scholarly journals Portomarín: the wounded memory of being uprooted

Author(s):  
Belen Castro Fernández ◽  
Ramón López Facal

La educación patrimonial en el ámbito formal no suele incorporar las vivencias de las personas. Entrar en contacto con una comunidad que vive en conflicto con su patrimonio ofrece otra comprensión de ese legado. Para constatarlo, se ha realizado un estudio con un grupo de maestros en formación, de educación primaria. Se establecieron dos subgrupos para comprobar si la inmersión de uno de ellos en un espacio donde el patrimonio es una cuestión incómoda modifica sus percepciones sobre cómo enfocar la educación patrimonial (grupo experimental), frente al otro que no tiene esa experiencia (grupo de control). Se ha estudiado la localidad de Portomarín (Lugo), anegada en 1963 por un embalse, reconstruida con traslado de algunas arquitecturas y obligada a revisar su historia local y su identificación patrimonial. Se han utilizado métodos cuantitativos y cualitativos para analizar cambios de percepciones y diferencias discursivas entre quienes tuvieron contacto con el escenario de referencia y los que no. Los resultados parecen confirmar que la aproximación a un contexto problemático desarrolla la capacidad de empatía y argumentación crítica del futuro docente, y modifica su consideración sobre cómo enfocar su práctica profesional. Formal heritage education does not usually incorporate people’s experiences. Coming into contact with a community which lives in continual conflict with its own heritage offers a different perspective of that legacy. In order to verify this, a study was carried out with a group of trainee primary education teachers. Two subgroups were formed, one of which (the experimental group) was immersed in a place with an uncomfortable heritage issue in order to ascertain whether their perceptions were modified in comparison to the other group (the control group), which did not have this experience. The study was carried out in the town of Portomarín (Lugo), which was flooded in 1969 due to the construction of a dam and rebuilt on higher ground with some buildings being transferred brick by brick. As part of this process, the residents of the town were forced to revise their local history and their identification with their own heritage. Both quantitative and qualitative methods have been used to analyse changes in perceptions and differences in discourse between those who came into contact with the area in question and those who did not. The results appear to confirm that contact with a problematic context develops the capacity for empathy and critical argumentation of trainee teachers and modifies their idea of how to approach the practice of their profession.

Retos ◽  
2019 ◽  
pp. 348-353
Author(s):  
Andrea Hernández Martínez ◽  
Ismael Martínez Urbanos ◽  
Sebastián Carrión Olivares

El presente trabajo tiene como objetivo principal resaltar la vital importancia que tiene la motivación en el contexto educativo. Para ello, se presenta el desarrollo de una propuesta de intervención basada en el factor novedad como elemento mediador para incrementar la motivación de los alumnos en las clases de Educación Física. Para su puesta en práctica, se diseñó una Unidad Didáctica, la cual fue implementada con el grupo experimental, incluyendo como factor novedad un juego alternativo desconocido para el alumnado, el Colpbol. Por otra parte, con el grupo control se trabajaron aquellos contenidos que recogía la programación didáctica en el momento del curso en el que se llevó a cabo el estudio. Finalmente, mediante el instrumento BNSGS-Evento, se comparó el grado de motivación del alumnado en los factores que lo componen, mostrando mejoras en el grupo experimental con respecto al grupo control, siendo la novedad un factor determinante en la motivación que los alumnos presentan en las clases de Educación Física. Abstract. The main aim of this work is to highlight the vital importance of motivation in the educational context. To do this, the development of an intervention based on novelty as a mediating element to increase students’ motivation in Physical Education lessons is proposed. A work unit was designed to implement the program on an experimental group, including an alternative game, Colpbol, unknown by the students, as the novelty element. On the other hand, the control group was presented with the contents already included in the didactic program for the duration of the period corresponding to the intervention program. Students’ motivation degree was compared based on its factors through the BNSGS-Event instrument, showing improvements in the experimental group with respect to the control group, being novelty a determining factor in the motivation that students reported in the Physical Education lessons.


