Hull Form Exploration in the Early Stage of Design

2015 ◽  
Author(s):  
Igor Mizine ◽  
Charles Rogers ◽  
Bruce D. Wintersteen

The objective of the ship design synthesis process is to derive a ship’s physical and performance characteristics based on mission requirements and selected technology and configuration options. To accomplish this objective an effective compromise must be achieved between the many competing requirements and constraints that form the available design space. The engineering disciplines that are addressed during the design synthesis process include; mission systems and cargo requirements, hull form geometry, hull subdivision, deckhouse geometry and subdivision, structures, appendages, resistance, propulsors, machinery arrangements, weight estimates, required arrangeable area and volume, intact stability and seakeeping. The hull form is a critical component of the design synthesis process. The hull is subdivided with decks and bulkheads to establish the compartment configuration (to the watertight compartment level) within the hull and to determine if the required mission capabilities and systems can be accommodated. The hull form is the principal boundary for the structural design. Required appendages must be integrated with the hull form. The propulsor design (propellers, waterjets, etc.) depends on resistance and the water flow around the hull form. The hull form significantly drives the propulsion power required and significantly impacts the location of the principle machinery equipment within the hull. While the weight estimates draw directly from the structural design and machinery equipment and other known data (mission systems), many of the other weight groups are estimated by algorithms. These algorithms are very dependent on hull volume and the distribution of that volume within the hull. Hull hydrostatics, stability and seakeeping are all very dependent on the hull form. The investigation of hull form variations during early stage design has long been limited by the capabilities present in the available design tools and their supporting framework. While some excellent hulls have been designed in parallel or preceding the overall ship design process, the limitations in design tools and their integration have often left the design process with a significant unknown as to whether the selected hull form is truly the best configuration for the ship and its mission. The hull form has a significant influence on almost every subsystem and discipline involved in ship design, not just hydrodynamics The routine Navy practice during early stage design has been to perform analysis based on a single baseline hull form point design, which is usually derived from dimensional scaling of existing designs or prototypes. This practice limits analysis of the hull form related characteristics and performance in concert with other tradeoffs and analysis of the disciplines that are very much influenced by the hull form. In some cases, this approach has perpetuated the undesirable characteristics of the selected starting hull form. In many, if not most recent designs, the limitations of our design process capabilities have produced less than optimal hull form configurations, especially in view of the operational profile, which determines the life cycle cost. In addition, late design improvements in hull form such as stern flaps or bulb changes result in the ship exceeding the design requirements that drive cost into the ship, i.e. larger engines installed then required to meet the ship’s KPP for speed. The paper explains how it is possible to overcome this limitation and how to restructure the ship design processes to facilitate effective investigation of hull form variations as part of the design synthesis process. The development of the hull form along with the overall development of the ship design configuration can be effectively integrated during the early Mizine Hull Form Exploration in the Early Stage of Design 2 stages of design when sufficient flexibility remains to enable the most effective design across all disciplines. This paper addresses the process, tools, and methodologies the authors have been developing and applying for several ship design projects to enable the effective development of the hull form and the investigation of hull form variations and their impact on the overall ship effectiveness. The approach used to facilitate the effective integration of the range of design and analysis tools necessary to support the process is described. The methodologies and theories used to investigate the potential range of hull form alternatives and assess their relative performance are presented. Examples of analyses done for actual design projects are provided, along with lessons-learned and recommendations for further refinements and improvements to the processes presented.

2018 ◽  
Vol Vol 160 (SE 18) ◽  
Author(s):  
D Andrews

Prior to the introduction of computers into Early Stage Ship Design of complex vessels, such as naval ships, the approach to synthesising a new design had been via weight equations. When it was realised that modern naval vessels (and some sophisticated service vessels) were essentially space driven initial (numerical) sizing needed to balance weight and space, together with simple checks on resistance & powering, plus sufficient intact stability (i.e. simple metacentric height assurance). All this was quickly computerised and subsequently put on a spread-sheet to iteratively achieve weight and space balance, while meeting those simple stability and R&P checks. Thus suddenly it became possible to produce very many variants, for both trade-off of certain requirements (against initial acquisition cost) as well (apparently) optimal solutions. However as this paper argues this speeding up of a very crude synthesis approach, before rapidly proceeding into feasibility investigations of the “selected design”, has not led to a quicker overall design process, nor have new ship designs been brought earlier into service, in timeframes remotely comparable to most merchant ships. It is the argument of this paper that such a speeding up of an essentially simplified approach to design synthesis is not sensible. Firstly, there is the need to conduct a more sophisticated approach in order to proceed in a less risky manner into the main design process for such complex vessels. Secondly, further advances in computer techniques, particularly those that CAD has adopted from computer graphics advances, now enable ship concept designers to synthesise more comprehensively and thereby address from the start many more of the likely design drivers. The paper addresses the argument for a more sophisticated approach to ESSD by first expanding on the above outline, before considering important design related issues that are considered to have arisen from major R.N. warship programmes over the last half century. This has been done by highlighting those UK naval vessel designs with which the author has had a notable involvement. The next section re-iterates an assertion that the concept phase (for complex vessels) is unlike the rest of ship design with a distinctly different primary purpose. This enables the structure of a properly organised concept phase to be outlined. Following this the issue of the extent of novelty in the design of a new design option is spelt out in more detail for the seven categories already identified. The next section consists of outlining the architecturally driven approach to ship synthesis with two sets of design examples, produced by the author’s team at UCL. All this then enables a generalised concept design process for complex vessels to be outlined, before more unconventional vessels than the naval combatant are briefly considered. The concluding main section addresses how a range of new techniques might further alter the way in which ESSD is addressed, in order to provide an even better output from concept to accomplish the downstream design and build process. The paper ends with a summary of the main conclusions.


