scholarly journals Bridging contexts and interpretations: Mobile blogging on art museum field trips

Author(s):  
Palmyre Pierroux ◽  
Ingeborg Krange ◽  
Idunn Sem

In this study of art museum field trips by high school students, we investigate the ways in which features of different social and mobile technologies, specifically blogs and mobile phones, are able to bridge and support meaning making in young people’s encounters with contemporary art. Empirical material is presented from Gidder, a web-based learning environment with a mobile blogging feature. Through close examination of students’ use of contextual resources and the writing and editing of blog entries, this study contributes a deeper understanding of the ways in which digital technologies may be designed for pedagogical use on museum field trips.

2018 ◽  
Vol 4 (2) ◽  
Author(s):  
Maulida Ulfa Hidayah ◽  
Sonja V. T. Lumowa ◽  
Didimus Tanah Boleng

The 21st-century biology learning requires technology-based learning which is potential in improving students’ learning outcomes. This research aimed to examine the validity and effectiveness of web-based learning media on Archaebacteria and Eubacteria on learning process. This web-based learning media was structured by using 4-D Thiagarajan model. The research was conducted at three SSHSs of Samarinda. The data were obtained from validators’ (media expert, material expert, and linguist), teachers’, and students’ opinion by using questionnaire; while the effectiveness was determined based on students’ test score and their response. The results showed that the web-based learning media was very valid with the average score from experts as high as 95.27%. Moreover, this media has been proven to improve the student’s cognitive learning outcomes (gain score 0.39) and well responded by both teachers and students.  


2018 ◽  
Vol 7 (4.9) ◽  
pp. 262
Author(s):  
Karmila Suryani ◽  
Khairudin . ◽  
Rini Widyastuti ◽  
Riska Amelia

This research is aimed at creating an interactive, valid, practical and effective Web¬¬¬-Based Learning Multimedia for assisting the students to learn the school subject: Installation of Local Area Network (LAN), and to meet the competency standard in such subject. To create the learning multimedia the researchers adopted Cooper’s Stage-Gate Method by applying product development phases, namely: Vision, Conception, Design, Prototype, and Production. After the design process had been completed, the multimedia was validated by a team of multimedia experts, and reached a score of 94.96% which is categorized as Highly Valid. For practicality analysis, the Researcher distributed questionnaires to relevant parties so as to know the level of students interest, the process of using, the increase of active learners, the sufficiency of time, and for evaluation purposes, and it resulted in a score of 87% which is categorized as Practical. Such validity and practicality analysis were done at the Phase of Prototype. Finally, the Researchers shared the Application to all students of Computer and Network Engineering Department in Padang, Indonesia, and the results were fairly encouraging in which the learning outcomes of the students can reach the figure of 87%, and the grades achieved by the students were Above Minimum Passing Criteria. In view of such results, it can be concluded that this learning multimedia has met the requirement for a mass application.  


2021 ◽  
Vol 10 (2) ◽  
Author(s):  
Inger Fure Grøtting

According to Hannah Arendt, a free and public space is an essential condition for democracy. She presents this free and public space as a space between us, where different voices are expressed and are being heard (Arendt, 2012). In order to maintain a democratic social model, the school system needs to facilitate these open spaces where students can acquire knowledge, develop skills and values they need to become active democratic citizens, as well as giving practical training in exercising them. This article gives an insight on how these competences can be learned in an art museum through dialogue. The argumentation in the article relies upon the research of art mediation at Kunstnernes Hus. The research includes qualitative examinations of a specific case where high school-students encountered artworks by Vanessa Baird.


2021 ◽  
Vol 6 (4) ◽  
pp. 478-490
Author(s):  
Fatchur Rohman ◽  
M. Lutfi Hidayatullah ◽  
Riska Roisatul Ajizah ◽  
Endah Junita Sari

In this era of the COVID-19 pandemic, many students experience obstacles in their learning process, especially in implementing online learning models. The purpose of the community service program is to apply online learning models and media that can be used in learning in the era of the COVID-19 pandemic. This program is intended for teachers and students at MTs SA PP Roudlotut Tholibin in Bandungharjo Village, Donorojo District, Jepara Regency. The implementation stages of the program include the development of learning tools and media, the application and process of making learning media, the use of website-based learning applications, and mentoring and application of web-based learning applications. The results of the community service program are guidelines for using web-based learning applications and innovative learning media. The results of the program show that the application of online learning models with innovative media can improve teacher performance and student understanding. Teachers can use creative media properly. Students' understanding has increased in learning during the COVID-19 pandemic.


