scholarly journals The Design of Web-Based Learning Using Google Sites for Teaching Heat and Temperature Topic

2021 ◽  
Vol 7 (2) ◽  
pp. 107-114
Author(s):  
Raffa Fitra Ramadannisa ◽  
Mellyana Mega Hartina

The limited variety of learning media will create various learning problems. One of the problems that arise is the lack of motivation to learn and low learning outcomes. These problems can be overcome by developing learning media integrated with technology such as web-based learning. This study aims to produce web-based learning using Google Sites on Heat and Temperature topics for high school students. The media development used the 4D model with the following stages: 1) Define, 2) Design, 3) Develop. The design and development stages of the media involve experts who assess two aspects, namely material and media design. The average result of media expert's validation is "very feasible". The average effect of material expert validation is "feasible." Based on the validation results by experts, this media is feasible to be used as a learning medium that helps students learn Heat and Temperature topics. The weakness in this research was that the learning design on the developed media was not very relevant to the learning objectives and basic competencies. Researchers hope to develop a learning media with learning designs that are more relevant to learning objectives and basic competencies in the future.

2018 ◽  
Vol 4 (2) ◽  
Author(s):  
Maulida Ulfa Hidayah ◽  
Sonja V. T. Lumowa ◽  
Didimus Tanah Boleng

The 21st-century biology learning requires technology-based learning which is potential in improving students’ learning outcomes. This research aimed to examine the validity and effectiveness of web-based learning media on Archaebacteria and Eubacteria on learning process. This web-based learning media was structured by using 4-D Thiagarajan model. The research was conducted at three SSHSs of Samarinda. The data were obtained from validators’ (media expert, material expert, and linguist), teachers’, and students’ opinion by using questionnaire; while the effectiveness was determined based on students’ test score and their response. The results showed that the web-based learning media was very valid with the average score from experts as high as 95.27%. Moreover, this media has been proven to improve the student’s cognitive learning outcomes (gain score 0.39) and well responded by both teachers and students.  


2018 ◽  
Vol 7 (4.9) ◽  
pp. 262
Author(s):  
Karmila Suryani ◽  
Khairudin . ◽  
Rini Widyastuti ◽  
Riska Amelia

This research is aimed at creating an interactive, valid, practical and effective Web¬¬¬-Based Learning Multimedia for assisting the students to learn the school subject: Installation of Local Area Network (LAN), and to meet the competency standard in such subject. To create the learning multimedia the researchers adopted Cooper’s Stage-Gate Method by applying product development phases, namely: Vision, Conception, Design, Prototype, and Production. After the design process had been completed, the multimedia was validated by a team of multimedia experts, and reached a score of 94.96% which is categorized as Highly Valid. For practicality analysis, the Researcher distributed questionnaires to relevant parties so as to know the level of students interest, the process of using, the increase of active learners, the sufficiency of time, and for evaluation purposes, and it resulted in a score of 87% which is categorized as Practical. Such validity and practicality analysis were done at the Phase of Prototype. Finally, the Researchers shared the Application to all students of Computer and Network Engineering Department in Padang, Indonesia, and the results were fairly encouraging in which the learning outcomes of the students can reach the figure of 87%, and the grades achieved by the students were Above Minimum Passing Criteria. In view of such results, it can be concluded that this learning multimedia has met the requirement for a mass application.  


CICES ◽  
2018 ◽  
Vol 4 (2) ◽  
pp. 209-216
Author(s):  
Ria Wulandari ◽  
Achmad Rachmat ◽  
Bobby Aditya Nugraha

