scholarly journals Investigación filosófica y emociones

Daímon ◽  
2021 ◽  
Author(s):  
Juan Manuel Zaragoza Bernal

Los estudios filosóficos sobre emociones se pueden dividir en dos grandes grupos: 1) aquellos que consideran que las emociones son naturales, resultado de nuestra evolución; 2) aquellos que, interesados en el pensamiento de autores concretos respecto a las emociones, no sostienen ninguna posición sustantiva acerca de ellas. En este artículo exploramos una tercera opción: entender que las emociones son históricas, contextuales y socialmente definidas. Abrimos así la posibilidad a una nueva forma de investigación filosófica, que partiría de la ontología histórica del filósofo Ian Hacking como herramienta desde la que abordar el estudio filosófico de las emociones en la historia. Emotions research in Philosophy could be classified into two main groups: 1) Those that considers emotions as a natural feature, the result of our evolutionary history; 2) Those that are interested in the study of what a particular philosopher said about the emotions, and, therefore, do not sustain any substantive claim about the nature of the emotions. I explore a third option: to understand emotions as historical, contextual, and socially constituted. This new approach opens up the door to a new form of philosophical inquiry on emotions in their historical contexts, based on Ian Hacking’s historical ontology.

2011 ◽  
pp. 1763-1773 ◽  
Author(s):  
Thomas Connolly ◽  
Mark Stansfield

The emergence of the Internet has had a significant impact on higher education where we have seen elearning evolve from a marginal form of education to a commonly accepted and increasingly popular alternative to traditional face-to-face education. While e-learning has many advantages, there have been problems identified, such as lack of contact leading to feelings of isolation; the need for a motivated, self-disciplined, and mature learner; the monotonous nature of some e-learning materials; and increased drop out rates. If e-learning has developed a reputation for being ‘boring and mindless,’ games have developed the reputation for being engaging and challenging. In recent years, a new form of learning has been developing, namely games-based e-learning, which builds on the successes of e-learning while providing a more stimulating and relevant learning environment for younger people who have been brought up in an environment of powerful home PCs, graphic-rich multiplayer Internet gaming, and mobile phones with ever-increasing functionality. This article will explore the concept of games-based e-learning, discuss some of its pedagogic underpinnings, and examine barriers that may limit the uptake and development of this relatively new approach to learning.


1978 ◽  
Vol 41 ◽  
pp. 57-64
Author(s):  
Rudolf Dvorak

AbstractThe aim of this work is to study perturbations of planets of a period of some thousands of years. The use of an analytical method allows us to separate all different influences, e.g. near resonances and is combined with the very precise method of the numerical integration. The truncation to low orders can be avoided which is made by analytical methods in using developments with respect to the small parameters inclinations and eccentricities. For this purpose a special form of the Lagrange Equations is used where the terms containing the inverse distancefrom the planet to the perturbing one are separated as it is the most difficult to compute. To develop this a specific formulation has been found where the short periodic terms can precisely be determined. Although the development seems to be of a certain complexity the small numbers of quantities used can be tabulated once and for all in a specific problem. It should be possible to integrate the new form of the Lagrange Equations within a reasonable computer-time to determine the long periodic perturbations.


2012 ◽  
pp. 565-582
Author(s):  
Gojko Rikalovic ◽  
Zaklina Stojanovic ◽  
Zorka Zakic

This paper analyzes the performance of the labour market in the predominantly rural areas of Serbia classified according to the OECD criterion of rurality (<150 inhabitants/km?). The research covers 18 NUTS III areas. The analysis emphasizes the structural problems of the aging population, poor education and unfavourable employment structure in the study area. A survey specifically refers to the consideration of demographic labour market index, directing the public policy actions toward different treatment of different rural areas in Serbia. The specific answer is found in the new approach based on innovativeness and the model of creative rural industrialization.


2019 ◽  
Vol 34 (2) ◽  
pp. 139-148 ◽  
Author(s):  
David Marlow

England has struggled to create and sustain intermediate tier institutions of leadership and governance between national government (UKG) and local authorities. This ‘in perspective’ paper reflects on the establishment of 39 Local Enterprise Partnerships between 2010 and 2012, and their assumption of increasing powers and resources during their first seven years of existence (2010–17). This is considered in the light of the lessons of the Greater Cambridgeshire Greater Peterborough Local Enterprise Partnership. Greater Cambridgeshire Greater Peterborough Local Enterprise Partnership was a first round Local Enterprise Partnerships eventually wound up and absorbed into a Mayoral Combined Authority – itself a new form of intermediate tier institution – in early 2018. Greater Cambridgeshire Greater Peterborough Local Enterprise Partnership exemplifies the challenges of intermediate tier leadership and governance in England in many ways – the tensions between administrative and functional economic geographies; between national and local legitimacy and accountabilities; between political, business, and third sector stakeholders; between strategic leadership and delivery effectiveness. In mid-2018 Government’s ‘Strengthened LEPs’ Review – partly stimulated by the Greater Cambridgeshire Greater Peterborough Local Enterprise Partnership experience – sought to reconcile some of these tensions. The paper suggests major limitations with the review’s approach, which may also have surfaced fundamental contradictions in Government’s devolution ambitions and policies. England will almost certainly need a new approach to local and regional growth as BREXIT issues play out over 2019–21, and as it seeks to deliver Local Industrial Strategies. The Local Industrial Strategies seek to tackle fundamental industrial and inclusive growth challenges across England’s cities and regions with their wide territorial variations in performance. Whether this can be founded on an evolution of the Local Enterprise Partnership system or requires a radical fresh start remains an open question.