2021 ◽  
Vol 14 (28) ◽  
pp. 65-77
Author(s):  
Sonia Dólera-Montoya ◽  
Alfonso Valero-Valenzuela ◽  
José Francisco Jiménez-Parra ◽  
David Manzano-Sánchez

El objetivo de este estudio es implementar un Plan de Convivencia Gamificado con actividad física en un centro escolar para tratar de mejorar el clima en el aula, la percepción de violencia y aspectos psicológicos del alumnado. Se contó con un grupo control de 19 alumnos (7 chicas y 12 chicos) y un grupo experimental con 26 alumnos (11 chicas y 15 chicos) participando en cada grupo un docente. Todos con edades comprendidas entre los 10 y los 11 años (M = 10.24; DT = .43). Se empleó un método de investigación mixto, utilizando un análisis cualitativo con entrevistas al docente y diarios de los alumnos. Por otro lado, un análisis cuantitativo para conocer la percepción del alumnado sobre las variables principales de estudio con SPSS v.22. Los resultados mostraron una gran satisfacción con el plan, tanto por parte de la tutora como de los alumnos, así como una reducción de la violencia y la desmotivación. Como conclusión, el uso de desafíos físico-cooperativos y la gamificación pueden ser elementos adecuados para un plan de convivencia, permitiendo aprender a trabajar en grupo y adquirir conceptos y habilidades que mejoran el clima de aula.AbstractThe aim of this study is to implement a Plan of Coexistence Gamified with physical activity in a school to try to improve the climate in the classroom, the perception of violence and psychological aspects of the students. There was a control group with 19 students (7 girls and 12 boys) and an experimental group with 26 students (11 girls and 15 boys) with one teacher in each group. All of them were between 10 and 11 years old (M = 10.24; SD = .43). A mixed research method was carried out, using a qualitative analysis with teacher interviews and student diaries. On the other hand, a quantitative analysis to know the students' perception about the main study variables with SPSS v.22. The results showed great satisfaction with the plan, both on the part of the tutor and the students, as well as a reduction in violence and demotivation. As a conclusion, the use of physical-cooperative challenges and gamification can be adequate elements for a coexistence plan, allowing learning to work in groups and acquiring concepts and skills that improve the classroom climate.Abstracta concept or idea not associated with any specific instanceMore(Definitions, Synonyms, Translation)


2020 ◽  
Vol 38 (3 Nov-Feb) ◽  
pp. 151-174
Author(s):  
Rocío Quijano López ◽  
Marcela Hernández González ◽  
Inmaculada García Martínez