Access to information is now a very important thing, because the information everyone will know. SMA Mandiri Balaraja has many facilities and and has different belacar way. SMA Mandiri Balaraja is an education that has the authority to promote SMA SMA Mandiri Balaraja tangerang district. Currently SMA Mandiri Balaraja not have a media information that explains in detail that can attract prospective students to register and recognize the existing facilities in SMA Mandiri Balaraja. This designed information and promotional video explains the excellence of learning, school facilities, extensive building, extracurricular activities at the present time, so it can be an attraction for prospective students and high school students of Balaraja Mandiri as well as the community, to find out information and promotion of SMA Mandiri Balaraja. The purpose of this study is to achieve the target of SMA Balaraja Mandiri High School in terms of conveying information and promotion about SMA Mandiri Balaraja, and increasing the number of prospective students and students who will enroll in SMA Mandiri Balaraja every year. The research methods used in this study include Data Collection, Media Design Analysis, and Concept Media Production (KPM) which includes: pre production, production, and post production. Through the media information and promotion SMA Mandiri Balaraja designed will be informed through: Youtube, SMA Mandiri Balaraja Website and facebook. The expected target is, prospective students and students who will enroll in SMA Mandiri Balaraja and the community can know SMA Balanganja Mandiri Tangerang district, and can increase the number of prospective students and girls who visit Balaraja Mandiri SMA every year.


2020 ◽  
Vol 8 (1) ◽  
pp. 26-32
Author(s):  
Hanif Nur Fauzi ◽  
Yuyun Rosliyah

Abstrak                                 ___________________________________________________________________ Penelitian ini adalah untuk mengetahui persepsi pembelajar terhadap Media Kamus Tematik Bahasa Jepang Berbasis Web. Penelitian ini didasari penelitian pendahuluan yang dilakukan  dengan angket dan wawancara ke 38 responden mahasiswa pendidikan bahasa Jepang Unnes dan observasi kepada siswa SMA PGRI 1 Kendal, penulis menemukan fakta dijumpai pembelajar yang kesulitan dalam mengingat dan memahami kosakta bahasa Jepang oleh karena itu diperlukan media penunjang kosakata yang mempermudah pembelajar belajar kosakata bahasa Jepang, Salah satu media yang dapat menjadi pilihan adalah Kamus Tematik Bahasa Jepang Berbasis Web. Pengambilan data dalam persepsi oleh 21 pengguna menggunakan non tes berupa angket semi terbuka kepada responden pembelajar bahasa Jepang Umum. Media prototipe Kamus tematik berbasis web menghasilkan web dengan 5 tema pembelajaran kosakata dasar, yang dilengkapi dengan kosakata bahasa Jepang, dan terjemahan bahasa Indonesia. Hasil analisis persepsi melalui 12 pertanyaan yang diberikan ke pembelajar diperoleh rata-rata sebesar 81,65% pembelajar beranggapan media baik untuk digunakan untuk belajar kosakata bahasa Jepang dasar.   Abstract ___________________________________________________________________ This study is to determine learners' perceptions of Web-Based Japanese Thematic Dictionary Media. This research is based on preliminary research conducted by questionnaire and interview to 38 respondents of Japanese students of Unnes education and observation of high school students of PGRI 1 Kendal, the writer found facts that were found by students who had difficulty in remembering and understanding Japanese language vocabulary and therefore needed supporting vocabulary media make it easier for learners to learn Japanese vocabulary, One of the media that can be selected is Web-Based Japanese Thematic Dictionary. Retrieval of data in perception by 21 users using a non-test in the form of a semi-open questionnaire to respondents learning Japanese General. Prototype media Web-based thematic dictionaries produce a web with 5 basic vocabulary learning themes, which are complemented by Japanese vocabulary, and Indonesian translations. The results of the analysis of perception through 12 questions given to learners obtained an average of 81.65% of learners think the media is good for use for learning basic Japanese vocabulary.


2019 ◽  
Vol 8 (3) ◽  
pp. 169
Author(s):  
Indri Yasa Utami ◽  
Yasnur Asri

ABSTRACT The purpose of this research is to describe and analyze intrinsic elements, the value of love, and the implementation of the value of love in Alma Aridatha's No Place Like Home novel in novel text learning in class XII high school students. This type of research is qualitative research with descriptive methods. The data source in this research is the No Place Like Home novel by Alma Aridatha. The results of the research were found as participants. First, there are seven intrinsic elements in Alma Aridatha's No Place Like Home novel, namely themes, characterizations, background, plot, point of view, language style, and mandate. Second, there are four values of love in Alma Aridatha's No Place Like Home novel, namely (1) 12 data the values of love for God; (2) 37 data the values of love for the family; (3) 12 data the values of love for others; and (4) 11 data the values of love for oneself. Third, the implementation of the value of love in Alma Aridatha's No Place Like Home novel in novel text learning class XII high school students 2013 curriculum with basic competencies related to three aspects of assessment, namely the assessment of knowledge, attitudes, and skills. Based on the results of the research, it is expected that the teacher suggests the No Place Like Home novel by Alma Aridatha which is easily understood by students in novel text learning in high school so that learning objectives are achieved. Kata Kunci: nilai cinta kasih, pembelajaran teks novel