BIOEDUKASI ◽  
2018 ◽  
pp. 77
Author(s):  
Erika Arifiana ◽  
Imam Mudakir ◽  
Mochammad Iqbal

This study aimed to develop a web-based learning materials using Moodle Application. This was a Research and Development study. The data were collected using needs analysis questionnaire, pre-test/post-test, student responses questionnaire, and  experts validation. The development process was carried out using ADDIE model (Analyze, Development, Design, Implemantation, Evaluation). The result showed that all expert judgments were on satisfaction category. The content expert gave 80,23%, the learning media expert gave 80,7%, while the development expert agree in the point of 75% and teacher as user prospectus gave agreement on 80%.   Keywords: Teaching Materials, Moodle application, ADDIE


2020 ◽  
Vol 1 (3) ◽  
pp. 133-139
Author(s):  
Della Shinta Bestiantono ◽  
Putri Zulaiha Ria Agustina ◽  
Tsung-Hui Cheng

This exploration study inspects the perspectives of Indonesian junior high school students towards learning courses amid Coronavirus (COVID-19). Secondary students were overviewed to discover their viewpoints about online training in Indonesia. The discoveries of the investigation featured that web-based learning cannot create wanted outcomes in immature nations like Indonesia, where a larger part of understudies cannot get to the web because of specialized just as money-related issues. The absence of eye-to-eye connection with the educator, reaction time and nonattendance of conventional homeroom socialization were among some different issues featured by advanced education understudies.


2021 ◽  
Vol 7 (2) ◽  
pp. 107-114
Author(s):  
Raffa Fitra Ramadannisa ◽  
Mellyana Mega Hartina

The limited variety of learning media will create various learning problems. One of the problems that arise is the lack of motivation to learn and low learning outcomes. These problems can be overcome by developing learning media integrated with technology such as web-based learning. This study aims to produce web-based learning using Google Sites on Heat and Temperature topics for high school students. The media development used the 4D model with the following stages: 1) Define, 2) Design, 3) Develop. The design and development stages of the media involve experts who assess two aspects, namely material and media design. The average result of media expert's validation is "very feasible". The average effect of material expert validation is "feasible." Based on the validation results by experts, this media is feasible to be used as a learning medium that helps students learn Heat and Temperature topics. The weakness in this research was that the learning design on the developed media was not very relevant to the learning objectives and basic competencies. Researchers hope to develop a learning media with learning designs that are more relevant to learning objectives and basic competencies in the future.


2020 ◽  
pp. 204275302098216
Author(s):  
Patricia Thibaut ◽  
Lucila Carvalho

Young people are increasingly connected in a digital and globalized world, but technology-mediated interactions alone do not necessarily lead to a culture of meaningful participation and meaning making processes. Students from disadvantaged contexts are especially vulnerable to this. Drawing on the Activity-Centred Analysis and Design framework this paper discusses a case study situated in disadvantaged schools in Chile. Phase 1 of the study revealed that high school students’ literacy practices in the everyday classroom mostly reflected low conceptual and procedural understanding of new literacies, confirming that these young learners enacted passive forms of technological use in and out-of-school spaces. Phase 2 of the study involved the development and implementation of a digital project at a Chilean school. Results offer insights on how alterations in tools, learning tasks, and social arrangements, led to reconfigured literacy practices. Findings also show that the relationship between access, use and outcomes is not straightforward, and students’ cultural capital varies, even in disadvantaged schools. Implications of the study stress the pivotal role of schools and the potential of well-orchestrated educational designs, for introducing and encouraging meaningful literacy practices, and for leveling up the access to the digital world.


2014 ◽  
Author(s):  
Amanda Durik ◽  
◽  
Steven McGee ◽  
Edward Hansen ◽  
Jennifer Duck ◽  
...  

This project examined the effects of text genre on both situational and individual interest. Middle school students completed a three-session web-based learning module in the domain of ecology wherein they were randomly assigned to either narrative or expository readings that were matched on key idea units and other variables. Students reported individual interest in ecology on the day before and after their exposure to the module. Affective and cognitive situational interest was measured after the readings on each day of the module. The results showed that expository readings were perceived as more helpful for learning than were narrative readings, but this varied somewhat by initial individual interest. Although the narrative versions did not facilitate situational interest, there was a small effect on individual interest suggesting that learners exposed to narrative readings came to perceive the domain of ecology as a more meaningful discipline than did those exposed to expository readings.


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