La sociedad nos invita a mejorar constantemente nuestra forma de interaccionar con ella y la mejora en los procesos de comunicación, factor esencial en el desarrollo de la profesión del docente, ello nos obliga a reflexionar sobre los componentes de la competencia comunicativa y el dominio de la misma. El presente trabajo forma parte de una amplia investigación que analiza la formación sobre nuevas tecnologías que posee el alumnado del Grado de Maestro de Educación Primaria en tres universidades españolas (Granada, Jaén y Oviedo).  El estudio se centra en una muestra de 380 estudiantes del Grado de Maestro en Educación Primaria (en las universidades citadas). Se realiza un estudio descriptivo y cuasi-experimental, pretest-postest con grupo control no equivalente. Se evidencian deficiencias iniciales en los grupos control y experimental en situación pretest en la formación del estudiante en los niveles previos a los estudios universitarios con respecto a la competencia comunicativa, que mejoran con la aplicación del programa “Affective e-Learning+” al grupo experimental. Los estudiantes del grupo experimental manifiestan que el programa ha mejorado su interacción con los estudiantes de la otra universidad; que han compartido experiencias y el programa en línea les ha facilitado el aprendizaje de temas importantes para su formación, pudiendo utilizar tiempos y espacios que no han interrumpido su ritmo de estudio, tras la aplicación del programa en línea “Affective e-learning+” en los diferentes criterios de las subcompetencias Sociolingüística, Morfosintáctica, Pragmática y Ortográfica y registro lingüístico, que integran la competencia comunicativa The society encourages a constant improvement in how we interact with it as well as in the improvement of communication processes, a key factor in the development of the teaching profession. As a result, we have to think about the components of communicative competence and its knowledge. This research is part of an extensive research project that analyzes the training on new technologies that the Primary Education Teacher Degree students have at three Spanish universities (Granada, Jaén and Oviedo). The study focuses on a sample of 380 students of the Primary Education Teacher Degree (in the universities involved in the study). A descriptive and quasi-experimental, pretest-postest study is carried out with a non-equivalent control group. Initial deficiencies are evident in the control and experimental groups in pre-test situation in the student's pre-university training levels with respect to communicative competence, which improve through the application of the “Affective e-Learning+" programme in the experimental group. The students of the experimental group state that the program has improved their interaction with other university students; they have shared experiences and the online program has facilitated the learning of important subjects for their training, using times and spaces that have not interrupted their learning process. After the application of the online program "Affective e-learning+" in different criteria of Sociolinguistics, Morphosyntactics, Pragmatics and Orthographic sub-competences and Linguistic Registry, which integrate the communicative competence.


2021 ◽  
Vol 10 (1) ◽  
pp. 107-112
Author(s):  
D. Zamorano García ◽  
JG. Fernández Bustos ◽  
JP. Vállez Gómez

El objetivo fue diseñar un programa para mejorar la condición física y evaluar su efecto sobre la intencionalidad de seguir siendo activo y autoestima general. Se diseñó un programa de 8 semanas de actividades para mejorar la condición física en Educación Física, además de actividad física deportiva en los recreos. El diseño cuasiexperimental incluyó 70 escolares (39 grupo experimental; 31 grupo control) de 6º de Educación Primaria. Como instrumentos de medida se utilizaron la batería ALPHA-Fitness de alta prioridad, la Escala de intencionalidad de ser físicamente activo en Educación Primaria, y el Cuestionario Multimedia y Multilingüe de Evaluación de la Autoestima. Se encontró efectividad del programa en todas las variables estudiadas, en especial en la mejora de la capacidad cardiorrespiratoria, la capacidad de salto y la dimensión socioafectiva de la autoestima. Se destaca la importancia de estos programas en la mejora de la salud física, psicológica y social del alumnado. The objective was to design a program to improve physical fitness and evaluate its effect on the intent to remain active and general self-esteem. An 8-week program of activities was designed to improve physical fitness in Physical Education, in addition to sports physical activity at recess. The quasi-experimental design included 70 schoolchildren (39 experimental group; 31 control group) from 6th grade of Primary Education. The high priority ALPHA-Fitness battery, the intentionality scale of being physically active in Primary Education, and the Multimedia and Multilingual Self-esteem Evaluation Questionnaire were used as measuring instruments. The effectiveness of the program was found in all the variables studied, especially in the improvement of cardiorespiratory capacity, jumping capacity and the socio-affective dimension of self-esteem. The importance of these programs in the improvement of the physical, psychological and social health of the students is highlighted.


Retos ◽  
2021 ◽  
Vol 44 ◽  
pp. 128-135
Author(s):  
Enrique García Ordóñez ◽  
Guillerme Fernández Lorenzo

