scholarly journals Tv World as a Simulation of the Real World in the Game “Persona 4”

K ta Kita ◽  
2018 ◽  
Vol 5 (3) ◽  
pp. 100-106
Author(s):  
Richard Lawrence

Throughout the years RPG games have developed so much to such a way that it is not only a media for playing, but also a media for telling interesting stories based on characters’ interactions. In this study, I observe the process of simulation in the game Persona 4 and how it affects the characters and the over world. With the assumption that the TV world is paralleled to the real one in the sense that they reflect each other and that the characters in the TV world unmask the personalities of the characters in the real world in the way that the TV world version is the representation of the real version’s desire, I would like to analyze the way the TV world acts as an imitation to the real world and how the characters from the TV world unmask the personality of the characters in the real world.  In analyzing the game, I use the theory of simulation and simulacra which was proposed by Jean Baudrillard. In gathering the materials, I play the game and also watch videos of people playing the game in order to get footage and story context which will later be used as proofs. In the analysis I find that social interaction is the main element that makes the TV world parallel to the real world. The parallelism between the TV world and the real world can be seen trough the encounter between the characters from the real world and their counterpart from the TV world.

PLoS ONE ◽  
2016 ◽  
Vol 11 (7) ◽  
pp. e0159920 ◽  
Author(s):  
Andrew Whiten ◽  
Gillian Allan ◽  
Siobahn Devlin ◽  
Natalie Kseib ◽  
Nicola Raw ◽  
...  

AKSEN ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 19-31
Author(s):  
Andrey Caesar Effendi ◽  
LMF Purwanto

The use of digital technology today can be said to be inseparable in our daily lives. Digital technology isslowly changing the way we communicate with others and the environment. Socialization that is usuallyface-to-face in the real world now can be done to not having to meet face-to-face in cyberspace. Thisliterature review aims to see a change in the way of obtaining data that is growing, with the use of digitaltechnology in ethnographic methods. The method used in this paper is to use descriptive qualitativeresearch methods by analyzing the existing literature. So it can be concluded that the use of digitalethnography in the architectural programming process can be a new way of searching for data at thearchitectural programming stage.


spontaneously invented a name for the creature derived from the most prominent features of its anatomy: kamdopardalis [the normal Greek word for ‘giraffe*]. (10.27.1-4) It is worth spending a little time analysing what is going on in this passage. The first point to note is that an essential piece of information, the creature’s name, is not divulged until the last possible moment, after the description is completed. The information contained in the description itself is not imparted directly by the narrator to the reader. Instead it is chan­ nelled through the perceptions of the onlooking crowd. They have never seen a giraffe before, and the withholding of its name from the reader re-enacts their inability to put a word to what they see. From their point of view the creature is novel and alien: this is conveyed partly by the naive wonderment of the description, and partly by their attempts to control the new phenomenon by fitting it into familiar categories. Hence the comparisons with leopards, camels, lions, swans, ostriches, eyeliner and ships. Eventually they assert conceptual mastery over visual experience by coining a new word to name the animal, derived from the naively observed fea­ tures of its anatomy. However, their neologism is given in Greek (kamdopardalis), although elsewhere Heliodoros is scrupulously naturalistic in observing that Ethiopians speak Ethiopian. The reader is thus made to watch the giraffe from, as it were, inside the skull of a member of the Ethiopian crowd. The narration does not objectively describe what they saw but subjectively re­ enacts their ignorance, their perceptions and processes of thought. This mode of presentation, involving the suppression of an omniscient narrator in direct communication with the reader, has the effect that the reader is made to engage with the material with the same immediacy as the fictional audience within the frame of the story: it becomes, in imagination, as real for him as it is for them. But there is a double game going on, since the reader, as a real person in the real world, differs from the fictional audience inside the novel precisely in that he does know what a giraffe is. This assumption is implicit in the way the description is structured. If Heliodoros* primary aim had been to describe a giraffe for the benefit of an ignorant reader, he would surely have begun with the animal’s name, not withheld it. So for the reader the encounter


2017 ◽  
Vol 29 (1) ◽  
pp. 126-146
Author(s):  
Jennifer Henke

Abstract This article discusses the role of the body in Alex Garland’s film Ex Machina (2015). It focuses on Ava’s female cyborg body against the backdrop of both classic post-humanist theories and current reflections from scholars in the field of body studies. I argue that Ex Machina addresses but also transcends questions of gender and feminism. It stresses the importance of the body for social interaction both in the virtual as well as the real world. Ava’s lack of humanity results from her mind that is derived from the digital network Blue Book in which disembodied communication dominates. Moreover, the particular construction of Nathan’s progeny demonstrates his longing for a docile sex toy since he created Ava with fully functional genitals but without morals. Ex Machina further exhibits various network metaphors both on the visual and the audio level that contribute to the (re)acknowledgement that we need a body in order to be human.