1988 ◽  
Vol 25 (04) ◽  
pp. 239-252
Author(s):  
G. Robed Lamb

Even though in 1987 there were only a dozen SWATH (smali-waterplane-area twin-hull) craft and ships afloat around the world, word of their markedly superior seakeeping performance is spreading rapidly. The number of SWATH vessels is likely to double within five years. As in many other areas of technology, the United States and Japan are the acknowledged leaders in the development and practical application of the SWATH concept. This paper reviews the characteristics of existing SWATH craft and ships from the standpoint of the stated seakeeping objective. Hull form differences between four SWATH craft and ships, including the Navy's SSP Kairnalino, are analyzed and interpreted. Important considerations for the early-stage design of a SWATH ship are discussed. Differences in the range of feasible hull form geometries for coastal areas and unrestricted ocean operations, and for low-speed versus moderately high-speed applications, are pointed out.


2021 ◽  
pp. 62-77
Author(s):  
Negar Kalantar ◽  
Alireza Borhani

After sufficient consideration for the proper balance between material and formal constraints, this chapter describes a pedagogical approach that transforms the education of future architects through a 'form-finding' method, allowing the material to accommodate itself to form and celebrate its own nature. To enhance pedagogical improvement of foundational studies in architecture and further explore this pedagogy based on form-finding in early design education, this chapter also presents the challenges to integrating materiality within the design process, as derived from the incorporation of experimental form-finding methods into early-stage design.


Author(s):  
Catherine Elsen ◽  
Anders Häggman ◽  
Tomonori Honda ◽  
Maria C. Yang

Sketching and prototyping of design concepts have long been valued as tools to support productive early stage design. This study investigates previous findings about the interplay between the use and timing of use of such design tools. This study evaluates such tools in the context of team design projects. General trends and statistically significant results about “sketchstorming” and prototyping suggest that, in certain constrained contexts, the focus should be on the quality of information rather than on the quantity of information generated, and that prototyping should begin as soon as possible during the design process. Ramifications of these findings are discussed in the context of educating future designers on the efficient use of design tools.


2014 ◽  
Author(s):  
Robert G. Keane ◽  
Laury Deschamps ◽  
Steve Maguire

The Office of the Under Secretary of Defense, Acquisition, Technology and Logistics (AT&L) recently presented analyses of cost and schedule growth on Major Defense Acquisition Programs (MDAPs)over the last 20 years (2013, 2014). For naval ships, AT&L (2013) concluded that contract work content growth (not capability growth) dominates total cost growth statistically. In addition, costs-over-target are significant and reflect poor cost estimation or faulty framing assumptions. AT&L (2014) also concluded prices on fixed-price contracts are only “fixed” if the contractual work content remains fixed, but this is often not the case. The authors show that under-sizing the ship during concept design studies increases ship outfit density and adds complexities to the design. These early stage design decisions on sizing the ship are a major contributor to unnecessary work content growth later in Detail Design and Construction (DD&C) that cannot be eliminated no matter how productive the shipbuilder. However, new ship design methods are being developed and integrated with legacy physics-based design and analysis tools into a Rapid Ship Design Environment (RSDE)that will enable a more rational process for initially sizing ships. The authors also identify the need for early stage design measures of complexity and ship costing tools that are more sensitive to these measures, and proposed solutions that will aid decision-makers in reducing DD&C work content by making cost-effective design decisions in early stage naval ship design.


Author(s):  
Ahmed Khairadeen Ali ◽  
One Jae Lee

In contemporary design practices, there is a disconnect between the design techniques used for early-stage design experimentation and performance analysis, and those used for the manufacture and construction. This study addresses the problems in developing an integrated digital design workflow and provides a research framework for integrating environmental performance requirements with robotic manufacturing processes on a construction site. The proposed method enables the user to import a design surface, identify design parameters, set several environmental performance goals, and thereafter simulate and select a robotic building strategy. Based on these inputs, design alternatives are developed and evaluated, considering their robotically simulated constructibility, in terms of their performance criteria. To validate the proposed method, the design is evaluated in an experiment wherein a double-skin facade perforation is generated using the proposed methodology. The results suggest a heuristic feature to improve the simulated robotic constructibility. Moreover, the functionality of the prototype is demonstrated.