2005 ◽  
Vol 26 (3) ◽  
pp. 465-484 ◽  
Author(s):  
Theodore R. Schatzki

This essay introduces a new form of social ontology and sketches its bearings on the analysis of organizations. The essay begins by contrasting the two social ontological camps — individualism and societism — into which social theory has been divided since its inception. It then describes the new approach, called site ontology, according to which social life is tied to a context (site) of which it is inherently a part. Examples of such ontologies are presented, as is my own thesis that the site of social life is composed of a nexus of human practices and material arrangements. The bearing of the latter ontology on the character, origin, and perpetuation of organizations is then considered, using an academic department as an example. Contrasts are also drawn with various approaches in organizations theory, including rational organizations, neoinstitutionalism, systems theories, and selection theories. A final section considers the complex psychological structure of organizations, working off Karl Weick and Karlene Robert’s notion of collective mind in organizations.


2009 ◽  
Vol 18 (19) ◽  
pp. 4061-4072 ◽  
Author(s):  
DAN ROSAUER ◽  
SHAWN W. LAFFAN ◽  
MICHAEL D. CRISP ◽  
STEPHEN C. DONNELLAN ◽  
LYN G. COOK

2017 ◽  
Author(s):  
Paola Bonizzoni ◽  
Simone Ciccolella ◽  
Gianluca Della Vedova ◽  
Mauricio Soto

AbstractMost of the evolutionary history reconstruction approaches are based on the infinite site assumption, which is underlying the Perfect Phylogeny model and whose main consequence is that acquired mutation can never lost. This results in the clonal model used to explain cancer evolution. Some recent results gives a strong evidence that recurrent and back mutations are present in the evolutionary history of tumors [5,21], thus showing that more general models then the Perfect Phylogeny are required. We propose a new approach that incorporates the possibility of losing a previously acquired mutation, extending the Persistent Phylogeny model [1].We exploit our model to provide an ILP formulation of the problem of reconstructing trees on mixed populations, where the input data consists of the fraction of cells in a set of samples that have a certain mutation. This is a fundamental problem in cancer genomics, where the goal is to study the evolutionary history of a tumor. An experimental analysis shows the usefulness of allowing mutation losses, by studying some real and simulated datasets where our ILP approach provides a better interpretation than the one obtained under perfect phylogeny assumption. Finally, we show how to incorporate multiple back mutations and recurrent mutations in our model.


2020 ◽  
Vol 32 (3) ◽  
pp. 14-31
Author(s):  
A.S. Vetushinskiy ◽  

The article proposes a new approach to understanding gamification. Its feature lies in taking into account the criticism expressed against gamifi­cation to date. The article examines in detail the history of gamification, it is shown that at its first stage (before 2015) approaches oriented towards extrinsic motivation prevailed, while at the second stage (after 2015) ap­proaches oriented towards intrinsic motivation began to prevail. Ignoring this point just leads to the fact that the criticism expressed in the early 2010s (its main idea was that gamification is a new form of exploitation and manipulation) seems relevant today, although in fact it is no longer so. But it’s not just about rethinking criticism, it’s also about taking a fresh look at gamification itself, which has continued (since 2011) to be defined as «the use of game design elements in non-game contexts”. And this is even despite the fact that such a definition no longer corresponds to the current situation. First, it is confusing by mixing gamification with seri­ous games. Second, it is confusing by limiting gamification to non-game contexts. Third, it is silent about why gamification is used. Fourth, it does not explain exactly which elements are being implemented. Alternatively, we propose our own definition: gamification is a methodology for using metagame elements and mechanics to correct human behavior by creating a favorable emotional background.


Author(s):  
Goran Amović

Bosnia and Herzegovina is among thecountries whose social and economic development needsgreatly exceed financial capacities of the public sector.Implementation and financing of capital projects of publicimportance such as: highways and road infrastructure(bridges, tunnels), railway lines, ports, airports, gaspipelines, refineries, power generation plants, social andmunicipal infrastructure (hospitals, schools, prisons, watersupply network, waste disposal) often lead to significantfiscal constraints. Financing investments in the context oflimited budget capacities requires a new approach andstrategy. In a situation where public sector in Bosnia andHerzegovina does not have enough resources necessary forthe efficient implementation of capital projects, there is aneed for engaging private capital. Public-privatepartnership, although a relatively new form of financing,opens significantly more opportunities for financingdevelopment, providing public services and meeting citizen’sneeds, which will be the subject of this paper.


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