Cognitive Architecture for a Companion Robot: Speech Comprehension and Real-World Awareness

Author(s):  
Artemiy Kotov ◽  
Nikita Arinkin ◽  
Alexander Filatov ◽  
Kirill Kivva ◽  
Liudmila Zaidelman ◽  
...  
2003 ◽  
Vol 26 (5) ◽  
pp. 624-626
Author(s):  
Paul F. M. J. Verschure

The Newell Test is an important step in advancing our understanding of cognition. One critical constraint is missing from this test: A cognitive architecture must be self-contained. ACT-R and connectionism fail on this account. I present an alternative proposal, called Distributed Adaptive Control (DAC), and expose it to the Newell Test with the goal of achieving a clearer specification of the different constraints and their relationships, as proposed by Anderson & Lebiere (A&L).


2016 ◽  
Vol 16 ◽  
pp. 87-104 ◽  
Author(s):  
Tamas Madl ◽  
Stan Franklin ◽  
Ke Chen ◽  
Daniela Montaldi ◽  
Robert Trappl

2019 ◽  
Vol 14 (4) ◽  
pp. 523-542 ◽  
Author(s):  
R. Nathan Spreng ◽  
Gary R. Turner

Cognitive aging is often described in the context of loss or decline. Emerging research suggests that the story is more complex, with older adults showing both losses and gains in cognitive ability. With increasing age, declines in controlled, or fluid, cognition occur in the context of gains in crystallized knowledge of oneself and the world. This inversion in cognitive capacities, from greater reliance on fluid abilities in young adulthood to increasingly crystallized or semanticized cognition in older adulthood, has profound implications for cognitive and real-world functioning in later life. The shift in cognitive architecture parallels changes in the functional network architecture of the brain. Observations of greater functional connectivity between lateral prefrontal brain regions, implicated in cognitive control, and the default network, implicated in memory and semantic processing, led us to propose the default-executive coupling hypothesis of aging. In this review we provide evidence that these changes in the functional architecture of the brain serve as a neural mechanism underlying the shifting cognitive architecture from younger to older adulthood. We incorporate findings spanning cognitive aging and cognitive neuroscience to present an integrative model of cognitive and brain aging, describing its antecedents, determinants, and implications for real-world functioning.


2019 ◽  
Vol 3 (1) ◽  
pp. 235-260 ◽  
Author(s):  
Robert Lowe ◽  
Alexander Almér ◽  
Christian Balkenius

Abstract Connectionist architectures constitute a popular method for modelling animal associative learning processes in order to glean insights into the formation of cognitive capacities. Such approaches (based on purely feedforward activity) are considered limited in their ability to capture relational cognitive capacities. Pavlovian learning value-based models, being not based purely on fully connected feedforward structure, have demonstrated learning capabilities that often mimic those of ‘higher’ relational cognition. Capturing data using such models often reveals how associative mechanisms can exploit structure in the experimental setting, so that ‘explicit’ relational cognitive capacities are not, in fact, required. On the other hand, models of relational cognition, implemented as neural networks, permit formation and retrieval of relational representations of varying levels of complexity. The flexible processing capacities of such models are, however, are subject to constraints as to how offline relational versus online (real-time, real-world) processing may be mediated. In the current article, we review the potential for building a connectionist-relational cognitive architecture with reference to the representational rank view of cognitive capacity put forward by Halford et al. Through interfacing system 1-like (connectionist/associative learning) and system 2-like (relational-cognition) computations through a bidirectional affective processing approach, continuity between Halford et al’s cognitive systems may be operationalized according to real world/online constraints. By addressing i) and ii) in this manner, this paper puts forward a testable unifying framework for system 1-like and system 2-like cognition.


2019 ◽  
Author(s):  
Bria Long ◽  
Mariko Moher ◽  
Susan Carey ◽  
Talia Konkle

By adulthood, animacy and object size jointly structure neural responses in visual cortex and influence perceptual similarity computations. Here, we take a first step in asking about the development of these aspects of cognitive architecture by probing whether animacy and object size are reflected in perceptual similarity computations by the preschool years. We used visual search performance as an index of perceptual similarity, as research with adults suggests search is slower when distractors are perceptually similar to the target. Preschoolers found target pictures more quickly when targets differed from distractor pictures in either animacy (Experiment 1) or in real-world size (Experiment 2; the pictures themselves were all the same size), versus when they do not. Taken together, these results suggest that the visual system has abstracted perceptual features for animates vs. inanimates and big vs. small objects as classes by the preschool years and call for further research exploring the development of these perceptual representations and their consequences for neural organization in childhood.