Author(s):  
Palmyre Pierroux ◽  
Ingeborg Krange ◽  
Idunn Sem

In this study of art museum field trips by high school students, we investigate the ways in which features of different social and mobile technologies, specifically blogs and mobile phones, are able to bridge and support meaning making in young people’s encounters with contemporary art. Empirical material is presented from Gidder, a web-based learning environment with a mobile blogging feature. Through close examination of students’ use of contextual resources and the writing and editing of blog entries, this study contributes a deeper understanding of the ways in which digital technologies may be designed for pedagogical use on museum field trips.


2021 ◽  
Vol 6 (4) ◽  
pp. 478-490
Author(s):  
Fatchur Rohman ◽  
M. Lutfi Hidayatullah ◽  
Riska Roisatul Ajizah ◽  
Endah Junita Sari

In this era of the COVID-19 pandemic, many students experience obstacles in their learning process, especially in implementing online learning models. The purpose of the community service program is to apply online learning models and media that can be used in learning in the era of the COVID-19 pandemic. This program is intended for teachers and students at MTs SA PP Roudlotut Tholibin in Bandungharjo Village, Donorojo District, Jepara Regency. The implementation stages of the program include the development of learning tools and media, the application and process of making learning media, the use of website-based learning applications, and mentoring and application of web-based learning applications. The results of the community service program are guidelines for using web-based learning applications and innovative learning media. The results of the program show that the application of online learning models with innovative media can improve teacher performance and student understanding. Teachers can use creative media properly. Students' understanding has increased in learning during the COVID-19 pandemic.


BIOEDUKASI ◽  
2018 ◽  
pp. 77
Author(s):  
Erika Arifiana ◽  
Imam Mudakir ◽  
Mochammad Iqbal

This study aimed to develop a web-based learning materials using Moodle Application. This was a Research and Development study. The data were collected using needs analysis questionnaire, pre-test/post-test, student responses questionnaire, and  experts validation. The development process was carried out using ADDIE model (Analyze, Development, Design, Implemantation, Evaluation). The result showed that all expert judgments were on satisfaction category. The content expert gave 80,23%, the learning media expert gave 80,7%, while the development expert agree in the point of 75% and teacher as user prospectus gave agreement on 80%.   Keywords: Teaching Materials, Moodle application, ADDIE


2020 ◽  
Vol 1 (3) ◽  
pp. 133-139
Author(s):  
Della Shinta Bestiantono ◽  
Putri Zulaiha Ria Agustina ◽  
Tsung-Hui Cheng

This exploration study inspects the perspectives of Indonesian junior high school students towards learning courses amid Coronavirus (COVID-19). Secondary students were overviewed to discover their viewpoints about online training in Indonesia. The discoveries of the investigation featured that web-based learning cannot create wanted outcomes in immature nations like Indonesia, where a larger part of understudies cannot get to the web because of specialized just as money-related issues. The absence of eye-to-eye connection with the educator, reaction time and nonattendance of conventional homeroom socialization were among some different issues featured by advanced education understudies.


2021 ◽  
Author(s):  
Suci Lestari

One of the success factors in learning is the teacher's ability toplanning and implementing learning. Effective learning activities cannot becomes by itself, but the teacher must create learning that allowsstudents achieve the learning objectives that have been set. Therefore, a process is neededoptimal delivery of information in learning. One of the efforts to createthe condition is the optimal use of learning media.Media is anything that can transmit messages, stimulate thoughts,feelings and willingness of students so as to encourage the learning process in him. MediaEducation is a set of tools or complementary used by teachers oreducators in order to communicate with students or learners. In learning Indonesian the media can optimize the processlearning. The use of media can also make learning fun.


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