2016 ◽  
Vol 32 (02) ◽  
pp. 110-123
Author(s):  
Robert G. Keane ◽  
Laurent Deschamps ◽  
Steve Maguire

The Office of the Under Secretary of Defense, Acquisition, Technology, and Logistics (AT&L) recently presented analyses of cost and schedule growth on Major Defense Acquisition Programs (MDAPs) over the last 20 years (2013, 2014). For naval ships, AT&L (2013) concluded that contract work content growth (not capability growth) dominates total cost growth statistically. In addition, costs-over-target are significant and reflect poor cost estimation or faulty framing assumptions. AT&L (2014) also concluded prices on fixed-price contracts are only "fixed" if the contractual work content remains fixed, but this is often not the case. We show that under-sizing the ship during concept design studies increases ship outfit density and adds complexities to the design. These early-stage design decisions on sizing the ship are a major contributor to unnecessary work content growth later in Detail Design and Construction (DD&C) that cannot be eliminated no matter how productive the shipbuilder. However, new ship design methods are being developed and integrated with legacy physicsbased design and analysis tools into a Rapid Ship Design Environment (RSDE) that will enable a more rational process for initially sizing ships. We also identify the need for early-stage design measures of complexity and ship costing tools that are more sensitive to these measures, and propose solutions that will aid decision-makers in reducing DD&C work content by making cost-effective design decisions in early-stage naval ship design.


2017 ◽  
Vol 139 (6) ◽  
Author(s):  
Sree Kalyan Patiballa ◽  
Girish Krishnan

Design synthesis of distributed compliant mechanisms is often a two-stage process involving (a) conceptual topology synthesis and a subsequent (b) refinement stage to meet strength and manufacturing specifications. The usefulness of a solution is ascertained only after the sequential completion of these two steps that are, in general, computationally intensive. This paper presents a strategy to rapidly estimate final operating stresses even before the actual refinement process. This strategy is based on the uniform stress distribution metric, and a functional characterization of the different members that constitute the compliant mechanism topology. Furthermore, this paper uses the underlying mechanics of stress bound estimation to propose two rule of thumb guidelines for insightful selection of topologies and systematically modifying them for an application. The selection of the best conceptual solution in the early stage design avoids refinement of topologies that inherently may not meet the stress constraints. This paper presents two examples that illustrate these guidelines through the selection and refinement of topologies for a planar compliant gripper application.


2021 ◽  
Vol 1 ◽  
pp. 1163-1172
Author(s):  
Rachel Meredith Moore ◽  
Anna-Maria Rivas McGowan ◽  
Nathaneal Jeyachandran ◽  
Kathleen H. Bond ◽  
Daniel Williams ◽  
...  

AbstractThe earliest stage in the innovation lifecycle, problem formulation, is crucial for setting direction in an innovation effort. When faced with an interesting problem, engineers commonly assume the approximate solution area and focus on ideating innovative solutions. However, in this project, NASA and their contracted partner, Accenture, collaboratively conducted problem discovery to ensure that solutioning efforts were focused on the right problems, for the right users, and addressing the most critical needs—in this case, exploring weather tolerant operations (WTO) to further urban air mobility (UAM) – known as UAM WTO. The project team leveraged generative, qualitative methods to understand the ecosystem, players, and where challenges in the industry are inhibiting development. The complexity of the problem area required that the team constantly observe and iterate on problem discovery, effectively “designing the design process.” This paper discusses the approach, methodologies, and selected results, including significant insights on the application of early-stage design methodologies to a complex, system-level problem.


Author(s):  
W. Lawrence Neeley ◽  
Kirsten Lim ◽  
April Zhu ◽  
Maria C. Yang

While rapid prototyping has proved to be an invaluable resource for expediting particular phases of the design process, its decreasing cost of operation and increasing accessibility reveal greater potential for these tools to substantially impact the design process itself. While many studies have investigated the advantages of creating and interacting with physical models in engineering design, this study explores the value of delaying decisions and pursuing many prototypes as it applies to individual designers in the earliest phases of the design process. Inspired by The Second Toyota Paradox, we propose the use of Kolb’s theory of experiential learning to reconcile the implications of set-based rather than point-to-point engineering with the value of an individual designer’s learning through interactions with concrete objects. We compared the performance of engineering students in a design challenge. The independent variable was the number of prototypes the participant was required to produce in the first iteration. Participants who were instructed to produce more prototypes in the same amount of time in which their control counterparts were only required to produce one expressed much higher levels of time constraint and dissatisfaction in their primary prototypes. However, multiple-design participants’ prototypes performed better, showed significantly greater improvement between iterations; in addition, satisfaction increased significantly after completion of the final prototype. We look to Kolb’s theory of experiential learning and an individualized application of corporate concurrent engineering to suggest a new design process heavy in low-fidelity, low-quality physical models in early design stages.


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