2019 ◽  
Author(s):  
R. Nathan Spreng ◽  
Gary R. Turner

Cognitive aging is often described in the context of loss or decline. Emerging research suggests that the story is more complex, with older adults showing both losses and gains in cognitive ability. With increasing age, declines in controlled, or fluid, cognition occurs in the context of gains in crystalized knowledge of oneself and the world. This inversion in cognitive capacities, from greater reliance on fluid abilities in young, to increasingly crystalized or semanticized cognition in older adulthood, has profound implications for cognitive and real-world functioning in later life. This shift in cognitive architecture parallels changes in the functional network architecture of the brain. Observations of greater functional connectivity between lateral prefrontal brain regions, implicated in cognitive control, and the default network, implicated in memory and semantic processing, led us to propose the Default Executive Coupling Hypothesis of Aging (DECHA). In this review we provide evidence that these changes in the functional architecture of the brain serve as a neural mechanism underlying the shifting cognitive architecture from younger to older adulthood. We incorporate findings spanning cognitive aging and cognitive neuroscience to present an integrative model of cognitive and brain aging, describing its antecedents, determinants, and implications for real-world functioning.


2016 ◽  
Vol 27 (07) ◽  
pp. 515-526 ◽  
Author(s):  
Virginia Best ◽  
Gitte Keidser ◽  
Katrina Freeston ◽  
Jörg M. Buchholz

Background: Many listeners with hearing loss report particular difficulties with multitalker communication situations, but these difficulties are not well predicted using current clinical and laboratory assessment tools. Purpose: The overall aim of this work is to create new speech tests that capture key aspects of multitalker communication situations and ultimately provide better predictions of real-world communication abilities and the effect of hearing aids. Research Design: A test of ongoing speech comprehension introduced previously was extended to include naturalistic conversations between multiple talkers as targets, and a reverberant background environment containing competing conversations. In this article, we describe the development of this test and present a validation study. Study Sample: Thirty listeners with normal hearing participated in this study. Data Collection and Analysis: Speech comprehension was measured for one-, two-, and three-talker passages at three different signal-to-noise ratios (SNRs), and working memory ability was measured using the reading span test. Analyses were conducted to examine passage equivalence, learning effects, and test–retest reliability, and to characterize the effects of number of talkers and SNR. Results: Although we observed differences in difficulty across passages, it was possible to group the passages into four equivalent sets. Using this grouping, we achieved good test–retest reliability and observed no significant learning effects. Comprehension performance was sensitive to the SNR but did not decrease as the number of talkers increased. Individual performance showed associations with age and reading span score. Conclusions: This new dynamic speech comprehension test appears to be valid and suitable for experimental purposes. Further work will explore its utility as a tool for predicting real-world communication ability and hearing aid benefit.


