scholarly journals Development of Moodle Application on the Subject of Fungi as a Biological Learning Resource for High School Students

BIOEDUKASI ◽  
2018 ◽  
pp. 77
Author(s):  
Erika Arifiana ◽  
Imam Mudakir ◽  
Mochammad Iqbal

This study aimed to develop a web-based learning materials using Moodle Application. This was a Research and Development study. The data were collected using needs analysis questionnaire, pre-test/post-test, student responses questionnaire, and  experts validation. The development process was carried out using ADDIE model (Analyze, Development, Design, Implemantation, Evaluation). The result showed that all expert judgments were on satisfaction category. The content expert gave 80,23%, the learning media expert gave 80,7%, while the development expert agree in the point of 75% and teacher as user prospectus gave agreement on 80%.   Keywords: Teaching Materials, Moodle application, ADDIE

2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.


2018 ◽  
Vol 4 (2) ◽  
Author(s):  
Maulida Ulfa Hidayah ◽  
Sonja V. T. Lumowa ◽  
Didimus Tanah Boleng

The 21st-century biology learning requires technology-based learning which is potential in improving students’ learning outcomes. This research aimed to examine the validity and effectiveness of web-based learning media on Archaebacteria and Eubacteria on learning process. This web-based learning media was structured by using 4-D Thiagarajan model. The research was conducted at three SSHSs of Samarinda. The data were obtained from validators’ (media expert, material expert, and linguist), teachers’, and students’ opinion by using questionnaire; while the effectiveness was determined based on students’ test score and their response. The results showed that the web-based learning media was very valid with the average score from experts as high as 95.27%. Moreover, this media has been proven to improve the student’s cognitive learning outcomes (gain score 0.39) and well responded by both teachers and students.  


2019 ◽  
Vol 4 (3) ◽  
pp. 414
Author(s):  
Nurul Zakiyatin Nisak ◽  
Murni Saptasari ◽  
Aloysius Duran Corebima

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p><strong>Abstract:</strong> This study was aimed to develop a valid biology learning module based on SQ4R model as a learning material for high school students. This study adapted the ADDIE model. The validity of the module was known from the expert validation scores and student responses. The results showed that the validation scores from module expert was 85.45% (valid), material experts was 97.5% (very valid), field practitioners was 98.1% (very valid) and very good student responses with score of 94.96%. Based on these results, it can be concluded that the developed biology learning module based on SQ4R model is classified as valid and practical to be used in the learning process as learning material for high school students.</p><p class="Abstract"><strong>Abstrak:</strong><em> </em>Tujuan penelitian ini yakni untuk mengembangkan modul pembelajaran biologi berbasis model SQ4R yang layak digunakan sebagai bahan belajar untuk siswa SMA. Penelitian ini mengadaptasi model pengembangan ADDIE. Kelayakan modul diketahui dari skor validasi para ahli dan respon siswa. Hasil penelitian menunjukkan perolehan skor validasi ahli bahan ajar sebesar 85,45% (layak), ahli materi sebesar 97,5% (sangat layak), praktisi lapangan sebesar 98,1% (sangat layak) serta respon siswa yang sangat baik dengan perolehan nilai sebesar 94,96%. Berdasarkan hasil tersebut, dapat disimpulkan bahwa modul pembelajaran Biologi berbasis model SQ4R yang dikembangkan tergolong layak dan praktis digunakan dalam proses pembelajaran sebagai bahan belajar untuk siswa SMA.</p></td></tr></tbody></table></div>


Biogenesis ◽  
2021 ◽  
Vol 17 (1) ◽  
pp. 1
Author(s):  
Putri Rahmadianti ◽  
Evi Suryawati ◽  
Mariani Natalina, L

This research aims develop weblog media about environmental contamination material to determine the reflective thinking skills of junior high school students. The development of a weblog as a learning medium used the ADDIE model. In this research up to the development phase. The weblog design has gone through the validation phase. The validation was performed by 4 validators using a validation sheet. Student responses were collected using a questionnaire and reflective thinking skills using multiple choice test. The developed weblog has been tested on 20 students of 8th grade. The results showed that the use of blogging media positively impacted students' reflective thinking skills, given the increase in mean pre-test and post-test scores from a score of 69.5 to 82. The increase in reflective thinking skills was seen in of the three indicators of reflective thinking, namely reacting from 79% to 81,5% in high category, elaborating from 50% in low category to 75% in high category and contemplating from 67% in normal category to 78,4% in high category. The use of blogging media to reinforce thinking skills is also supported by the results of student responses with an average result of 92,8% for aspects of reflective thinking.


2020 ◽  
Vol 5 (1) ◽  
pp. 557-567
Author(s):  
Moses Kollo

This study aims to determine: (1) Learning media used by history teachers so far; (2) Development of the Kupang Japan cave visualization media; and (3) Effectiveness of the application of the Japanese Cave Visualization Media in Kupang in learning history. This research was conducted on students of class XI IPS at Sudirman Kupang High School. This research is a research or development called research and development (R&D) by adopting the ADDIE model. The results showed that (1) the use of media in history learning that took place so far in class XI of Sudirman Kupang high school was still said to be minimal; (2) after learning in the classroom using the Kupang Japan cave visualization media, class XI students at SMA Sudirman Kupang felt it was important to visit the Kupang Japan cave site; (3 the development of instructional media is carried out through several stages including (a) the selection of material stage, namely selecting the subject used in the development activities, (b) the design of the development that is examining other references relevant to the subject matter of the research, (c) producing the learning video; d) product validation by both material experts and media experts as a result of the media is suitable for use (4) effectiveness test of Japanese cave visualization media developed through three stages namely one-on-one trials of 3 students, small group trials of 10 students and field trials were carried out on class XI IPS as a control class and class XI IPA as an experimental class with 27 students in each class.The results of the three stages of the trial were declared "Good". Thus, the Japanese cave visualization media was stated effective to increase motivation to learn history of class XI Sudirman Kupang high school students.