  El objetivo de esta investigación fue evaluar los beneficios de una intervención educativa de gamificación en la mejora de adherencia a la dieta mediterránea, como uno de los ítems de los hábitos saludables. Se empleó un diseño cuasiexperimental de dos grupos, grupo experimental (GE) y un grupo control (GC) con medidas pretest y postest (tras las cinco semanas de duración de la propuesta). Participaron 38 estudiantes de primer ciclo de educación primaria, con edades comprendidas entre los 6 y los 7 años, pertenecientes a dos colegios distintos de Galicia. Se realizó una estadística descriptiva y se analizó la distribución de los datos con la prueba Kolmogorov-Smirnov. Para comprobar la existencia o no de diferencias significativas entre las variables dependientes de ambos grupos (experimental y control) se realizó una prueba t-Student para muestras independientes con el objetivo de comparar la variable de adherencia pre intervención y post intervención. Al término de la intervención los resultados, a pesar de no ser significativos, muestran una mejora en cuanto a la adherencia a la dieta mediterránea en el grupo experimental (aumentando en 1,1 puntos) así como un mayor porcentaje de adherencia alta en el grupo experimental (64,7%) después de la intervención que en el grupo control (61,9%). En conclusión, el conocimiento generado en la presente investigación hace posible la comprensión y el acercamiento en mayor profundidad a los niveles de adherencia a la dieta mediterránea y como una intervención de gamificación puede contribuir a mejorar los resultados. Todo ello habrá de ser utilizado por los docentes de educación primaria para la planificación, diseño y desarrollo de su docencia.  Abstract: The objective of this research was to evaluate the benefits of an educational gamification intervention in improving adherence to the Mediterranean diet, as one of the items of healthy habits. A quasi-experimental design of two groups, experimental group (EG) and a control group (CG) with pre-test and post-test measures (after the five-week duration of the proposal) participated. 38 students of the fist cycle of primary education, aged between 6 and 7 years old, belonging to two different schools in Galicia. Descriptive statistics were performed and the distribution of the data was analyzed with the Kolmogorov-Smirnov test. To verify the existence or not of significant differences between the dependent variables comparison of both groups (experimental and control), a t-student test was performed for independent samples in order to compare the pre-intervention and post-intervention adherence variable. At the end of the improvement in terms of adherence to the Mediterranean diet in the experimental group (increasing by 1.1 points), as well as higher percentage of high adherence in the experimental group (64,7%) after the intervention than in the control group (61,9%). In conclusion, the knowledge generated in the present research makes it possible to understand and approach in greater depth what is a level of adherence to the Mediterranean diet and how a gamification intervention can contribute to improving results. All of this will have to be used by primary education teachers for the planning, design and development of their teaching.


2003 ◽  
Vol 34 (3) ◽  
pp. 145-152 ◽  
Author(s):  
T. Fernández ◽  
W. Herrera ◽  
T. Harmony ◽  
L Díaz-Comas ◽  
E. Santiago ◽  
...  

Neurofeedback (NFB) is an operant conditioning procedure, by which the subject learns to control his/her EEG activity. On one hand, Learning Disabled (LD) children have higher values of theta EEG absolute and relative power than normal children, and on the other hand, it has been shown that minimum alpha absolute power is necessary for adequate performance. Ten LD children were selected with higher than normal ratios of theta to alpha absolute power (theta/alpha). The Test Of Variables of Attention (TOVA) was applied. Children were divided into two groups in order to maintain similar IQ values, TOVA values, socioeconomical status, and gender for each group. In the experimental group, NFB was applied in the region with highest ratio, triggering a sound each time the ratio fell below a threshold value. Noncontingent reinforcement was given to the other group. Twenty half-hour sessions were applied, at a rate of 2 per week. At the end of the 20 sessions, TOVA, WISC and EEG were obtained. There was significant improvement in WISC performance in the experimental group that was not observed in the control group. EEG absolute power decreased in delta, theta, alpha and beta bands in the experimental group. Control children only showed a decrease in relative power in the delta band. All changes observed in the experimental group and not observed in the control group indicate better cognitive performance and the presence of greater EEG maturation in the experimental group, which suggests that changes were due not only to development but also to NFB treatment.