2014 ◽  
Vol 11 (4) ◽  
pp. 157-162 ◽  
Author(s):  
H. Wayne Cecil

This article shares the motivation, process, and outcomes of using humorous scenes from television comedies to teach the real world of tax practice. The article advances the literature by reviewing the use of video clips in a previously unexplored discipline, discussing the process of identifying and selecting appropriate clips, and introducing and reviewing fair use guidelines for copyrighted video materials in the classroom.


2020 ◽  
pp. 3-14
Keyword(s):  
The Real ◽  

By the term “library awareness,” I refer to the way in which the library is understood in a given text and, extrapolating from the text, in a given period or place.1 It can also signify the various answers to a question about the meaning of a library: in other words, the awareness of the principal and practical meanings of libraries, the perception of them as an aggregate, and the understanding that an aggregate of books is equivalent to an aggregate of knowledge and is even connected to other perceptions of holism. This awareness is connected, naturally, to the real-world existence of libraries and collections of books, but the two are not identical. In Jewish culture (as well as in other cultures), library awareness is a diverse and fluid concept that changes with time and place. Differentiating stages or types of library awareness can contribute to an understanding of the historical, cultural, and intellectual trends of various periods. In this essay I will concentrate on the last two centuries, while touching as well on previous stages of Jewish culture....


Author(s):  
Hannah Le

Though there is much to gain through technological development, it is also necessary to critique the ubiquitous presence of devices in social life and the overstimulation they bring. The increasing mediation of reality through applications such as Instagram could blur the division between the ‘real’ world of everyday life and a ‘hyperreality’ fostered by such applications. Using concepts from theorists Jean Baudrillard and Georg Simmel, this paper presents a critique of the overstimulation of information through social media. With continuous and repetitive material being recycled online, it is discussed how a blasé attitude is used to protect oneself from being informationally overwhelmed.  


Author(s):  
J.Z. Garrod

Although it is still in early stages, many commentators have been quick to note the revolutionary potential of next-generation or Bitcoin 2.0 technology. While some have expressed fear that the widespread application of these technologies may engender the rise of a Terminator-style Skynet, others believe that it represents the coming of a decentralized autonomous society (DAS) in which humans are freed from centralized forms of power through the proliferation of distributed autonomous organizations or DAOs. Influenced by neoliberal theory that stresses privatization, open markets, and deregulation, Bitcoin 2.0 technologies are implicitly working on the assumption that 'freedom' means freedom from the state. This neglects, however, that within capitalist societies, the state can also provide freedom from the vagaries of the market by protecting certain things from commodification. Through an analysis of (1) class and the role of the state; (2) the concentration and centralization of capital; and (3) the role of automation, I argue that the vision of freedom that underpins Bitcoin 2.0 tech is one that neglects the power that capital holds over us in both organizing the structure of our lives, and informing our idea of what it means to be human. In neglecting these other forms of power, I claim that the DAS might be a far more dystopian development than its supporters comprehend, making possible societies that are commodities all the way down.


Author(s):  
James Genone ◽  
Ian Van Buskirk

“Complex systems” are systems in which the independent behavior of interacting units gives rise to surprising and difficult-to-predict emergent patterns and properties. Most courses on complex systems focus on the behavior of ants, birds, clouds and other entities and use sophisticated mathematics to analyze these systems. Minerva’s course on complex systems is decidedly different. We start with an overview of characteristics of complex systems, but then quickly begin to apply them to how people and systems interact in the “real world.” Minerva’s Complex Systems course introduces students to the idea that most social systems are complex systems, and students learn to recognize that they are embedded in many different, overlapping complex social systems. Moreover, they learn to apply their understanding of these systems to social interactions—which informs, for example, the way they deal with ethical conflicts, debate, negotiation, and leadership. Approaching social interactions from the perspective of complex systems provides students with tools for understanding, anticipating and influencing outcomes of their interactions.


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