2018 ◽  
Vol 7 (4.9) ◽  
pp. 262
Author(s):  
Karmila Suryani ◽  
Khairudin . ◽  
Rini Widyastuti ◽  
Riska Amelia

This research is aimed at creating an interactive, valid, practical and effective Web¬¬¬-Based Learning Multimedia for assisting the students to learn the school subject: Installation of Local Area Network (LAN), and to meet the competency standard in such subject. To create the learning multimedia the researchers adopted Cooper’s Stage-Gate Method by applying product development phases, namely: Vision, Conception, Design, Prototype, and Production. After the design process had been completed, the multimedia was validated by a team of multimedia experts, and reached a score of 94.96% which is categorized as Highly Valid. For practicality analysis, the Researcher distributed questionnaires to relevant parties so as to know the level of students interest, the process of using, the increase of active learners, the sufficiency of time, and for evaluation purposes, and it resulted in a score of 87% which is categorized as Practical. Such validity and practicality analysis were done at the Phase of Prototype. Finally, the Researchers shared the Application to all students of Computer and Network Engineering Department in Padang, Indonesia, and the results were fairly encouraging in which the learning outcomes of the students can reach the figure of 87%, and the grades achieved by the students were Above Minimum Passing Criteria. In view of such results, it can be concluded that this learning multimedia has met the requirement for a mass application.  


2018 ◽  
Vol 7 (2) ◽  
pp. 172-186
Author(s):  
Hermariyanti Kusumadewi

Learning a foreign language is not so tedious and troublesome through the internet software to be the easiest platform, lots to avail and reach, such as Duolingo. Duolingo deliberately carry the concept of "playing while learning" to make it more fun and easier to use by all ages. This research aim is to find out the effects of using Duolingo towards student’s vocabulary mastery. It also expected to enable tutors to utilize electronic media such as Duolingo to support more modern and interesting teaching activities such as mobile or web-based applications. This research is an experimental research to find effects of using Duolingo (x) towards student’s vocabulary mastery (y) in controlled condition. The experimental method used is true-experimental design, the researchers used Post-test Only Control. The sampling technique used by the researcher is simple random sampling, which is the experimental class VIII consisting of 30 students, as well as the control class VIII consisting of 30 students. The result of student learning English with media Duolingo's Android Application has a positive effect compared to conventional student approaches. 


Author(s):  
Palmyre Pierroux ◽  
Ingeborg Krange ◽  
Idunn Sem

In this study of art museum field trips by high school students, we investigate the ways in which features of different social and mobile technologies, specifically blogs and mobile phones, are able to bridge and support meaning making in young people’s encounters with contemporary art. Empirical material is presented from Gidder, a web-based learning environment with a mobile blogging feature. Through close examination of students’ use of contextual resources and the writing and editing of blog entries, this study contributes a deeper understanding of the ways in which digital technologies may be designed for pedagogical use on museum field trips.


2021 ◽  
Vol 6 (4) ◽  
pp. 478-490
Author(s):  
Fatchur Rohman ◽  
M. Lutfi Hidayatullah ◽  
Riska Roisatul Ajizah ◽  
Endah Junita Sari

In this era of the COVID-19 pandemic, many students experience obstacles in their learning process, especially in implementing online learning models. The purpose of the community service program is to apply online learning models and media that can be used in learning in the era of the COVID-19 pandemic. This program is intended for teachers and students at MTs SA PP Roudlotut Tholibin in Bandungharjo Village, Donorojo District, Jepara Regency. The implementation stages of the program include the development of learning tools and media, the application and process of making learning media, the use of website-based learning applications, and mentoring and application of web-based learning applications. The results of the community service program are guidelines for using web-based learning applications and innovative learning media. The results of the program show that the application of online learning models with innovative media can improve teacher performance and student understanding. Teachers can use creative media properly. Students' understanding has increased in learning during the COVID-19 pandemic.


2018 ◽  
Vol 1 (4) ◽  
pp. 631
Author(s):  
Acep Pebianto ◽  
Reyna Suhartina ◽  
Ribka Yohana ◽  
Indri A Mustaqimah ◽  
Wahyu Hidayat

This research aims to analyze and examine comparison of critical thinking mathematical ability high school students viewed of gender.. The method in this research is a method of experimentation with the design of the two classes and post-test only. The sample of this research is the grade XI at one high school in the city of Cimahi.. The subject consists of 29 students are male and 43 female students. Research instrument in the form of a test of the ability of critical thinking as much as 4 grains of reserved descriptions and interviews. The analysis of the data used in this research in the form of test t. Research results it gives the conclusion that there was no difference in the ability of critical thinking mathematically high school students  viewed of gender


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