Author(s):  
Amit Kauts ◽  
Monika

The present study intends to examine the effect of dramatization on speaking skills and academic achievement in English among primary students. The sample consisted of 240 fifth class students from four co-educational private schools of district Fazilka. The sample was divided into two groups randomly. One of the two groups was designated as Experimental Group and the other as Control Group. Experimental group was taught through Dramatization and the control group was taught through traditional method. The obtained data was analysed using two way Analysis of Variance. The results revealed that (i) Teaching through dramatization was found effective than traditional method with respect to achievement of students in English and gain scores in speaking skills (ii) Boys outperformed girls in case of achievement gain scores (iii) Girls outperformed boys in case of gain scores of speaking skills.


Author(s):  
Rida Ali Alsous

The aim of the study was to clear-out the effect of the round house strategy on the achievement of physical concepts at the ninth grade. The study consisted of (48) students at the Jufa Secondary School for girls for the second semester 2018/2019, distributed randomly to two divisions in the same school, one of which was experimental and the other experimental. This study found that there was a statistically significant difference in the post-test in the students' acquisition of physical concepts at (α = 0.05) between the average performance of the experimental group studied using the circular house strategy and obtained an average of (19.70), and the control group studied in the usual way and obtained Average (14.63), in favor of the experimental group. In light of these results, the researcher recommended using the circular house strategy because of its importance in gaining physical concepts among students. In light of these results, the researcher recommended using the round house strategy and its role in acquiring physical concepts in demand


2018 ◽  
Vol 6 (10) ◽  
pp. 183
Author(s):  
Serhat Üstündağ ◽  
Gülsen Özcan

This research examines the effect of educational games on self-concept levels of inclusive students enrolled in secondary schools. The research was conducted in two secondary schools in Golbasi district of Ankara, the capital of Turkey, in the spring semester of 2015 - 2016 academic year. The research employed semi-experimental design with pretest and posttest control group. Of a total of 24 students, 12 (4 girls, 8 boys) were included in the experimental group and the other 12 (6 girls, 6 boys) were included in the control group. Educational games program, an independent variable of the research, was applied for 11 weeks, 2 lessons per week. The program that did not include educational games was applied to the control group. Self-concept Scale (SCS) was used to collect data in the research. Independent group t test was used for data analysis, and for single-factor repeated measures, two-factor ANOVA test was used. The significance level was determined to be 0.05. At the end of this research, a significant difference was found in favor of the students in the experimental group in terms of physical competence, physical appearance, peer relationships and general self-concept dimensions of the self-concept scale. On the other hand, there was not any significant difference in favor of both groups in terms of the dimension of relations with parents of the scale.


2017 ◽  
Vol 6 (2) ◽  
Author(s):  
Michael Chia ◽  
Ahmad Munir Che Muhamed ◽  
LOW Li Choo Pamela Suraddah ◽  
Nur Adilah Masismadi

Prolonged sitting has a detrimental effect on lipid metabolism and insulin sensitivity leading to increased risks of metabolic conditions. Attendees at conferences typically sit for long periods during oral presentations. The use of visual cues or ‘just-in-time’ prompts during oral presentations can inform audiences about the deleterious effects of prolonged sitting and encourage them to avoid sitting for long periods. It remains largely unclear whether these ‘just-prompts used in a conference setting are effective in reducing prolonged sitting. The ‘just-in-time’ prompts were used in two separate conference audiences- one focused on health and the other on language. Ten sessions were randomly assigned to the experimental group (EXPT, with the JIT prompt) and ten sessions to the control group (CON, without the JIT prompt). In both conferences, the proportion of the attendees who chose not to sit during the oral presentations in the EXPT conditions was less than 10%. The main finding was that the use of the JIT prompt to discourage sitting at the health conference where attendees were likely to be knowledgeable about the dangers of prolonged sitting was ineffective (EXPT vs CON conditions, p>0.05; ES=0.69) compared to conference attendees at a language conference (EXPT vs CON conditions, p<0.05, ES=1.14).


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