This paper takes the virtual reality technology as a core, has established the housing virtual reality roaming display system, Under the premise of the detailed analysis of system architecture, We focus on how to form the terrain database and the scenery three-dimensional database by using the MultiGen Creator, and call OpenGVS through MSVC to carry on the real-time scene control and the method of the complex special effect realization.


2013 ◽  
Vol 694-697 ◽  
pp. 2660-2666
Author(s):  
Quan Liang ◽  
Dong Hai Su ◽  
Jie Wang ◽  
Ye Mu Wang

For the traditional PLC compatibility and poor scalability problems, this article developed a soft PLC running and simulation system. The system compatible with Mitsubishi FX2N series PLC instruction set. RTX was used to serve as the real-time kernel, ensured the real-time performance of the control, introduced the using method of RTX timer, multithreading and shared memory, emphasized the decoding function realization, also developed a soft PLC simulation system. Finally, through an example program verify the correctness of the running and simulation system.


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