2021 ◽  
Author(s):  
◽  
Zheming Zhang

<p>Robots are entering our daily lives from self-driving cars to health-care robots. Historically, pre-programmed robots were vulnerable to changing conditions in daily life, primarily because of a lack of ability to generate novel, non-preset flexible solutions. Thus there is a need for robotics to incorporate adaptation, which is a trait of higher order natural species. This adaptation allows higher-order natural species to change their behaviours and internal mechanisms based on experience with often dynamic environment. The ability to adapt emerged through evolutionary processes. Evolutionary Robotics is an approach to create autonomous robots that are capable of automatically generating artificial behaviors and morphologies to achieve adaptation. Evolutionary robotics has the potential to automatically synthesize controllers for real autonomous robots and generate solutions to complete tasks in the uncertain real-world. Compared to the inflexibility of pre-programmed robots, evolutionary robots are able to learn flexible solutions to given tasks through evolutionary methods.  Cognitive robotics, a branch of artificial cognitive systems research, is such an attempt to create autonomous robots by applying bio-inspired methods. As the robot interacts with environment, an underlying cognitive system can learn its own solutions toward task completion. This learning-solution-from-interaction approach, also termed as a Reinforcement Learning (RL) approach, is widely applied in cognitive robotics to learn the solutions automatically. Ideally, the solutions can emerge in the cognitive system through the trial-and-error process of the RL approach without introducing human bias.  This thesis aims to develop an evolutionary cognitive architecture (system) for a robot that can learn adaptive solutions to complete tasks. Inspired by emotion theories, this work proposes Affective Computing Multilayer Cognitive Architecture (ACMCA), a universal cognitive architecture, which is able to learn diverse solutions. Extending from previous work, ACMCA has a five-layer structure, where each layer aims to achieve different components of the solutions. The position of this thesis is that introducing a novel emotion inspired multilayer architecture that produces task solutions through subsumption operations and underlying appropriate machine learning algorithms will allow a robot to complete admissible tasks.  ACMCA’s five layers are: primary reinforcer layer, secondary reinforcer layer, core affect state layer, strategy layer, and behaviour layer. This five-layer decomposition also meets the traditional decomposition of a mobile control system into functional modules (e.g. perception, modelling, planning, task execution, and motor control). Each layer contains computing nodes as functional modules that process various Stimuli, Actions, and their consequential Outcomes of the cognitive system. In this work, 17 computing nodes and their connections in ACMCA represent the solutions that a mobile robot has learned to complete navigation tasks in complex scenarios.  Inspired by the Constructive Theory 1 and the robotic subsumption system, this work proposes a contingency-based subsumption approach to construct ACMCA. This contingency is termed Stimuli-Action-Outcome Contingency (SAOC), which is extended from the Action-Outcome (AO) contingency of Construction Theory. SAOCs are represented by “if-then” rules, termed SAOC rules, which encapsulate Stimuli, Actions, and their consequential Outcomes, providing clear symbolic interpretations. That is, the symbolic meaning of a SAOC rule can be interpreted as: if the input stimulus is perceived, the output action will be advocated as a cognitive response, expecting the outcome of the action with an estimation of relevance. As low-level computing nodes encapsulate Stimulus, Actions, and Outcomes, high-level computing nodes can subsume these low-level ones through the form of SAOC rules. Therefore, the proposed ACMCA can be constructed by subsumption layers of Stimuli-Action-Outcome Contingency (SAOC) rules.  This work applies machine learning techniques to facilitate ACMCA’s real-world robotic implementation. This work selects Accuracy-based Learning Classifier Systems (XCS) algorithms as the underlying machine learning techniques that are deployed at computing nodes for the contingency-based subsumption operations. The mitosis approach of XCS and the XCS with a Combined Reward method (XCSCR) are two novel variants of XCS algorithm. They are proposed to amend two challenges that occur when the standard XCS approaches are applied for robotic applications. The mitosis approach introduces an accuracy pressure into the algorithm’s evolutionary process, improving the algorithms’ performance in robotic applications where noisy interferences exist. The XCSCR enables the policy to emerge earlier and more frequently than the existing benchmark approaches in multistep problems. Therefore, a robot with the XCSCR can handle a multistep scenario more effectively than those with the benchmarked algorithms.  This work conducts five experiments to test the capability of ACMCA and its underlying algorithms in learning solutions for robotic navigation tasks. The five experiments are conducted as follows: reflex-learning, IR-tuning, deliberation-establishing, emotion model, and combined reward assignment. As the results of the experiments, three different affective patterns have emerged in the first three experiments, an emotion model has emerged in the fourth experiments, and the fifth experiment explores ACMCA’s potential implementation in the life-long learning scenario.  These results demonstrate that ACMCA, a novel emotion inspired multilayer architecture, can produce task solutions through contingency-based subsumption operations and underlying appropriate machine learning algorithms, allowing a robot to complete admissible tasks through evolutionary processes. The contingency-based subsumption operations can establish three contingencies and one emotion model between the subsumed components by multiple RL agents which deploy the proposed mitosis approach of XCS algorithms. These three emotion patterns and emotion model can consistently improve the robot’s navigation performance with interpretable explanations. These two variants of XCS algorithms can amend shortfalls of the standard XCS approach in real-world robotic implementations. It has been demonstrated that the diverse solutions learned by ACMCA improve the navigation performance of the robot in terms of higher flexibility, reduction in continuous collisions and shorter navigation time consumption.</p>


2019 ◽  
pp. 1897-1923
Author(s):  
Eugene Borovikov ◽  
Ilya Zavorin ◽  
Sergey Yershov

Enabling cognition in a Virtual Character (VC) may be an exciting endeavor for its designer and for the character. A typical VC interacts primarily with its virtual world, but given some sensory capabilities (vision or hearing), it would be expected to explore some of the real world and interact with the intelligent beings there. Thus a virtual character should be equipped with some algorithms to localize and track humans (e.g. via 2D or 3D models), recognize them (e.g. by their faces) and communicate with them. Such perceptual capabilities prompt a sophisticated Cognitive Architecture (CA) to be integrated into the design of a virtual character, which should enable a VC to learn from intelligent beings and reason like one. To seem natural, this CA needs to be fairly seamless, reliable and adaptive. Hence a vision-based human-centric approach to the VC design is explored here.


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